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16
Roll To Dodge / Re: DEEP SPACE: Space vampires and work safety
« on: July 11, 2022, 09:15:22 am »
Just a damaged robot skull and my improved (Xd12) Death Ray.

Spoiler (click to show/hide)
The deathray would sell for 600,  The survey pays 2632 for the skull. According to their appraisers it shows evidence a unique AI system. 


Sell the glowing organ and the intact robot arm with the laser weapon for a hand.
2264 for the organ.
500 for the arm.

The arm is not an uncommon find, though full bodied examples of the machine it came from have yet to be found. Some prospectors have taken to grafting these limbs to themselves to make use of the advanced weapons tech.  The organ is highly mutagenic. Exposure to the contents would doubtless induce mutation.
 
Spoiler (click to show/hide)

selling:
weird crystal shard
Electromagnet module

228 for the shard
125 for the Electromagnet (they already have one).

The shard seems to be some kind of energy storage while the electromagnet is simply that.

"what do you guys thinks about a uniform?"
Jim will have the mechanical gizmo appraised and sold
Spoiler: Jim (click to show/hide)

406 for the gizmo (They have a few already). Its purpose is unknown.
Did you want to turn in your writings? They would currently be worth: 432  credits.


selling: Giant sewer octopus beak (with some trailing tongue/throat giblets)

Spoiler: Hlaine (click to show/hide)
The octopus specimen gets 3437 credits.  This creature, or others like it, have apparently been sighted and caused several deaths but no physical specimens have been recovered until this point.


Charting total (A single sum, not given to each member) is 4000.



Let's head in a direction aside from towards the bulletmen.  Less value in exploring an already-explored area.  Use filaments, not their weird boat.  We have 40 filaments, and Kander is willing to use almost all of that to make a path.  Choose whichever direction seems most likely to find a wall, or... anything that's not toxic swamp, really.

Spoiler: Kander (click to show/hide)
"If I had something like a sonar device, maybe..."

With Kandar. Look out for anything which might make valuable salvage on the way.

Spoiler: Xeriay (click to show/hide)
Using a single filament line and their harnesses, Kander and Xeriay make their way across the swamp. Kander chose the northwest area, to the side of the bullet men, and as they emerge from the toxic smog of the swamp they see this area is not uninhabited, nor undamaged.

This section of the ship has been torn open, the alien metal ripped open by a jutting section of rock. This rock tore its way through and is still visible above, embedded in the ceiling. A great deal of sand has poured in and covered the floor to a depth of several feet, bits of debris poking up through it. However, what dominates the area is a massive wall. The wall is made of shipping containers, stones, and debris, and stretches pretty much from floor to ceiling, interrupted only by the stone jutting out into the room. The wall runs diagonally across the area, filling most of it and ended only slightly before the area to the east where the chanting and flames of the bullet men can be observed.

In front of the wall are about a dozen sentries, all of them snakemen, the true natives of the planet. These snakes are clearly outfitted for battle and are wearing an odd sort of armor. Its a sort of like collection of breast plates strung together with leather or cloth. It gives them an insectoid segmented appearance.   They're carrying a variety of weapons in their dozen or so hands; spear, rifle, sword, shield, etc.  They notice Kander and Xeriay and move from rather relaxed positions into ones of alertness; standing straight like a cobra about to strike. However, they do not move or make any threatening gestures or actions. They remain still.

17
Roll To Dodge / Re: Magnum Opus: Welcome Home.
« on: July 07, 2022, 09:29:59 am »
"If you guys want to tell them that, go for it, but I'm with Hugh. I want to check if there are any messages for us back at base."

Before Hugh goes, Aaron attempts to know what sort of methods the rival ant clan has used against Lud's clan recently, and tells the others whatever he comes up with. If Hugh does go back to check the plaque, Aaron accompanies him.

Spoiler (click to show/hide)

[?]
Uh...violence? Um...War? Probably some hitting and rough horseplay?

"Haven't you been standing here the whole time we've been talking, guess you weren't paying attention, so the plan is to go to the ants and tell them that Aaron saw the enemy ants were preparing for an attack in a vision so these guys would hopefully ignore us so the artisan can do his thing."

Ohhh!  He did, did he?!  Well then, I suppose it’s best to tell the ants that are here about the danger!  Ho! Ho! Ho!

If you don’t mind, I’d like to try something…”, Hugh says as he attempts to teleport to Aa Tou Tou Lesia.






Spoiler: Hugh (click to show/hide)

Spoiler: Needle Links (click to show/hide)
You teleport back to the cave and go check the plaque. The plaque does have something on it...but its not words. It is an engraved image of a hydra; a multi-headed, long necked reptilian creature. Its heads are all fighting, biting each other and the body. One head has been torn free and his held in the teeth of one of the others, but a replacement is already growing from the stump. At its feet, a line of humans in heroic gear are climbing over the hydra's giant talons, moving past it and towards a horde of treasure on the left as the hydra attacks itself.

18
Roll To Dodge / Re: MOOK: Such sights to see
« on: July 05, 2022, 08:52:03 am »
Try flying up towards the blue star overhead a bit and see if it's actually getting closer or if physically moving there won't be possible, what with the warpy distances in here and all that. Take the iron maiden cage with me.

Also, if I use the biorhythm tracker on one of the blue-flamed painbois in the distance, does it only track that guy or does the tracking extend to the other bluebois?



Spoiler: Yagyu d'Aubigny (click to show/hide)
[3]
Seems like it will take quite a while to fly up there.

The tracker just tracks the one guy, sadly.

"Well damn no maps, anyone got any idea of what us guys on the ground can do?"
Sit and play a game on my laptop while I wait for someone to say what the plan is.
Spoiler: Is no longer dead! (click to show/hide)
Spoiler: Things I've done. (click to show/hide)
You play minesweeper. You'd think you'd have better games in the future but its really just minesweeper.

Well, okay!  Jump on top of the bone golem's head, scream "FUCK DERP!", and ride Bonem up towards the blue, to punch Derp in the face.

