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Messages - Nonsapient

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121
This has sort of been bothering me. Not because the idea is wrong, but because it sort of applies to the argument at hand. Do children understand what is going on, and the consequences of such?

This does not ABSOLUTELY pertain to the topic at hand,  but I'm really not sure ANYONE is capable of that.  Too much of our lives seems to be just below the acceptable level of awareness.  I'm really not sure humanity has achieved its own definition of sapience.

122
DF Gameplay Questions / Re: Wagon... traffic jam?
« on: May 14, 2010, 09:09:51 am »
Having multiple trade depots in 40d was a surefire way to confuse the hell out of Human caravans. It isn't yet established whether or not this also applies to 0.31, but it probably does.

It does.  After having multiple elven caravans slaughtered in my depot by goblins (the new super warthog variety)  I opened a new trade depot;  even when they couldn't path to the original, they ignored the new one until i deconstructed the original.

123
They were very very talented.  It's not like they were pole-dancing---- quite.


Tasteless as hell.  Just change the costumes and it's a very different picture.

edit:  my friend's tongue-in-cheek response:

"when kids see adults girating like a bunch of morons in public they are going to want to do the same thing, so we arrest Beyonce for being a bad role model"

124
General Discussion / Re: There's a Hole in the Bottom of the Sea
« on: May 13, 2010, 03:49:57 pm »
That's exactly why I picked that number.  What you don't understand is that Americans do a fuckton more driving than Europeans do, because we built all our cities in the 1950s when gas was a nickle a gallon and public transportation was a laughing stock.  We don't have many alternatives.

My wife (from Norway) was amazed at how much we drive here, and how far.  It took her a while to really grasp that public transportation in Texas doesn't really exist;  that not owning a car meant you couldn't be employed.

125
General Discussion / Re: There's a Hole in the Bottom of the Sea
« on: May 13, 2010, 02:56:04 pm »

Actually, my bigger worry is that oil prices are going to shoot through the roof as BP jacks up their rates to make sure they don't lose a dime.  Given the oil industry's smashing record of turning disasters and shortages into record-profit quarters, I wouldn't be surprised to see the spill cleaned up by next year, as BP break's Exxon's profit records with gas at $7 a gallon.

In terms of supply, this is ludicrous.  With that said,  I would be shocked if something like that were not to happen.

126
DF Dwarf Mode Discussion / Re: Gem Windows
« on: May 13, 2010, 02:38:38 pm »
Having never built a gem window,  I didn't know they flashed color at all.


I will be doing so now.

127
General Discussion / Re: There's a Hole in the Bottom of the Sea
« on: May 13, 2010, 02:33:26 pm »
Yeah, I'm basing everything I know about oil-drilling from grainy monochrome photos of carpetbaggers and wooden derricks.  Interesting stuff though.  I'm surprised I haven't heard what method of drilling they went for, because that would certainly fuck up the relief well.  What does their estimate of 90 days to drill it sound like to you?

My boss was over one of the biggest relief wells on land;  it was a situation much like this  but the well was spewing fire in addition.    That took about three months to re-intersect the wellbore. 

i don't THINK they fractured the well, just did a few laterals.  I haven't been able to find anything on it though,  what with all the white noise in the media. 

One reason it takes so long is that you have to be very careful in analyzing your error possibilities.  Down there, you're pretty much limited to magnetic and inertial guidance (with some other very neat toys) , and have no way to check those against a surface reference.  If your tool has a ± 1 ° error per 1000' drilled,  by the time you reach 20,000 you have up to a 40° cone that your string might be in;  that makes it really hard to pinpoint a well that is less than a foot across.

So they'll be constantly re-checking things to try to minimize their chance of failure,  indexing what formation they think they are in compared to where they think they should be,  what the composition of the mud is, etc.  It'll be a very large operation.


128
General Discussion / Re: There's a Hole in the Bottom of the Sea
« on: May 13, 2010, 02:13:52 pm »
The part that amazes me most is that the oil is squirting out at all.  I mean, the water pressure at that depth is like four tons per square inch.  And yet the oil is gushing out like a landbound spindletop, months after the well was drilled and weeks after it broke.  Apparently, there's so much oil down there at at 3000 fathoms, all you have to do is jam a pipe in the ground, and you can't stop the oil from coming out.  I can see why it's so attractive.

yeah.  depending on the way they produced it, though, that will end sooner rather than later.  I'm guessing they drilled several laterals and offshoots, making a warren of holes in the ground.  Needless to say, this increases the rate at which the oil comes out,  but it drastically shortens the lifespan of the well. 

