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Messages - piecewise

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301
Roll To Dodge / Re: MOOK: Fixer upper
« on: April 20, 2021, 02:02:42 pm »
"Rip in pieces, Burt. You died as you lived."
What if any safety features does the flying thing have? Parachute, airbags, ejection seat?

Is there way to secure it to the top of the EdPC without getting in the way of cannons or anything else too much?

Spoiler: Edward (click to show/hide)
(oops)
The craft does not appear to have any airbags...or parachutes...or an ejection seat. The chairs don't even have cushions. This thing is a metal skeleton stripped to the absolute bare bones for no purpose other than functionality.

302
Roll To Dodge / Re: MOOK: Fixer upper
« on: April 19, 2021, 02:19:52 pm »
That backfired, SAM will try to become less phallus and more vaguely phallic alien monster. Oh, and she'll eat the paste that used to be Burt too while at it, she'll try to not eat any stuff of his that's intact tho, whatever that would be, and bring it back to the EdPC

Spoiler (click to show/hide)
Flesh +1

[2] A dick you are, and a dick you remain.

Sam scrambles over to the ruins, slurps up whats left of Burt, and then vomits out the non-edible stuff in the EdPC. The EdPC complains about this, but Sam simply points at herself to indicate that the EdPC is, in fact, a dick head.


Look around for any other injured guests, preferably someone who is unconcious and alone with no one paying attention to him. Sneak back into the bar if I have to. Steal their anomly detecting watch.

Then GET THE HELL OUT OF THERE and try to run back to the EDPC, wherever it is. I'm sure my team's got tracking devices or something. Some useful tool to help me find them.

Spoiler: Baldwin (click to show/hide)
[4]
In the chaos of the bar fight Baldwin army crawls back in, ducks under a table, and scouts around for a potential target. His scouting ends with a man falls heavily onto the table he's on and rolls off, flopping to the ground inches from Baldwin's nose.  Baldwin looks back and forth before partially dragging the unconscious man under the table and relieving him of not only the watch but his wallet and a crumpled wad of paper. That done he vaults back outside through the already broken window and sprints off into the darkness.

A few minutes and some radio instructions later and he manages to reconnect with the EdPC.

Bob will continue ot play with his balls.

Spoiler: Team Mascot (click to show/hide)
THIS POST HAS BEEN CENSORED

(Damn it.)
Did the cognition copier do it's thing if so where am I now?

Spoiler: Is finally dead (click to show/hide)
It did! Remember the CC is constantly copying and updating. Its destruction simply means the last updated version is the one that is used. Meaning you probably don't remember exactly how you died, but likely you will remember the minutes leading up to it.

As per where you are, we have two options. The first is the OMNITECH Omniscient network. Safe, but in order to get you back out here someone will need to get access and grab you. The second option is that we can load you straight into the EdPC's onboard computer. Less safe because destruction of the EdPC means death but it also means we could, theoretically, dump you straight into push bot.

EEEDD waits a moment, letting the effect of being spoken to by a divine being sink in. ”Well? ED hath spoken, merchants. We have need of your sleeping pills."

You heard the divine voice, gimme the sleepy drugs. I’ll continue to follow ED’s will with whatever he wants me to do with them.

Spoiler: EEEDD (click to show/hide)
Spoiler: Congregation of ED (click to show/hide)
Spoiler: STANpool (click to show/hide)
Spoiler: Things done (click to show/hide)
A surprising number of people donate pills to EEEDD. Not everyone, some people just slink away from this magic madman, but others seem to believe. At least to some degree.  He ends up with a big bottle (d10 use die) of sleeping pills. [12] He considers what ED could want with these...and then considers something else. He's not sure why he considers it. He's not sure what it means. But he thinks these are protection of a sort.

Al follows the others staying relatively quiet but still keeping an eye on his comrades so if they do something stupid and injure themselves he can intervene and assist to provide medical assistance . In the meantime he whistles a jaunty tune to a shanty his grandpappy used to sing.

Spoiler: Scottish Medic (click to show/hide)
Al looks at the red smear that used to be Burt and considers, for a moment, giving it CPR.  Then Sam comes by and hoovers it up, debris and all. He sniffs, shrugs, and wanders back to the EdPC while whistling a tune.  Someone will hurt themselves in a way that he can help with. Sooner or later.

Get unstuck if possible, maybe an enterprising teammate will help out.

If possible, collect the stuff of Burt so he can get it back later, but only if safe to do so.

Then, see if we can stuff the flyer into EdPC without breaking it, if not attach it to the roof and put a tarp or whatever over it.

Finally, ask EdPC to head off to the bizarre, tell people over the radio that we're regrouping there. Maybe try to pass by teammates and/or gators on the way there to pick them up, if they want to of course. 



Spoiler: Yagyu d'Aubigny (click to show/hide)
[6]
Yagyu brute forces his way out of the rubble and heads back to the flyer.  It would be possible to fit it into the EdPC, but there wouldn't really be any room for any people inside.  Instead Yagyu has the machine fold itself back into its "storage" mode and slips it back into the large plastic box it came in. With help he gets it lifted up onto the roof of the EdPC and then ties it down before covering it in a painter's tarp he manages to find in a nearby home.

Well.  Not the loot I wanted, but it's look.  Skim over and grab the drone stuck in a tree, and appropriate it for my own use.  Then start skimming towards the Bizarre.

Spoiler: Sheet (click to show/hide)
Quote from: EdPC to all OMNITECH expeditionary force members
Next stop, the Bizaar. Get on or get left behind.
Keep monitoring that convoy while my teammates figure out what they want to do with that flyer.
Once it's strapped to the top of the EdPC or whatever, let everyone one board and head to the Bizaar/Bazaar/whatsitsname. Backtrack for a bit if any of our members still at the bar want to hop on.
While going to the Bazaar, make sure to pick a route to circumvents that convoy


Spoiler: Edward (click to show/hide)
Spoiler: EdPC (click to show/hide)

Wilfred skims over and grabs  the drone before heading back. He meets up with the EdPC, already in route to the Bizarre and the two of them head there together. They take a longer route, circling towards the west before rounding back to the east and moving towards the main gate of the complex instead of along its outer fence. The convoy the EdPC is monitoring turns as well, heading east towards the remains of the glider instead of towards the cul-de-sac where the cargo landed.  Its a group of Smiles in modified cars. Mostly trucks, plated with scrap metal, mounted guns on a swivel in the back. They're painted all red other than a yellow smiley face somewhere on them. Dozens of men all riding in or on top of the trucks, all armed.


The Bizarre main entrance hold a large neon sign that has been welded onto an existing gate and arch: its very clearly made up of several other signs, all partially torn apart and then frankenstiened back together into this one. There's what amounts to a checkpoint at that gate; armed guards and concrete barriers blocking the way.  They tell Yagyu and the others that no guns are allowed within the Bizarre, so if anyone wants to go in they'll have to dismount and either leave their guns in the EdPC or with the guards.

303
Roll To Dodge / Re: MOOK: Special Delivery
« on: April 16, 2021, 02:55:03 pm »
”Well ain’t that neat.

I guess we could get some use out of this, though frankly it seems like a flying deathtrap to me. Maybe best if we just trade it for some anomaly detectors and other supplies at that bazaar. What do ya’ll think? Especially you, EdPC, since you found and diverted it and all.”   


Check out the info pamphlet, or give to a team member if they want to investigate. Try to get some technical specs, eg. flight time when fully fueled. Also look around for some ferromagnetic ammo (preferably d8 or higher). How much can I carry with me?

Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu opens the cockpit, prying open the clear shell, and examines the pamphlet. He flips through the pages, leaning down and examining the controls occasionally, matching diagrams to reality.  After a few minutes he closes the pamphlet and announces his findings.

Despite the appearance, the thing is called a "Silverfish". It runs on a self contained nuclear battery, so it should be capable of functioning indefinitely. Its top speed is a modest 200mph, but it is apparently extremely maneuverable and can hover, fly sideways, upside down, and basically move in any direction in 3d  regardless of orientation.  It can lift about 500 lbs and grip things with its landing gear. Its two seats are a pilot's chair and a gunner seat. There's a diagram of the controls that he shows off to everyone before moving on.  Apparently the long "tail" contains a directed energy weapon and it can flex and whip around to cover basically 360 degrees around the flyer. There's a camera mounted on the tip that feeds into the gunner seat monitor, so the gunner doesn't need to turn their head to aim.

Finally the manual does mention that the Silverfish was actually designed for atmospheric combat using energy weapons, which its silvery skin is designed to dissipate. Bullets on the other hand...well they're more of a problem.
[1]
Yagyu searches for ferromagnetic ammo. He unfortunately only ends up accidently collapsing an already damaged building onto himself. [11v8] He is unharmed but he is also pretty stuck.

SAM clutched her head, if she had a brain no doubt she'd be hurting right now. "I think one of the cogheads should see what it does first, for all we know it could be a time machine or the world's ugliest piece of modern art."

Play around with shapeshifting while cogheads decide what to do
Spoiler (click to show/hide)
How dangerously vague.
[4]
Sam shapeshifts her entire head and upper body into a perfectly recreation of a human phallus. Its really quite impressive, both in scale and detail. It could only be the work of someone with extensive knowledge of the subject matter.

the Bizarre sounds like a great place for Bob to make mischief. Bob is totally unaware of the opportunity however, and remains contentedly Bobbing in the water trap in the unused golf course. Send spiderbob out to hunt golf balls. Is spiderbob waterproof? does spiderbob have some kind of storage compartment? if not, just collect the balls in the tall grass near the water trap like some kind of cross between a crab and a particlualry clunky squirrel. Oh sure, it might not be very alligatory to hoard items, but we can blame the disparity on the animal-machine interface and it's peculiarities. Or we could blame it on sheer contrariness. That works too.

Spoiler: Team Mascot (click to show/hide)
The spiderbob is waterproof. Well water resistant to a certain depth.
It does not have a built in storage compartment. But an enterprising individual could always get it a little backpack.

The Spiderbob makes a series of expeditions out into the tall grass, each time returning with a golf ball held aloft between its front limbs.  It places these treasures down near the edge of the water hazard before wandering back into the grass.

”Good merchants, you honor us! I see your offers of beneficence and aid and offer you something in return, as servants of the greater good hidden inside all of us. Allow me temporary use of a blade and we shall show you greatness!”

Attempt to borrow a knife off of one of the merchants. Use my teeth if none are willing. Do these things:
1. Draw my blood by cutting my palm. Drip it onto the BlessED 888-Ball, which CharliED shall hold and turn in his hands so it becomes fully coated in my vitae. Do other occultish stuff as necessary to invoke the right atmosphere. Just don't mutilate anybody.
2. Gaze into the readout screen of the ball and ask ED to speak his will for these tradespeople through the vessel of my body.
3. Reach deep into my gullet (metaphorically speaking) and attempt to speak with ED's voice. Tell the merchants what the Sacred Name wills of them, whatever that may be.
4. Profit!

((I have no idea if this will actually accomplish anything, but I see an opportunity to potentially incite a frenzied riot and imma take it))


Spoiler: EEEDD (click to show/hide)
Spoiler: Congregation of ED (click to show/hide)
Spoiler: STANpool (click to show/hide)
Spoiler: Things done (click to show/hide)
[8,5]
EEEDD grabs a knife from the display of the nearest knifemonger and begins the ritual. He cuts his hand and smears the flowing blood onto the 888-Ball before holding it above his head and giving it a good hard shake.

"ED! GRANT US YOUR WISDOM!"

And for a long second nothing happens. Well nothing other than the already slowly backing away locals thinking this man is even more crazy than they initially supposed. But then something happens. In a snap the air around EEEDD darkens while light appears to flow up and out of the ground at his feet with no apparent source. When he speaks it is with a voice clearly not his own, which seems to emanate from somewhere below him instead of his mouth.

GIVE ONTO ME YOUR SLEEPING PILLS!

"Aw man that isn't as interesting as I was hoping it would be, I was hoping for guns."
Search the house the thing crashed into and see if the damage shook any loot out of it.
Spoiler: Dead man walking (click to show/hide)
[1,1v6]
Burt becomes the second person in as many minutes to drop part of a damaged house onto themselves.  He, however, gets straight up mashed into red paste beneath a support beam.

Let someone else fiddle with the thing for now. Load up on EPC and be ready to move out.
Spoiler: Ji (click to show/hide)
Ji yawns and heads back to the EdPC.

Meh.  Skim towards the crashsite, but stop and before getting in line of sight.  Try to hack some drones; can any get a view of prospectors heading to loot the site?  Wilfred may know there's no loot there, but the innocent looters carfying loot might not.

Spoiler: Sheet (click to show/hide)
[8,2]
Wilfred does a wide range search for drone signals and manages to catch one about 3 miles away. Unfortunately when he loads it up he finds that it is snagged in a tree with nothing but a view of a dark and apparently disused neighborhood.

"Thanks for that friend. Here, I want you to have this."

Baldwin grabs a napkin and doodles an architectural design for what seems to be a new bar. The walls are painted a deep blue and decorated with modern-looking rectangle shaped lamps. There is an archaic disco ball hanging above the ceiling. Most importantly though, the floor is made of square glass tiles of various colors, with silhouettes of fish underneath them. It seems like the floor is the roof a giant fish tank.

"If you ever have to start over, I guarantee this design will make your bar the hottest place in town"



With that expensive design done, Baldwin decided to look around for someone who looked tougher, someone who had explored the orange zone and returned. He wanted to hear some war stories, as well as get some info on the kinds of snaps he would expect to encounter there.


Spoiler: Baldwin (click to show/hide)
[1]
Baldwin looks around. Hmmm. These fellas all look pretty tough. There has to be a good way to determine which one is the toughest...AH! A barfight! That will separate the wheat from the chaff! He picks up a bar stool and hurls it at the nearest person, shouting "FIGHT!" as he does.

This, surprisingly, works and the bar is engulfed in violence within moments. [1, 4v2] Sadly he gets no chance to examine which members of the mob are the strongest as he gets hurled bodily through a window and out onto the porch mere moments into the fight. He lays on his back, cape protecting him from the glass under him, and gazes up at the porch ceiling.

"Maybe there was a better way to handle that...."

Continue keeping an eye on our surroundings while the team checks out their kinder egg surprise. Keep an eye out for enemies, drones, radio/other signals, anomalies, etc.

Spoiler: Edward (click to show/hide)
Spoiler: EdPC (click to show/hide)
[7]

EdPC grabs a nearby drone and looks around. Hmmm. Well there's some kind of barfight happening at the gilded razor...No sign of any other looters yet...though there's what looks like a convoy heading in this direction from the north...its still miles away though.

