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15256
DF Adventure Mode Discussion / Re: I recruited a child
« on: July 13, 2009, 12:35:50 pm »
isnt it possible to sever the chiildrens arm and beat him with it when he doesnt block you from a creature?


its like capital punsihment
Personally I just break both of their legs and then leave them in the middle of the woods. I've actually had one somehow find me again, though he was strangely missing several fingers and an eye. I found out later that he had been savaged by a mountain lion but some how got away. He got smacked into a magma pool later and I actually got the message "so and so, human child, punches fire imp" before he died of the heat.

one little hard ass kid.

15257
DF Adventure Mode Discussion / Re: Umm starvation?
« on: July 13, 2009, 12:30:45 pm »
A couple of things.  First, using 'T' to travel will essentially satisfy your need to eat, drink, sleep, and will heal any wounds you have short of restoring lost limbs.  With this, it is possible to never have to actually eat or drink anything.

However, if you find that there is no more meat/fish to be had, either due to poor planing or having eaten the worlds supply, then hit 'L' to look around your immediate area.  When you do you will probably find beetles and worms in forested or grassy areas which you can catch.  If you are starving, your dwarf will willingly eat a beetle or worm.

Personally, I find my adventure gets rich pretty quick after I go and assassinate a few goblins and make off with there stuff.

i rarly ever get quest due to no one needing me

Most likely do to the fact that your game world is older the say, 100 years. If you really want some megabeast hunting fun then just gen a world and stop at year 2. Should be plenty of dragons for you to slay.


so adv should be started at year 1-2 and not year 500 =o

If you want megabeasts then yeah. Dragons and other quest creatures get killed off alarmingly fast during worldgen so waiting for the game to stop gen for you generally means that there's gonna be little to no megabeasts left.

year 1-100 (ish) tons of little, unconnected towns and many megabeasts.
year 101-300, some cities and connected towns, generally much fewer megabeasts
year 301-on, civilizations are fully formed and megabeasts are all but extinct.

thats the basic rundown, though it always varies. 

15258
DF Adventure Mode Discussion / Re: Genocide: What?
« on: July 13, 2009, 12:26:31 pm »
Ok I posted a pretty indepth combat faq here at one point but I see it has fallen away somewhere so I'll lend you some help.

First, make sure your blocking is at least pretty good and some legendary wrestling wouldn't hurt either. From there, I would recommend attempting to grapple and break the guard's weapon arm, since it will force the weapon out of his hand. If you're fighting one on one I suggest hurling your weapon at him as he closes in and then trying to wrestle his weapon out of his hand.

The best thing you can probably do is this though. Get your throw skill to max +5. Gather up all the arrows and bolts you can. Hurl them at people as they charge toward you.

Also, if you're really in a jam, scurry into a building and wait beside the door. When a guard comes in grab is sword with your shield and hack him to death while he can't fight back (with his weapon at least). Also, spears and pikes are wonderful against single, organic opponents.

15259
DF Adventure Mode Discussion / Re: The Armory
« on: July 13, 2009, 12:09:49 pm »
Standard: Any Standard Weapon.
Improvised: A shield.
Bizarre: Vomit, corpses, ice (Yes, one of my adventurers spawned with Ice instead of Water ._.), bugs, limbs, eyes and brains.
Oh, I bludgeoned a Shopkeeper to death by ripping his own thong off once.
CAN'T UNSEE MENTAL IMAGE.
If you throw it then anything can be totally lethal.

I've killed dragons with pepples and guards with captured worms

lol how deadly is the vomit?

15260
DF Adventure Mode Discussion / Re: Umm starvation?
« on: July 13, 2009, 12:07:07 pm »
A couple of things.  First, using 'T' to travel will essentially satisfy your need to eat, drink, sleep, and will heal any wounds you have short of restoring lost limbs.  With this, it is possible to never have to actually eat or drink anything.

However, if you find that there is no more meat/fish to be had, either due to poor planing or having eaten the worlds supply, then hit 'L' to look around your immediate area.  When you do you will probably find beetles and worms in forested or grassy areas which you can catch.  If you are starving, your dwarf will willingly eat a beetle or worm.

