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646
Roll To Dodge / Re: MOOK: Poot.
« on: May 27, 2020, 10:55:01 am »
Spoiler (click to show/hide)
Use whatever possible to stop Kenneth’s bleeding, if I can’t stop the bleeding, cover the wounds to stop blood from exiting
Code: (sorry for having this in spoiler instead of code) [Select]
Sight:blindfold
Smell: Isolation Suit
Hearing:Earplugs
Taste:Isolation Suit
Touch:Human Flesh Gloves, Isolation Suit
Kenneth attempts to quell the bleeding by sheer force of will, when that doesn't work he just asks for a medkit or some duct tape and staples.

Spoiler (click to show/hide)


[3] Tara crudely wraps Kenneth's face in bandages. Its not exactly high quality work, but it soaks up blood and seems to stop new blood from coming out...eventually. He does kind of look like he has a big bloody cotton ball for a head now though.

Quote
I know little of the way others behave. I have little opportunity to observe it, you understand. The force of my will overpowers others even without my desire, and they cannot act on their own while under my control. Even if I desired it, I can have no equal.  I will assume your understanding of them is correct.  However, there is a fourth option.  Their desires and grudges would mean nothing under my will. All you would need to do is patch my unfiltered voice through to them and they will do as I say. You may keep yourself insulated, of course, and sever the connection if you think I am being...dishonest.  With them on our side it would be easy to carry out this plan.  I can vanish and they can wake up without any memory of what happened.

It would save you the hassle of coming to find me of course, and potentially the lives of any who would die in that quest.
"Hmm... That is a good idea. However, you can understand why I would be feeling apprehensive, given your treatment of others under your control. I have found some video footage in the local servers. I can understand you do not care about others very much. However, I am responsible for my team. And though I can't protect them from their stupidity and though I won't risk my life for them, I will do my best to not actively harm them.

However, I trust that you are a man of your word. To that end, can I have your word that your orders will not be harmful to them? That you won't ask them to shoot each other or cut their throats?"


Negotiations.

Also assist with spider harness plan.




Code: [Select]
Of course.
Sit around I guess?
Spoiler (click to show/hide)
Sit around and look pretty until there’s something to shoot at.
Spoiler: Ji (click to show/hide)
Gabe and Ji sit around playing cards, waiting for something to happen.

"I was told there would be more shooting."

"I was told there would be more cute girls."

"Who told you that?"

"The recruitment pamphlet. Its covered in chicks."

"I mean...I guess there are plenty of woman around."

"Sure...but not exactly what I was looking for. A lot less bikinis than advertised."

"Uwu, I can be your girlfriend~ Got any threes?"

"Stay away from me you anime Frankenstein. Go fish."

"You know it was actually Frankenstein's monster that was-"

"Oh shut up."

Quote
[3] Yagyu estimates the opposite wall is...maybe 1200ft (365 meters) to the opposite wall, 900ish (275 meters) to the side entrances.
Thank you for translating these distances into good, sensible units like any god-fearing man should!   

Quote
but they're designed to be used by someone with a harness and clip on restraints to keep them from falling if they lose their grip. Without those..its a fair deal more dangerous.
Start gathering whatever materials we'd need to create such a harness and clip restraints, then try to craft them. Make it spider-sized, unless said spider indicates he'd rather another bloke do it, then make it dude-sized.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Aid in the making of the harness.
Spoiler (click to show/hide)

Yagyu and Billy Bob secure some high test plastic line and carefully tie it around Pathos' metal abdomen.

Bob, satisfied with the fish from Helene (for now), wanders over to the opening, lights a high visibility flare, and chucks it into the void, watching it until it is no longer visible. After that , if his mechanical expertise is required, he'll assist, Yagyu in constructing a harness system.
Spoiler: Can We Fix It? (click to show/hide)
Bob hurls a flare into the darkness. He grunts at it as it becomes nothing but a distant speck. It doesn't disappear though, so it must have hit the bottom at some point down there. Bob flops down on his stomach and makes a long, drawn out gator noise.

Quote
I know little of the way others behave. I have little opportunity to observe it, you understand. The force of my will overpowers others even without my desire, and they cannot act on their own while under my control. Even if I desired it, I can have no equal.  I will assume your understanding of them is correct.  However, there is a fourth option.  Their desires and grudges would mean nothing under my will. All you would need to do is patch my unfiltered voice through to them and they will do as I say. You may keep yourself insulated, of course, and sever the connection if you think I am being...dishonest.  With them on our side it would be easy to carry out this plan.  I can vanish and they can wake up without any memory of what happened.

It would save you the hassle of coming to find me of course, and potentially the lives of any who would die in that quest.
"Hmm... That is a good idea. However, you can understand why I would be feeling apprehensive, given your treatment of others under your control. I have found some video footage in the local servers. I can understand you do not care about others very much. However, I am responsible for my team. And though I can't protect them from their stupidity and though I won't risk my life for them, I will do my best to not actively harm them.

However, I trust that you are a man of your word. To that end, can I have your word that your orders will not be harmful to them? That you won't ask them to shoot each other or cut their throats?"


Negotiations.

Also assist with spider harness plan.




[2] Pathos scuttles out towards the box and immediately slips and falls. The cord prevents him from falling far though. He tries again. [4] This time he makes it out to the box, though not without a few minor slips along the way. [2] The box itself, unfortunately, has a keypad lock on it and his attempts to crack it prove ineffective.

647
Roll To Dodge / Re: Cabal: Wizard Open World Game
« on: May 25, 2020, 03:18:36 pm »
Can I join this game?
Sure, just be aware the focus has kind of shifted. Not so much wizard gang wars as "A bunch of wizards do whatever they want"

648
Roll To Dodge / Re: Cabal: Wizard Open World Game
« on: May 25, 2020, 03:17:14 pm »
In that case, the best move is probably to do nothing. The crystals are just doing their job, though it might be wise to drain the mana from them so they don't get overloaded. But does Adam want or need to get involved further?
"Okay... Adam, should we be trying to get involved with the Conjunction in some way?"
I think the best move for the village and my own sake is to do nothing except maybe drain the crystal's mana reserves so they don't get overfilled, but I don't know if the same is true for Adam. I'm willing to get more involved for him if he wants to, so I'm going to see what he wants to do.

EDIT: Current location I believe is Wismuth. I'm assuming I do not notice the rumbling unless told otherwise.

Spoiler: Nina (click to show/hide)
Adam says, in a lot of words, that he isn't being called because he's with you. So he seems fine with this.

Now...draining mana from these...as a channeler its very possible. There might be more of it than you can easily hold within yourself though...You think you should figure out a way to "vent" the mana if its too much for you to handle.

Take some time off, let my extra arms grow the rest of the way, and go through the rest of my magicoal, leveling Knowledge, Speed, and Senses. See if my armor can be modified to accommodate having four arms.

Spoiler: ... (click to show/hide)
416 total mana from the rest of the coal. How much are you left with after all your leveling? is it more than 60?

Your new arms grow in and the armor grows with them.

Spoiler (click to show/hide)
Try to grab onto the staircase and get myself on it without falling off
[3v3]
You catch the staircase with both hands and jerk to a stop. It hurts a lot. [3v4] You attempt to pull yourself up onto the stairs but can't manage it. Damn your flimsy arms!

Climb to the top of a large tree (use sunbro staff to help me with this), then use binoculars to take a close look at the scene. What is going on over there?

Then combine what I can see, whatever relevant info we can scrounge up from our books and what our guide thinks is going on (or local legends pertaining to events like this) to try and get an idea of the situation. Try to determine of getting close to there would be a disastrous idea and would indeed lead to us getting spirited away, or if such a thing only happens if we anger or disrespect them. Also try to figure out if waiting for this event to pass would mean we could still get into contact with Alizarin, or if it seems more likely she will disappear again after all this.


You climb to the top of the nearest tree. From here you can see the roof of the temple. The Coiled tail is that of some kind of massive lizard: you can't place exactly what though. It doesn't look like anything you've ever seen. You can only see the back half from here, but you're fairly certain it has at least 6 limbs. Judging from what people have told you up till now, this looks like a spiritual convergence, a meeting of all the spirits bound to this land. A normal person getting close would probably not survive- not all spirits are friendly after all -but with this staff you hold some authority. You get the feeling that the Goddess wouldn't let you get wiped out without at least meeting you.


Assemble more robots, just because that's a time consuming thing.

Disassemble one of the control suits looted from the room outside the king's bunker.  Look for words for Saeko, and also just try to understand how it works.  I'd love to replicate my old ER strategy of remotely possessing robotic bodies on another planet.