304
Roll To Dodge / Re: MOOK: Special Delivery
« on: April 13, 2021, 02:22:23 pm »
Investigate ze box
Spoiler: Ji (click to show/hide)
"I found the thing first and my touching it caused it to open so I should get first dibs of anything inside it."
Go rip that plastic off the box and find out what's in it.
Spoiler: Dead man walking (click to show/hide)
Go see what's in the box
Spoiler (click to show/hide)
Keep an eye out for anyone trying to steal the box. (Anyone besides our team, that is.)

Also keep an eye out for drones in the air. If this was meant to test new weapons/equipment then there might be drones around to document the results of the test. And they might not be happy that we took it.

Finally scan the nearby network for any info/manual/beacons/data drives related to the equipment. If nothing is found, then use the vast library of KNOWLEDGE my new body provides me with to deduce what the equipment may be.


 

Yeah, let's open up the box then and see what it has.

Also, question: can I fire the EdPC shells using the ferromagnetic accelerator? What about things like grenades and such? If yes, how does their damage change compared to what it is normally?


Spoiler: Yagyu d'Aubigny (click to show/hide)
Keep an eye on our surroundings as my teammates check out the container.

Also ping around to see if there are other drones/vehicles flying over or potentially keeping an eye on us.


Spoiler: Edward (click to show/hide)
Spoiler: EdPC (click to show/hide)

(The FMA can fire just about anything magnetic that you can pick up. It can fire the shells, though they're likely gonna tumble and not be as sure and reliable as they would be from the cannon. Damage would depend. If they explode then it would be the same. If they tumble and hit sideways and don't explode, will depend on size and weight and speed and then I choose a dice that sounds right. )

The group immediately digs into the box like wild dogs into a rare steak, shredding the thick black plastic layers away with their bare hands. Within that plastic is yet another box, this one made of some sort of crystal clear plastic. Within that plastic is some sort of machine, all folded up like a butterfly in a cocoon. They scrabble about until they find an embossed sign on one edge of the box; the sign reads "Strike here" and points to a corner of the box. Sam promptly headbutts the corner and then falls backwards with a momentarily cracked skull. A crack appears in the box and within a second has spread out along all the edges so that it simply falls open, all the sides toppling away from the contents. The machine inside is a blindingly bright and perfectly polished chrome and as the walls fall away it unfurls and expands. Its a plane...or maybe "flying machine" is more accurate.  What it resembles most closely is a dragon fly: Double pair of shimmering wings that look no thicker than a sheet of tinfoil attached to a bulbous cockpit with a long trailing tail and six articulated landing gear legs. The cockpit is almost peanut shaped, a sort of swollen hourglass with two seats, one pointed forward and the other pointed back, enclosed in a clear plastic bubble. Rounded conical protrusions of metal branch from the main body and hold the wings, apparently concealing the engines that power the movement of the wings. The thing looks just big enough to hold two normal sized people and strong enough to survive a mild breeze.

There's a thin pamphlet marked "INSTRUCTIONS" secured to the seat of the forward facing chair.

Pathos and the EdPC, scanning the sky, note the movement of drones towards the east, apparently towards where the glider crashed. No sign of thieves...yet.


*stretches arms*

"And that's how you kill an anomaly"

Baldwin cracks a sly grin and smokes some of his Octarine tobacco while surveying the reaction of the crowd.
Spoiler: Last seen in... (click to show/hide)


With the cheeky pose done. Baldwin heads back into the bar and tries to strike up a conversation with the bar keep.

"So I need you to be real with me man, how often do you see shit like this? Here I mean? I don't care about the things you see when you go out exploring.

"Is there anything special that keeps this place from being destroyed or have you just been lucky so far? Cause that thing almost tore through your bar, and don't even get me started on the plane crash! How do prospector's normally deal with these things when they see them, cause it seems like I surprised everyone when I just threw a curtain at the glowing golf ball. But I mean, it worked...didn't it?"


((I'll radio for the EDPC to pick me up eventually. Right now though, I want to gather some information on the anomalies.))

Spoiler: Baldwin (click to show/hide)
Baldwin does his best to look impressive and cool. Most people don't seem to notice him as they walk back towards the bar. Someone gives him a few claps, but they might have been sarcastic. Hard to say. He assumes they were in awe and returns to the bar, vindicated. He strikes up a conversation with the barkeep.

According to the barkeep what they saw was a "Snap" but a particularly large and powerful one. First one he's seen like that in a long time. In terms of issues that occur here, at the bar, generally they'll have something pop up every couple of days. Usually just a snap drifting by near them, or a small spontaneous transmutation effecting the structure somewhere. The worst that has happened in recent memory is when a support beam for the house got partially transmuted into air or some other gas and the entire ceiling started to lean inwards until some new wood got wedged into place.

He says that these things happen everywhere, but that its completely random. The chances of something big happening at any particular place is relatively low, even if they happen all the time. There's hundreds of miles out there for things to happen in, chance of it happening here is pretty minimal. Same with anywhere else really.  As per your curtain thing, he says he doubts thats what ended the snap. Those things die out naturally, though generally in a few seconds not in minutes like it did. Nothing like that lasts long this far out from the disaster zone. 


Hearing the anomaly explode, Anya walks back through the bar and sits down at the porch.
Spoiler: character sheet (click to show/hide)
Anya wanders back to the bar and sits down on the porch steps, looking out into the darkness. A house somewhere down the road shifts and partially collapses.

”Fear not, noble guards, for the only weapon I carry is the faith in my heart! And all of these various blades and guns, but that's a trivial matter.”

Give up my weapons - those being the ceremonial dagger and the ammo for my minigun. See if I can convince the guards to let me have the minigun without the ammo, seeing as it's technically a religious artifact and I don't really know how to fire it anyway. If they insist, don't make a fuss. Then proceed and see what opportunities might catch my eye!

Spoiler: EEEDD (click to show/hide)
Spoiler: Congregation of ED (click to show/hide)
Spoiler: STANpool (click to show/hide)
Spoiler: Things done (click to show/hide)
EEEDD surrenders all his weapons, including the minigun, and gets a little ticket to  reclaim them with.  They let him and CharliED through and into the Bizarre. Immediately several people move towards them and attempt to sell them things. Compasses, emergency rations, reloaded handgun bullets, wide selections of knives, prostitutes, binoculars, Jellied gasoline in glass jars, warm food, cigarettes, jewelry, a haircut, dental work, and predictions of their future. The merchants swarm and shove their wares and propositions in EEEDD's face, competing for his attention with nervous fervor.

305
Roll To Dodge / Re: MOOK: Special Delivery
« on: April 09, 2021, 08:18:35 pm »

TEAM OTHER GUYS

Clearly, this sandpit isn't deep enough, dig a foxhole and make a Berm towards the doomball-side out of the excess sand.
Spoiler: character sheet (click to show/hide)
Anya, left behind, digs herself a deeper hole to hide in. This proves very frustrating in sand.

”Excellent running, lad! We’ll make it there in no time at this rate!”

Continue our afternoon run to the Bizarre. Take the direct route if possible, but avoid any hazards that might present themselves to us.

Spoiler: EEEDD (click to show/hide)
Spoiler: Congregation of ED (click to show/hide)
Spoiler: STANpool (click to show/hide)
Spoiler: Things done (click to show/hide)

EEEDD and CharliED run the rest of the way to the Bizarre, following the outer perimeter fence of the school until they find a gate. They head into the cluster of large but bland school buildings and are stopped  at the edge of the main grounds by two men with guns. They demand that EEEDD and CharliED hand over their weapons while they're at the Bizarre. For safety purposes.  Beyond the hindering guards they can see a wide courtyard filled with tents, ramshackle stalls, burning drums, and patrolling armed men like those in their way. The sounds of talking and music, the smell of food and booze, the spirit of wild abandon all lie in that courtyard.