Spoiler: Sheet (click to show/hide)
Spoiler: Mission Achievements (click to show/hide)
[8]
You climb up onto the Golem's head and point up at the distant blue flame. The golem, with no visible form of propulsion, simply begins to rise up towards the flame. Its pretty comical to watch, especially because the golem doesn't change its position or pose whatsoever.
[4]
To everyone around Wilfred he ascends a good 20 or 30 feet and then seems to vanish. To Wilfred he ascends and simply notices that the floating island of flame is actually much closer than he expected. He's only about 50 feet from its underside. He can see what looks like ancient roman architecture peeking out over the edges. That, and dozens or hundreds of bodies tumbling off like a continuous waterfall of living people.

Go with wil and assist in explosives stuff I guess

Spoiler: kora sheet (click to show/hide)
We'll assume you sit on a golem shoulder and ride up with him.

Dang. Try to salvage the destroyed squirrel bots into a functional robot of some sort, depending on what's left to work with. If this isn't an auto-fail, use one charge from my toolbox for this process.

Regardless, keep chilling while sticking to Yagyu's back with my optical camo on.



Spoiler: Edward (click to show/hide)

[7]
You mash the robots into a sort of flying drone with a single camera eye. Its rough, but functional.

Take Burt and start sliding down the body's shoulder towards the waterfall of blood.  Carry the spike-end of the spike and iron maiden thing with me.  The chain is arbritrarily long, after all.

Spoiler: Summer (click to show/hide)
Spoiler: Sensory (click to show/hide)
Sliding down the body's cheek, I assume you mean. [6] You don't just slide down the face and onto the cheek, you surf the iron maiden straight down into the blood. Its about as you enter the deluge of gore, hanging ten on your iron implement of torture, that you realize you don't know how to stop. The cheek is already quite a steep slope, but the blood has made it even slicker and harder to get footing. And you're sliding through it at quite a pace.

"well...it was cool at least."

19
Roll To Dodge / Re: DEEP SPACE: Space vampires and work safety
« on: July 01, 2022, 08:50:19 am »
"Sorry dad, you look uncomfortable. Not sure where to go from here, is this an island? Guess I could probably try diving in my suit."

((We actually have two autocages following us, the small one on Kandar's sheet and the large one on mine.))

Explore the island, I don't really know what this place is like since I haven't been reading the main group. Ask them about paths further into the enigma.
Also, look at the swamp goop. Does it seem likely to hurt me though my suit? Could I dive for treasures?


Spoiler: Xeriay (click to show/hide)
Spoiler: Earlier description (click to show/hide)
To put it simply, this is a giant sludge pit of fuel and toxic chemicals. Interspersed throughout are islands of metal wreckage covered in weird fungus. The biggest one is in the center and its the one you're currently standing on. The group that just arrived appeared to be using a big satellite dish as a makeshift boat to get around.  Judging by the lines they've set up, they've gone to the east and to the west, but not anywhere else. None of them seem very talkative. You hear them muttering about "bullet men" though.

[7]
Your suit would protect you from the sludge; its designed for such things after all. But diving for treasure might be a dangerous idea: the sludge completely opaque so you'd not be able to see anything as you trudged around in it. 

"Hey there, just passing by. Careful of the bulletmen, you'll know 'em when you see 'em. They're a bit standoffish right now."
Jim will climb up first along the parallel lines, using his filament gun to create ladder rungs between them
Spoiler: Jim (click to show/hide)
*grunting sounds and gestures indicating I'm staying with the group*
Follow with the group and be ready to go up to the surface.
Spoiler (click to show/hide)

follow group.  if we go up, i will sell the last two items in my inventory, the crystal and the electromagnet. 

Using a rather wiggly ladder made of two filaments with filament "rungs" the team climbs back to the surface.


Ok, I'm assuming people want to sell stuff/hand it in at the Universal Survey for cash. Lets try to get that all handled in one turn so just list off the stuff you're selling/turning in for me. I'll also handle your mapping cash at the same time. 

20
Roll To Dodge / Re: MOOK: Such sights to see
« on: June 30, 2022, 08:46:28 am »
"I wonder if there are any maps of this place."
Wonder if there are any maps of this place nearby.
Spoiler: Is no longer dead! (click to show/hide)
Spoiler: Things I've done. (click to show/hide)
Unfortunately no.

Okay then, summon a bone golem to rip the hardsuit out of its position, and carry it around for Wilfred.  Damn thing costs too much to just leave here.

Then uhhhhh.  I dunno, we're supposed to kill Derp, but how do we get up to Derp?  Figure out how to kill Derp.  Also, drink some more Monkey Pump.

Spoiler: Sheet (click to show/hide)
Spoiler: Mission Achievements (click to show/hide)
[7]
The enamel of the tooth rises in a sort of building block golem shape; large geometric slabs floating  together in a roughly human configuration. They pick up the remains of the hard suit and place it on one vague shoulder.

[3]
*chug chug chug* Uh....have you tried just flying up there and punching him real hard?

"Thank you.  I shall use this to rid your home of that parasite."

Take the stake, chain, and iron maiden.

Fly back to the main group.  Try to grow a bit more, I've got a feeling I'm going to be getting stabbed with a giant iron stake, and I'll need enough flesh to survive that.


"Aight, I've got a plan.  We put him in this cage, and we then pull the cage through a portal back to our home dimension.  And we have like a nuke or something waiting for him.  Or a dozen robots with giant guns."

Okay then, summon a bone golem to rip the hardsuit out of its position, and carry it around for Wilfred.  Damn thing costs too much to just leave here.

Then uhhhhh.  I dunno, we're supposed to kill Derp, but how do we get up to Derp?  Figure out how to kill Derp.  Also, drink some more Monkey Pump.

Give the squirrel bots, the VR headset, and the deadman's switch at Will and Edward

"You can make these into like an awesome bird-bot or something.  Just think it big or something.  It'll then carry as many people around as you can want."

Spoiler: Summer (click to show/hide)
Spoiler: Sensory (click to show/hide)
[6,1]
You fly back up to the rest of the group, dragging the heavy iron chain and coffin against all odds.  However, instead of getting larger you actually get smaller. You're about the size of a flying fox now, but just as strong as before.