Personally, I find my adventure gets rich pretty quick after I go and assassinate a few goblins and make off with there stuff.

i rarly ever get quest due to no one needing me

Most likely do to the fact that your game world is older the say, 100 years. If you really want some megabeast hunting fun then just gen a world and stop at year 2. Should be plenty of dragons for you to slay.

15261
Coins.

They're quite effective and give you entertaining mental imagery.

Something like the "smooth criminal" music video but instead of flipping a coin into a coin slot you decapitate children with it.

15262
beating a man to death with one of his own severed limbs is funny.

Beating his children to death with their father's head is priceless.

15263
I deleted the world, but once I saw a kobold in legends kill a hydra. Of course, this was by ripping an eye out, then killing it.
Hydras are wussies though. They have so many necks its hard NOT to kill one. Honestly, you could probably kill one while naked and weilding nothing more then a bronze sword.

15264
DF Adventure Mode Discussion / Re: NOES, MY SWORD
« on: June 14, 2009, 12:39:49 pm »
after grabbing it with an open hand just hit (shift+i) to open the advanced inventory screen. At the bottom should be the weapon, in red. Select it and then hit (a) to gain possession. Alternatively you can grab it and then just step backward one space for the same effect.

The chances of gaining possession of it are directly dependant on your wrestling skill and strength vs those of your enemy.

15265
DF Dwarf Mode Discussion / Re: Mega construction project Idea
« on: June 08, 2009, 12:05:50 pm »
and you'll open it with an unfotunate dwarf? xD
Hopefully a fast one too. It will be the last thing I do so a few dwarvy fires aren't too problematic.

15266
DF Dwarf Mode Discussion / Re: Mega construction project Idea
« on: June 08, 2009, 11:34:52 am »
It's a problem because the mechanisms need to be of magma safe materials and they have to be made of stone. Only possible stone=bauxite
Or adamantine but to hell with that.

I'm not linking it to any levers, just opening them once. Its basically just to fill it the first time.

15267
DF Dwarf Mode Discussion / Re: Mega construction project Idea
« on: June 08, 2009, 11:08:54 am »
What makes a door different from a floodgate when working with magma?

Floodgates need to be made of magma safe materials while doors do not. At least I think so, I've always just used doors, but thats what the wiki says.

15268
DF Dwarf Mode Discussion / Re: The Entrance Defense Compendium
« on: June 08, 2009, 10:59:13 am »
Never tried this one, but in theory I think it could work.
Singing in the rain
Spoiler (click to show/hide)

15269
DF Dwarf Mode Discussion / Mega construction project Idea
« on: June 08, 2009, 10:48:45 am »
"They stood in an open pipe, looking out over a colossal expanse of open air, a man made cavern miles high and wide. All around them thousands of pipes, wires, gears and mechanisms worked continuously, filling the cavern with the heat and light of the living machine. And there in the center of it all stood a city, suspended above a ocean of molten metal by a spider web of millions of pipes of all sizes, weaving and braiding into the foundation of the strangely beautiful scrap amalgam . Above it hundreds of electrical cables hung like silk treads, arcing bolts of electricity back and forth before connecting to the city. Under the buildings, and their dream catcher of pipes, waterfalls of liquid metal poured out into the ocean below. The city glowed and arced and sparked as though part of the machine itself, the perfect harmony of clockwork and culture."

Ok so I am gonna try and make that in DF. The basic plan is to dig out like 10 z levels and then collapse them down upon each other to give me a massive room. After that I'll skip the 11th level and dig out the remaining levels the same way. After everything but the 11th level is empty I'll cut sections out of the 11th level untill its roughly the shape of a circular platform suspened by 4 walkways.

Durring this I'm going to be cutting several tunnels towards a magma tube and then sealing them off with doors (Lets me bypass the need of a magma proof material for floodgates and still be able to control the flow.) Once the platform is the only thing suspened I'll let these doors open one by one until I have just enough magma pooling beneath the platform. After that I'll be free to build what ever I want on the platform. Not sure whether I should keep this entirely underground or expose it by collapsing the upper level.

Anyhoo, what do you guys think? See any problems?

15270
I think it's related to the murder rate.  Especially since Demons randomly murder people in their own civ, and as we know, Goblins are lead by Demons.
Actually, in all the demon murders I've seen they've always killed a goblin that had just murdered another person. I don't think its random, I think its just capital punishment

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