Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - lordcooper

Pages: 1 ... 14 15 [16] 17 18 ... 326
226
Other Games / Re: Maia - Space colony god game
« on: October 21, 2016, 04:11:30 pm »
Edit: Someone wanted to call a meeting and everyone was complaining about lack of communication, so I let him. Que everyone sitting on the floor until they die from dehydration. Good meeting.

Flashbacks to my last job.

227
Other Games / Re: Civilization VI was just announced!
« on: October 21, 2016, 03:51:25 pm »
I'm loving Civ 6 so far.  While it's almost impossible to judge a 4x game without putting in like 300 hours, I'm enjoying the whole 'fumble around figuring things out' stage far more than I usually do with Civ games.   There's a lot more to think about with district placement, adjacency bonuses, culture trees and their eureka system than I'm used to.  In most civ games I can get away with basically building everything everywhere, here I'm forced to specialise cities pretty heavily and actually think about their development.  Location is far more important, but it seems to start you off somewhere pretty decent for your first city.  Mountains provide great bonuses to holy sites and campuses which is awesome because they're no longer just these awful blockers.

Wonders taking up a tile and removing all yield from it is great too, makes it worth postponing for a while and/or buying otherwise crap tiles.  Wonders also require specific locations (eg riverside and next to a city, next to stone resources but not an a hill, hilly desert etc) AND provide adjacency bonuses to certain districts, so I've ended up doing stuff like building Stonehenge over my farm (thus destroying it) and then replacing a sphinx with a farm so i can still get all the adjacency bonuses.  It makes things far more dynamic.

The AI seems a tad smarter too.  Not genius by any means, but still an improvement.  Barbarians scout out your city and only approach with decent odds, otherwise hanging around to try and snipe civilians.  Two civs that were quite friendly towards each other just declared a joint war against me using a casus belli for reduced warmonger penalties, and moved against me together.  I switched to military focused policies and pumped out a shitload of new units, causing one to sue for peace before we even clashed and the other to retreat and build up their own forces in turn.  That's either an awful lot of coincidences, or AI civs actually plan and adapt.

Sending a delegation to another civ (which they can refuse) allows you to get a base level of info about what they're doing (crushing barb camps, working on wonders etc) which helps make the world feel more active.  Civ leaders also get traits, one seems to be fixed and other is random and hidden.  So the Brazilians in my current game get pissy if I'm pumping out more great people than them but love that I have high tech and culture, he Spanish would prefer I adopt their religion (and will get mad if I spread mine to their lands) and also get annoyed if I explore more than they do, the Scythians will hate me if I betray any friends, whereas the Sumerians are just flat out hostile UNLESS they really like you and will do almost anything for a friend (including going to war with me if I fight or even denounce them).  It really does feel as though each leader has their own personality and I'm walking a thin line between pleasing them and pissing them off.

While I'm sure there must be things missing from Civ V, I haven't noticed any yet.  It seems to include all previous features (or improvements on them) while still adding a load of new stuff.  My only (minor) gripes at this point are that religious units can get a bit spammy if you end up in close proximity to multiple civs focused on them and that I'd havve preferred a more realistic graphical style.

So yeah, you could say I dig it so far.

4. I discovered another continent on the same continent as my own. I don't understand. Apparently Africa and Siberia share the same landmass?

I mean, that's not without precedent.  Look at Europe and Asia.

7. Civs don't seem to be racing for wonders like they used to before.

That's likely because of the terrain requirements for them now.  I've researched wonders that I flat out can't build due to not having desert or a coastal city.

228
Other Games / Re: Eve Online
« on: September 25, 2016, 07:00:19 pm »
Easy enough, if a bit time consuming to set up.  It was just a case of the neutral third party handling the transfer happening to be my alt this time.

229
Other Games / Re: Eve Online
« on: September 25, 2016, 04:22:39 pm »
I'm fairly sure the guy is too embarrassed to make a scene, and if so then there's no reason to burn my alt.

230
Other Games / Re: Eve Online
« on: September 25, 2016, 02:25:25 pm »
I stole my first supercarrier today :D

231
Other Games / Re: Divinity Original sin 2 (Early Access)
« on: September 19, 2016, 09:30:14 pm »
I'll be buying this game the moment it's released.  The original Original Sin was very much my sort of thing and from what I hear this looks set to improve on almost everything it did.

The only reason I'm not buying it now is that I backed Torment ages ago and am finding it incredibly hard not to boot that up.  I want my first experience of an RPG to be the finished product.