Go through the... uh... lab stuff that made the sparrow...?  Here, Dev phrased it like this: "examine the items recovered from Lab 8, that made the sparrow fighter."  Figure that shit out.

Talk to the transport some more as well.  Can it lock/unlock itself if we leave it?  Does it have external speakers to warn people away?

Look at the transport's comm system as well.  Use animation scrying spells to do so if they can't be examined without being destructive--I don't want to risk hurting the transport itself.  I want to get enough understanding of the comms to make remote comms we can use to talk with the transport itself, preferably with the system that's already built in.

Spoiler: creepy oracle kid (click to show/hide)
You get 6 made. Just rolling d6 until you're done.

[1+5v2] The suit, when powered, basically sends different signals depending on how its moving. With this knowledge, you can effectively replicate those movements with something else OR tie those movements to something else. Like firing a gun if you make finger guns. If you want exhaustive explanations of exactly how it all works, I can, but its gonna require diagrams. And exhaustion.

[4+5v6] Ok basically it was an automated factory where spirit controlled mechanical limbs created sparrows out of metal frames, gold wire, and some kind of pliable stone.

It can lock and unlock itself, but it cannot speak externally, at least not as it is.

Basically they're radios. They use magically attuned crystals to transmit signals between comms but they're basically radios.

Talk to the Dean.

What I'm offering:

A barrel of Magicoal
One of the rifles, a sword, and a grenade.
A soldier-orb.
Permission to examine and copy the library of books recovered from the core room.  I'd like them returned, but they can borrow them for enough time to examine them and make copies.

What I'd like:

Several word-jades of my choice.
A thaumic item that does healing.
A thaumic item that repairs things.
Some biometal
Some item related to manufacturing a weapon, or, failing that, some item that would allow the duplication of non-magical but very difficult to reproduce items like charged mainsprings or the radioactive pellet.
Something that will help me manipulate the spirit-creatures.. the fighter or the moth-creature, to help change their shapes fundamentally, as I'd like to reshape one of them into wearable armour.
Same with general biomodding stuff.  Benedict needs a new set of spells, plus it'll be handy to adopt a new class as Fighter.

Also would like to see a couple more items to choose from instead of the specific ones, or single word-jades.

Spoiler: Saeko Hirahara (click to show/hide)
Lets see.
1. Sure
2. Ok. They have an old rejuvenation chamber.
3. Don't have
4. Sure, you can have half their current supply: so 4lbs.
5. Don't have.
6. They have a semi-complete bioshaper. Its basically a set of gloves that let you freely mold living flesh. By switching out parts you can also change the make up of the flesh. Its an old machine from the northern kingdoms.


Well, they have three sealed spirits, a set of armor that seems to be made of bone, a bag of what looks like gold leaf flakes, about 2 dozen unknown potions, a "sack of sparrows", the "Readers Digest", and a single gold coin.

649
Forum Games and Roleplaying / Re: The Left-Hand Path
« on: May 25, 2020, 11:42:47 am »
Immediately inform Esme. Immediately.
+1 After she wakes up, whisper to her what happened

+1

Would Esme's ability to copy and move knowledge around enable us to communicate with her covertly if she knew we needed to get something across? With our permission could she look at what's in the front of our mind, allowing us to silently tell her stuff and her to transfer her responses in reverse?
You consider shaking Esme awake and then consider against it. Though your knowledge of normal human anatomy and needs is not exactly perfect, you understand the necessity of sleep. You cross your arms and consider this new discovery. You wonder if it just requires a corpse, not a corpse you've previously controlled. You think about corpses you know the location and existence of that you haven't animated. There are preserved specimens at the library you haven't touched...those might work. You attempt to jump into a large eel you remember in a glass jar near where you left the skeletons. No luck. You try a few others and come to the conclusion that just knowing about the corpse isn't good enough.

At least not for now. In the back of your mind you have been considering whether or not this power of yours is something that has always been intrinsic to you or something you unlocked recently. You're not really sure. It could theoretically be either. But you're really not sure what the trigger for "unlocking" it could have been, if there was one at all. Hmm.

You sit and consider this for several more hours, until Esme begins to stir sometime after sunrise. As soon as she's awake enough to comprehend what you want to say, you whisper it to her.  She asks you to repeat yourself once, but after that she simply nods and says "We'll talk about this later". However, after she says this, she makes a special production of picking up your bag, checking that the hawk's body is still in it, and then sitting down  with it on her lap. She tells you that when the two of you get back, that she's going to go to the office. She pulls a book out of her bag and hands it to you.

"Take that, and that other paper work, and go deliver it to the address I've written there. The client is waiting for it. After that, give me a call."  She taps her fingers on the bag meaningfully as she says all this. You nod, folding the collection of papers and stuffing them into the book before putting it back in your jacket. Neither of you speak about anything really meaningful for the few remaining hours of the trip, and once you exit the train you both go in opposite ways after a hug and various banal farewells. You follow the directions on the inner cover of the book to a very mundane looking 3 story brick building somewhere among a sea of similar homes. An old woman answers the door and asks who you're looking for. You give the name -Mr. Pachui -that is written in the book and then wait, shuffling your feet in the snow. A man you've never seen comes to the door a minute later, takes the book, and thanks you. You try to ask him something, maybe just get a better idea what this is all about, but he closes the door and you're left standing on the stoop, staring at the brass knocker in the gray light of morning.

You walk a while after this, until you get somewhere more deserted. You find an area that looks like it was hard hit by bombing and crawl into the ruins of one of the buildings. You carefully hide yourself away where you're fairly sure no one will find you and then transfer yourself to the hawk once more. Esme is there, standing over you. You take a moment to get your bearings. You think you're in those same underground rooms that you slept in after your lab heist. You don't recognize the room itself...just concrete and hard lights with a metal door and table. Interrogation room maybe?

"Is that you?" Esme says, bringing her face down to your level and squinting at you. You nod.

"Well...thats new." She says, apparently as shocked about all this as you are.  "Can you speak?"

You give it a shot. You can make noises, but no lips or teeth, a different shaped tongue and an inhuman voice box limit you greatly when it comes to speaking intelligibility. About the very best you can do is make some noises that vaguely sound like words. Hello becomes "---EEEEOOOOooo".

"Thats not gonna work for anything but signaling.  How about writing?"

This turns out to be hard mostly because of balance. Standing on one foot and writing with the other is a very coordinated sort of action, one you don't really have practice with.  After you fall down a few times Esme just picks you up and holds you above the sheet of paper, slowly moving you to the side and then down as you write. Your handwriting is...well its hawkscratch but its legible enough.

"We can do a lot with this" Esme mutters to herself as she looks over the page you wrote together. "We can get you into that prison for one. Though...conducting an interview with that woman might be difficult as a rat or whatever....Can you animate bodies while in another body?"

You shrug. She brings a preserved animal...that eel you were thinking of before...back after a few minutes and tells you to try.  Plucking the anima is hard -you have to use your feet and end up laying on your back to do so- but manage to reanimate the eel. Linking it to yourself with blood is a different story: you don't have any in this body. Hmm.  As a test you jump into the eel and indeed, that does work, but only after you deanimated it first.

"So you can create bodies and then hop to them. Maybe what we can do is get you in there as some small animal carrying poison, kill a guard, reanimate him before people notice, and then have you use that body to talk to prisoner?" Esme says, half thinking out loud.

650
Spoiler (click to show/hide)
Continue working
30 more fathoms.

Go work at the foundry

Could I just work at the foundry every turn without a post until I decide to do something else, or would that be too much micro managing for you? If that’s ok, I’ll put the payout directly into the team fund.

Sell my opals

Spoiler: Harm (click to show/hide)
Ok. If you wanna just work until the bore leaves or whatever, I can just assume we add 30 to the team fund every turn. I'm sure some wild wiki goblin around here will be willing to keep track of free money.

You sell your opals for 100 fathoms

"I'm going to try out this new guitar, seeing as it caused a bunch of trouble trying to make the damned thing. Creepy and cool looking though.

Take a corpse from the bore outside and strum a few chords on the new guitar at it, seeing if I can move it or cause any effect to the outside environment.

Using the remains of the DEMON GUITAR try and carve a few Occult Bone Bullets for my rifle.

After that is all done go to the Boreworks and try to apply for a higher position using my Mechanical and Electronics knowledge.


Spoiler: Ony (click to show/hide)

[8]
Through some experimentation, you learn how to puppet the corpse about with the right combination of notes and cords from the guitar.