"Don't hire the guy just yet. I want a 100% cut on this one!"

Search one of the old houses for a large cloth. Could be tarp, could be a tablecloth, could be blanket, maybe an old curtain?

Regardless, once I acquire my fan, run in front of the ball and start flapping wind at it to try to slow it down. Make sure to step out of the way occasionally whenever the ball gets close. Keep doing this until the ball comes to a standstill. I'm basically doing the opposite of curling.


"EDPC Can you help me with this? I wouldn't mind if you guys could grab some fans as well."

If EDPC agrees to help, have him pick me up and drive me to the ball. I'll get out when I'm in front of the ball, and get in when the ball passes me and I need the vehicle to get ahead of it again.



If the ball doesn't seem to be slowing down after a lot of effort-
Screw it! We're doing it regardless!

Throw the cloth at it like one would throw a net. The goal is for the cloth to wrap around and cover the suction ball completely.

EDIT: Observe the cloth ball for few seconds, then shoot a couple of pistol bullets at the thing with the intent of hitting the ball directly, unless the cloth immobilizes or significantly impedes its movement or suction. Based on the data of this experiment, make a guess at the answers to the following questions:

1. Is the glowing ball tangible? Or does matter pass through it?

2. Is this a lootable artifact or just an anomaly? To put it another way, is this thing closer to a vacuum or a hurricane?

3. Does it display any sign of intelligence?

4. Does its path seem predetermined, or is there a way to influence it? Besides rising and falling as the height of the ground changes, have there been any deviations in its horizontal trajectory so far? Any curves or has it been a straight line throughout?

5. Is this the famous unstoppable force?

6. Does the anomaly radiate any heat? Is there any sign that it is electrical in nature?

7. How long has this thing been around and how long will it last? Is it conceivable that this thing can be neutralized (ie. killed)?




Spoiler: Baldwin (click to show/hide)

Baldwin, undeterred by everyone else running away,  begins his investigation of the unknown physics phenomena. He finds an old curtain and attempts to hurl it over the ball like a net. The ball sucks the fabric down  and spikes it straight into the ground before sucking it back up and hurling it off behind it The cloth never covers the thing. This leads him to believe the ball is intangible.  The power of the suction increases relative to the distance from the object. The nearer it gets, the harder the suction and the faster the acceleration towards the center. Of course it then seems to pass through or near that center and go flying off with all the force it picked up. It doesn't seem intelligent, its path seems random and unshakable by obstacles, and it seems to radiate nothing but light.

As he considers it, trying to puzzle out more of its secrets, it suddenly wavers. The edge of its suction becomes visible, like a soap bubble, and ripples erratically. With a sudden sucking noise that wasn't there before it collapses down into a pinprick of white light and them vanishes with a staggeringly loud bang and burst of air.  The air bowls Baldwin over but otherwise doesn't injure him.

306
Roll To Dodge / Re: MOOK: Special Delivery
« on: April 09, 2021, 08:17:46 pm »
TEAM BOOTY CHASERS
Head over to where the cargo should be based on the trajectory of decent. If I get there, look around to see who else might be interested.
Spoiler: Ji (click to show/hide)
[3]
Ji is aware that something...large and on fire...has just flown past overhead and is about now smashing into the suburbs a mile or two away. She is aware that it was probably the gilder everyone was talking about and that it was supposed to drop something. It appears not to have dropped it here...but no one has told her where it fell instead. And she can't work out mentally where it would have fallen, at least not for the moment.

So she stays with One of the big robots, hoping they'll lead her in the right direction. She follows Pathos back to the EdPC.

"If there's nothing else you want to do, I suggest we head towards the Bizarre."

Scan the area with my drones, search for where the cargo landed. If found, relay location to team.
See if there are any people willing to pay us in exchange for a ride out of the anomaly's way and to the Bizarre.
If we can make money as an armored taxi, why not?
Make sure our ride is out of the way of the anomaly. Preferably move it towards the fallen container so that those looting can get back in quickly. If that's not possible, then move it towards the Bizarre instead.

 

[4]
Pathos sends his drones out, spreading them into the sky above him. He looks for the location of the fallen cargo, and though he cannot locate it exactly, he is able to track the path of the Glider via thermal imaging. He relays this information to everyone else, marking on the map a fuzzy line indicating the course of the glider in the moments before its destruction.

Most people are already running away on their own power so establishing a paid taxi service seems unlikely. As such Pathos follows suit and skirts his way around the anamoly and back to the EdPC, with designs on driving it over to the fallen container.

 
Ah drat, no one died, oh well go check out the cargo.

Spoiler (click to show/hide)
Sam, already in the EdPC, just stays there and waits for it to head off towards the sky treasure.

Last thing Al seems to recall was sitting in a bar but for some reason (Alcohol) he finds himself sitting on pavement but shrugs. Probably just stumbled out in his drunken stupor.

Wander of and look for something to do.
Al either walks or is dragged, he's not sure, back to the EdPC as people mutter something about treasure and comets.

Meh.  I've got little to trade, and rolls are failing, so skim back towards the rest of the team and the loot drop.  Maybe Wil can snag something neat.

Spoiler: Sheet (click to show/hide)
Wilfred makes his way back and notices the EdPC is leaving. He follows it.

Since nobody objected, tell the guide we’ll hire him.

Check where the orb is going, can we maybe divert its path? Or is it just cutting an unobstructed path of destruction?

Go check out the container that dropped.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu hires the guide and the two of them follow most of the team back to the EdPC and off towards the container.

Lounge safely within the EdPC. Watch as the new culty guy tries to fan the orb. Film the result. For science.
Spoiler: Edward (click to show/hide)
Edward yells as the EdPC drives away from his newest viral video chance.

"HOW AM I GOING TO GET FAMOUS IF YOU KEEP DRIVING AWAY FROM THE MARKETABLE DISMEMBERMENT!"

"EDPC Can you help me with this? I wouldn't mind if you guys could grab some fans as well."

"Absolutely not. If you wanna fuck around with some weird anomaly, you'll do it on foot."

Make sure the EdPC stays out of the path of the big weird anomaly ball.
Assuming I know it, relay the location of the container to my teammates. If most of the team enters the EdPC and the container dropped within comms distance of our current location (in case anyone decides to stay behind), move to where the container landed




Spoiler: Edward (click to show/hide)
Spoiler: EdPC (click to show/hide)


"What the hell was that."
Get my shotgun ready and carefully approach the house at the Cul-De-Sac and see what hit it.
Spoiler: Dead man walking (click to show/hide)


Burt whips out his shotgun and heads towards the crash scene, jogging  with his head on a swivel. He fully expects to be jumped at any moment and tries his best to weave between abandoned cars and overgrown hedges.  He's just reaching the opening of the Cul-De-Sac when the EdPC rumbles up behind him, loudly smashing cars and debris out of its way.

The contain isn't your ordinary square steel cargo box, its more like a capsule. Its an elongated oval shape, painted purple, with a large emblem printed across its surface a dozen times so its visible from all angles. It has a clear seam running down its center, like a giant plastic Easter egg. It appears to have hit one of the homes on the far end of the Cul-De-Sac like a bullet, punching straight through and grinding to a stop only after carving a rut halfway down the length of the road leaving a trail of wreckage in its wake.

