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31
Einsteinian Roulette / FIST Cabal OOC
« on: April 26, 2017, 08:45:46 pm »
This is the OOC for the FIST cabal. If you're in the game and not part of FIST DO NOT LOOK HERE

32
Einsteinian Roulette / Zerthel Zentol OOC
« on: April 26, 2017, 05:40:41 pm »
DO NOT LOOK AT THIS OOC IF YOU ARE NOT PART OF ZZ CABAL AND YOU PLAY THIS GAME. If you're not part of the game, feel free.

33
Roll To Dodge / Cabal: Wizard Open World Game
« on: April 25, 2017, 07:50:53 pm »
CABAL: THE DEATH OF MAGIC
At the University in Alkahest they used to say that Magic is the perfect force, below and above all others, simultaneously greater and lesser than heat and light and kinetic energy and all other manifestations of power. All things spring from it yet are under its sway, and mastery of it grants mastery of all things. It bound our society together just as it held the world in place; it powered our machines and healed our sick, replaced the chisels and brushes of our artists, and even the lowest beggar could summon a flame to keep himself warm. And so our cities rose, endless forests of marble columns and domed roofs, Prismatic furnaces and Thaumic forges burning with prismatic flame from dawn to dusk, slivered streets gleaming like liquid mercury beneath the purple flame of constantly burning etherlamps. We flurished in that utopia, thinking ourselves invincible as we weaved stone and steel with careless abandon, as our leaders grew to become demigods, as we siphoned limitless power from the ether.

But it was not to last.


What is this?
Cabal is a game in a world of wonders gone wrong, the era of the death of magic. Its Mad Max if you replace Gasoline with Mana and Gangs of homicidal punks riding souped-up hot rods with gangs of homicidal wizards riding clockwork horses, mini zeppelins or summoned elementals. You can build what you want if you have the crap, cast what you want if you have the mana, and kill who you want as long as they don't kill you first.

Yeah, but What do we do in it?
Basically, this world is your oyster, and it’s up to you to decide what you want to do with it. You could gather some friends into a gang or ‘cabal’ to try and rule this little burnt out slice of the world. Or you could be a trader trying to earn ALL the money. Join the mage breakers and go hunt bandits and rogue wizards, or become an inventor devising constructs of madness and woe.

Maybe you wanna just wander around, explore the world, become the best wizard possible. Torch some idiots on the way. Maybe you wanna loot some towns or hunt some looters. It’s all good. Whatever kind of adventure you’re looking for, it’s out there, somewhere. And if you need some help to get started, why not follow the publicly available Rumors (see the post after this one) that act as missions to get you magical items and money?

Note that you usually start as a wizard, but you aren’t explicitly restricted to this. Want to go for a challenge run as a magicless warrior and bash some nerds? Go for it! If you are uncertain of what your options or limitations are in this regard, just ask me in the thread and we’ll work something out.

Where can I find the full rules?
Right HERE
The rules are split into a 1 and a half page summary at the top, with detailed info afterwards. There's a character sheet at the very bottom. Just fill that crap out. Note that the game originally was oriented more for secret play between cabals, but you don’t have to pay that any mind if you don’t want to. These days it's more of a freeroam wizard adventure world. You'll probably still die hilariously and painfully though, some things never quite change.

Where is the map?
HERE
Beware, it is fucking huge. And poorly drawn.
There is also a version of the map with an added grid, together with an annotated list for finding specific towns more easily. You can find it HERE.

34
Roll To Dodge / REVOLVER: BLOOD AND NEON: SMOKE BREAK
« on: February 26, 2017, 11:09:20 pm »

Hey kid, wanna see a dead body?

Look in the Mirror.

What the hell is this?
This is Revolver: Blood and Neon, An urban dungeon crawl through Infinite Kowloon. It's also a test game for a combat system that might be used in the future. It is subject to change as we go.

What's an urban dungeon crawl?
It's a lot like a normal dungeon crawl but set in modern times. Well, 1980's. Have you ever seen movies like "The Raid" or "Dredd"? The Hallway fight in "Old Boy"? Played Hotline Miami? Have you ever dropped acid and then gotten lost in the inner city with nothing but a tek-9 and a white tuxedo to protect yourself? Have you ever stood in the claustrophobic depths of a cold concrete structure and felt the weight of mankind's mad industry pressing down upon you like a steamroller balanced on your temple? Have you ever bled out in a dark alley, unloved and unwanted, beneath a neon kaleidoscope sky? Would you like to?

