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Messages - PenguinOverlord

Pages: 1 ... 27 28 [29] 30 31 ... 72
421
Other Games / Re: Steam Christmas Sale Of Sales
« on: November 30, 2010, 06:44:08 am »
Oh hey.
Steam sales again.
Any recommendations?

422
General Discussion / Re: MSPA: Jade is falling again
« on: November 29, 2010, 11:20:55 pm »
I leave for a week, and I find Jack prototyped.
HOLY SHIT OH MY GOD
edit:
Bro?
Bro?

423
Reroute the controls to the recommended on the wiki.
Watch how much easier it is.

Changing what a few keys do doesn't make me any better at the genre, unless one of those buttons is 'win instantly!'
They let you aim with your mouse and reroute controls to wasd.

424
I can't play.

425
Other Games / Re: Jaycraft Minecraft Server: Ingame - Ridiculous Chatter!
« on: November 23, 2010, 07:40:43 pm »
the most unforgiving mobs you can muster.
/spawnmob Skeleton 400
:P
/spawnmob Ghast 250
/spawnmob Creeper 25
/spawnmob Spider 50
/spawnmob Skeleton 75

Better setup?

426
I'll have to look into that Allegiance thing more... but I've never been good at space flight sims.
It's also an RTS.
I've never been good at RTS's either >_<
Reroute the controls to the recommended on the wiki.
Watch how much easier it is.

427
I'll have to look into that Allegiance thing more... but I've never been good at space flight sims.
It's also an RTS.

428
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: November 23, 2010, 04:38:46 pm »
I like the basic idea of the contaminant block. Anyone else think it sounds like Grey Goo?

Anyway, I agree with someone else who suggested that the goo block should eventually destroy itself. This would quickly lead to huge bites being taken out of the world, with a rough margin of grey goo around the edge.

While you're at it, have it deal damage to players who are touching it for that extra edge. Perhaps have it be unable to damage solid gold or diamond blocks. Or, if you want to be really mean, have only bricks be immune.
It spreads through the air. You'd be forced to live in a bunker for the entirety of your life.

429
Other Games / Re: Shores of Hazeron(Planepacked)
« on: November 22, 2010, 11:34:52 pm »
I never played this but I hope the thing you're doing gets off the ground.

430
Play With Your Buddies / Re: Let's play Europa Universalis 3: Banzai!
« on: November 22, 2010, 08:57:37 pm »
I lost my box, too.
You can test if the Shogunate events work by conquering a province and checking to see if the Shogun demands it back, if I remember correctly.

431
Play With Your Buddies / Re: Let's play Europa Universalis 3: Banzai!
« on: November 22, 2010, 04:00:45 pm »
Quick fix through browsing the MM forums at the right time.

432
There's a quick fix that pumps ships into your country to take out the pirates, but I forgot where it was.

433
Other Games / Cities in Motion
« on: November 22, 2010, 03:58:02 pm »
Have you guys seen this? It sort of looks like OTTD.

http://www.youtube.com/watch?v=FemH4GhEqEs


"So, let me tell you more about the game. Cities in Motion is a nice mix of management and construction. You can build a transportation network of stops, stations, and rails for many different vehicle types, and then adjust ticket prices, maintenance costs, and wages to achieve the perfect balance. The game begins in 1920 with a timeline of 100 years, and during the different eras, the cities’ economies will fluctuate according to global economical changes. So as the leader of the fleet, it’s important for you to check the budget often and learn to anticipate how the prices will develop to make the most of your business.

Why did we want to make Cities in Motion, you might ask? One of the main inspirations was our team's passion for transportation games. We love management simulations and are fond of watching a living, breathing city with numerous citizens going about their daily lives. Our main goal in Cities in Motion has been to give you this feeling of a bustling city, ever changing and growing, with lots of people living and working in it. Every person living in a city is unique: they have a name, a home, and a workplace. Citizens have their own cars but would prefer reasonably priced, fast public transportation to get to their destinations. Can you offer it to them?

We feel that putting an emphasis on the citizens brings much to the game, that transporting people might be the most exciting. We also wanted to focus on the architecture and on how to present the feel of real cities. We chose four European cities to be the canvas for your transportation network. Since each city has its own special atmosphere, we had team members visit Vienna, Berlin, and Amsterdam to get the proper feel and bring back pictures of the beautiful places and architecture that we could use in the game. "

434
Feel free. I won't be here next week, which means you also have control of this thread, then.

435
No idea. Should be fixed in HTTT, though.

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