[5] You get 31 occult bone bullets out of the remains of the demon guitar.

[15] You manage to get a job, but can't talk them into paying you more than the others.

Quote
You're not sure if there's a handbook, but you could definitely ask the people there about it.  They would likely be willing to talk about it.
Let's do so then and see what they have to say.


Secondly, before I do the actual dives, can you check them and tell me if I'm missing something, or if I misinterpreted some of your earlier explanations somehow? Finally, if there's anything you'd like to suggest in terms of the dive's wording (improvements or caveats), please do share.

Dive 1: portal knife enchantment
Move to Noth, then to Xi. Reinforce Noth and Xi 10 times each.
This allows the entrance portal to be made when 'cutting' with the portal knife while the selection dial is pressed down a bit. The position of the selection dial determines which destination portal is used, with the rune (or number or whatever) on the dial corresponding to a rune on the destination portal. So, if a portal doorway ever gets destroyed, that destination is not reachable, but making a new portal with the same rune reestablishes the connection. Trying to open a portal while the dial is set to a rune with no corresponding destination portal doorway means the connection is denied and opens no portal. Closing the portal from the knife side can be done by doing the same cutting motion in the reverse direction. Once open, the portal is two-way. A single rune on the dial is meant to act as a 'wildcard' to connect to a destination with no rune on it, for situations where we need to eg. define the destination doorway as a hole in the ground (as per the example you gave: "That would probably help somewhat: defining the edges I mean. but thats again more related to the nature of the dive. You could map the edges to a crate or a hole in the ground or just about anything.")


Dive 2: destination portal doorway
Move to Noth, then to Xi. Reinforce Noth and Xi 10 times each.
This spell allows the doorway to act as destination portal. When the portal doorway is set up, the rune on it's side is complete and allows for a portal connection to be formed. Folding up the portal doorway breaks the rune (eg because it is painted over a folding junction, so folding it up breaks the rune in two) and causes the portal to be closed. Trying to open a portal while the doorway is still folded means the connection is denied. If the rune is sufficiently damaged then the portal also closes. If someone were to try and create a destination with a rune that's already in use, and upon using the knife both are in a 'ready to receive' state, then one of them is chosen randomly as destination. 



Spoiler: Adam Blavatsky Darvaza (click to show/hide)

[12]
They're surprisingly tight lipped. About the most you can get out of them is that apparently there's some sort of built in En enchantment on the entire room to allow them to revert any issues. They have a standard list of these sort of things that they check once a day. They kind of have to since if they activated no one would remember it because it technically would never have happened.

25 rolls eh? Well, lets give it a shot...yeah pass with no misses thanks to advantage.

Second one...-3 Nerve, don't go nuts, but it doesn't come out quite right.  The portal's end point isn't very well anchored to the physical object. There's some drift involved, so you will come out in the general area, but maybe not spot on. Don't put it on any cliffs or anything.

Ask around at the Ethral Archive if their collection of books has any further volumes of the Cognition magazine. If they have any, offer them information from my first set of books in exchange for being allowed to read the volumes.
Spoiler: Alex Wells (click to show/hide)
The good news is that they do. Its actually even the volumes you'll need, you think. They're not translated yet but its in their storage. The issue is they're not willing to trade since they already copied down the info from those books.



For now, move toward the center, to a space that looks like it remains clear of moving parts, and inspect the automaton closer, to see if I can pick up any clues as to it's purpose, or if I can see any other independant machinery in here. Also, as I am able, look around the cylinder for exits and entrances.

You step over, close to the body of the automaton. Judging by the buttons, it seems to be controlling the movement of something. Or a lot of somethings. Maybe its the brains behind those conveyors? There are two exits you see. A large circular vent all the way at the top of the cylinder, and a small square vent down here.

What would i need to get the Crystal mover to a state where it can safely carry people? Would I need some sort of life support system? Seats? Snacks?

Are there things like diving suits? What about heat resistant diving suits? Could Clate take some Crystal and form a heat-resistant diving suit out of it? Or is the Crystal too rigid to be turned into a diving suit?

Would our personal radios be enough to allow us to contact the bore from the Crystal mover through a few tiles of lava? Or would we be better off installing a radio in the mover?

Could Clate use his abilities to form some sort of airlock if we get the mover next to a sealed Crystal structure? I'm guessing that if we get in then we'll be safe from the heat. Is there a chance that the local overmind resists his attempts to penetrate the wall?




Spoiler: "Kara" the Corven (click to show/hide)
The biggest thing it would need is life support. Namely, in this case, thermal protection. Clate can survive in it,  but it would probably do more than singe your feathers. There's also no oxygen, at least none more than you bring with it.

There are diving suits, those aren't that uncommon due to shluck relations. However, while lava diving suits exist they're the product of Diving, with the capital "D". Clate's ability to make something lava proof is unknown to you. Maybe? But solid rock is rather hard to move in. Maybe some sort of mini submarine?

Through...one or two. Lava is still stone, just a bit less dense.

Yes, you're pretty sure he could make an airlock. And you don't think the overmind will resist. The issue is whether or not the structure itself is actually thermal insulated. If this is a "Crystal Only" sort of place than they probably didn't care to make it livable for the squishier races. I mean, who cares if some dumb flesh thing is gonna catch fire in your secret military base. Actually better that way really.

Leave chungus ramiel on the bore. Take my other crystal babies and retroactively go with Adam to keep watch while he does his dives.

Position my 4 golems in a diamond shape around him at a reasonable distance, then just keep watch while he does his thing. Also keep an eye out for how the church people react to me being there.


Spoiler: Clate (click to show/hide)
Done and done. 

651
Roll To Dodge / Re: MOOK: In a while, Crocodile.
« on: May 24, 2020, 11:36:48 am »
Try to remove the mollusk from Kenneth’s face.
Spoiler: Ji (click to show/hide)
Try to remove the mollusk from Kenneth’s face.
Spoiler: Ji (click to show/hide)
Assist the mollusk removal
Spoiler (click to show/hide)

Also assist Ji in water being removal.
Spoiler (click to show/hide)

With a mighty war cry Kenneth uses his guard strength to rip off the mollusk before throwing it to the ground like he just won the superbowl

Spoiler (click to show/hide)
[8]
Kenneth tears the mollusk from his face, taking some of his face with it,  and proceeds to hurl it straight out into the abyss.

"AKE AT OO ASSOL!" he screams, words distorted by his lack of lips.  He is bleeding quite a lot.

If Kenneth happens to fall to the ground, Bob will eat his face, mollusk end first. Otherwise, Bob will waddle up to the nearest fish depository and push at it vigorously until it dispenses tasty treats. If Bob is attacked in the process, he will naturally react quite violently, all around.
Spoiler: Can We Fix It? (click to show/hide)
Bob, uninterested in current events, scuttles over to a partially destroyed aquarium and starts gorging himself on the remaining alien fish within.


Spoiler: Helene Hestia (click to show/hide)

"So how we gonna solve this problem well, I wish I had schamatics there might be a manual way to move these. But it would probley take to much time to find if anyone got any bomb, blow it down to us wai-could kill targit scratch, that could cave facilty everyone die no one get paid. Hey could we smoke mr frind out set place on no bad, idea fire kill us to twenty four hour till place open once contact we burn in that time."

Helene tilts her head taps her foot and she seems very focused, a tone of certanty in her voice.

Helene keeping one eye on the aligator tries to look for manual mechanism ready strike if aligator try and attack me.
Helene follows behind Bob and after a few minutes is playfully throwing dead fish to Bob, who eagerly devours them.




Could we perhaps lower that sector back down to our level? If yes, where does it seem likely for the controls to do so to be located?

Alternatively, would it be possible to somehow make a tunnel from one sector to another even if there's no connection between them, or are the walls too thick for that? Or could we perhaps move up to the level of our missing sector?

Either way, try to make an estimate of how far the opposite wall is, and the same for the side walls.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu considers the situation, idly ducking as an alien mollusk goes flying past and into the shaft. [3] Uhhh. He thinks the controls for this thing are likely located in two places; section A and in the moved section M itself.

Tunneling is possible...but these sections are designed to be self contained units and prevent things from getting out. They'll likely be quite robust and rather resistant to tampering. However, moving this section does seem more viable. If Section M was moved with controls in section M, then this section can be moved with controls in this section. Probably.

[3] Yagyu estimates the opposite wall is...maybe 1200ft (365 meters) to the opposite wall, 900ish (275 meters) to the side entrances.