Should I play this game?
Do you want a game with thoughtful and in-depth lore? With well-written NPCs and a focus on narrative and peaceful interactions with lovable characters? Or maybe you want to play some sort of builder or inventor or non-combat medical type person? Well, then you better look elsewhere bucko because this is a game about murder. Murder, exploration, pillaging and dying a quick and violent death several times before losing your mind and murdering your friends. If that's the sort of shit you're up for, then you might want to give this a whirl.

Ok, I wanna play, what do I do?
The rules are HERE.
.
Read them. Make a character. First 5 get in, the rest get on the waitlist. Anyone that goes 3 days without posting and doesn't let us know they're gonna do it gets blown up and replaced.

WARNING
I think it pertinent to tell you, before people start whining, that this system is extremely fatal. Generally, unless you are very lucky or very armored, death comes in one or two hits. That's why you have 6 lives. Guns are deadly, ammo is rare, and you are a fragile bag of quivering organs ready to be sprayed against a concrete wall. Don't fuck around.

35
Forum Games and Roleplaying / Open Lexicon: Voting open to all
« on: February 05, 2017, 11:21:07 pm »
OPEN LEXICON
THE RULES

Topic for Book 1: Man has abandoned the surface of the earth and retreated deep underground; all that remains of our past are myths of living metal, blood-oil and ascendant flesh

Current Round: D
3 day(s) remain in current round

Entries for Current Round:
Spoiler (click to show/hide)

Remaining Phantom Citations:
[Danielsson]
[Deep Hollows]
[Divinity Epiphany]
[Empyrean Energy]
[Ethereal Symbiotes]
[First Explorers]
[Forgeblood Steel]
[Fungal Crisis]
[Gradnik Collegium]
[Great Iron Lung, The]
[Great Iron Lung, the]
[Jennings, Edward]
[Living Machines]
[Mad Scientist]
[Malignant shadows]
[Mirmian]
[Monster Hunters]
[Pre-collapse Era]
[Preidkey's Syndrome]
[Rashstone]
[Rook]
[Rumors of the Ancients]
[Sabrel Regalis]
[Spinal Vaults]
[Tinker of Gears]
[Trickster Guild]
[Tunneldwellers]
[Violet Court]
[Zanateum Extract]
Total Text:
https://docs.google.com/document/d/1IID-26fqiB8eSIQsiA1x5ZtwcouOXS4oWEmoSO3Hvng/edit?usp=sharing

Renown
Ulysses Nemo Owen-1


ENTRIES TO BE JUDGED:

Spoiler (click to show/hide)

36
Einsteinian Roulette / DIG OOC
« on: January 02, 2017, 10:49:39 am »
Gonna nip this in the bud and create an OOC now before the main thread drowns.

37
Einsteinian Roulette / DIG: VOTE
« on: January 01, 2017, 08:16:39 pm »
DIG


Rules


Stone Bore Schematics

Spoiler (click to show/hide)





38
Roll To Dodge / WIZARDS!: ZAP
« on: November 12, 2016, 12:26:29 am »
The world ended a long time ago, but no one is exactly sure how.

Some say that the cold war went hot when Reagan, in the midst of a psychotic break, vomited lighting onto Gorbachev's face and then animated a bronze statue of Lenin that went on a 3 week rampage. Others say that the brilliant -and horribly sickened- minds of silicon valley attempted to use the early internet to create a single magically endowed computer god and instead shattered the fabric of reality by replacing the music of the spheres with the sound of a dial up modem. A few say that the power of magic caused the governments of the world to collapse and that arcane warlords fought a endless battle of subjugation across sigil  engraved wastelands. But perhaps it was none of these, or perhaps it was all of them at once.

The only thing we know for sure is that wizards were definitely involved.


