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Messages - Nonsapient

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181
DF Dwarf Mode Discussion / Re: Dwarf Fortress Stories
« on: May 03, 2010, 08:43:23 am »
While I applaud the idea,  I think it would be best that it stay on these forums, so as not to infringe on Toady's domain.

I agree for developing stories, but a place for completed stories to be archived would be a good thing: A lot of old stories have screenshots missing because their hosting has expired. There's already a map archive site and a file storage site... So long as the idea isn't to replace the forum as a place for making/posting stories then I think it's ok.

Still, I think this might get better responses in the Community Games and Stories forum?

True.     My inestimably worthless blessing is now given.

182
DF Dwarf Mode Discussion / Re: Dwarf Fortress Stories
« on: May 03, 2010, 08:26:48 am »
While I applaud the idea,  I think it would be best that it stay on these forums, so as not to infringe on Toady's domain.

183
DF Gameplay Questions / Re: rebooting the "feed me" counter
« on: May 02, 2010, 10:07:31 pm »
cave-in?

184
DF Dwarf Mode Discussion / Re: FPS Killer: Swampland
« on: May 01, 2010, 09:22:30 am »
Well, that's not something I've ever noticed.  I tend to embark in swamplands myself,  and a single wide channel hasn't had any problems.

185
DF Dwarf Mode Discussion / Re: FPS Killer: Swampland
« on: May 01, 2010, 09:01:04 am »
A trick I use is to connect all of the murky pools to the river via channel.  That way they stay at 7/7, and there's never an issue of water flow.

186
DF Gameplay Questions / Re: Caverns, why must you evade my grasp?!
« on: April 30, 2010, 08:27:18 pm »
Won't let you go deeper than 15 z levels?


What version are you playing?

Caverns are DF2010 only.  They don't show in the 40D series

187
DF Dwarf Mode Discussion / Re: Population Cap
« on: April 30, 2010, 10:48:34 am »
Really? That's good. I have another question then - how do I stop immigration while still allowing my dwarves to have children? Or does the population cap only stop the migrant waves, while the number of children is regulated only by that separate cap?
Population cap only controls immigrants.  Child cap is a separate limit.

Exactly.  you might want to make sure you have breeding couples before killing those first waves of migrants off.

I tend to seal the fort up while the migrants come and let in only those I know I want.  the rest starve to death, and then kobolds get to steal their socks and such, that way I get more thieves.

188
DF Dwarf Mode Discussion / Re: [water] Pump the water out of the map
« on: April 30, 2010, 09:34:48 am »
make a point lower on the map be the drain, and then use fortifications on the edge.  It's totally do-able.

189
DF Dwarf Mode Discussion / Re: Population Cap
« on: April 30, 2010, 09:33:38 am »
You'll always get migrants the first year it seems.

After that, the cap sets in.  My forts always get 2 waves of migrants,  and then it's over.

190
DF Modding / Re: Vermin to Coke reaction
« on: April 30, 2010, 09:15:22 am »
thank you!

191
DF Modding / Vermin to Coke reaction
« on: April 29, 2010, 02:01:48 pm »
Where can I find all of this?  My modding skills are REALLY below par,  so  can't very well write it on my own.

192
DF Gameplay Questions / Artifact blowgun...
« on: April 28, 2010, 09:34:13 am »
Would it be worth using as a bashing implement?  i can't make the ammo,  and it's made out of tower-cap,  but it IS an artifact.

193
yeah,  I've been amazed at them as well.

I've found that putting a dog tied at the entrance helps.

When I embark, I immediately wall in all of my stockpiles, and post a dog at the only entrance.  They don't tend to come near the dogs.

194
DF Gameplay Questions / Re: Tips on my own Customized Dwarf Heaven
« on: April 26, 2010, 12:53:54 pm »
I'd say just use the old Dwarf Heaven
http://www.bay12forums.com/smf/index.php?topic=32682.0

195
I just love all the injuries.  Also, look at her stats.  Apparently being beaten on makes you stronger?

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