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Messages - Pjoo

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76
Life Advice / Re: O, Motivation. How I Yearn for Thee.
« on: September 18, 2009, 03:42:32 am »
I believe I will do everything eventually if it's benefical for me. Motivation is just a thing that makes you do things now, not just before deadline, It's nice thing to have, but also quite useless.
Don't fight against being unproductive and lazy! Embrace it!

77
Life Advice / Re: Making myself more productive
« on: September 16, 2009, 05:14:59 pm »
Embrace your laziness and be happy.

78
DF Suggestions / Re: Evolving tech levels over time.
« on: September 09, 2009, 02:57:11 pm »
Dwarf-centric fallacy?
Well, it would fit for humans to have harder time creating certain metals and such. Would require better smelting techniques and fuel.  Still not sure it would fit the game. Takes too long, most games (mine atleast) will end up with humans on copper age. And with the populations in the game, it wouldn't be realistic. But that could be changed.

Oh, and change expect to except.  Not to give you a hard time, it's just wrong enough to be jarring in your generally excellent grammar.
Thank you. I have some of these random words in my writing that looks like the word but I actually always type the wrong one. Such as expirience. Expect Im sure I wont remember to type except :(

79
DF Suggestions / Re: Evolving tech levels over time.
« on: September 09, 2009, 01:20:16 pm »
But things such as new, stronger metals are practical, and that is largely what we are talking about here.
Assuming you know that iron is stronger than copper, there is nothing that restricts you to copper, expect the higher temperature required to smelt the ore. And dwarves should have some experience with metals, living inside mountains and all that.
Some kind of research/unlocking system might be good with healthcare and maybe alchemy/chemistry, but other than that, I think the limit on technology based on skill and creativity of the player is good. Having to wait few hundred years for a pump or drawbridge would be so annoying. Like I've said, Dwarves are good with engineering in pretty much any game, and thus, if they want central heating or way to carry more items at same time, I don't think solution would be hard to come up with.

80
DF Suggestions / Re: Evolving tech levels over time.
« on: September 09, 2009, 11:45:11 am »
no, any technological innovation comes from the experiance of the dwarves, who can now handle making more difficult products.
Yep. The way I see it, dwarves are great manufacturers and engineers, but they really don't seem to record any scientific progress, which would kinda be required for advanced physics and things like electricity and steam engines.

Are you saying that it shouldn't be in because it's not in?
Evolving tech levels shouldn't be in cause well, their science doesn't really advance as the things aren't written up(Well, I haven't never seen E=MC^2 in the engravings, neither I've seen any paper being produced). Dwarves are kinda like Romans in that way, good engineering, some innovations, but not much scientific progress. I think it could be blamed on the alcohol also!

Ever heard of the aquaduct, many medical and surgical tools, the cesarean section, fast drying cement, reinforced concrete, the military camp/military construction procedures (such as Ceasar's bridge across the Rhine), the grid system of city planning, the professional army (not sure on this one, but they certainly developed it (particularly Marius)), much of many modern legal systems, satire, &, etc., NB, PS, Curriculum Vitae, Senator, Republic, Plebeian, Prefect, President, Legal, Penal, Judge, Judicial etc., the Julian Calendar, the seven day week, Christmas, Christianity, door locks, pedestrianised areas, the pavement, the census, central heating, the apartment block, the public newspaper, the sock, a variety of trumpets, the umbrella, the public toilet, various cosmetics, candles (edible ones), the mangle, scissors, the magnifying glass, different left and right shoes, the bikini, the shower, the public spa, pool, gym, library etc., the postal system or street lighting? They were all Roman inventions. Do you think that those who developed the wheel or other such developments wrote it down? It is quite possible for science such as metalworking to advance without writing.
Yeah, I've heard of those. All Roman inventions, but those are inventions based on science, they are not itself science. Engineers etc. use science to invent things, and researchers update and research science. Scientific theories alone aren't really practical, but can be used to create solutions to problems and innovations. Innovations usually pass on to new generations without being written in down, but if quantum physics are not written down, they are lost quite fast without any proper scientific education. And having paper actually helps there too.
Romans didn't really create physics theories, they didn't come up with many new mathematical formulas, chemistry was unknown and philosophy was thing for slackers. They were good engineers, thus the cement, aquaduct, concrete,construction, scissors... These are technological advancements, but they aren't science.
Most science Romans did was social sciences - education, law, politics, management...

Most of the greatest dwarf inventions, such as drowning chamber and mist machine are created by the "engineering skill" of the player. I think limiting choices for the player would be a bad thing, as currently it already is limited by player's "engineering skills"(and science skill! Lava doesn't generate pressure upwards).

81
DF Suggestions / Re: Evolving tech levels over time.
« on: September 08, 2009, 03:00:02 pm »
That's what I was saying all the time. Or they do engrave stuff down, but that is images of events and history, maybe innovations, but not physics theories.

Isn't that a form of saying 'It's not supported, so it shouldn't be supported'?  If technical advancement were added, and logically required writing, wouldn't they be added at the same time?
Ah...
Well, It was more saying like, the dwarvish culture doesn't support scientific research, so it shouldn't be supported. I don't think technological advances would be improvement on the gameplay anyways, as waiting for certain technological improvements would be just, well... annoying.
Also, I don't think there is any good way of implenting it, populations in the game aren't really optimal for scientific progress, would take thousands of years for humans to research anything.