Burt moves in first, as the rest of the group slowly disembarks from the EdPC. He makes it all the way over to the container and, after a few cautious pokes, places a hand on it. He walks around its circumference, finger tips trailing across the surface, looking for a way to open it. He finds none. He's walking back towards the group to tell them of his lack of discoveries when the capsule shutters and begins to separate; each side rotating in a different direction as they unscrew themselves from each other. After a few more seconds they separate with a final explosive lurch that throws the two metal halves 10 feet in either direction.  Left in the center is the threaded tube they were held on, which contains the goods. The goods, as it turns out, Is a large rectangular container completely wrapped in black plastic,  Its contents unknown.

307
Roll To Dodge / Re: ROLL TO WRITE THE TURN YOURSELF
« on: April 08, 2021, 05:18:13 pm »
Listen, if someone other than me or you rolls for that and you get a good roll I'll do it.


308
Roll To Dodge / Re: MOOK: Special Delivery
« on: April 08, 2021, 04:05:31 pm »

309
Roll To Dodge / Re: MOOK: Special Delivery
« on: April 08, 2021, 04:04:54 pm »
"EDPC Can you help me with this? I wouldn't mind if you guys could grab some fans as well."

"Absolutely not. If you wanna fuck around with some weird anomaly, you'll do it on foot."

Make sure the EdPC stays out of the path of the big weird anomaly ball.

It’s not big, it’s the size of a golf ball and it moves at a jogger’s pace. You guys are overestimating the threat this thing poses. And you don’t have to get in its path. You just have to drive me ahead and drop me off repeatedly. You can park to the side of it as far away as you feel is safe, just as long as I am ahead of it.

Although...


Hold my action until @Piecewise answers this question:

I know the anomaly itself is the size of a golf ball, but how big does its suction radius seem to be? This is a very important question. The answer to this may completely change my action.
Spoiler: Baldwin (click to show/hide)
6 foot radius, 12 foot diameter, center hovering about 6 feet above the ground.

310
Roll To Dodge / Re: ROLL TO WRITE THE TURN YOURSELF
« on: April 06, 2021, 05:29:08 pm »
Conquer the thread for myself.

This is now the Mook OOC thread.

311
Roll To Dodge / Re: MOOK: Special Delivery
« on: April 06, 2021, 05:27:28 pm »
((Um, what happened to the ball of light? Last time I saw it, it broke the limbs off some trees before we cut to the glider arriving. Where is it, what's its apparent trajectory? Have any of you guys tried scanning it with a watch?))
Its still moving down the road. About half a block away or so, maybe a bit less. Its not exactly ballistic in speed so I think most people are just walking around it and avoiding debris. Or at least thats their plan~

312
Roll To Dodge / Re: MOOK: Clouds like raw meat
« on: April 05, 2021, 05:05:34 pm »
"Damn it."
Look at the map again and see if I can't find any other businesses that might be interesting to loot.
Spoiler: Dead man walking (click to show/hide)
Burt scratches his head and looks at the map. Hmmm. Well there's a dentistry place up the road a bit. It might have drugs...very expired drugs but drugs.


I'd imagine this hardsuit can read and transmit radio signals?  If it'd be a tech roll, try to eavesdrop on their communications, see if anything interesting can be discovered.  Otherwise, start heading back to the rest of the team.

Spoiler: Sheet (click to show/hide)
[3]
Wilfred listens into the conversations happening over the radio. Or rather he tries to. Either they're scanning across multiple channels as some sort of scrambling attempt or something is messing with his receiver. He only catches snippets of the conversation as the signal wavers about. Something about the Smiles moving West.

Ask the bartender if I can have a free drink in return Al offers to do all the dishes.
The bartender ignores [404: SHEET MISSING] and runs outside.  The mystery man uses this opportunity to carefully reach behind the bar and grab a bottle before nonchalantly wandering out the back.

”Perfect! I propose we head there with swiftness - I sense that my fellow OMNICORP employees are not long from engaging in our uniquely destructive brand of competence, so we’d best be out of the potential blast radius.”

To the Bizzare! Avoid the gravity ball and the unintentional cargo bomb as best we can. If we manage to get there without running afoul of something or other, scan for more receptive people. There’s power in numbers, after all!

Spoiler: EEEDD (click to show/hide)
Spoiler: Congregation of ED (click to show/hide)
Spoiler: STANpool (click to show/hide)
Spoiler: Things done (click to show/hide)
[/quote]
"RELIGION HOOOOO!"

EEEDD and CharliED both charge off into the forest to the north, heading for the Bizarre. They don't even take the road or any path, they just sprint straight through the trees. They come out a few moments later in the overgrown field that was once the golf course. They do not get any further this turn. That Glider is moving fast, after all.

Bored. Hitchhike east.

Spoiler: Team Mascot (click to show/hide)
Anya looks at the Anomaly Sensor pointing east, then up at the Doomsphere heading roughly towards the bar
"Hmm, I think I figured out what it's pointing at."
given the Doomsphere is moving along the road, Anya will pocket the detector and head over to the golf course out back
Spoiler: character sheet (click to show/hide)
Anya, with Bob riding piggy back and grumbling happily, sprints off behind the bar and out into the golf course. They make it a good 100 or so feet into the overgrown field before Bob squirms out of her grasp and makes a mad dash into an algae coated water hazard.  Anya dives into a sandpit, just in case.

SAM looks at the man, she looks at what he's trying to do, she notices the sharp whistling from above. Sigh. Well, she honestly tried to be friendly...well she sorta tried but not really. SAM gets up, dusts her goo off and gets ready to leave."I see I'm not welcome here, oh well...didyouknowtheoddsofanavaragepersonbeingcrushedbyagiantobjectare35.12%?crazyrightseeyai'mofftoeatyourfriendsmaybe" she quickly speaks as she bolts through the door.

SAM will get out the bar, run behind the EdPC and watch as the glider delivers justice upon the rude bartender.
Spoiler (click to show/hide)
"We should probably de-ass the area. Skedaddle.  GTFO. Make like a tree and leave."
Get back to the EdPC.

Spoiler: Edward (click to show/hide)
Sam and Edward run back and into the APC, hunkering down just in case the sky should fall and/or people should suddenly become very angry for reasons completely beyond their control.

Quote from: Message from EdPC to entire team
Good news: We have a corporate cargo container incoming near the bar. Should be filled with goodies
Bad news: It's currently on a course to land right on top of the bar. I'm going to try and readjust it to crash somewhere further away, but I'm not sure there's time for a course correction.

Try to make a last second course correction on the drone so that the container crashes somewhere that doesn't currently have a bunch of people. Like the middle of the road or a patch of grass.



Spoiler: Edward (click to show/hide)
Spoiler: EdPC (click to show/hide)

Warn the patrons inside the bar about the doomball so they can evacuate. Even if it doesn't seem on a direct collision course, it's a good cover for should that drone crash into the bar (assuming EdPC informs us of what's about to happen).

Try to see where the doomball is heading and make sure to get out of the way. Or, if it seems to be tracking someone/something, determine what it is. Either way stay out of its path.

If nobody else manages to stop the cargo drone, use the pulse laser to shoot it down (try to hit the drone and not the cargo though).

Tell the guide I'll take a moment to discuss with my teammates before deciding.


Over private tam comms:

Quote
We can hire this man here to act as our guide, but in return he wants a cut out of whatever we earn selling artifacts or info. I think it's definitely worth it, what do you guys think?


Spoiler: Yagyu d'Aubigny (click to show/hide)

Evacuate the bar just in case.