"Is this whole facility built like the thing from the movie cube?"
Use my engineer powers to try to find whatever control panel would lower that room.
Spoiler (click to show/hide)
[3]
Billy Bob, in a thick drawl but with oddly precise and technical vernacular, points out that there are three places from which the room can be moved, at least three that are available. The first is the Main controls in sector A. Sort of out of the question at the moment. Second is the control room in Sector M itself. Easier than getting to sector A, but still a bit of a hassle. Finally, there's a maintenance panel in the corner of the shaft to the right of this door. If you can access it, it will give you control over the orientation of the section. There are hand and foot rails that can be used to shimmy out there, but they're designed to be used by someone with a harness and clip on restraints to keep them from falling if they lose their grip. Without those..its a fair deal more dangerous.

((Just use the coolant and water around here to construct a bridge out of ice.[/joking]))

If I can open the door on the other side, do so. If I can lower the lab or order some sort of maintenance elevator, do so.

Else, if there's something I could grab on the other side and I'm in throwing distance, suggest that someone strong could tie some rope on me and use me as an animate grappling hook. Else, suggest they find a rocket and make a rocket propelled grappling hook.

Continue negotiating.

Quote
Ah. I know what you are. Do not worry, I do not discriminate against your kind, but there are differences between you and I. You may be able to be copied in perpetuity but I cannot be so easily replicated. Not meaningfully so at least.

Now then, something more important than those details first: If I were to agree, how would we handle this...prisoner exchange?
"One option is I leave my team and you come meet me wherever it is convenient for you. Preferably somewhere close to the phase gate. Then I lead you to the phase gate so that I can send you on your merry way. However, operating the phase gate on my own would be difficult and time consuming. I can't guarantee I'd be able to do so before the others caught wind of what is going on.

The second option is I lie and say that I received a message from command to escort you to the phase gate. My rank would help sell the lie. But I can't guarantee everyone would believe that lie. However, should we make it there, I believe I can get most of the dangerous ones to leave the room if I claim they have to leave the chamber while the gate is on for their safety.

The third is I tell the truth. However they are unlikely to agree out of the goodness of their heart. Some are fanatics. Others are pissed. They got through hell, sometimes literally. They lost colleagues, friends. Others just want to get paid. But there are some who I trust and would be willing to help me... if you would agree to some exchange. With you effectively being in control of this facility you could order your... 'friends' to stand down, thus allowing us to gather some of the valuable equipment here, equipment that would replace their lost payment. On the other hand, those that can't be trusted will be sent on a wild goose chase. I'm thinking telling them that you and a bunch of your clones are running around, trying to escape towards different directions, would work as a good excuse."




Pathos, with his scrambly spider bod, tells the rest that if anyone is gonna try and climb anywhere, it should probably be him. He's easier to attach a rope to and prevent from falling as well, what with the fact that he doesn't weigh as much.

Code: [Select]
I know little of the way others behave. I have little opprotunity to obseve it, you understand. The force of my will overpowers others even without my desire, and they cannot act on their own while under my control. Even if I desired it, I can have no equal.  I will assume your understanding of them is correct.  However, there is a fourth option.  Their desires and grudges would mean nothing under my will. All you would need to do is patch my unfiltered voice through to them and they will do as I say. You may keep yourself insulated, of course, and sever the connection if you think I am being...dishonest.  With them on our side it would be easy to carry out this plan.  I can vanish and they can wake up without any memory of what happened.

It would save you the hassle of coming to find me of course, and potentially the lives of any who would die in that quest.

Wilfred leans his head out into the pit and looks down.  "...Do you think this pit is bottomless?  That'd be pretty neat."

After a few seconds he leans back inside and steps away, looking back the way the team came.  "I'm not sure which I'd prefer.  Throwing Derp into a pit with a bottom would just be an execution where he has a lot of time to think about his incoming unavoidable death.  I bet I could replicate that with more pain and more waiting though, so it's not really a great choice.  But a bottomless pit, then he'd be falling forever, and never die.  He'd be trapped forever, bored, with no way to escape.  But no pain, unless he scraped the edge of the wall or something, which I guess would definitely happen eventually.  Or until he started to starve... yeah, actually I guess that would kill him eventually?  Unless he doesn't need to eat.  Or drink.  Hmm."

Wilfred leans against a wall, and raises his gun to tap the barrel against his chin contemplatively.  "Hey, Pathos!  Ask Derp if he needs to eat and drink.  Would he starve to death if he were falling down a hole for all eternity?"

((I think it was open knowledge that Pathos obtained an earpiece to talk with Derp.  Though I assume all the conversation since has been hidden.  If Wilfred doesn't actually know, say so and I'll remove the last bit.))

If the others don't achieve anything notable with giant foreboding shaft of doom, then try shooting bullets both up and down the shaft.  Listen for echoing impacts.

Otherwise, guard teammates and shoot enemies.  Don't mix those two up unless someone is really annoying.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Wilfred fires a bullet up, and then another down the shaft. The first hits the bottom of the section above with a bright spray of sparks, while the second...well if it hits anything its too far away to tell.

Try to manifest a teeth gun/cannon using the tooth demon bits, in such a way that I an use it rolling occult. If possible try and make it so that it doesn't outright replace one of my hands.

Spoiler: Richter (click to show/hide)

[6]
Richter creates a sort of tooth shoulder cannon. It sprouts out of his shoulder on what looks like a modified spinal cord and the cannon itself is basically a big air gun with a bone gas tank filled with what smells like methane. It fires thumb sized tooth rounds with wet pop and horrid smell. [d6 damage]

652
Roll To Dodge / Re: Cabal: Wizard Open World Game
« on: May 21, 2020, 08:51:03 pm »
Everyone in Alkahest feels the city rumble as the volcano growls beneath them. This goes on for maybe 15 minutes before it quiets down.

653
Roll To Dodge / Re: Cabal: Wizard Open World Game
« on: May 21, 2020, 12:56:21 pm »
!! !! !! !! !! !! !! !!
now THAT is meaningful information! Look for anything I can find regarding this "Conjunction".

Spoiler: Nina (click to show/hide)
[7v4] You consider it for a moment and realize you've heard of this before. Its an old religious term, for when may gods and spirits gathered in a single place to discuss something. You think they usually happened on special significant days of the year but...there are none of those anytime soon. If the spirits are migrating towards the west through, they could be producing massive amounts of ambient mana; not enough to be easily gathered by a person but it might be the sort of thing that a giant mana gathering array would react to.

Spoiler (click to show/hide)
Try throwing one end of the string on a ledge somewhere, hopefully slowing down or stopping my fall. Shoot one of the arrows towards the mountains below, maybe some rick will float, like last time, and I can get on it before reaching terminal velocity
((Does this make sense? If not, tell me and I will clarify))
[3v4]
[2v1]
The string idea doesn't pan out, so you fire one of your arrows straight down. It impacts the ground and there is a flash of light and a shimmer of silver as a hole in reality tears open beneath you. You tumble through that hole and...find yourself still falling but back up near the stairs. The arrow appears to have created a portal that starts on the ground down there, and ends up here, next to the stairs, trapping you in an infinite loop of falling. Huh...well thats a step in the right direction...kind of.


Let's go.

Spoiler: Zavi (click to show/hide)
This is the part where we move to discord to hide things from prying eyes.

Quote
4. Not weapons so much as dangerous defenses. They kill trespassers remember? As per commanding them, you've already done that once to get them into the jar.
Hey, you were the one calling them weapons. Either way, out of curiosity, suppose one had a sufficiently large and sturdy container, could these spirits be cooked into thaum, urns and all?

On another note, could they be made more benevolent somehow?


Quote
In the old days they supposedly spoke to her in her temple here in the city. You ask the priests at that temple and they tell you that these days most worshipers leave messages here in the temple and they carry them, along with offerings of food and alcohol, out into the wilderness, trusting that the animals will convey them to their mother. You gather further info and find that most believe the Goddess is somewhere to the east and south, maybe along the river, where the jungle is most wild. There are old temples out there, the most ancient structures built to honor her.

Start brewing the fruit and maybe a bit of the honey into alcohol. Make sure the meat won't spoil either (or did he capture them alive?).

Ask around a bit about known dangers in the jungle and how to deal with them. Then hire a local guide to take us to those temples, make sure we have enough supplies, and go! Use the sunbro scepter on our way there if the jungle becomes difficult to navigate, but make sure to wave my arms or whatever to make it seem we're just doing regular spells instead of using the sunbro scepter.


