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Messages - Khym Chanur

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406
DF Suggestions / Forbid/prefer item types for construction
« on: December 22, 2009, 01:29:27 pm »
If I'm constructing something on the surface near my wood stockpile, when choosing a material I'll have to scroll past all the different types of logs.  Plus obsidian and flux will often be before the value-1 stone that I actually want to use.  I could mass forbid obsidian/flux/wood, do my construction, and then unforbid them, but it'd be better if I could simply say "never use these things for construction", or "put non-metal/non-economic stone at the top of the list, even if other things are closer".

407
DF Gameplay Questions / Re: Globs of molten rock?
« on: December 22, 2009, 11:38:09 am »
Huh, but it's under 7/7 magma.  I recall seeing magma flow in a way that left an empty 0/7 tiles between two 1/7 tiles, so I suppose it could have been covered by 1/7 magma, melted, then been uncovered and froze again.  But after shouldn't it melt again after being re-covered with magma?  Or does once-melted-re-frozen stone become magma-proof?

408
DF Gameplay Questions / Re: Globs of molten rock?
« on: December 21, 2009, 09:11:25 pm »
But that was my point.  Most of the rock in the magma-tunnel is listed as molten, but one solitary rock is listed as a glob instead.

409
DF Gameplay Questions / Globs of molten rock?
« on: December 21, 2009, 07:54:00 pm »
After releasing magma into the tunnel which supplies my magma-driven workshops, the rocks left behind in the show as "molten <whatever>" in the stocks screen... except for one rock, which is listed under "glob" as just "<rockname>", right alongside all of the fat and tallow.  What made the game decide that that particular rock was a glob?

410
DF Bug Reports / Forum bug: negating a search term gives error
« on: December 21, 2009, 03:39:07 pm »
I was trying to search the forums for exactly the string "glob", so I did "glob -global".  However, this leads to the error: "The database value you're trying to insert does not exist: all_word_body_2".  I get the same error for any search that uses "-" to exclude a string.

411
DF Gameplay Questions / Magma flow speed? (by frames/steps)
« on: December 19, 2009, 09:25:30 pm »
How long does it take (measured in frames/steps, not real-time) for magma sourced from a magma pipe to flow down a one tile wide tunnel?  I thought I was being clever when I dug a tunnel slightly over 200 tiles long to move magma from the magma pipe to where I wanted to have my magma powered workshops, but it's taking seasons for the end of it to fill up to 7/7.

412
DF Gameplay Questions / Caravan split, spawning on opposite edges?
« on: December 19, 2009, 05:10:16 pm »
The first elven caravan spawned in the north-west corner of the map and made it's way south to my trade depot.  I got my trader there, traded, dismissed my trader... and then I see a few elves with pack-animals in tow coming up to the depot from the south.  Is this something that's known to happen?  Or was I just misreading the screen?

413
DF Gameplay Questions / Re: Migrants refuse to haul
« on: December 19, 2009, 04:03:33 am »
Oh, duh!  The hatches which block access to outside closed as soon as they were linked to the lever.

414
DF Gameplay Questions / Migrants refuse to haul
« on: December 19, 2009, 03:55:10 am »
My first wave of immigrant refuse to haul, even though all of them have all hauling related labors enables, the jobs screen shows plenty of waiting hauling jobs, and my original 7 dwarves are willing to haul.  However, the migrant ranger is perfectly willing to hunt.

Also, my carpenter among the original 7 dwarves refuse to either do carpentry or cut trees, even though he has both labors enabled.

Plus, when I try to construct anything, it only lets me make things out of logs and some tin bars, even though there's plenty of rocks available to use.  From other posts I've gotten the impression that sometimes if even one item of a certain type is forbidden that the dwarves won't touch any item of that type, but I've reclaimed every single item in the fortress, and they still won't go.

415
DF Suggestions / Import request screen: highlight preferred materials
« on: December 18, 2009, 06:45:55 pm »
When telling a trade liaison which items you'd like to import, it'd be nice if it would highlight material types (blocks of metal, stone, etc) which one of your dwarves have a preference for.  Even better if it would list which dwarves likle it and how much of it (if any) you have in stock.

416
Hmmm, for Dwarf Fortress, how do you draw the line between "unintuitive behavior which is a bug" and "unintuitive behavior for which fixing it is a feature request"?

417
DF Suggestions / Interface: list suspended constructions
« on: December 18, 2009, 06:21:55 pm »
It'd be nice if in Building List you could have it list only incomplete constructions which have their construction suspended. 

418
DF Suggestions / Announce workshop clutter
« on: December 18, 2009, 06:09:34 pm »
In my most recent game I found out only by accident that my stonecrafter's workshop was completely cluttered with finished goods, and I sometimes forget to turn on "Dwarves gather refuse from outside", leading to my outside butcher's shop becoming cluttered with bones.  It would be nice if it would be announced when a workshop's clutter-level increases,  so you'd know when there's a problem.

419
Oh.  I thought that "gather sand" wasn't actually supposed to occupy the shop.

420
With a single magma glass workshop with both "Make Raw green glass" and "gather sand" set to repeat, my glassmaker would only periodically produce raw green glass, with large stretches of idleness in between.  When I turned off the repeated "gather sand" task from the magma glass shop (leaving the three normal ones which only exist to issue "gather sand" tasks) he started working continuously.  Note that he never canceled the task because he ran out of sand; the "Make Raw green glass/R" task was always there in the workshop whenever he was jobless.

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