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Messages - Lymojo

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1
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: July 21, 2009, 11:07:40 pm »
I'm going with very large and uneccessary, but surprisngly efficient rooms in my current fortress.  So I design my floor which will be dedicated to smithing.  I mentioned large/uneccessary.  That floor can probably fit about 10-20 workshops per row.  And there are 9 rows.  So I run magma through the whole lot, and wait for it to get a steady 4 underneath it (to prevent a mood claiming it only to have it unactivate.  Had 2 metalcrafting moods during the time while it was filling too, glad I did)

I then try to build, only to realize that the very CENTER tile of every forge building cannot be over lava.  Guess where I'd run my chasms?


So I have to build floors over every single hole (30-60 tiles times 9) and then channel out another section row (this time in the right spot)  WITHOUT flooding the other infrastructure underneath it, and then I have to wait for it to fill.  Again.

My Glass mega-project is never getting done.....

Maybe I'm not understanding the problem fully but why do you need to completely fill in the tiles and then completely build a new channel for that? Wouldn't it be easier to just build floor tiles over the few empty gaps that will be supporting the center workshop tiles? You should only have to build one tile for each workshop and no additional channeling should be needed.

2
DF Dwarf Mode Discussion / Re: HFS: Loads of fun! [SPOILERS!]
« on: July 17, 2009, 04:31:52 pm »
He can't knock down walls because walls are completely indestructible.

Ahh, noooo. He knocked down walls like crazy when I first uncovered him. The miner who found the demon pit was also a mason, so I had him brick it up with some granite that was laying around as soon as I discovered it. He whipped up three walls in a row, and the SOF kicked'em all down.

I got a little message that said "A construction has been toppled by (SOF NAME)", like the messages you get when a tantruming dwarf knocks over a work shop.

Vids or it didn't happen.

3
DF Dwarf Mode Discussion / Re: HFS: Loads of fun! [SPOILERS!]
« on: July 11, 2009, 06:31:30 pm »
Well, I've just found my first HFS, and I'm somewhat let down. Sure, they killed about 10 civilians and 2 legendary axedwarves, but the rest of my military (2 legendary marksdwarves, one legendary hammerdwarf) managed to kill about 15 or so spirits of fire without a scratch. Not only that, the SoF seem somewhat inefficient at killing civvies too. I watched one for some time, throwing fireballs at some peasant, and not hitting him once.

Did I get some stunted demons or something? Because I've grown really bored with this fortress, and saw this as a wonderful way to end it all, I even sealed the entrance to the fortress so the demons won't be able to pour out.

The chamber is horrible, though. All those impaled elves and dwarven limbs... And what's with all these "Staring off into space" guys? Are they demonic victims, tortured far beyond the limits of their sanity?

Fake edit : More demons just leapt out, I'm gonna go see if they fare better.
Real edit : No, it seems the surviving military is 2 marksdwarves, one axedwarf, which has so far killed all the firespirits. I'm gonna post screenies of the fierce demonslayer after this is all finished.


It sounds like you're playing with temperature disabled. SoFs are deadly because they have a fixed body temperature of something insane like 25000, so anything that comes close is burned alive instantly. Fireballs and dragon breath are also harmless if temperature is off.

4
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: July 07, 2009, 09:59:08 pm »
I'm not sure I get the Ghostbusters reference.

5
DF Dwarf Mode Discussion / Re: HFS: Loads of fun! [SPOILERS!]
« on: July 02, 2009, 08:58:17 pm »
He can't knock down walls because walls are completely indestructible.
He can't fly over pits because the pathfinding algorithm can't handle the "flier" ability. Ambling fliers and vermin will eventually take flight if they randomly decide to move up or move over a pit, but a smart creature will never intentionally path over a pit.

6
DF Dwarf Mode Discussion / Re: Deathtrap Thought Experiment.
« on: July 02, 2009, 01:06:00 pm »
Well, yea. But in this particular situation the other alternative is a huge amount of tiny self-powering stars everywhere that ignite your dwarves on contact and incinerate everything in the entire fortress.

Did you even read the thread?

7
DF Dwarf Mode Discussion / Re: Deathtrap Thought Experiment.
« on: July 01, 2009, 06:34:11 pm »
Or, since you don't mind messing with the raws, just remove the cat's [verminhunter] tag. They won't adopt dwarves that way.

8
DF Dwarf Mode Discussion / Re: Cavern Town: An idea for a fortress
« on: July 01, 2009, 06:25:42 pm »
Lymojo is taken by a fey mood!
Lymojo has the aspect of one fey!
...
Lymojo screams "I must have self control!"
Lymojo screams "I must have time-management skills!"
...
Lymojo cancels strange mood: gone insane.


Gonna wait until the next version comes out and do it then.

9
Forum Games and Roleplaying / Re: Picture Fight
« on: June 28, 2009, 10:06:52 pm »
Spoiler (click to show/hide)

10
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: June 24, 2009, 01:23:27 pm »
Lymojo, what's your avatar (besides, obviously, a Pikachu?)

Well on the selectbutton forums it's apparently a really hep thing to redraw different Pokemon, particularly Pikachu, in weird or mundane roles.
I drew him as a sort of surly, pepto-bismol-chugging management type. Like a harried stockbroker or impatient editor-in-chief wagging his pen at a subordinate.
His suit is the one Gordon Gekko is wearing the first time you see him in Wall Street.

I'd ask about yours but it's very clearly a sprite for a Kobold Pimp. Can you post the raws?

11
General Discussion / Re: Angry people not enjoying summer
« on: June 24, 2009, 01:11:51 pm »
I use Kelvins just to impress people.

Does it ever work?

12
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: June 23, 2009, 05:29:32 pm »
I had built a grand fortress with beautiful waterfalls to make all my dwarves happy, and a volcano magma defense system in place in case sieges got too nasty.

Ever seen what happens when your waterfalls suddenly turn into magma when the magma flows into where I initially drained in the water? I have.

That's awesome.

13
General Discussion / Re: Angry people not enjoying summer
« on: June 20, 2009, 06:10:06 pm »
For me it's those politicians and chemical companies. We've lost almost all of our butterflies. Bees are disappearing, too. Oil companies are trying to cover up the truth about the polar bears.

I'm not one to give any credence to 2012 apocalypse scares, but there's some scary fucking shit happening here, and none of it can end well.

There's demons about. People can sense it.

14
Forum Games and Roleplaying / Re: Picture Fight
« on: June 20, 2009, 10:54:52 am »

15
DF Dwarf Mode Discussion / Re: Traitor to Dwarvenkind
« on: June 19, 2009, 08:36:18 pm »
.... you could name stuff all day

Actually that's a pretty good idea.
Here are more!

"Thick, musky fluids"
"Veiny, undulous folds"
"Velvety fang-lined maw"
"Insatiable ass-thirst"

edit: quote for clarity

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