If Bob recognizes any Derpness in the region of the goreswamp, he'll go an d eat that. Otherwise, he'll just be ready to rend and tear. To be worse than they are. He is the BFG

Spoiler: Bob (click to show/hide)
Spoiler: Bob's Business (click to show/hide)
Bob arrives in the blood swamp after traveling either a few hundred feet or a few hundred miles. Hard to say. The bats drop him straight into the gore slurry and he spends a few minutes paddling around, looking for signs of derpiness. When he finds none, he does the closest gator equivalent of shrugging and just starts floating around like a very content log.

Quote
[4] The blue flame seems to be evidence of the Friendly infection. Those pain elementals who show evidence of it are being actively attacked by those that do not. In fact, now that you actually take time to carefully examine and scan the islands around you, there seems to be a strange sort of war raging between the two. From what you can see....those that are killed by the flaming blue resurrect  under the control of that flame.

"Aaaah dammit. Guys, this infection is spreading fast, we need to get a move on before there's too many blue painboys to deal with."

Quote
"Aight, I've got a plan.  We put him in this cage, and we then pull the cage through a portal back to our home dimension.  And we have like a nuke or something waiting for him.  Or a dozen robots with giant guns."

"Sure, sounds fair enough and that cage could work, but I don't actually think they specified how we are supposed to get out of here and back home? Either way, maybe Korra can rig up some explosives to the cage so that we can quickly blow it up once we're back."

"Aight, I've got a plan.  We put him in this cage, and we then pull the cage through a portal back to our home dimension.  And we have like a nuke or something waiting for him.  Or a dozen robots with giant guns."
"Wouldn't it be easier if we just blow him up here instead of risking to take him home where he as more power?"
"I'm afraid Summer has the right of it, it really seems we'll have to capture him and drag him back to our realm if those two are anything to go by."


Can I determine where the source of infected gimps is? Like does it seem the infection is spreading from somewhere specific? So far only the blue star seems like it could be the source, but we haven't really confirmed this yet.
Try flying up towards the blue star overhead a bit and see if it's actually getting closer or if physically moving there won't be possible, what with the warpy distances in here and all that.



Try to remember how we were supposed to get back home. Do we just think ourselves a portal back? Did they give us any instructions at all?

Instead get handsy with Summer. As in, imagine her into having hands, yes, that. And whatever other mods she thinks to need to get the job done.
Make sure she is stripped of weapons first though before trying, in case things go wrong. Also be ready with the modded goop thrower to immobilize her if that happens. 



Spoiler: Yagyu d'Aubigny (click to show/hide)
[4,9]
You're pretty sure that the pain elementals are supposed to set up a portal for you once you finish the job. Assuming any are left...

You think Summer up some hands. Since she never said to get rid of the wings the hands just kind of sprout on them, near the "Wrist". They're a bit awkwardly placed but a hell of a lot easier to use than wings when it comes to manipulating things.

Give the squirrel bots, the VR headset, and the deadman's switch at Will and Edward

"You can make these into like an awesome bird-bot or something.  Just think it big or something.  It'll then carry as many people around as you can want."

"Hmm. I'll see what I can do."

Recieve the squirrel bots, vr headset and deadman's switch from Summer. Attempt to kitbash them into some kind of flying robot.

Also keep on sticking to Yagyu. Octo-powers go!

Spoiler: Edward (click to show/hide)
[1]
The "Kitbash" ends up being more of a "Bash with hammer" and you succeed only in destroying the squirrel bots.

"Where are you gonna get enough souls to do this portal thing, because if I remember right the thing in Detroit needed quite a few more people then we have here."

"The thing in Detroit was also massive. It was large enough to allow military vehicle's through, maybe even a giant mech. We don't need to produce something of that scale.

"Frankly, I don't know how many people we'll need to create something capable of letting a few individuals through, but I think it should be at least attempted. Even if we can only send one person, they can pass on some information to command"


Baldwin turns his gaze towards the hand in the sky.

"But first, I need to deal with this fellow once and for all."


Challenge the giant hand to a game of Rock-paper-scissors. Open with Scissors! Cut the hand into ribbons if I win!

Spoiler: Baldwin Reborn (click to show/hide)
[5]
The giant hand is still slowly drifting back upwards as the giant recoils. You slam your fist on your palm while shouting "Rock, Paper, Scissors!" and then thrust two fingers forward. When the hand, which is in a vaguely "paper" position, doesn't respond you "Snip" your fingers closed. The hand, slowly, splits in half from between its middle fingers and back to the wrist, releasing an absolute torrent of blood. The blood pours waterfall-like down onto the other cheek and side of the face.


Spoiler (click to show/hide)

follow team and shoot hostiles. 
Jack munches on yet more metaphysical crackers "Mmmm im still not entirely convinced we cant still get turned into mental vegetables. Mmm man these are good."

Just continue to keep with the group for now.

Spoiler:  Jack Blackwater (click to show/hide)
Waiting for someone to do something. Got it. 

21
Roll To Dodge / Re: Magnum Opus: Welcome Home.
« on: June 27, 2022, 08:11:21 am »
Hugh shrugs his shoulders and follows Debbie.


Spoiler: Hugh (click to show/hide)

Spoiler: Needle Links (click to show/hide)

((What would happen if I were to pull the string to teleport to Aa Tou Tou Lesia?  Would that take me back to our cave?))
While i am not opposed to deception in this case, I meant more "make the planetary navigation grid installation actually provide a direct benefit to the ants so they actively want to keep it operational," rather than hiding it from them or making it against their interests. If the ants want it to be there, then everyone wins. But hiding it and building some ant-themed structure around it is fine too. Meanwhile, follow the smug ant to the war ant.

"These ants, and the Artisan, are all clearly insane, magically defective, and nearly as much a threat to the balance of magic as they are a benefit. They remind me of you lot."

Spoiler: Genesis (click to show/hide)
Spoiler: links (click to show/hide)
Aaron contemplatively follows the others.