Well, I said the area they were in was like a "Weapons Dump" ie someplace they dump dangerous stuff. Because the spirits can be dangerous if unrestrained.   Probably, yeah.

They do as commanded, so if given benevolent commands, there's no reason they can't be as benevolent as those commands at least.

Brewing commenced. It will take at least two days to make it alcoholic, longer if you want it to more completely ferment. We can assume he captured them alive, if its easier.

According to local info, the danger in the jungle comes from the creatures. Especially in certain parts of the jungle, the creatures are still akin to those in the days of magic; giant and intelligent. The local guide says the best way to get through is to bring a lot of spare food, constantly announce your presence and be ready to give that food to any beast which requests it. He recommends a whole wagon full of meats and fruits. You spend 25 gold getting all the meat and fruit, and another 15 buying a wooden wagon to carry it.

It takes about three days to get into the thick of the jungle and then another 5 to get through it. Its every slow going, even with the staff doing a great deal to clear the way for your wagon. You meet several giant animals along the way, including a massive monitor lizard who takes half your meat, a 16 foot orangutan who settles for a few carefully picked fruit and some gossip about the outside world, and what appears to be a swarm of macaws sharing a single mind that constantly harangue you with riddles and take fruit every time you can't figure them out.

When you actually get near the temples, something very odd starts to happen. Your ghost charm appears to be going haywire, its just spinning constantly. You feel an odd prickling sensation on your skin and the entire world seems to be vaguely blurry and unreal. As you get even closer, you begin to see things in the forest around you. All manner of spirits, in all kinds of shapes and sizes, flowing out through the earth and forward towards your target. The closer you get the larger the number until they're an incorporeal river of ghostly bodies surging all around you.  Ahead you see the tip of the stone temple peeking out of the treetops. Wrapped around it is a colossal tail.  Your guide, at this point, is starting to get exceptionally afraid and is only prevented from bolting by the fact that you have the cart of goodies he'd need to safely make it back through the jungle. He tells you that you should leave. That this is not a time to be here. That people who intrude will be spirited away.

One of the assembled robots is going to be sold at Saeko's auction, I think.  Prolly for a minimum of 500 gold.  Don't touch it.

Assemble a few more of the combat robots from Gravid.

Know roll to try and remember some basic commands in Japanese, or whatever gibberish second language Saeko speaks.  If this works, enchant the non-merchandise assembled robots to obey any orders given to them in Japanese--hopefully that's esoteric enough to protect them from exploitation.  Power them up if it works, and have them follow Ekrov while he works, maybe use them as extra hands or something.

Inspect the looted thaumic fighter, without powering it up.  What weapons are onboard?  What systems can Ekrov figure out by looking at it?  Is it just a sparrow model, like the one Saeko messed with?

I don't really care where the transport is left, if it needs to be moved Dev's suggestion of a cliff near Moffett is fine.  Do talk with the possessing spirit a bit, does it need clear ground to land or take off?  Or could it just fly into a forest without taking damage?

Spoiler: creepy oracle kid (click to show/hide)
Alright.
[9+5v5]Done. 3 assembled, but not active.
[1+5v7] No luck, sadly. You cannot remember or magically know enough of the snake tongue she speaks to make these things follow it.

The weapons appear to be Thaumic arrays which convert mana into some kind of damaging projection. Looks like a combination of greatly focused lightning, fire, and iron. Hard to say exactly how it would manifest without trying it, but you do know you don't want to be in front of it when it goes off.  It looks similar to the sparrow, but a bit bigger. It has weapons systems, automatic flight systems, gravity minimization systems...thrust using force and wind...some kind of kinetic shield using force...

The spirit says it could land in a forest and its shielding systems should protect it, though it will drain more energy. For the moment you just have it walk its way out of the fields and over to a better position. It takes out a few fences on the way and you leave a total of 15 gold coins on the path to pay for the damage.


(A week sounds fine, sure.  I'll go mark off the money to pay for the regular staff. (2 gold/day, times two, times seven days, plus the cost for the bad mutation requiring raw meat.)  Also resetting Benedict to his original stats because of the mechanics change.)

"I do understand you can't make promises for your lord."

Moth-mobile is Ekrov's responsability, so go with his orders if he has a different idea.  In the absence of one, leave it on a cliffside outside Moffett, somewhere unused because it's not flat, but close enough to visit.  Give it instructions to not take orders from someone other than us two.  Help out Ekrov with the plan to have it work for codewords or in Japanese, if that's possible.

Over the week.. next stop is to find that Thaumic University?  Or wherever the diminished magical research place is?  I'd like to bring a barrel of magicoal and one each of the guns, the sword, the force-field projector, the magic armour, and the water-producing basin.  While there, I'd like to get a few questions answered.

1.  Would it be possible to make items like the ones I'm bringing operate on Thaum, rather than requiring the user to be a mage?  And if so, how long will it take and how much would it cost?

2.  Does anyone know anything about the magic-resistant armour?  Like what it is made out of or how it works?

3.  Would someone be willing to exchange items for the barrel of magicoal?  I'm interested in word-jade or stuff with words for invokers, but I'd be interested in any sort of other items they have available.

4.  Lastly, I'd like information on uses of gemstones in thaumic items.  Do I need different kinds to do different things?  Or do I need to engrave them with relevant words to act as modifiers, but any gemstones would do?


Spoiler: Saeko Hirahara (click to show/hide)

You transport the stuff to the University, through the mostly empty buildings, until you find someone in the library. Upon presenting him with the stuff, he immediately loses his mind and dashes off, telling you to wait there. He returns with about a half dozen other people, that like him, look like they haven't left the dusty embrace of the library in months. Possibly years. They immediately begin assailing you with questions about the objects, demanding to know every detail possible. You spend 3 or 4 hours talking before they start to slow down. You eventually get them to answer some questions

1. Yes. These things just use mana focused through an existing array. They don't care about if the source is a person or a battery.
2. They're not certain, but it seems to be made of similar stuff as the gold wire. Its not so much magic proof or resistant as it is simply redirecting the magic that touches it. An insulator of sorts.
3. They would. They have many tablets with words on them, as well as other artifacts. What they could trade though....they have to ask the Dean.
4. They say that gemstones were used because of their purity; the better medium scribed with the magic, the better the resulting effect. Anything can be used, but gems are most efficent. Kind doesn't really matter, but according to research clear diamonds generally do best.  And yes, the basic method of of thaumic machinery is

Mana-----> Gem inscribed with magic----> Magic output.

So inscribe gem with fire, get fire out. Using multiple gems with multiple words in various arrangements allows a great deal of freedom in the result.

654
Forum Games and Roleplaying / Re: The Left-Hand Path
« on: May 21, 2020, 10:43:11 am »
That is... not good news.

Go to sleep again. See whose body we wake in.
+1 Perch on the shoulder of our human body
Maybe proximity will help us switch back?
+1
You climb up onto your own shoulder after several awkward and ultimately failed attempts to fly. Once there you order your body to do two things: first to sleep and second to "Go back to your human body". You close your eyes and moments later reopen them. You look at your hands. Human. You reach over and pull the hawk off your shoulder. Its stiff as a board, as though in rigor mortis.  As a test, you set the bird body on the floor and once again sleep, this time ordering yourself to move into the bird.  You open your eyes and again are looking up at your human body. You transfer back and forth a half dozen times, quickly coming to the conclusion that distance doesn't seem to matter. At least as far as you can tell, the furthest you can try it is about 10 feet with the bird corpse all the way in one corner of the room and you in the other.

You scratch your chin. If distance doesn't matter, was the initial transfer just a fluke? Cause by proximity? You have to try something different. You think about the other bodies you have animated. Piecewise is still animated as a puppet and a quick test with the bird shows you can't hop into animated bodies. That rules out the other skeletons, who are still spirit animated. The rats back at the lab? You scattered them to the woods and told them to self destruct. They might still be out there.

You stuff the bird back in your luggage and close your eyes, focusing on your memories of one particular rat. That first attempt ends in failure, as you just wake up a moment later. You try again, with another rat in mind and this time you awaken somewhere else. You don't open your eyes, you don't think you have eyelids anymore. Or eyes. Your vision is odd, hazy, colorless. It must be how the creatures without eyes see the world. You see mostly outlines, dull blue outlines in black space. You can make out the shapes of trees, but the texture is so subtle you can hardly see it. Individual leaves stand out, but collections of them are just a blur. You try to move. You have no rear legs. You look down. The remaining body is mostly bones now, still being picked over by ants it seems. The lower half is gone. You can still move despite it all. You transfer back with a thought and reawaken in the passenger compartment. Esme is still sleeping. You feel...a little tired yourself and check your ring. The red glow is about half full.