Spoiler: Janet Janet (click to show/hide)
[6]

Even before Yagyu's announcement many patrons of the bar are spilling out, Doomsensors pointed towards the slowly advancing ball of light. After his announcement everyone in the bar is outside, either standing on the porch and watching or already moving quickly to the side. The ball makes it about halfway to the bar, diverting maybe two or three feet off the street and into an overgrown front yard as it approaches. It catches the limbs of a fallen tree and flings them off at an angle, through  the wall of another building with a crunch and burst of plaster dust.  This gets people moving and the prospectors scatter to find cover behind trees or cars.

And then the glider arrives. Its moving at subsonic speeds, though only just barely, and by the time it passes over the bar its already breaking apart as the scuttling explosives slice its metal skeleton into neat sections. The strange white biofabric of the single massive wing is going up like flash powder. The detonating comet of metal frame and fire streaks overhead and off into the distance, coming down somewhere far to the east in a smear of flame. The cargo container dropped long before the glider was overhead, riding the momentum on a long arc towards its final destination.

About a half mile away Burt looks up from his map and watches as the glider burns up. His attention is ripped away from the burning mass as something smashes down heavily onto one of the houses in a Cul-De-Sac down the road to the south.

313
Roll To Dodge / Re: MOOK: Clouds like raw meat
« on: March 31, 2021, 07:23:05 pm »
"You have blood inside you, right? And yout buddies have hats too. Just get a razor and get to work."

Yeet the fish ball throgh the window towards Bob. Then continue demanding blood and guts from the bartender

Spoiler (click to show/hide)
Sam "Yeets" the fishball.

The fishball is entirely imaginary because Yagyu has reasserted his control of the now slightly gooey fish flakes.

The bartender asks Sam to leave him alone. He moves his hand under the bar while saying this.

Spoiler: Scottish Medic (click to show/hide)


Look around and see if anyone is in need of medical attention.
That depends heavily on what kind of medical attention Al is looking for. Sam over there definitely needs medical attention but its to stitch her broken sanity back together instead of anything fleshy. There are a few people around with minor injuries  but they've all been bandaged already by the look of it.

Quote from: Piecewise
Shots appear to be served in spent shell cartridges instead of shot glasses.

((The lead poisoning adds flavor!))

Actually, know what?  Stay near the high school but at a safe distance, and see if there's anything that can be hacked into.  Wilfred still has 1d12 tech, so might as well use it.

Spoiler: Sheet (click to show/hide)
[2]
Wilfred slides back off the road and into some nearby trees before starting his search for open networks.  To his surprise he finds none. The closest he gets is noticing that there are radio transmissions going on. Walkie Talkies most likely.

Run by a guy named Whillis,
What? You talking about Whillis?
Spoiler (click to show/hide)

Eat the yeeted fishball and then look menacingly at the patrons, while using my tentacle to steal food from whatever plate is nearby.

Spoiler: Team Mascot (click to show/hide)
Bob slithers ponderously between the tables, snapping up scraps, bumping legs, and straight up swiping entire plates of food when people aren't looking. People seem more or less so surprised by the appearance of an alligator that they don't protest the loss of their food. At least not yet.

"Nice I just found someone's rainy day fund."
Keep going down the street and see if I can't find a gas station or some other business to look through.
Spoiler: Dead man walking (click to show/hide)
Burt checks his map. There is...a grocery store and shopping center to the south of here it looks like. Not exactly a gas station but reasonable.  He walks over that way until he can see it down the road. The place is still there though it was clearly set on fire at one point. The sprawling strip mall is a charred wreck, with bits and pieces still standing like charcoal ribs rising from an immolated corpse.

"You call that an alcoholic beverage? It was weaker than I am!"

See if I can tune into the radio on my computing cube. The two stations that are playing in the bar, but also see if I can find any other stations or private communications.
 


Spoiler: Edward (click to show/hide)
[2]
If the computing cube can pick up radio stations, Ed can't figure out how to make it do so. He even balances a fork on top of it as an antenna and still nothing.

Standby for now. Enjoy the company I guess.
Spoiler: Ji (click to show/hide)
Ji sleeps standing up.

Barter things  with the case of socks. Trade away!

Spoiler: Janet Janet (click to show/hide)
"Ey Janet come over, I have an offer for you: if you barter for one of those wristwatch things I'll foot the bill."
saying this, she proudly displays her box of socks like it was briefcase full of money.
"Trust me, socks are a necessity if you have to wear boots all day, and given the acid rain, they definitely do."
Give Janet the sicks if you agrees to go along with my brilliant plan. Otherwise just hang around, keeping an eye on the flesh horror and a hand on my gun
Spoiler: character sheet (click to show/hide)
[10]
Janet manages to, through a combination of salesmanship, lies, subtle threats, more lies, and lots of hand gestures, trade the entire case of socks for one of the watch things.

The "Watch" is actually a small package of sensors  packed into a simple metal box with a small readout on the front. Playing with the dials on the side can display specific data, but the real interesting thing seems to be the default screen. This screen displays something like a compass face and a bar along the top. When they ask about this the guy selling the watch tells them it points to anomalies and the bar fills up to show their strength. Goes screwy during Leaks though, and will always point at what's closest.

Currently its pointing towards the East and the bar is almost empty, but slowly growing just a bit.

Having bestowed this young one with his first Sacred Letters - now he's CharliED - ask him about anyone else he knows that'd be receptive to the faith. If there aren't any in the immediate area, simply get whatever info he has on the local area - people or places [that the narrator hasn't already exposited], maybe whether that Sunny Smiles fellow runs his gang in a theologically crazy or simply crazy manner.

Spoiler: EEEDD (click to show/hide)
Spoiler: Congregation of ED (click to show/hide)
Spoiler: STANpool (click to show/hide)
Spoiler: Things done (click to show/hide)
CharliED considers for a moment. He says that there are lots of people in the orange zone who would probably be pretty receptive. There are already lots of religious groups out there.  In terms of people nearby...Maybe some of the people at the Bizarre. A lot of down on their luck people hang out there. Especially crippled prospectors who can't go out anymore.



Quote
2. He says he'd be willing, but he'll need more than a bottle for it. He wants not only payment up front but a cut of any profits you make selling artifacts or info.
1) How much are we talking here, and what areas would he be willing to go? And does he have contacts with the major gangs? Also we are here to gather info for our employers, who pays us in omni not megabucks, just so he's aware.

2) If we wanted to get into contact with the smiles so we could arrange for us to have an interview with our person of interest (can you give a name, by the way, for convenience?), how would we go about that in a safe way? Like, any neutral ground we could go to to send out some feelers?

3) Those watches we saw some prospectors wear and use, what are they for, and how do they work? Could we buy one, maybe at the Bizarre?

4) Why would Willow airport be of interest? 


The EdPC sends a message to Yagyu and Pathos over a private channel

Quote
I've got a connection to a Oshimada Heavy Industries autonomous cargo shuttle. A simple thing, basically a big container on a glider someone dropped into the zone. Currently entering the yellow zone, going to the red zone in a couple of minutes.

I might be able to tap into it and use its thrusters to steer it a bit though. Do you want me to try and make it land nearby, or just ignore it?

Reply over private channel:

Quote
Hmm, it's not exactly part of our missi- ah, company retreat activities, but then again having some more bartering goods would be really convenient to have. Do you think you could reroute it enough so that it would land somewhere nearby?