The world left over after this magical cataclysm is strange. Fairy forests spread like cancer across the land, mystical standing stones pop up like weeds, ivory towers dot the landscape like the pillars of heaven and  there are just about as many floating buildings as there are clouds. There are no radioactive craters, instead there are areas of unstable magic or dangerous arcane mechanisms or strange impossible materials that defy the rational explanation of a normal man. Ruins of the old world still exist, though nothing as simple as a building smashed down by a blastwave. Instead they are being disassembled by rogue golems, slowly crumbling up into the sky, or burning down every day at noon and magically repairing at midnight. Discarded weapons of magical war rampage wildly, men who wander too close to some enchanted knick-nack and find themselves transfigured into beasts, and gangs of low level wizards with just enough power to be feared and just enough sanity to be cunning terrorize the populace.

It is always a wizard's fault.

A man does not worry about finding clean water so much as he worries about finding water that isn't inhabited by strange women who will throw swords at him while screeching about myriad contradictory prophecies.  He worries about his crop of wheat not because of drought but because it might rain glitter-fluid instead of water and the plants might decide to get up and walk off.  His son might be born as a wizard (god forbid). His dog might chase the wrong rabbit and bring martial Nymphs charging out of the forest. The old filing cabinet he scavenged from the infinite office plaza labyrinth might contain files that, if looked at wrong, could cause him to tear the skin off his face.  The world is an insane mass of magical nonsense and it is DEFINITELY because of wizards.


Wizards are madmen, renegades, narcissists, murderers, usurpers, raiders and thieves.

Wizards are men infected with magic, inflicted with the ability to warp reality at the cost of their sanity. Their bodies are warped by their actions, their minds twisted into incomprehensible mania. They are Paranoid schizophrenics with grenade launchers. They are a meth addict in a tank. They are screaming toddlers with the capacity to end the world for the most inane of reasons. They are anathema to all of mankind, order and any semblance of society and polite discourse.

And you are definitely gonna become one.

Because the thing about wizards is that there are only two ways to become one: Be born a wizard, or murder a wizard. So you are either gonna be a wizard or a corpse. Probably both, given enough time.

Till then, you're part of the Mage Hunter Guilt, a loosely affiliated group of men and women who do magic related things for the populace. You put down magic creatures, investigate mysteries and murder wizards. You are mercenaries, hunters, hired killers, and roaming lawmen.

Try not to go crazy.   




Everything you need to make a character is Here



First five complete sheets get it. Oh and some roll sheets, such as those needed to make the grimoire, aren't included in the stuff I gave you. If you need a roll thats not listed in your stuff, let me know.

Spoiler: THE TEN RULES OF MAGIC (click to show/hide)


Current Players:
Derm
Dev
Sy
Berius
Midnight

Waitlisted:
Whisper
Aoi
Toaster
Nav
Yottawhat
Voidslayer
Akhier the Dragon hearted
Unraveller
Rautherdir
Egan

39
Einsteinian Roulette / ER: REDUX Exhibition Mission (Falcon punch!)
« on: July 17, 2016, 05:49:56 pm »
Spoiler: Transcript (click to show/hide)

Our pool of employees.
Spoiler (click to show/hide)

Our first five chosen employees
Gentlefish: Ciaphas Cain
Ozarck: Toby D'Termina
Ren: Grant Miller
Egan: Phillip J. Asshole
Chaotic:Chaotic

Chosen employees, please repost your sheet with each of your actions and keep track of your own changing items, stats and other aspects of the character.

Any questions?  Once all employees have given their go ahead, we will begin. On the death of an existing employee, another will be shuttled in and dropped off at the entrance to the area. Do your best everyone!


For future players, the most current rules are here: https://www.dropbox.com/s/xogc9fmabslun3l/ER.pdf?dl=0

40
Einsteinian Roulette / Mission: Confused Conquistador
« on: June 13, 2016, 12:34:21 pm »
WELCOME TO NEWBIE THREAD.

IF YOU ARE ONE OF THE NEW SIGN UPS FOR UNIVERSE EXPLORING, GO HERE. I WILL NOW BE DIRECTING YOU.

Ren, Aoshi, Ozarck, Zormod, You guys have signed up for going out to Universe F, otherwise known as Loopyverse on the wiki. At this point I'm gonna assume you (AND ANYONE ELSE I FORGOT OR WHO WANTS TO JUMP IN AT THE LAST MOMENT) are in the ship and have been ported in. I believe we've handled your supplies, right? If not, we'll do it now while moving and assume it retconned in.