This presents opportunities.

655
Roll To Dodge / Re: MOOK: In a while, Crocodile.
« on: May 20, 2020, 02:43:22 pm »



"Huh.  You did save him.  I was expecting to get a spare rifle out of this--no offence, Gabe, I still like you better alive."

Wilfred shrugs and lowers his gun, his sudden calmness almost alarming after all the screaming and threatening he'd been doing mere seconds before.  He turns around and starts trotting after the rest of the team, shouting back at Leslie.

"Don't lag behind too much, Drone, or the demons will eat you.  And put in some text-to-speech earplugs before you get thralled, I will kill you if you let Derp get you!  I'll kill him too."

((ATH, you should have a set of tts earplugs by default, Pathos bought the entire team a supply.  Make sure to actually list them as hearing protection.))

Catch up with the rest of the team.  Continue to shoot appliances that can transmit Derp's control, and any monsters or whatever that are seen.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Spoiler: I love you Omnitech! (click to show/hide)

Leslie allows herself to roll her shoulders, a flush lightning up her cheeks a nice shade of red, a relief rolling through a drones mind, before a small chuckle, light and airy at the calmness, at what was happening, at her successful saving of Omnitech© assets, of a fellow Omnitech© employee. Brown eyes gleam faintly, heartened by success as dear Gabe scampers off and Wilfred tells her of his security plans.

What a nice man.

A saquirine sweet voice sings on out.


"Mr.Wilfred, beloved Omnitech© employee, I shall endeavor to follow your security directives as much as one of the public relations department is expected to! Furthermore, my designation as it seems you forgot is Leslie Omnitech© who is under official legal guardianship of Omnitech, but if it makes a fellow employee happy, I shall adhere to your nickname!

Perhaps after work you would like to engage in some Omnitech approved bonding activity's, I am fully willing to lend myself to the relief of my beloved Omnitech© family!"


Miss Omnitech gives a happy little whistle, grabs her weapon ((Gauss pistol)) up from the floor and follows Wilfred after putting in her earplugs. Also she's trying to remember as many approved Omnitech bonding activity's as possible.
[3]
Leslie recalls several approved bonding activities! Unpaid manual labor is the classic, of course, but there are others. Like...ah! Confessing secrets about yourself or others to a Human resources agent! Or um...Donating blood for private resale. Or going to see one of the many wonderful programs at the Omni-vision cinema!

Follow Yagyu, keep an eye out for danger or interesting/valuable things.

Spoiler: Richter (click to show/hide)
"Huh.  You did save him.  I was expecting to get a spare rifle out of this--no offence, Gabe, I still like you better alive."

Wilfred shrugs and lowers his gun, his sudden calmness almost alarming after all the screaming and threatening he'd been doing mere seconds before.  He turns around and starts trotting after the rest of the team, shouting back at Leslie.

"Don't lag behind too much, Drone, or the demons will eat you.  And put in some text-to-speech earplugs before you get thralled, I will kill you if you let Derp get you!  I'll kill him too."

((ATH, you should have a set of tts earplugs by default, Pathos bought the entire team a supply.  Make sure to actually list them as hearing protection.))

Catch up with the rest of the team.  Continue to shoot appliances that can transmit Derp's control, and any monsters or whatever that are seen.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Spoiler: Helene Hestia (click to show/hide)

"Ok, we got a aligator on our team, delt with you alot, there was a pond on the farm every summer it would be filled with aligators always tried to get me when I walked past hit-spilt there skulls open with my shovel it worked so very well. I kept it nice and sharp I got my eye on you scratch that I got both my eyes on you. If you try anything I cave skull in understand, though..if you are cool we could maybe become friend."

Heleen relatively speaking nonchalantly, but over time their tone begins sounding angry and at the very end when mentioning her VIOLENCE acts she sounds wistful.

Helene follows the group, the murder ball that is, letting their pipe hit the ground as they follow and staring intently at the aligator.
Sweet! Thanks, Omnitech. Follow the Omnicorp team, help feed that mollusk to Kenneth.
”Oh, this’ll come in handy. Hey robot guy! I got a... cow prod? Anyway it’ll be helpful for getting Mr. Friendly non-lethally, since we have to do that somehow.”
He looks at Kenneth, and asks.

Now, I’m not a senior occultist or anything, but should you be eating every demon and animal you come across, Kenneth?

Spoiler (click to show/hide)
Follow the group I guess.
Spoiler (click to show/hide)
"I taped a fish to my face!"
Follow everyone else.
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Follow Yagyu and Ji to sector N
Lead the way!
Spoiler: Ji (click to show/hide)
"Entrance to sector I secured. Seems like our current sector also doesn't pose much further threat, so let's move on, we still have quite a ways to go here."

To sector M!

Could I have another attempt at figuring out what we need for that adaptor?

For the jammer: can we have a standing action for it to be activated once paris is done with his bootycall, so I don't have to keep repeating it every turn?


Spoiler: Yagyu d'Aubigny (click to show/hide)

The murder ball rolls on to sector M and...immediately screeches to a halt. Sector M is...missing. The door to it just opens up onto...nothing. A yawning void  that nearly swallows up the murderball as they all comically pile up at the edge. Yagyu leans out and looks around. The void is not total emptiness it seems, instead it is an immensely large shaft: He can see see the far wall, or at least the blinking lights in a line across it. The walls to the left and right are the same, vague enormous metal shapes lit only a line of electric lights. That line of lights is here, on this wall, as well, running along maybe 10 feet below the doorway. Maybe it demarkates something?  He looks up the shaft and there are further lines of lights forming rings around the massive shaft. Up, several hundred feet up, he can see the bottom of a huge structure. Below, there seems to be nothing but shaft stretching off forever. He tosses a dead fish down it and there is no wet slap of it landing. Hmm. 

"Yo, Pathos. Whats this?" Yagyu asks, pointing out into the several hundred feet of empty space between this door and the one they need to get to.

"These labs, like all the labs around here, are self contained. I guess these ones are so self contained that they can be moved?" He points a metal spider leg up "The sector you're looking for must have been shifted upwards several layers. Not sure how or why...they said this place was locked down. Unless it was like this when we came?"

656
Roll To Dodge / Re: MOOK: In a while, Crocodile.
« on: May 20, 2020, 02:42:23 pm »
"Entrance to sector I secured. Seems like our current sector also doesn't pose much further threat, so let's move on, we still have quite a ways to go here."

To sector M!

Could I have another attempt at figuring out what we need for that adaptor?

For the jammer: can we have a standing action for it to be activated once paris is done with his bootycall, so I don't have to keep repeating it every turn?


Spoiler: Yagyu d'Aubigny (click to show/hide)
[1] Yagyu considers.  Hmmm. The most effective way would be to set up a sort of power centipede. Stitch the battery to the mouth, and the gun to the anus...yes....

Yagyu set the jammer to immediately activate as soon as the robot spider is done having phone sex with the murderous superhuman.

"UUMPH OOF IFF UUU"

With those words of wisdom said Kenneth chords down on the invertebrate, eating it before it can eat him.


Spoiler (click to show/hide)
[1] Kenneth engages in epic face-on-fish combat and immediately finds himself at a disadvantage. The disadvantage being that his attempts to bite at the tough and rubbery flesh of the alien fish are far less effective than the fish's attempts to sandpaper off his face.  Kenneth is rather stubborn about all this but around the time the creature has completely removed his nose and lips, he begins to think that maybe he should ask for help.

Maybe scream for help.

Quote
These are interesting options, but I will deny the first outright. I am me, and no duplicate- however sophisticated- can compare. I am this flesh, and with this flesh I will die.
"Hah! If I were someone pedantic I'd waste time explaining to you why you're wrong, but I get what you mean. I disagree, because.... Well, you'll see when we meet face to face. But I get it."

Quote
Escape through one of your questionably stable portals is an invigorating idea, but I wonder what you will do to explain it to your superiors?
"Well, our team has several ways of making your body disappear. I could claim you circled around us and attempted to escape through the Phase Gate so I was forced to activate the explosives I had set there to prevent your escape, which unfortunately led to your disintegration. Wouldn't take too much effort to wipe the security camera footage. Or maybe I could claim you were an idiot and got yourself eaten by a demon or one of those other monsters running around. Does your thing work on demons?"

Continue negotiating.