Spoiler (click to show/hide)

"Okay guys we gotta go talk to the war minister and see what he needs so we can get this thing built."
Follow the smug ant to where the war minister is/
Spoiler (click to show/hide)
Spoiler: Needle Links (click to show/hide)
The war minister-name of Zol- is a lot like the patriarch, though slightly smaller and with less workers fawning over him. He, like the patriarch, launches off on a long monolog about while his house is the best, why every other house is garbage, why they will get everyone killed, and so forth. When asked about what he needs constructed, so that the group might move on to construct the actual building they need to make, he instead tells the group to kill someone else. When the group politely declines, he asks them to kill the Lud, the Patriarch, so that he might usurp Lud's position. They decline this as well. With weary patience Zol sends the group off to one of his underlings with similar demands as Lud originally gave: find out something that needs to be built.  This pattern continues down 4 more successive branches of Ant Bureaucracy, with each ant asking first for the death of an ant from another house, then the death of his direct superior, then foists the group off on another underling.   The pattern finally ends when they are speaking to a larva caretaker who asks them to convince Lud to send the caretakers more food, because the "Squirmers go hungry".

Its round about here, as the team begins to see the positive side of murdering ants, that the artisan chimes in. He explains that these creatures were made by the same Magi that made him. She is fickle and a lover of the arts in all kinds, but not impractical. She wouldn't create a race which could not complete its tasks. This apparent malaise and murderous infighting must serve a purpose. There must be a trigger or a method which would mobilize the ants and grant him the freedom he needs. He suggests that perhaps the key lies in tricking them to use their technical zealotry for the team's purpose.

22
Roll To Dodge / Re: DEEP SPACE: Space vampires and work safety
« on: June 27, 2022, 07:43:25 am »
"Heave-Ho!"
Jim will fire off a line in the general direction of the central island
Spoiler: Jim (click to show/hide)
Well then, we've obtained the large autocage, as well as great armor for Xeriay.  It's time to set out and explore the bowls of this ship!  I forget where we have to go for that, but whatever.  Ask again if Kander himself has forgotten.  Then head there!

Also store a Liquidoplas bomb in the autocage.


Spoiler: Kander (click to show/hide)
*grunting noises that could mean something*
Do what's needed to help get the boat moving.
I'm also good to head back. I haven't posted the last week because I got sick with the 'rona and forgot to check in
((flak mantle costed 300))
"Well, there goes all of my money. But I think it was worth it, dad. Dad?"

Poke Kandar. Go with him if he appears to snap out of his dementia. Since he doesn't seem to remember, let's head for the big hole, where we can use the filament launcher to get down. We both have harnesses so that much is a milk run.

If not, cautiously play with the autocages, trying to train Cha in a relatively safe context.


Spoiler: Xeriay (click to show/hide)

The satellite dish boat returns to the central island of the fuel swamp. As its occupants unload onto the unstable mass of slag and sludge they notice two more people descending from above.  They're coming down the filament line the first group used to get in, though they're doing it on the spidery legs of autoharnesses instead of climbing hand over hand. An autocage is following along behind them as well, tentacles rapidly flickering across the filament like a rock climbing octopus.  The pair and their autocage touch down easily upon the island and survey it for a long moment. The smaller of the two is wearing what looks like a space suit under a heavy cloak, their face hidden in their helmet. The larger of the two, a middle aged man, is covering his mouth and nose with one hand and looking at the swamp with watering eyes. Clearly he hasn't become as accustomed to the burning chemical miasma as the first group. As the two new comers take in the expansive swamp of metal debris and fuel-chemical sludge the first group climbs back up towards the filament and meets them.

Whether or not the first group wishes to simply continue upwards towards freedom, clean air, and payment or stay a while and speak with the newcomers is something they'll have to decide.

23
Roll To Dodge / Re: MOOK: Such sights to see
« on: June 20, 2022, 09:33:14 am »
"Okay, so.. I don't think we can die here."

"Sure seems like it. Which means we'll be having to drag Friendo out of here first if we want to deal with him." Yagyu grumbles.

"If we really do have to extract him, then we're going to need an exit strategy of some kind. Last time I checked, command was only gonna let us out after we did the job. Or am I somehow mistaken?

"Regardless, we gotta inform command about the change of plans."


Keep shooting at the giant God-Hand. Aim for the palm.

(I'd join Korra on the iron maiden quest, but there's a more pressing threat.)

Spoiler: Baldwin Reborn (click to show/hide)
[1] The Fragile Darkness screams and bleeds, producing no effect.

Get a better view of the surroundings, then use my brain thingum that controls zombies to control some bats. lots of bats. They will be my undead ocean, carrying me along in their current toward whatever looks most Bob, now that  I have seen more of the region.

Spoiler: Bob (click to show/hide)
Spoiler: Bob's Business (click to show/hide)
[9]
Bob yells at bats. Well, as much as an alligator can yell. Surprisingly, several hundred of the bats respond to his call and begin swarming over towards him. [4] Sadly they are just bats so forming a sort of living current of flesh for him to swim through is a bit beyond their capacities. Instead the largest among them, giant flying fox like critters, grab hold of his limbs and all around his scaly body, packing themselves as tightly as they can. Smaller bats swarm up underneath him and together they lift the much heavier reptile into the sky.
[4]
Bob surveys the shattered islands of torture and madness for someplace to really Bob out. He sees what appears to be a fetid swamp of gore and blood floating upside down an indeterminate distance away. Bob, of course, immediately sets out across the vast or perhaps short distance to the swamp of gore, chomping and wriggling in anticipation. He is still flying towards it when the turn ends.

Jack pats his body a couple of times "...Well then" Jack coughs "Darn metaphysical saltine crackers uhhum anyway I wouldn't push things too hard just cause it appears we cant die don't mean we cant still be made into a comatose vegetable."
Just follow the group while I check my pockets to see if I have any metaphysical saltine crackers left

Spoiler:  Jack Blackwater (click to show/hide)

[3]
You have a whole box of them!