They may also have fractured the reservoir,  which has the same effect,  but worse;  in addition to making the oil come quicker, it makes the surrounding formation really difficult to drill through (because it is all broken up);  this could have big nasty effects on the relief wells.

With the relief well, what they'll do is drill into the original wellbore, then seal it off with high density mud to keep the oil from shooting out anymore.  After they get the original well sealed, they might go in and make the relief well a production well,  but it'll always be pretty malfed up.

The technical challenges of oil production are very neat.  It is a horrid horrid industry though, and I wouldn't recommend anyone getting into it if they want to keep their soul clean.

129
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 13, 2010, 01:48:48 pm »
Elven traders just gt here.  before they could take a single step from the edge of the map to the trade depot 20 squares away,  10 goblin ambush squads jumped on them.

Before one's mule died, he made it 3 tiles from the edge.  That's the best they got.

130
General Discussion / Re: There's a Hole in the Bottom of the Sea
« on: May 13, 2010, 01:35:00 pm »





Oil Geyser Option 2 - Pray For Peak Oil?
One option not commonly being discussed, which goes hand-in-hand with the 3+ month drilling project, is the possibility that the well will just run out of pressure and stop leaking.  There's only so much oil down there after all, and the water pressure is pretty high.  Why that hasn't happened yet, I don't know, but I guess it's squeezing the oil out like a pimple right now.  Anyway, twiddling our thumbs is always a good backup plan.

but peak oil is a myth, the most hansom politicians of my nation have assured me that only demand controls the amount of oil on earth.

my suggestion build a rig above but with a size smaller drill. Then instead of fitting a drill fit a plug and plug it down. Or drill some more holes and try to drain the oil as quickly as possible (in to barrels).

There's still pipe attached to it, is the problem. 

Drill pipe is shaped kind of like this---   D=====C     with the D and C being where the joints screw together.  (Each piece is about 32 feet long.)  This area is strengthened and thicker, because it has to withstand a lot of torque.  The Blowout Preventer everyone is talking about is really just a hydraulic shear;  it is a wedge that is supposed to cut through the pipe in a === thin section and close off the well.  Unfortunately, the BOP was engaged when the thicker section was in the way;  it just jammed instead, and allowewd a leak.
 

Drilling through pipe and such IS possible, it's just very hard.  The bit tries to travel in the direction of the softer material;  therefore, it'd keep skipping off of the BOP and the pipe and dig in anywhere else it could.  That's why they're doing a relief well instead;  it'd take much less time.

Also,  think of it like this:  pressure is a function of  the amount of mass above you.  If the water pressure is great, the pressure on the oil is GREATER, what with all that rock compressing it. 

131
General Discussion / Re: There's a Hole in the Bottom of the Sea
« on: May 13, 2010, 12:44:11 pm »
I'm actually slightly want to see a hurricane pass through there, just to see what happens.

As an update to my original list, Spill Cleanup Option 2 - Gentler On Hands turns out to be a bad idea.  The soap stuff is actually like a hundred times more poisonous to Florida coral and microbial life than the oil itself is.  Needless to say, BP already dumped like 500 gallons into the stew.  Uh oh.

Can I get a link to that?  I'm curious what they're using. 

132
DF Dwarf Mode Discussion / Re: let there be dark!
« on: May 13, 2010, 11:22:13 am »
If a tile is EVER exposed to light, it is ALWAYS exposed to light.

133
DF Dwarf Mode Discussion / Re: Strange Food thefts
« on: May 13, 2010, 10:24:58 am »
I always make some temporary farm plots on the surface to grow some berries to keep my dwarves fed/drunk while I make my fort.
And, if you get sunberries from the biome or traders,  these are a good idea to keep going all the time.

134
General Discussion / Re: Today I witnessed a millon dollar mistake
« on: May 13, 2010, 08:30:11 am »
You know you have a good job when 150k isn't a big deal.
'
I don't know about 'good'.  Keep in mind that was only possible because we were blood-sucking vampires;  the end result of that $150,000 was passed on to the consumer.  Directional drilling is ridiculously overpriced;  the amount of money we charge for the shit we do is ludicrous. 

To have two consultants on a rig, it costs about $11,000 per day, minimum.  The price goes up to $250,000 if you want the full package.

135
DF Gameplay Questions / Re: DF on Linux?
« on: May 12, 2010, 04:59:59 pm »
Just to get you excited, the post merge version will include a TEXT mode that can be run over an ssh session.

Sorry if I misunderstood, but does that mean I'll be able to play DF from any internet-capable machine with my home computer doing the calculations and the remote machine acting only as a display for the output?

Yes.

On topic:  I use WINE,  and even Embark Anywhere works using WINE.  occassionally it crashes,  but that's pretty rare.

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