Code: [Select]
Ah. I know what you are. Do not worry, I do not discriminate against your kind, but there are differences between you and I. You may be able to be copied in perpetuity but I cannot be so easily replicated. Not meaningfully so at least.

Now then, something more important than those details first: If I were to agree, how would we handle this...prisoner exchange?

657
Spoiler (click to show/hide)
Go to the Bore Factories and offer to work for them, ask what kind of help is needed

The work is rather menial, mostly helping move things around, riveting in armor plating, or helping the engine masters tune the gears. But it pays 30 fathoms for each turn you work.
So +30 fathoms now, and a further 30 each turn after this you feel like working. Its a pretty simple job so I won't bother to roll unless something unexpected happens.

Quote
Unknown, but the church makes extensive use of diving to maintain itself, so likely you would be creating objects for sale or reapplying old dives that have degraded.  Challenge would likely be reasonable; there's no way they'd had truly dangerous work to you.  And yes, you likely could just pay them for the time.
How much do they charge to rent that space? And could I take 1 or more teammates with me to oversee me during the dive for extra insurance? Finally, does diving in this location roll at advantage?

Quote
According to what you know, they have a room similar to the communion room where the diver is effectively restrained in a highly reinforced area. There are generally methods for knocking the diver out or killing them if needed included in the room.  The exact countermeasures and reinforcements will vary, but they also generally have other divers and specially trained counter diver teams to deal with possession. With how commonly they use diving, they have turned the process into a science...a dangerous science but  science.

Iiiiinteresting. Would they be willing to teach me about some of these countermeasures and techniques? Or is there perhaps a handbook of sorts?

Quote
Knife: 17 fathoms
Custom collapsible doorway: 30 fathoms
Sacrifices: 30 fathoms, 50 fathoms. Necessarily rare.

I'd like to buy the following, can you please check them:
- 2 x portal knife (34)
- 1 x Custom collapsible doorway (30)
- 1 x large collapsible doorway (large enough to allow crawler to move through, would 60 fathoms be an ok price for this?)
- 4 x sacrifices for +3 (200?)
- 3 black flames (9)


Spoiler: Adam Blavatsky Darvaza (click to show/hide)

Lets charge by Dive. 10 fathoms a dive. You can take teammates, and yes, you would roll at advantage there.

You're not sure if there's a handbook, but you could definitely ask the people there about it.  They would likely be willing to talk about it.

I assume I quoted prices on these before. Knives...sure, Doorway sure, other door...sure, Sacrifices yeah...and yeah it all looks fine.

Read that book more in-depth and try to find out more about the detected unknown mass and the military measures prepared against it.
Spoiler: Alex Wells (click to show/hide)
The book is a collection of the articles from volumes 455-475 of a magazine called "Cognition".  the lines in reference to the coming space thing are found in volume 473, and make up only a page long article about the accidental discovery of the object and how scientists are still debating what it is and what to do with it. It makes reference to several individuals and locations but all the actual data on the thing is very vague, with even the scientists basically hedging their bets as to what it is. Many believe it is some sort of exotic matter and that its apparent capacity to ignore gravity and normal stellar paths is due to some unknown property it has. Others thing it might be alien in nature, though attempts to hail it have been unsuccessful.

Hmmm...If you can find further collections of this magazine it might give you more answers. The object was still reckoned to be years away when this article was written. Maybe a diver could get you the next set?

What would be needed to reach the Molten Heart Crystal People Ruin, based on what we know? Is a simple life support upgrade for the bore enough?

What about heading deeper, to that abandoned mole people settlement? Would we need to consider something besides all the extra fuel we'll need? Food, supplies, stuff like that?

Finally, is there something that could help me do my job better as an archeologist? I was thinking of something that could help me find the ancient Korax settlement while exploring the Mistcliff Fault. I want to find it to learn more about the Korax and find out the truth about their relationship to the Corven and the Fire Singers as well as the early humans and how they might have influenced their development. Were the humans of the past more powerful than those of today? Are the human myths correct in saying they uplifted the Korax into the Corven or are we going to find evidence that contradict the official church history? If they did do that, were saints involved? That's the sort of stuff I'm interested in learning. I know I probably won't find clear cut answers, but evidence like idols of humans and their bores, trade with humans or even signs of combat with humans could offer insight into the past. Any equipment that could help with this sort of work would be great.

But I'm open to anything. Maybe some sort of thing I haven't thought of that could give me an edge in detecting valuable things in general? Some sort of trained sniffing bug or something? Some sort of scanning equipment or seismic sensor we could install on the bore? A metal detector? Some sort of magic doohickey? Or am I better off relying on Clare's stonesense and Adam's freaky eyes?




Spoiler: "Kara" the Corven (click to show/hide)
Reaching it should be possible without any upgrades but it is smack dab right on top of the molten heart so once you get there things might get toasty.  Honestly the best option you can think of would be to outfit the crystal mover to do the final approach. Even then, you'll probably need to find a way to shield the people against the heat. At least thats what you imagine. Chances are that place isn't kept nice and livable for anyone but the crystal race since it was a secret location after all.

Theoretically anything could be down there. Basic supplies are probably a very good idea, but unless you can find someone who has knowledge of the area beneath the heart...you can't really be sure.

Hmm. Well there are two things you can probably do. The first is try to find as much info as you can on the Korax before going there. The moths might have info on them; books to aid in translation or that give a background/framework to view things in. With some basic knowledge you could likely glean a lot more from what you find than if you just tried to puzzle it out on your own.  Second, finding these things will likely rely on multiple things, but a good Awareness stat would help greatly, so you can notice things. Finding a way to boost yours, or finding a creature or companion with good awareness would likely help guide you towards discoveries.

This is of course ignoring things like wizard eyes and diving. With diving you could probably just magic up a 3d compass that points to the ruins you want or some kind of "Detective vision" goggles.

Where is AsHul in this cylinder of typing? is he in imminent danger of having his buttons pressed? Does he think he could bring back the whole cylinder to Akhmah?

If he were to attempt to duplicate this thing, only smaller, once he returns to Akhmah, what kind of reinforcements would it take for a Balaram -> Zon Dive to do so?
1) person sized, or 2) 1 foot longest diameter?
Actually, same question, but for the obsidian dragon from the initial quest.


Yes. Well, there are a lot of buttons and a lot of arms; he might get pressed along with the button behind him, eventually. He could try and move towards the main body of the machine to avoid this through.  And no, not the whole thing. This is like a Grain silo, its a massive space.

The entire thing or just the automaton inside?  The automaton is giant but still a lot smaller than the cylinder. We're looking at like 5 or 6 or 8 or 9 respectively. Its all very very precise.

Go train with a rifle, shooting at rocks or something in hopes of rolling a 1.  Do take proper precautions, don't shoot things around other people, or when those people are downrange.  Last time it was five bullets per traning roll.

Could the dual wielding mechanic apply to rifles?  Hold two rifles, fire both for two attacks which are both at disadvantage?  Would this apply even with an automatic that grants multiple attacks?


Ok. 46 rolls passed before a 1 for a total of 230 rounds used. Continue?

Yes, I would accept that. Even with full auto but it would still be rolling at disadvantage for all of it.

658
Roll To Dodge / Re: Cabal: Wizard Open World Game
« on: May 18, 2020, 12:42:41 pm »
Spoiler (click to show/hide)
Head south to Old Kaolin
Old Kaolin is a vast series of ancient ruins situated on the opposite peak of the "Wiseman's Molar", the largest mountain in the "Philosopher's Teeth" range. Its actually higher up than the current city of Kaolin, and harder to reach. It was the main temple to the Goddess of the Sky back in the old days, but has since fallen out of use. Reaching it requires a long and difficult climb on paths not maintained for hundreds of years.
[3v6]
On one of these paths, near the top, the carved stairs are coated in a thin layer of nearly invisible ice. You don't notice it and slip. [2v6] You slide off the edge of the walkway and find yourself falling through open, misty air towards the steep mountainside a good 40 feet below.

I can't go down there but maybe Adam can figure out something? what's his reaction to the situation?

Spoiler: Nina (click to show/hide)
He says something rather...odd.  He talks about a great subterranean stream of life, a convergence of spirit flesh towards the west in preparation for a "Conjunction". His line about "The veins of the earth scream with my brothers' call. Onward! Onward! All mother cries!" seem pretty meaningful.

"Fair enough. See you around, S."

Hike up to the city. Sell off the generic loot I got for ~150 gold. Then go to the HQ.

Spoiler: Zavi (click to show/hide)
150 it is.