82
DF Suggestions / Re: Evolving tech levels over time.
« on: September 08, 2009, 01:50:01 pm »
no, any technological innovation comes from the experiance of the dwarves, who can now handle making more difficult products.
Yep. The way I see it, dwarves are great manufacturers and engineers, but they really don't seem to record any scientific progress, which would kinda be required for advanced physics and things like electricity and steam engines.

Are you saying that it shouldn't be in because it's not in?
Evolving tech levels shouldn't be in cause well, their science doesn't really advance as the things aren't written up(Well, I haven't never seen E=MC^2 in the engravings, neither I've seen any paper being produced). Dwarves are kinda like Romans in that way, good engineering, some innovations, but not much scientific progress. I think it could be blamed on the alcohol also!

So now you're saying they don't write anything down?
That's what I was saying all the time. Or they do engrave stuff down, but that is images of events and history, maybe innovations, but not physics theories.

83
DF Suggestions / Re: Active Tantrum Defense
« on: September 08, 2009, 01:01:59 pm »
Clearly you need anti-depression drugs.

84
DF Suggestions / Re: Evolving tech levels over time.
« on: September 08, 2009, 01:00:58 pm »
no, any technological innovation comes from the experiance of the dwarves, who can now handle making more difficult products.
Yep. The way I see it, dwarves are great manufacturers and engineers, but they really don't seem to record any scientific progress, which would kinda be required for advanced physics and things like electricity and steam engines.

Are you saying that it shouldn't be in because it's not in?
Evolving tech levels shouldn't be in cause well, their science doesn't really advance as the things aren't written up(Well, I haven't never seen E=MC^2 in the engravings, neither I've seen any paper being produced). Dwarves are kinda like Romans in that way, good engineering, some innovations, but not much scientific progress. I think it could be blamed on the alcohol also!

85
DF Suggestions / Re: Evolving tech levels over time.
« on: September 08, 2009, 11:50:19 am »
no, any technological innovation comes from the experiance of the dwarves, who can now handle making more difficult products.
Yep. The way I see it, dwarves are great manufacturers and engineers, but they really don't seem to record any scientific progress, which would kinda be required for advanced physics and things like electricity and steam engines.

86
DF Suggestions / Re: Building systems
« on: September 08, 2009, 10:54:52 am »
you can treat the disease, or you can treat the symptoms.
Well, you diagnose the patient based on symptoms and then treat the disease if you want to get rid of it, cause pain pills to treat headache caused by brain tumor is stupid.

  Any sort of cure would just seem like garbage, unless you hardcoded the cure, or, you made some very tight restrictions about what cured the disease.  Like a spider bite needs spider antivenin, and the chicken pox needs chicken nuggets.
Maybe not hardcoded cures, but coded anyways. Anti-venom against venoms, made from the venom. Chickweed cream, yarrow or vinegar for chicken pox, dunno if the nuggets work. Aloe vera on burns, many herbs that relieve chronic pain, such as opium and cannabis. Also many herbs that can be used as anti-depressants and Garlic can be used as antibiotic, and so on.

You say that having the dwarves "know" the cure is unrealistic, but so is any sort of research they would do.  Essentially they'd either stand around for a fixed period of time at a desk until they "knew" the cure, or they would run around the fortress to find new things to rub on their sick patients.
Well, without chemistry, it sure is hard to come up with some medicines, but expirementing helps! It might be common knowledge that anti-venom a works against venom a, but diagnosing venom a requires medical research on the symptoms or the causes of the venom a. So instead of just letting people to die to venom a, you let unicorn bite goblin and study the effects of unicorn venom on goblins, etc.

87
DF Suggestions / Re: Building systems
« on: September 08, 2009, 10:07:03 am »
What about research on diseases, poisons, toxins etc? It requires research to know the symptoms for diagnosing and to know the proper treatment. It would be quite hard to treat a disease/poison without having any idea what symptoms it causes or having any idea how to treat it. And it wouldn't make any sense that dwarf would magically know how to treat certain diseases, or what anti-poison to use, assuming the dwarf could even diagnose the disease/poison. And well, medical books for education of diagnosing only work so well, as you cannot actually manufacture them without research. You would have to buy all the information and that wouldn't be really dwarvish.
Oor, the system will be oversimplified, which would be kinda lame. I want dwarves with diseases from tuberculosis to genetic disorders to heavy metal poisoning. :D
Ok, genes might kinda drop the fps too much...
 
In 14th century Europe, we would've diagnosed disorder in the nervous system as demonic possession, and the treatment would be burning at the stake, with such primitive medicine and world view, it's actually not that idiotic.
Without modern chemistry, not every condition will have treatment, but there are quite many conditions that can be cured or treated with substances from nature.

88
DF Dwarf Mode Discussion / Re: Drowning chamber: lessons learned
« on: May 19, 2009, 07:20:31 am »
Drowning MAGMA chamber

89
2 kittens ran into magma tunnel under forges while I was filling it, and I walled them both in. Then other kitten just run into magma.

Small cats seem to produce really much smoke for their size.

90
DF Dwarf Mode Discussion / Re: War Cave Crocodiles?
« on: May 16, 2009, 08:00:56 am »
whereupon they ate any elven traders that walked near

I WANT CAVE CROCODILES!

Well, not really, as the dirty elves, along with humans and dwarves, are my only supply of wood... Can never have enough bins...
War Polar Bears for the win!

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