NOW, you guys, who I want to use this tag on your posts
[RINGBOYZ]

You guys get ported in. Below you is a very earth like planet, that familiar kind of blue, brown and white speckled marble floating in space. Above you is the ring space station which, frankly, has seen better days. It's not the nice smooth ring that various novels or popular video game franchises would make you assume it would be. Large sections of it seem damaged, with an exposed structural skeleton or even a few large holes blown through it by meteors or other roving space objects. As per the sections that remain solid and seemingly functional, they don't have an exposed earth like surface or anything neat like that, they look more like the mostly smooth, occasionally bumpy exterior of most space structures. Nothing stands out as a particularly interesting landmark to investigate. No giant alien stuck in the thing, no big spire, no obvious glowing tesseract or distress signal or alien strip club. The best you can see, at least on this side of the ring, is a thicker, more complete section near the horizon in front of you.




ANYONE ELSE, ANY OTHER NEWBIES, YOU MAY CHOOSE TO GO TO ANOTHER UNIVERSE OR JUST SIT AROUND BEING BRAIN DEAD LIKE HALF OUR NEWBIES END UP ANYWAYS


41
Einsteinian Roulette / Mission: Complex Magic
« on: June 02, 2016, 01:24:41 pm »
Ok supervets, here's how this goes down. Once you're ready, post here. At that point, we're gonna port you into rustverse. Once there you have to find a suitable power source and then return from whence you came. We're gonna teleport anything in the starting room back to our world once an hour, so after you've got the goods, you've gotta get it back to the starting room and wait to be ported home. Don't be surprised if you are greeted with weapons and self destruct devices. We're not entirely sure whats gonna be coming out of  that portal after all, especially with blind teleports from hostile dimensions.

In terms of rescue, the only way back is out through the starting room. You can go in and out as much as you want; but only from that one spot.

42
Einsteinian Roulette / Mission: Invidious Jail
« on: June 02, 2016, 01:13:59 pm »
Ok, I'm writing this in a rather busy environment so lets dispense with the pageantry. This is the Vet mission so if you're a vet and you're on a mission, this is where you belong.

We're porting you onto an asteroid base. It has no name, just a number. Name it whatever you'd like, if you'd like. The base has the basic amenities; living quarters, food, entertainment, etc. But the big thing here is that it has an EUE, a stash of shuttles with EUE anchors to allow them to be ported in and out, and the construction area for the weapon. There's a shuttle bay which looks a lot like the one on the sword but smaller and strangely lacking any  large door out. Mostly because the shuttles were never made to fly out of that bay, but rather to simply be teleported out of it to different universes. The construction bay is a large, dome shaped structure with mechanical construction limb tracts and about 100 more scientists than is necessary. This is where you'll be bringing the stuff we need so it can be installed. The weapon is gonna grow over the course of the expeditions until it is finally complete. Or we fail.


My question is this: Do you want me to hand you a bunch of little mission summaries and let you guys choose among yourself who goes where? Or do you want me to dictate the expeditions leaving and ask for volunteers?

43
Einsteinian Roulette / ORO: ANOTHER QUESTION
« on: March 09, 2016, 09:32:41 pm »
So ORO seems to be the game of the future. I'll be working on it from now on, working towards that future.  This is a thread for me to talk about what I'm working on, and for you guys to post stuff that you think is neat, or ideas you have. As you know, I tend to take inspiration from everywhere, picking and choosing bits and ideas I like and adapting them. So anything you think is neat might inspire something with me.

44
Einsteinian Roulette / Mission 27:Tsunami Team
« on: February 06, 2016, 04:48:03 pm »
Do I need to tell you guys anything? You should know the deal by now. Go in, make the bad guys dead, control the capital. Murder is what you do. Half of you are literally built for that sole purpose. Do what comes natural.