Is there anything left in the wreckage of the hardsuit that could be salvaged, even if just for parts? If yes, and if hauling it isn't too cumbersome, retrieve it, if not just leave it. 

Quote
And the entire finger of bats is falling towards the face. It looks like it will miss the mouth and hit the cheek.

Are we in any danger of getting hit by the Batnado? If yes, get out of the way.

If not, using the drone and scanner (and plain looking around), see if I can spot any more signs of Friendly's influence. Try to determine if that blue star is the source of the infection or just a symptom. 


"Okay, so.. I don't think we can die here."

"Sure seems like it. Which means we'll be having to drag Friendo out of here first if we want to deal with him." Yagyu grumbles.

"Welp, at least we didn't lose another team member, suicidally homicidal they may be. Welcome back to the land of the living, Kora! Try better this time 'round not to get pasted, will ya?"

Spoiler: Yagyu d'Aubigny (click to show/hide)
The suit seems pretty much smashed. There might be a few useful components left inside, but nowhere near enough to drag the entire thing with you.

The Bats, aside from those Bob just flew off on, seem far enough away and generally disinterested in the team. As such you spend your time looking around. [4] The blue flame seems to be evidence of the Friendly infection. Those pain elementals who show evidence of it are being actively attacked by those that do not. In fact, now that you actually take time to carefully examine and scan the islands around you, there seems to be a strange sort of war raging between the two. From what you can see....those that are killed by the flaming blue resurrect  under the control of that flame.


"Oh look at that someone said the magic words and she came back to life."
Leave my safety spot and get back together with the group on the teeth and see how the robot friends are doing.
Spoiler: Is no longer dead! (click to show/hide)
Spoiler: Things I've done. (click to show/hide)

You meet back up with Yagyu and the majority of the team. Your robots seem fine.

Spoiler (click to show/hide)

follow team and shoot hostiles. 
PATROL DIRECTIVES ACTIVE BEEP BOOP.

Shoot any bats if they come close and are acting hostile.
Spoiler: Ji (click to show/hide)
The only bats that come close are those carrying Bob so you leave them be.

"So how are we gonna get him out?  We got a metal box or something?"

Offer the squirrel-bots up to anyone who wants to modify them, either with mechanics or thought-magic.

If nobody takes them, take off and look for some pain elemental with an iron maiden or some kinda restraint device.


"Hey, wait.. these pain elementals have all these torture devices.  They must know how to restrain things here!  I'll go ask them."

Spoiler: Summer (click to show/hide)
Spoiler: Sensory (click to show/hide)
You offer your bots and get no response as far as actions are concerned.

[5]

You fly around the mouth and find, situated in the left ear, a field of gibbets, noses, impaling stakes and various other implements of murderous victim retention. Walking around here is another hulking muscle bound figure, though this one lacks the fire in its eyes. Or any eyes at all, its entire face just being a mass of scar tissue over a lipless mouth of massive teeth. Numerous metal stakes have been driven into the flesh of its shoulders and back, from which hang chains which end in more gibbets, iron cages, and indeed the mythical iron maiden. After establishing that its non-hostile (albeit also non-communicative) you ask for one of the maidens. The giant silently tears the metal stake from its flesh and places it, along with the chain and the maiden, down next to you. It then continues walking with a slow, and deliberate pace.

Use ghost magic to forcibly repair the hardsuit with bones.  Then detach from the giant hand and fly up towards Derp's big blue flame while chanting "FUCK DERP FUCK DERP FUCK DERP FUCK DERP" over the team comms, as is tradition.

Also, if part of Wilfred's inventory is now destroyed, please say so (and preferably what exactly is destroyed and what isn't).


Spoiler: Sheet (click to show/hide)
Spoiler: Mission Achievements (click to show/hide)
[3]
No dice, home slice. At least not in any meaningful way. Best you can do is patch a few holes in the main body with bone. Does very little to replace the smashed limbs and crushed cockpit.

Your inventory is fine though, so there's that. 





The finger of bats, still partially a solid mass slams into the cheek and begins rolling down, shedding more bats as it disappears over the edge of the face.

24
Roll To Dodge / Re: DEEP SPACE: Space vampires and work safety
« on: June 19, 2022, 10:12:49 am »
Pay the 150 for the offbrand helmet and however much for the mantle. Give Kandar my construction helmet and oxygen tank, sorry Kandar!
"Gosh, the only cape I could find is heavy armor in itself. Oh well, I do like to feel protected. Oof, heavy though. We certainly are going to need a new friend to carry our things for us."
Also pay 500 for a Large Autocage, but... Let Kandar handle it.

Spoiler: Xeriay (click to show/hide)
The large autocage is a circular metal disk under which lurks a mass of black tentacles; like an octopus glued to a manhole cover. It walks smoothly and efficiently in an odd flurry of wriggling and inflating tentacles that looks like pure chaos but somehow produces ordered movement. It cannot speak, but seems to understand your speech well enough and can make its feelings known at least vaguely through gestures and scribblings. It cannot write, but it does produce rapid pictograms by scribbling in the sand with the tips of its tentacles.


Spoiler (click to show/hide)

Spoiler (click to show/hide)
(That moment when you realize that you could never talk and have just been grunting at people the whole time.)


Go mack to the boat and sit quietly wondering how people understood what I was saying despite the inability to talk.
"It's been an experience meeting you guys, hopefully you won't begrudge seeing us later"
Jim will get back in the boat and write down what he has learned about the bulletmen in his logbook
Spoiler: Jim (click to show/hide)
Anton, Bob, and Jim return to the raft and find a good position in the curved interior.






(Are we ready to start heading back? Is everyone not posting because they have nothing to do? )

25
Roll To Dodge / Re: Magnum Opus: Welcome Home.
« on: June 16, 2022, 09:04:03 am »
"According to my knowledge, if this maintenance isn't done, the world may eventually be in grave danger, by straying from its course. I don't know the time frame, or if it could be corrected, but it sounds like a severe consequence if the ants refuse to cooperate. Also, might the ants be pleased of the redirection was done with their preferred octagonal system?"

Aaron asks the Artisan if there is some flexibility in the visual design of the redirection node.