5) Also ask the guy if there are any areas nearby that are fairly open and flat but that't not really contested or an area of gang activity (aka a good landing place for that cargo shuttle)


Spoiler: Yagyu d'Aubigny (click to show/hide)

1) 5% if you stay in the yellow zone, 10% if you go into the orange. He'll go anywhere that isn't the Red zone, and if you get some gang pissed at you, he isn't fighting your battles for you. He'll take valuables worth his cut if needed. He doesn't have high level contacts with the gangs, but he knows some people who could probably at least get you an audience with someone. Have to work your way up from there.

2)(The scientist in question is named Ernest Bythe Saffron. PHD in mechanical and electrical engineering) He says that Saffron is an important person to the Smiles, and they'll likely guard him jealously. They'd be worried you were there to kidnap, assassinate, collude with, or steal secrets from him. Other gangs would be all to happy to kill the Smile's lead mecha-man and cripple their efforts. The major issues would be first to convince them you're worth the risk, and second to convince them you aren't a risk.  Even if you can present an airtight proposal as to how you could talk to him without danger, they'd likely just say no because, well, why take the risk?  Thus, in his opinion, your actual best way to handle this would be via secrecy. Don't tell the Smiles. Talk to Saffron covertly.

3) You can buy them at the Bizarre, yes. Thats who makes them. They're Anomaly detectors; crude yes but infinitely better than nothing. They'll usually give you somewhat of a head start at least. They become less useful the further in you get since the anomaly density becomes greater.  He's not sure exactly how they work, but they've got lots of sensors packed in them. He postulates they must look at the data from those sensors and translate the variations into their simple direction and magnitude displays.

4) Odd things happening out there. People report seeing a plane land there; like an actual passenger plane. But thats clearly not possible.

5) He jerks his head to the rear of the bar. Apparently there's a golf course back there. Its still mostly clear, at least near the center.

Quote from: Yagyu
Hmm, it's not exactly part of our missi- ah, company retreat activities, but then again having some more bartering goods would be really convenient to have. Do you think you could reroute it enough so that it would land somewhere nearby?

Quote from: EdPC
I can certainly try

Try to hack into the flying cargo container and reroute it to land/touch down/crash in someplace close by. Use the location Yagyu provides if the guy he's talking to gives him the location of a good spot. If not, find a spot myself, somewhere relatively close by and away from buildings/people. 

Spoiler: Edward (click to show/hide)
Spoiler: EdPC (click to show/hide)
[1]

The glider was never meant to land; in fact it has charges designed to blow it into pieces after its job is done. Instead it is simply designed to drop its cargo at a designated spot. The EdPC programs in a new spot and sends it on its way. It is only a few moments later, upon thinking about the coordinates further, that the EdPC has realized it made a mistake. Instead of dropping the cargo in the golf course behind the bar, it is now dropping it ON the bar.  It will be here within the minute.












To the east and down the road from the bar something appears. It looks to be a ball of light, maybe the size of a golf ball. It is barely visible from the porch of the bar, just a twinkle about a block away. It is moving about as fast as a jogging man towards the bar. Or rather towards the west, slightly off kilter with the road.  It hovers about 6 feet off the ground and does not shift that height even as it passes over divots and depressions in the overgrown road.  As it moves, it tears at things around it: Bits of gravel, pavement, and underbrush are pulled off the ground and accelerate up towards the ball of light. They sail past it and go hurtling up into the air like they were fired out of a pitching machine. The overhanging tree branches and leaves are yanked down, the branches jerking violently back up as the ball passes, stripped of leaves. The leaves are hurled onto the ground and then immediately sucked back up and sprayed behind the ball like confetti. The ball itself makes no noise, but all the crap being thrown around sure does, especially when it falls back to earth on the roofs and trees nearby.

314
Roll To Dodge / Re: MOOK: Clouds like raw meat
« on: March 26, 2021, 03:13:48 pm »
The interior of the bar is very clearly the interior of a home, though now gutted and refit. Unlike the wide open room a bar would normally occupy, this is broken up into different rooms and sections by dividing walls with the actual bar itself way in the back of what would normally be the kitchen. The bar is actually a long granite countertop that someone has built upon, ripping the doors of cabinets and shelves, stuffing them with liquor while building up the sides of the bar. The tables and chairs are all different, obviously scavenged, and in varying states of disrepair. The cups are mostly large glasses but a few are ceramic mugs or the like. Shots appear to be served in spent shell cartridges instead of shot glasses. There are lanterns hanging from the ceiling, some from hooks hanging on useless electric light fixtures. The walls are wallpapered in some sort of dark purple and black paisley pattern that is crumbling off and the wall behind.   There are two radios playing, one on either side of the bar. One on the right plays music, the other on the left plays some sort of news channel. The entire place smells of gasoline, smoke, sweat, and bitingly acrid alcohol.

"ugh хуй, bit out of practice it seems."
Walk inside the Bar and just hang out for now.
Spoiler: character sheet (click to show/hide)
Go to bar.
"I'll take a pint of the weakest stuff you got."
Order drink. Consume drink.

Spoiler: Edward (click to show/hide)
Anya and Edward wander in and just take a seat, ordering two drinks before finding a table to settle down at. Anya pays with a pack of cigarettes and Edward with 2 tubes of Nutrient paste.  Anya gets what might be a mug of paint thinner while Edward ends up with something that could be best described as water that happened to once share an elevator ride with alcohol several years ago. They mix the two together and get something passible.

"I'll have 2 gallons of dog blood served on a hat mixed with your hardest drugs."

SAM orders her drink, as she scans the area for any dead bodies or drunks who are too buzzed to notice someone eating their fingers
Spoiler (click to show/hide)
Sam wanders up to the bar and grips it with her too long fingers, making intense eye contact with the bartender the entire time she orders. He politely informs her that they do not have that particular drink on tap.

Go chat up the patrons and staff to see if they can tell us anything about what lies ahead on our path. Should any fights break out, break out the man-zapper, but not pre-emptively.

Spoiler: Janet Janet (click to show/hide)
Janet asks some of the patrons about what might lie ahead. They ask her were "Ahead" lies. She points in the direction of Detroit.  They respond in a variety of ways but it comes down to "Bad shit".

Go inside the bar and ask around to see if anyone can share with me the location of some good fishing spots.

Once that's done, ask for some info about the bull-people group I saw earlier.


Spoiler: Baldwin (click to show/hide)
Most aren't sure about fishing. The best answers Baldwin gets are a lake to the east of here, maybe a Km. Encircled by houses. That or Ford lake, to the southwest.

When he asks about Bull-people they just shrug and tell him that they're just another nightmare. Such creatures are not standardized or normal; they change constantly so you might never see the same one twice.

Look around at my fellow employees, as I drunkenly stumbling around "Oi ow' about a drinking contest" Alec suggests to the other people in the parking lot.
The group completely ignores Alec and heads into the bar of their own accord. He grumbles mightily and follows them in, immediately demanding drinks from the bartender and being told he would have to -shock and horror- have to pay for them.

315
Roll To Dodge / Re: MOOK: Clouds like raw meat
« on: March 26, 2021, 03:11:22 pm »
"Damn nothing left."
Look through a few more houses for any kind of loot.
Spoiler: Dead man walking (click to show/hide)
[5]
Burt moves to the next house down the road, away from the bar. The door is ajar and he sweeps through quickly, ransacking in a strategic fashion. It is in much the same condition as the last house: dark, molding, overgrown and shot through with plants and decay.  He's about to give up on this search too when he thinks of something. He heads to the bedroom and lifts the green and crumbling mattress. Under it is a sock, and within that sock are several rolled up wads of US Megabucks held together with rubber bands. The rubber bands snap the moment he touches the wads and the bills are permanently curled, but the thin green plastic sheets are as fresh as the day they were extruded.