232
Other Games / Re: Eve Online
« on: September 01, 2016, 11:24:36 pm »
alpha clones aside.

has someone here used hull tanking for PvE?

im wondering because back when i used to play there werent those hull extension rigs. so it was something that very few people could pull up and it was mostly for PvP.

i heard the gallentean TD has a hull resist bonus that can make it possible with it. but still...im not sure of its usefullness outside PvP..

It's completely unviable. 

Tanking in Eve can be roughly broken up into six different methods.

1. Active tank.  This is when you use shield/armour repair mods to, well, repair incoming damage.  While hull repair mods are a thing they are slow and inefficient by design (they're more intended for use after a fight), using them in this manner would be so inefficient you might as well not have any tank.  Shield and armour are both viable here, each has pros and cons.  Useful for almost everything.

2. Passive shield regen.  All shields recharge naturally over time.  You fit specific mods/rigs to increase this substantially.  Useful for almost everything.

3. Speed/sig tanking.  Often combined with other forms of tanking, this is when you make your sig radius as small as possible and your speed as high as possible to mitigate incoming damage.  Shields for speed, armour for sig. Useful for low end PvE and fighting players in larger ships.

4. Buffer/brick tanking.  Max out your effective hitpoints.  Awful for PvE as you can't stay on grid indefinitely.  Hull tanking can really shine here.  Useful for PvP (particularly bait) and anti-gank abilities.

5. Logistics ships.  Kind of like 4 but you instead max out your resistances to increase the ehp healed by logi.  Armour or shield.  Useful for basically everything, not practical/efficient for PvE other than wormholes or incursions.

6. Range tanking.  Just be further away than your opponents can shoot.  Everything else is irrelevant here.  Useful any time you can pull it off.

233
Other Games / Re: Eve Online
« on: August 31, 2016, 09:06:20 pm »
If I recall back when I did a trial of this game some many many years ago, trial accounts cannot actually transfer funds to other players (pirates are a thing, and I learnt that one the hard way).

This restriction was removed years ago for being both dumb and incredibly easy to work around (one guy lists an item for a stupidly high amount, the other buys it).

234
Other Games / Re: Eve Online
« on: August 31, 2016, 05:05:58 pm »
There's literally a menu that allows you to filter agents by various criteria.

Pay someone else a pittance to move your shit for you.

Or ignore the existence of missions and take part in one of the actually fun areas of the game instead.

235
Other Games / Re: Battle Brothers - a turn based strategy RPG mix
« on: August 16, 2016, 04:19:24 pm »
it often meant that you sort of *had* to take a particular type of person along for the ride or risk missing out on good stuff.

I don't think that's a bad thing at all.  It'd provide incentive to have a more diverse party and provide a bit of a reward for taking on characters who might be less combat capable.  Additional choices and tradeoffs are rarely a negative IMO.

236
videogame

237
I just had that one.  I opened the game in borderless window mode and it was a little bordered window while one of my browser windows became full-screen borderless.  This isn't just a regular bug, this is advanced fucking up.  HOw do you even do that.

You can though.

You want to tell me how?

Right analog stick.

238
If the game has a seed like minecraft, could you post yours?

It doesn't have a seed, everyone is playing in the same universe.  You're placed randomly at the start.

The thing that really bugged me about spaceflight was that you can't look around in your cockpit.  I mean I know it's not a flight sim but not having a button to unlock the camera and look around is a pretty huge oversight in a game where exploring neat places is pretty much the only selling point.

You can though.

239
Other Games / Re: That which sleeps- Kickstarted!
« on: August 05, 2016, 08:13:43 pm »
Even as someone who is very leery of this game, I'm surprised at the negative reaction to this announcement here.

I'll take a game with some simplified features (hell, he didn't even say how simplified, the changes could be minor) that actually comes out over a beautiful pipedream any day of the week.  This is how game dev works; you need to simplify, redesign and even cut out features all the time.  You could probably count the games that haven't on your fingers.  He should have come to this realisation months ago.

240
Other Games / Re: The "Recommend me a game" thread
« on: July 24, 2016, 08:48:35 am »
Any survival with a "ruined post-apocalyptic world" theme, where you can explore the vestiges of modern society? Like Borderlands, but with more focus on survival and exploration.
Preferably something like Cataclysm:DDA (but more graphical) or Last of Us(but for PC)?

Just something to zone out after a frustrating day, and appreciate the destruction of society.

S.T.A.L.K.E.R.

Pages: 1 ... 14 15 [16] 17 18 ... 326