Spoiler (click to show/hide)
Visually, yes. Mechanically no. It does, in the end, not matter what the node looks like.

"That's a pretty petty sounding reason to start killing each other, also this kind of crap doesn't really seem like something we should be bothering with, so anyone got any ideas as to what I can tell this guy so the artisan can do his job?"
Tell the ants what Genesis said HERE.
Spoiler (click to show/hide)
Spoiler: Needle Links (click to show/hide)
"This is why our Cauldron is defective. I'm going to escort the Artisan to his workspace. If the ants want to cooperate ((I just heard a car crash. That sucks. Didn't sound super serious, but there was definitely some vehicular damage involved.))" I am willing to direct the Artisan to work within certain limits, so long as both parties needs can be reasonably taken into account. ((several emergency vehicles are going along. Can't exactly tell if any are headed to the crash just now. sounds like they are going further away. Besides, that would be a surprisingly quick response ... hmm, one siren just cut off. maybe they did come to the accident after all.))

Ask the Artisan if it can arrange the navigation station in such a way that it would be pleasant or useful for the ants, and ask how much margin for error there is in terms of where the station needs to be located.

Spoiler: Genesis (click to show/hide)
Spoiler: links (click to show/hide)

The artisan can make something like that; though "navigation station" is kind of a vague term.  He seems to understand what you're hinting at: Hiding the node within something created for the ants. At least that is what he's taking from your questions. He seems on board with such deception.

Meanwhile Debby asks about anything they can trade for access. Well, things that don't include murder and do include buildings.  Lud seems rather annoyed and exasperated by this but says he will consider it. He tells you to ask his war minister if there are any battlements or the like which need construction.

The smug, small ant seems ready to guide you to the right place.

26
Roll To Dodge / Re: DEEP SPACE: Space vampires and work safety
« on: June 13, 2022, 08:57:37 pm »
"Nice man... *sigh* Dad, I don't want you to get yourself in trouble like that, okay?"

Go with Kandar and pick up a nice cloak to wear over my suit.

Spoiler: Xeriay (click to show/hide)
"What a nice man.  Anyways.  Good junk dealer!  Would you have any of these private brands for sale?  I am in need of a Guild-like helmet!"

Welp!  Go around asking for a private brand guild helmet, specifically one that works with guild suits.  Buy if it will work with Xeriay's suit, and is affordable (<=320 money).

Spoiler: Kander (click to show/hide)
[6][4]
Kander and Xeriay begin searching for a cape and a helmet as the market slowly fills with people. Finding a helmet proves to be pretty easy actually: there is an odd amount of off brand Guild equipment for sale, all of which is at least theoretically compatible with the official stuff. Multiple vendors, between hawking their wears, recommend that Xeriay at least repaint her suit to hide its authenticity. Lest some Guildmen eventually notice her and tear her head off in a hopefully metaphorical fashion.  After a good deal of wandering and haggling they finally get a 150 credit helmet. [1d4 head armor. Creates a sealed environment that is protected from many environmental threats.]

A cloak is a bit harder to find, ironically. At least one like what Xeriay is looking for: one which encircles the shoulders and hides all of the body except the feet. Preferably with hood, for extra concealment if possible.  Eventually, after much searching, they do manage to find something. The vendor says its a "Flak mantle", something apparently worn in the old days of ship salvaging. Its a dirty brown color and covers the entire body, minus the head. It has a big metal ring that is meant to sit on the shoulders, connected to  a space suit. In zero-g it would be nothing but here it weighs a good 20 pounds.
[Flak Mantle: While worn, armor rolls are done at advantage. Takes up an inventory slot.]





"well they've calmed down a bit"
To prove his point, Jim will showcase the various creatures he's documented in his log book.
Spoiler: Jim (click to show/hide)
Jim shows off his log book to the Bulletmen. They seem puzzled by it. Obviously they don't understand the language but they look at the drawings and even the paper of the book itself with some curiosity. They hold it upside down, flip the pages with some trepidation and hold the object itself quite near the base of their mobility frames. Jim surmises this must be where their camera eyes are, but it does outwardly look like they're holding the book on their crotches.  Eventually they hand it back. If it had any influence on them, good or bad, its difficult to say.

"They seem to like the gift I've given them, maybe peace will work after all."
Sit to the side of the group and think about how much of the snake people language I know.
[1]
Bob considers how much of the snake language he speaks. He realizes he barely speaks any language, honestly. [Madness: Mute. You must communicate using grunts, hand gestures, and other non-verbal actions. Writing is still acceptable.]

"So... you gentlemen were saying something about a feast?"

Try to communicate with the bulletmen, see if they have any kind of economy or culture beyond dying in glorious battle.

Spoiler (click to show/hide)
[2]
Attempts to deduce the greater society of the Bulletmen results in only confusion. It becomes rapidly clear that they do not have an economy or truly any concept of value in the monetary sense. The idea of trading valuables is as alien to them as the idea of trading emotions or perceptions would be for a human. Asking if they have any weapons to trade is no different than asking your neighbor for a cup full of existential dread. They value very little and seem to need very little. They do not need food, nor water. They have no familial ties, they have no great desires other than glorious death and the protection and betterment of their creators. Indeed, despite their apparent intelligence, they are extremely limited in terms of abstract conception outside of their two main desires. The only objects they seem to place "Value" on are those of their creators and those which help them succeed in their goals.

As per their culture, they make reference to a "Bullet King" who is their leader and there seems to be a rough Hierarchy based on "caliber".  They say that before the crash they spent most of their time working on and maintaining the cannons. Now that the ship is stuck and they cannot reach the cannons, they spend most of their time either celebrating the glorious dead, remembering the wonderful nature of the creators, or planning how best to seek the proper death they desire. It seems clear that their general limited thinking has prevented them from doing the last part to any success. As far as you can tell, they've literally just been down here having one long funeral pyre/celebration/war dance for countless years.

Also, and this is perhaps more interesting, no more bullet men are being "born". The ones here have been here since the crash, and those that die are never replaced. They are an endangered species hurling themselves towards death with gusto.