He thumbs through: 12,300 Megabucks.

Stay outside and keep my eyes and ears open for trouble.
Spoiler: Ji (click to show/hide)
Ji watches the security team disperse on their little adventures and decides that her personal adventure will be to stand outside and potentially shoot trouble makers.  Its not a glamorous adventure, but its a functional one.

EEEDD smiles earnestly at the sight of the lad. Throw a seed far enough and it'll find fertile ground somewhere!

Casually approach the young man once the group starts to scatter a little bit. Don't open up right away with the gospel talk, instead offer to fix some of his ailments with chiropractic technique. Then start discussing the virtues of ED while I'm working on him, barber-chat style.

Internally regret not having invested more into speech before this.


Spoiler: EEEDD (click to show/hide)
Spoiler: Congregation of ED (click to show/hide)
Spoiler: STANpool (click to show/hide)
Spoiler: Things done (click to show/hide)
[4]
EEEDD walks right up to the young man with a confident stride and stands right next to him, face mere inches away.

"Fear not, young man. All your worries are over. The dangers of this world will no longer touch you, for you are in the loving embrace of ED."

The next few minutes are an odd blur but by the end of it the young man, Charlie, is a staunch convert of the faith of ED. And is now determined to follow the security team wherever they go.


Hum.  I can skim with the rockets?  Would that use up a meaningful amount of fuel?  Do they run on use die, and if so how large a use die?

As for an actual action, look around for taller buildings.  Find a place that looks like it'd make a good vantage point.  Go there.

Spoiler: Sheet (click to show/hide)
The boot jets are powered by the suit's reactor, so they're functionally limitless. But they're also not powerful enough to go at full speed. Moving at full speed uses fuel and the suit has D8 reserves. It would roll once per turn for moving using the jump rockets.

Wilfred looks around for a vantage point. Its not easy to do: the place is so dense with trees that he can't see far. He checks the map: the entire area here is basically suburbs, nothing above 2 stories and likely nothing that would take his weight. The closest that might have something tall is...A highschool to the north. Though its a good kilometer  away from here. He heads out onto the main road -Actually called main street he notes as he passes a rusted signpost-  and heads north a bit, towards the school. He gets maybe halfway to it, coming to the edge of its sprawling sports fields, when he notices the area isn't abandoned. The tallest tower of the school- maybe 5 stories- is lit up both inside and out. He zooms the suit's camera in and can see men on the roof and the spillover of more light from the ground around it. He can't see what's on the ground, its blocked by other buildings, but it seems like a fairly big area to light up.


My companions seem to have this bar thing well in hand. Keep an eye on movement around the bar and around the EdPC, but otherwise just stay still and do nothing.

Meanwhile, see if there are any of those corporate drones flying around within range of the EdPC. If there are, see if I can connect to their video feeds for some entertainment.


Spoiler: Edward (click to show/hide)
Spoiler: EdPC (click to show/hide)
[8][7] The EdPC scans the skies in a literal way, searching for any sort of beacon he can latch on to. He finds it in the form of not a drone- at least not a normal one- but a full blown autonomous cargo shuttle. He connects to it and looks at its specs and info. Its a single use thing, not much more than a huge glider that someone dropped outside the zone. Its heading in on momentum with a few rocket pods to steer and gain speed if it needs to. Its from Oshimada Heavy Industries, though its cargo isn't listed anywhere within the little computer brain guiding it in. Its just entering the yellow zone now, but moving at high speed; it will be into the orange zone in minutes.



If Bob don't get the snacks he deserves, he gonna bite some tires.

Spoiler: Team Mascot (click to show/hide)
Bob, annoyed at going unsnacked, punctures a few tires before stomping into the bar and wandering up to the nearest table. He opens his mouth again and grumbles at the confused and slowly backing away patrons.

Look around for someone who looks like they’re experienced, knowledgeable or authoritative (if nobody like that is spotted, check inside the bar).

If someone is found, approach them (keep weapons pointing away at all times) and tell them:


“Good evening, my name is Yagyu and our team is here to investigate the Neo Detroit anomaly to figure out what is going on. For that we’ll need some information, and if you’ll allow me to buy you a drink I have an interesting business proposal for you.”

If they are receptive to it, buy them that drink and inquire about the following things (just ask what their price would be and if they are the correct person for this, if not ask them to point us to the correct person in exchange for that drink, also check if they accept barter or only accept megabucks):

1) Intell regarding the current situation in the zone. Any areas that are hotly contested, any big gangs/notorious names/deadly anomalies he can warn us about? Local customs or social graces we should be aware about?

2) In case there’s too much info for point 1, maybe we could hire a local to act as a guide? Then they can give us info as we go, and maybe act as a friendly/known face when we need to contact. We’d need someone with a good knowledge of the land and who is experienced with navigating its dangers and anomalies, and who is respected (or at least neutral) by the various local groups. They do not need to be capable fighters, we can handle security.

3) Show him the picture of the employee we know worked for the smiles. We want to be brought into contact with that person

4) Show him the pictures of the other former employees, especially the 2 we also have a bit of a lead on (“One in the wilds up to the north, and another on the edge of the Orange zone, at St. Mary Mercy hospital.”). Again, we want to be brought into contact with these people or find out where they are.



Spoiler: Yagyu d'Aubigny (click to show/hide)


[5]
Yagyu slides over to an older man who has been smoking on the porch, watching this all play out the entire time.  He offers to buy the man a drink -and hints at further compensation- in return for some info.  The man looks Yagyu over with a wry expression and then shrugs. He negotiates instead for one of Yagyu's bottles of Booze, which Yagyu gladly gives.

1. This bar here is where the prospectors- thats what most call themselves- meet up. To the north of here is an old highschool. Thats the marketplace for artifacts that the prospectors bring back. Called "the Bizarre". Yes, spelling and pun are intentional. Run by a guy named Whillis, who has connections with the army. Will buy up artifacts and valuables, will sell them and more mundane stuff too. Pretty heavily guarded, but open 24/7. The old Michigan stadium just a bit further is a coliseum of sorts now, though only used sporadically.  Was originally set up by some gang which modelled itself on the romans, but carried on use past their destruction. Watch out for Sunny boy and his gang; they control most of central Ann Arbor and want to keep it that way. They shanghai people off the streets to be made into gang members or slaves on their farms and waterworks. They're particularly nervous about their power station, near the University Hospital. It lets them use electric lights and power instead of the jellied gasoline lamps and such. Stay out of the Langford Nature area, probably Barton Pond too. Both have oddly high amounts of anomalies. Enough that they're unfarmed and generally not passed through.  He repeats about the snaps but also adds to be careful not to touch any odd spots on walls, avoid something that looks like olive green fiberglass insulation, and that the Willow airport to the southeast might be of interest.

2. He says he'd be willing, but he'll need more than a bottle for it. He wants not only payment up front but a cut of any profits you make selling artifacts or info.

3. Doesn't know him, but says that if he is a scientist he might be at the university hospital. Apparently the Smiles have been collecting "brains" and keeping them locked up for different projects. That power station of theirs is just one of them.

4. He doesn't know the first, but the second he says is at Mary Mercy Hospital. They run a clinic out there for prospectors and anyone else who comes by. He says he's not sure how they've survived, given their location, but they have.

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