Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Lymojo

Pages: 1 2 3 [4] 5 6 ... 14
46
Forum Games and Roleplaying / Re: Picture Fight
« on: June 10, 2009, 07:50:08 pm »
Its torso looks like a command center.

It's not a command center.

It IS a command center.
It's made from a entire base.

http://www.starcraft2.com/features/terran/terratron.xml

Yea I was kind of postulating that it was some kind of addition to the command center, much like the satcom station or nuke silo from the original game.

Lucky guess, I've read literally zero press on this thing.

47
Forum Games and Roleplaying / Re: Picture Fight
« on: June 10, 2009, 07:18:55 pm »
Its torso looks like a command center.

48
Forum Games and Roleplaying / Re: Picture Fight
« on: June 10, 2009, 05:44:23 pm »
Spoiler (click to show/hide)

49
DF Modding / Re: Smelting foods?
« on: June 10, 2009, 05:10:04 pm »
NOOOOOOOOOOO!!!!

50
DF Gameplay Questions / Re: Secrative Mood and Wood
« on: June 10, 2009, 01:48:00 pm »
Could it have been that he wanted more than one piece of a give material but you didn't have enough?

51
Forum Games and Roleplaying / Re: Picture Fight
« on: June 10, 2009, 01:44:27 pm »
Spoiler (click to show/hide)

52
DF Gameplay Questions / Re: Secrative Mood and Wood
« on: June 10, 2009, 11:39:59 am »
Do you have skulls, too?

53
DF Dwarf Mode Discussion / Re: The Entrance Defense Compendium
« on: June 10, 2009, 11:24:54 am »
So floodgates perhaps would be lined around the finished tile to sever the obsidian from any connective rock on the same z-level, while a retracting bridge would serve to remove the floor.
That's pretty clever; you don't have to reset those supports to get cave-ins anymore.

54
DF Suggestions / Re: Cigars or Cigarettes (or something of the like)
« on: June 10, 2009, 03:30:33 am »
That just made me think of the Chinese revolution as a gigantic tantrum spiral.

55
General Discussion / Re: The Reverse Turing Test
« on: June 09, 2009, 10:04:04 pm »
The point actually isn't convincing it you're human.

I assumed it was, based on the introduction in the OP.

http://www.mrmind.com/mrmind3
Prove to a robot that you are in fact human.

If I had known going it that it was just a subversion of the turing test with a philosophical bent I probably would have enjoyed myself more.

56
General Discussion / Re: Terminator Salvation
« on: June 09, 2009, 07:11:45 pm »
But yes, every script has pretty much assumed that SoCal is the only part of the planet that exists.

In movies featuring a cross country road trip you'll often see only city streets and then a shot of the Nevada desert. MAYBE the grand canyon.
This makes sense for logistic reasons, but it looks like the entirety of T4 was shot in the desert or on sound stages. Were they really bound by location constraints anymore?

57
DF Gameplay Questions / Re: Horse head
« on: June 09, 2009, 06:45:53 pm »
You should dump it in his bed. Not next to it. For added effect.

Actually in the book the horse head was placed next to the bed, but Coppola misread it and didn't realize his mistake until after the scene was shot. Talk about happy accidents, eh?

If you can't place a bed on a dump zone just say you're being faithful to the original source material.

58
General Discussion / Re: Terminator Salvation
« on: June 09, 2009, 02:09:55 pm »
Yea, if you don't think T2 is far and away the best one there's probably something wrong with you. You should consult a psychiatrist or a priest. Or apply magma.

T3's story was well structured, but collapsed under the weight of countless obvious, illusion-shattering impossibilities. Poor acting, camp, and the rather hamfisted handling of the fate vs freewill theme certainly didn't help at all. T2's deep sense of melancholy and despair, coupled with a truly sublime performance by Linda Hamilton, set a high bar that T3 simply failed to reach.

59
DF Dwarf Mode Discussion / Peasant King Narrative Question
« on: June 09, 2009, 01:51:37 pm »
This thread will probably end up being spoileriffic, so beware.

So I had a question about why the King suddenly shows up once you've unearthed adamantium, and why he or she is disguised as a peasant.

Your fort is still not a mountainhome, so it seems that this isn't a move sanctioned by dwarven society. Is he a rowdy adventurer who has slipped off into the night against the advice of his handlers, lured by tales of mystic treasure?

Or could it be that the King is there to make sure nobody steals the adamantine or uses it in some sacrilegious way, but comes in disguise in order to thwart foreign spies? Is the King a sort of religious figure that needs to be there to ward against HFS?

What do you all think?

60
DF Modding / Re: Making an existing creature resident
« on: June 09, 2009, 01:05:24 pm »
For some semblance of balance you should give it the [EXOTIC_PET] tag, meaning it can be trained but only by a Dungeon Master immigrant noble.

To reiterate, animals that have killed a dwarf can never be truly tamed. Your dwarves will trick themselves into thinking its tamed, but the "pet" will continue to attack and kill them forever.

Pages: 1 2 3 [4] 5 6 ... 14