Spoiler (click to show/hide)

Stay back and follow the group if hostilities engage GTFO
You stand back and wait.

Offer my Death Ray in exchange for something unusual.

Spoiler (click to show/hide)
[3]
You hand your Death Ray over to the nearest Bulletman; a large shell of a fella.  He "looks" at it carefully, turning it over and over in his hands with some degree of craftsman-like consideration.  After several long moments it rapidly moves, unbolting a panel with its bare hands and carefully but decisively thrusting fingers into the inner workings of the gun.  Then it equally rapidly reassembles the gun and hands it back without a word. [Improved Death Ray:Xd12 instead of xd10]

27
Roll To Dodge / Re: DEEP SPACE: Space vampires and work safety
« on: June 13, 2022, 08:34:07 am »
Post this evening. Sorry. New job and driving around a lot

28
Roll To Dodge / Re: Magnum Opus: Welcome Home.
« on: June 11, 2022, 06:49:12 pm »
"So guys do we kill the rival hive or do we find another way?"
While other people figure out what we should do I'll ask Lud what their mission from the magi was and why they want their rival killed.
Spoiler (click to show/hide)
Spoiler: Needle Links (click to show/hide)
Lud, through Debby, gives a very long and complex explanation. You believe that what he is saying is that the Ants, not just him but all of them, are here to maintain the Leyline system which provides magical power to various installations around the world. There are many different schools of thought as to how this is best done, which gives birth to many families or houses which seek to enact their methods. His rival is apparently the patriarch of a different house which killed many of his vassals. But more importantly, they have the idiotic belief that the Leyline would be best redirected using a hexagonal configuration instead of the clearly superior octagonal configuration.

" Isee no reason to agree to such a thing. Our purpose is to protect the mundane from the chaos of unregulated magic, not to interfere in internal politics. This has nothing to do with us."

Ask the artisan again, explicitly, what he needs access to the ant cave to do, and why it matters.

Spoiler: Genesis (click to show/hide)
Spoiler: links (click to show/hide)
The Artisan spells out that it needs to set up a new magical redirection node to provide power to a new installation. Part of the Planetary navigation grid. But the ants are preventing him from getting to the correct place and beginning the node construction. They keep carrying his parts away.

Grey asks the Artisan if the ants would notice if it made its crystalline lattice without their knowing.

Spoiler: Grey (click to show/hide)

Spoiler: Needle links (click to show/hide)
The artisan states that it attempted to do its work without informing the ants. They apparently swarm all through the stone and in the leyline area. Avoiding their notice is quite difficult.

"This seems like the sort of conflict that should be settled by the Magi. I wish I could find out who's problem this should be, but whenever I try, I get nothing but noise. Also, wouldn't killing an ant patriarch interfere with their kind's purpose?"


Aaron attempts to know what local or global consequences there would be if the Artisan had to wait to carry out its project.


Spoiler (click to show/hide)
[?]
Hmmmm....probably the entire world will fly into the sun.


29
Roll To Dodge / Re: MOOK: Such sights to see
« on: June 10, 2022, 11:05:31 am »
Be in a limbo of dead or alive due to being forgotten by the narrator

Spoiler:  Jack Blackwater (click to show/hide)
Jack finds himself standing around on the tooth, uninjured somehow. Its as though he phased out of existence for a few seconds at a very opportune time. Odd.

There's really only one Bob thing to do at a time like this.
Swim right on up there and bite that hand directly in the hang nail. Death roll the everloving hell outta it.

Spoiler: Bob (click to show/hide)
Spoiler: Bob's Business (click to show/hide)
[10]
Bob floats away, drifting up towards the receding hand. Once there he bites hold of a finger tip and starts spazzing out, spinning and thrashing.  If the hand notices, it doesn't show it.

If it seems like that hand is coming back for another slap, either on its own or as a result of Bob Bobbing it up: continue sheltering, or retreat deeper into the mouth if it doesn't seem safe here anymore (take my cargo of precious morsels with me).

If it seems the coast is clear for now, rocket up to Wil and see if I can carefully peel away the chunk of metal and fly it back down to our medics to see if he can be saved. Try to fly such that I avoid the giant's gaze if possible.

EDIT: if flying up to retrieve Wil seems undoable or too dangerous, try to think the chunk of metal loose so it floats down to us.


Spoiler: Yagyu d'Aubigny (click to show/hide)
You rocket up, pry the smashed metal cockpit out of the groove in the giant palm, and fly back down. You drop the remnants of the hardsuit onto the tooth and then give it a little kick.

"Hey. Anyone home?"

"Lets give it a try at least."  "Maybe we can just sort of revive them from a bit of blood or something.  Get it in a syringe and spray it out, and we've got a little Kora there.  They did say in the briefing that they didn't even know if we could die properly here."

"We blew up and wrecked and destroyed all kinds of them, last mission, and a new one just walked back in from here.  They might even be back at base again, good as new."

Try to retrieve a sample of the blood from the hand.  Use the medkit for advantage in recovering a sample.  Soak it up with some bandages.


Spoiler: Summer (click to show/hide)
Spoiler: Sensory (click to show/hide)
You grab a sample of the smear that used to be....whats her name? Ah whatever.


"Someone else is gonna have to imagine them alive, as my imagination was never that good."
Turn off the shield belt and wait until it's safe to leave cover.
Spoiler: Is no longer dead! (click to show/hide)
Spoiler: Things I've done. (click to show/hide)
"Safe" is a very subjective thing and it probably won't be "safe" for quite a while. We're gonna assume you stay hidden for the moment, out of uncertainty.

*shrug*

Don't be dead?  If not dead, be very angry.


Spoiler: Sheet (click to show/hide)
Spoiler: Mission Achievements (click to show/hide)
You kick open the emergency hatch on the ruined suit and climb out. You don't feel too bad but Yagyu is pointing at you with some clear shock. You look down and see that a large metal reinforcing rod from the suit's internal frame has been jammed straight through your sternum. Huh. You poke it. Doesn't even hurt much. You're bleeding but not outrageously. Weird. Actually...this feels kinda good.

continue sticking to yagyu's back for now. Use my sensor suite to scan around for dangers.

