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Messages - Lymojo

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61
DF Modding / Re: Smelting foods?
« on: June 09, 2009, 12:52:33 pm »
Ewww, lutefisk? If you get this to work you should post about it in "What's the most evil thing you've done in DF" thread.

Lutefisk. Shame one you.

62
DF Dwarf Mode Discussion / Re: The Entrance Defense Compendium
« on: June 09, 2009, 11:54:59 am »
If you've ever tried the alternating exits strategy in Desktop Tower Defense, you've seen the downfall of the neverending circle strategy. A long chain of enemies can be pathing in, and if the exit switches, the stragglers become the leaders, pathing to the new exit. However if the newcomers are faster or slower, eventually you're going to end up in a situation where at some point the new forerunners are partway along the circle already. I predict that the same thing will hold in DF: Foes will have a tendency to spillover into the abandoned paths and stay there, making the changing paths less and less effective.

I'm sure there's some way to use logic gates to prevent this sort of thing.

63
DF Suggestions / Re: Cigars or Cigarettes (or something of the like)
« on: June 09, 2009, 01:46:43 am »
If mild recreational smokables are implemented, dwarves that are high should have a greater chance of being selected for a mood. However, the artifacts yielded are more likely to have silly decorations like cheese.

Also, why all this talk about smoke/miasma. Clearly any smokable would have to have its own unique gas associated with it. All dwarves should be alarmed by regular smoke and disgusted by miasma, whereas tobacco smoke would elicit different responses based on personality.

64
DF Suggestions / Re: Cigars or Cigarettes (or something of the like)
« on: June 09, 2009, 01:19:36 am »
Yea, our dwarves are all pretty much raging alcoholics who get 2/3 of their caloric intake from hard liquor. If the vanilla mechanics require they have a stiff shot to get out of bed in the morning, what's wrong with a little voluntary pipe weed?

65
DF Suggestions / Re: Cigars or Cigarettes (or something of the like)
« on: June 08, 2009, 10:21:01 pm »
Oh sure, take your time. Thanks!

66
DF Dwarf Mode Discussion / Re: Why Dwarves Mention Microcline
« on: June 08, 2009, 10:20:10 pm »
Damn it! I leave the computer open for two minutes and this is what I get.

I'm sure this won't be the last engraving of depraved acts you'll see from me.

67
DF Dwarf Mode Discussion / Re: Why Dwarves Mention Microcline
« on: June 08, 2009, 09:33:34 pm »
I just wonder if the dwarves love cock as much as i do???

Edit: I love my awful, sneaky girlfriend.

68
DF Suggestions / Re: [ALERT_ME] tag on stone
« on: June 08, 2009, 09:12:15 pm »
Having wet and warm stone notifications toggle-able would be nice, too. I know there's a mod for it, but I can't seem to get it to work.

69
DF Suggestions / Re: Cigars or Cigarettes (or something of the like)
« on: June 08, 2009, 09:11:23 pm »
Hmm, I wonder if it's from a game or some other fiction. It's really cool. Do you have a larger version?

70
DF Suggestions / Re: Cigars or Cigarettes (or something of the like)
« on: June 08, 2009, 08:47:00 pm »
Hey, SirHoneyBadger, what's your avatar?

71
DF Dwarf Mode Discussion / Re: The Entrance Defense Compendium
« on: June 08, 2009, 07:43:03 pm »
Spoiler: "Don't Trip" (click to show/hide)

Will units fall down stairs if you drop a whole cistern of water on top of them?

72
DF Dwarf Mode Discussion / Re: World Gen Extremes\/Leaderboard
« on: June 08, 2009, 07:31:45 pm »
Hey does anyone know what kind of HFS is on that 3x3 map?

73
DF Dwarf Mode Discussion / Re: Sandbox Game
« on: June 08, 2009, 07:21:57 pm »
Can you post the worldgen parameters?

74
Mancow? More like lolcow, amirite?

Spoiler (click to show/hide)

75
General Discussion / Re: The Reverse Turing Test
« on: June 08, 2009, 05:10:16 pm »
I liked it at first but was annoyed by the end. I talked to it for like half an hour and it never gave me a verdict. I eventually just told it I had to leave.

I did like how it kind of got me to think philosophically and wax poetic for a bit, though.

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