The permission work doesn't even register in your mind. Stasis, the walk to the shuttles, you've done it so many times that it's barely worth considering. You could do it in your sleep, if you even sleep anymore. The hotdrop shuttles raise more of a reaction from where your gut used to be. There are memories attached to those. Memories of falling, of fire, of pain, of death. But you're stronger now, far stronger, and you've seen more than your share of death. You strap into the skeletal metal frame and watch as the stars roll past. The stars are subsumed in flame heat and light as the shuttle punches through the atmosphere, the forward cone of ablative armor taking the brunt of it while you sit in the wake. The armor breaks free as you enter the lower atmosphere and the thrusters kick on.


>Beginning Transmission of the Truth across all radio bands, hijacked television stations and other communication systems as well as the shuttle broadcast system. Get ready teams, things are about to get ugly.


The hotdrop shuttle screams downward at full speed, bobbing and weaving erratically.  There are no shells this time. No lasers, no explosions to rip the ship into pieces and send you tumbling down. There is only the descent and then the hard reversal, the pull up. Buildings and streets are a blur beneath your feet, no more then a few meters away. The wind is roaring around you and the strange doppler distorted squawks of sea birds and roaring surf breaking through waterways and against stones assaults your ears. The shuttle rises suddenly, just barely making it over the top of a high wall, and then drops hard while slowing down. It stops, just for a instant, and drops you. You fall a good 10 feet down onto stairs which have been carved straight into the stone of the island. Smoke from the engines overwhelms you for an instant before the shuttle roars away, dispersing the haze with a blast of exhaust. You're standing in the middle of a long, wide thoroughfare, a long, low angle slope of slab like stairs which lead up the side of a heavily worn island mountain.  Below, back along the path, is a stone wall, easily 40 feet high, with a wide ornate gate at the start of the stairs. Ahead, maybe half a mile, is the wall of the mountain. You can see what looks like a large cave mouth, but it with large stone pillars supporting it and giving it an almost temple like appearance.

There are a few very frightened and confused looking civilians in your direct vicinity. Some are standing around, staring. Most are running one way or the other.

45
Einsteinian Roulette / Mission 27: Earthquake team
« on: February 06, 2016, 04:47:40 pm »
Do I need to tell you guys anything? You should know the deal by now. Go in, make the bad guys dead, control the capital. Murder is what you do. Half of you are literally built for that sole purpose. Do what comes natural.

The permission work doesn't even register in your mind. Stasis, the walk to the shuttles, you've done it so many times that it's barely worth considering. You could do it in your sleep, if you even sleep anymore. The hotdrop shuttles raise more of a reaction from where your gut used to be. There are memories attached to those. Memories of falling, of fire, of pain, of death. But you're stronger now, far stronger, and you've seen more than your share of death. You strap into the skeletal metal frame and watch as the stars roll past. The stars are subsumed in flame heat and light as the shuttle punches through the atmosphere, the forward cone of ablative armor taking the brunt of it while you sit in the wake. The armor breaks free as you enter the lower atmosphere and the thrusters kick on.


>Beginning Transmission of the Truth across all radio bands, hijacked television stations and other communication systems as well as the shuttle broadcast system. Get ready teams, things are about to get ugly.


The hotdrop shuttle screams downward at full speed, bobbing and weaving erratically.  There are no shells this time. No lasers, no explosions to rip the ship into pieces and send you tumbling down. There is only the descent and then the hard reversal, the pull up. Buildings and streets are a blur beneath your feet, no more then a few meters away. The wind is roaring around you and the strange doppler distorted squawks of sea birds and roaring surf breaking through waterways and against stones assaults your ears. The shuttle rises suddenly, just barely making it over the top of a high wall, and then drops hard while slowing down. It stops, just for a instant, and drops you. You fall a good 10 feet down onto stairs which have been carved straight into the stone of the island. Smoke from the engines overwhelms you for an instant before the shuttle roars away, dispersing the haze with a blast of exhaust. You're standing in the middle of a long, wide thoroughfare, a long, low angle slope of slab like stairs which lead up the side of a heavily worn island mountain.  Below, back along the path, is a stone wall, easily 40 feet high, with a wide ornate gate at the start of the stairs. Ahead, maybe half a mile, is the wall of the mountain. You can see what looks like a large cave mouth, but it with large stone pillars supporting it and giving it an almost temple like appearance.

There are a few very frightened and confused looking civilians in your direct vicinity. Some are standing around, staring. Most are running one way or the other.

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