Spoiler: Edward (click to show/hide)
You point at Wilfred. In terms of dangers, he's probably the biggest one to the team. In a general sense.

Avenge my fallen pal Wilfred. Begin rapidly spraying occult bullets from a safe area into that floating hand till it's nothing but Swiss cheese. It's wider than the broad side of a barn. How could I possibly miss?

Spoiler: Baldwin Reborn (click to show/hide)
[6]
Baldwin, presumably, fires fragile darkness up at the big hand. The shot hits the pointer finger and the entire finger transforms into bats. All of it. Into bats. Tens of thousands or maybe hundreds of thousands of them. They're all clustered together in the shape of the finger...and they're starting to fall. The ones on the exterior of the mass are leaping off and flying away but the sheer mass of the bat finger is so great that most of them are trapped within, waiting for the successive layers above them to fly off.  And the entire finger of bats is falling towards the face. It looks like it will miss the mouth and hit the cheek.


FUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOU

FUCK YOU, PAY ME

I KNOW THAT THERE IS LIFE AFTER DEATH, AND I WILL HAUNT YOU


Spoiler: sensory (click to show/hide)
Spoiler: notes (click to show/hide)










Screaming can be heard from within the gums near the team and a moment later Kora emerges from them like a chest burster. She's naked, itemless, absolutely coated in gore, looks slightly paler than before, and is screaming a constant stream of obscenities. Over all, considering she was reduced to paste moments ago, she looks fairly good. 

30
Roll To Dodge / Re: DEEP SPACE: Space vampires and work safety
« on: May 31, 2022, 12:21:16 pm »

Play dumb.  Casually explain that Kander had heard guild helmets were some of the best around, and figured they'd be appropriate for an explorer new to the planet, like himself.  Ask the man if he knows where the guild's shop is.  They apparently have a great reputation, but how does anyone even get the equipment?  You'd think their marketing would be better.

Spoiler: Kander (click to show/hide)
[10] Char leveled.

Kander plays dumb very effectively. And indeed you would have to be staggeringly backwards and uninformed, especially as a human, to not know about the Guild and its methods. Even a backwater rube who didn't wouldn't usually be spared just due to ignorance of the laws.  But Kander manages to, through a combination of sycophantly and feigned ignorance, not only convince the Guildsman that he is completely unfamiliar with the crime has just committed but that he earnestly means no disrespect. The Guildsman, with the sympathy one would have towards an injure animal or stupid child, explains that buying guild goods is a crime in the eyes of the guild. Then, in a somewhat concessionary tone, recommends some "Private" brands which have  "Duplicated the Guild's designs, however inexpertly".

After the lecture he looks Kander over once more, shakes his head, and walks away..

Considering that it wouldn't be unusual for Kandar to have gotten into trouble, go and find him.

Spoiler: Xeriay (click to show/hide)
[5]
After the Guildsman has left, Xeriay slinks out of the shadows and connects back up with Kander. She had left not long after he did and had finally tracked him down just moments before the Guildsman had confronted him. Considering her new attire, she faded into the shadows and waited to see how things played out. But now what the Guild is gone, she can reunite with her father.





"uh, oops"
Jim will explain he meant uh, cartographers and historians. Very sorry about that, snake is his second language.
Spoiler: Jim (click to show/hide)
[3]
Jim spends the next several minutes trying to better explain the group. He actually does a pretty good job, especially considering his lack of formal training or proper anatomy. He thinks he explains their position more...accurately may be the wrong word. Diplomatically is probably closer. Unfortunately the opinion of the Bulletmen has already been tainted by the previous words and actions of the group. They're beyond convincing by simply using a new word at this point, but he has managed to calm them enough to prevent any immediate hostilities.

Now all he can do is hope no one on his team does anything to annoy the bullet men.

"Why are they all looking at me, do they want this thing?"
Take the small robot arm over to the bullet men and offer it to them.
[4] Charisma Leveled

Bob makes a show of approaching the bullet men, bowing reverently, and presenting the arm he scavenged to them. They have no faces so reading their reactions is difficult, but their immediate response seems to be one of surprise not anger. They wait for several seconds before taking the arm, in the same way a human might take a mouse from their cat. Though they clearly aren't very impressed with the offering, they seem to understand it comes from a place of good intentions.

Spoiler (click to show/hide)

tell the bullet people that my comrade made a mistake, and that we are simply explorers.  get bob to stop digging and put down whatever he has already dug up.  if negotiations fail, get to the boat and lay down some covering fire. 
[1]
Anton, apparently believing he had mastered enough of the language to be of help, tries to talk to the bullet men. He is, for better or worse, utterly incomprehensible. His words are nothing but an incoherent mess of disconnected phrases and curses. The Bullet men are...well they're not pleased by it but they're also not evidently too angered by it. They seem to have accepted it as simply par for the course.

Take a closer look at boolet men. Are they armed? Do they look athletic, tough, agile, what?


Spoiler (click to show/hide)
[5]
Gambatta considers the bullet men. If he had to guess, the living bullets could be considered armed. Though he'd be willing to bet their method of attack would be suicidal and explosive. They are bullets, after all. As per their general demeanor, their huge bodies and relatively tiny limbs make them look comically hulking and awkward. Their lack of faces make their opinions and emotions very difficult to read. They are equal parts menacing and amusing, like a dumb puppy holding a ticking timebomb in its mouth.

Subtly inch away from Jim/Bob (whoever the bullet men are advancing to). Keep an eye on the bullet men for now and see if they get more agressive, alsotry to guess how much they weight on average

Spoiler: Hlaine (click to show/hide)

Just.. try to stay inconspicuous for the moment.  It should help if we end up fighting or if Jim gets things settled.

Spoiler (click to show/hide)
The rest of the group hangs back, waiting to see how things shake out. Hlaine spends the time trying to guess the weight of the bulletmen. Considering their metal bodies, even the small ones are probably quite heavy. The largest ones probably weigh half a ton or more.

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