When you return to HQ they give you that sword you asked for. Its a big thing, like a gladius expanded so that the blade is a good four feet long with a heavy half moon style guard. Other than the silver blade being shot through with veins of black, it appears no different than a normal sword.  They tell you it will accept your mana and produce blades which correspond with the movement of the sword. They warn you that feeding it mana while the blade isn't moving will just cause a radial explosion around the entire body of the blade.

Your handler congratulates you on work well done, and tells you that you've earned your place in the Breakers, if you want it.  He cautions you that accepting this promotion will mean binding yourself to duty and being expected to do as you are told.

Give Saeko 20 mana because she wanted some for something.

Otherwise sit in the transport and twiddle thumbs I guess, I dunno.

Did Ekrov manage to fit one of the small fighter plane/statue/golem things inside the ship?  We apparently shoved Benedict in there with no fuss, so...

Could Ekrov loot all of the clockwork robots and golems?  If all the golems were gotten, how many of each type? (Worker, Maintenance, Warrior, Guide)

Spoiler: creepy oracle kid (click to show/hide)
Ok.

Alright.

Yes.

Worker:3
Maintenance: 7
Warrior: 4
Guide: 2


How many urns did we get? Secondly, you mentioned these guardians were stored there as weapons no longer needed. How would one go about using these as weapons? Would it be binding/commanding the spirits somehow to use them as soldiers?

Start looking around and try to figure out how the peoples of old used to commune/interact with Alizarin. The goal is to find out how to get in touch with her or to find clues to where we would need to journey to find her.

Either way, from the forests around the city try to gather wild honey, berries and fruits (for brewing into alcohol) and see if there's some small game we could catch.


4. Not weapons so much as dangerous defenses. They kill trespassers remember? As per commanding them, you've already done that once to get them into the jar.

In the old days they supposedly spoke to her in her temple here in the city. You ask the priests at that temple and they tell you that these days most worshipers leave messages here in the temple and they carry them, along with offerings of food and alcohol, out into the wilderness, trusting that the animals will convey them to their mother. You gather further info and find that most believe the Goddess is somewhere to the east and south, maybe along the river, where the jungle is most wild. There are old temples out there, the most ancient structures built to honor her.

[7v6] You gather several large combs of honey, a bushel worth of berries and wild fruits, and have Eclair snatch up about a dozen rabbits and pheasants.

Keep my ears on that guy and see if I can hear anything else.  If, or once, he's out of range, switch to trying to listen to the Interlocutor to see if he's got any vital signs.

"See ya, Zavi.  Good luck with your career."

So two spies then.  Zavi as the decoy, maybe?

"Yeah.  I've got it right here, in this bag."

Hand over the sealer suit bag with the golden cloth inner layer, with the Core of Gravid inside it.

"I do have one more thing to give you.  I've found a bunch of thaumic machinery, like that giant moth, and I think I'm going to buy an estate in the wilderness to experiment with them a bit.

And.. I was kinda annoyed at having a spy tag along.  I mean, I said you could send someone, but I didn't think you'd send a spy when I offered to let you just have someone come officially, all proper and aboveboard.  I wouldn't have given them any more restrictions than I did the rest of the crew.

However, after discussing the situation with my friend Ekrov, he suggested that things will end up better if we have some kind of formal agreement between us, so we each understand what we can do.

So, in the spirit of co-operation, I'm going to offer you a bribe.  We found some magicoal.  I'll bring a barrel full of it.. probably close to a thousand or more mana, and let you have it.  If you take it, I'm going to assume you agree to not send any spies out to the mansion, and if you want to talk, you'll send a letter or some kind of official courier to visit.

In return, I promise that we'll allow documention and eventual publication of at least some of our discoveries with these thaumic items.  And, more importantly, you get this barrel of magicoal.

Offer the barrel of magicoal in return for an agreement to do no spying or interfere with the estate or business I mean to build.

If agreed to, try to seal the deal with a non mana-draining hug, which should let me confirm if the Interlocutor is a real human or not.

If we get away from this amicably or relatively amicably, even if the deal is refused, do the final chores required to get our loot to safety.  (ie, meet with the auctioneers, set a date in the future, move stuff to a warehouse, etcetera.


This should also include casting spells to enlarge the furniture pieces that were shrunk to get them out of the core room.  Don't advance time to the auction yet, need to have a few days/turns to discuss things to have a final list of what we're selling.

Spoiler: Saeko Hirahara (click to show/hide)
[7+2v6]
You listen to the Interlocutor. You can hear him breathing, and you're pretty sure you can hear his heart beat.

The Interlocutor takes the bag and hands it to one of the men behind him.

"And if you know who to avoid, its far easier to act secretly, isn't it?" He asks, the faintest hint of a smile on his lips. "Annoying as it may be, we have done things this way for many years and we are rather set in our ways."

You talk to him about a formal agreement and the "Bribe" you want to offer.

"An agreement not to spy on you is outside my power to grant. I cannot mask my Lord's eyes; he will look where he pleases. But this offering and your work for us is, I believe, more an adequate proof of your desire to remain...what we can call 'Equitable partners'.  I will send no agents among you without your express knowledge, and I offer you the promise that so long as you do not threaten the safety of the realm or its citizens, we will not intrude upon your projects. "

You try to seal the deal with a hug, but get a handshake instead. Its enough to recognize that he's not only alive...he's move than alive. Just shaking his hand is like holding a live wire; he's an active conduit to an unspeakably vast power.

"I hope our future dealings will go well, my young friend." He says and departs with his heavily armed entourage.

We can assume that those spells were timed and run out after you get everything moved to a warehouse. We can also assume you get the date set to...lets call it a week from now? Should be enough time to get things worked out. Where would you like to put the Moth-mobile?



659
Forum Games and Roleplaying / Re: The Left-Hand Path
« on: May 18, 2020, 09:56:15 am »
Look at the Anima to see if we notice any clues as to what's happening. Watch the strands from hawk-us and our normal body.

+1

Also also, see if we can still order our human body to do things.

if we do this, make it subtle, like a small nod. Hawks have good vision, a human might not notice it, p,us our human body is supposed to be asleep
+1

You look from yourself to the body that you consider your own. There is no tether back to it. You attempt to make it move, but it stays perfectly still. You try commanding it like you would a puppet and it doesn't move. You try commanding it like a servant and it doesn't move. You try moving your arm and move only your wing. You get closer and further away, and nothing happens. Several minutes have passed and no one has stormed into the room or otherwise taken action...so maybe this isn't an attack? Maybe its something else. You try to remember if you've ever gone to sleep next to a body you had previously controlled. You don't think so. Maybe its something to do with that? You look up and the connection to the anima that your human body once held is gone, but there is an anima connection to this hawk body. Hmm.

660
Alex walks up to the group near the guitar monster. "Hey so I got a message about a diver causing trouble on the bore, has the trouble been dealt with yet?"
AsHul throws the squirming fleshbits onto the ground, spits noisily at his feet, and grumbles toward Alex before stumping off.

"It would appear so."

Dive back to Balaram. This time, let's target a machine mind assembly location.

[12]
This time when you return you find yourself standing within what looks like a giant cylinder of metal. At its center is an octopus like automata with countless thousands of limbs branching off a giant knobby main body studded with red glass eyes. Around the entire inner surface of the cylinder are millions of small keys, like those of a keyboard. The machine rapidly types away at these keys with its hundreds of arms, filling the room with a cacophonous clicking.

"Good." Alex responds seemingly uninterested.
"I'll be continuing my research, unless anyone needs me for anything right now."

Quickly skim through the books, look for anything related to the conflict with the Chthonic God, the warrior we encountered in the cist and anything that might be useful as a tinkering project.
Spoiler: Alex Wells (click to show/hide)
[5]
One of the books, apparently a very futuristic book in nature, mentions the discovery of a large unknown mass "In the outer solar system" that is "Moving towards Earth in a way that indicates intent instead of simple natural forces". There are apparently "Military implements in place" to handle it.

maybe I should look for a job to do, outside the bore. Nyw, what did you kill?
Spoiler (click to show/hide)
Exit the bore and look at the bounty board and ask for any jobs anyone has that I could help with
The bounty board is pretty bare of local jobs at the moment, though there are job listings for help needed in the Bore Factories.

Try again to build a spooky Bone Guitar, this time hopefully without it trying to kill me.
Spoiler: Ony (click to show/hide)

(You have to use new corpses this time)
[6]
You succeed on creating the corpse guitar. It looks...well it looks like a normal guitar that has been wrapped in human flesh. You know this isn't the case through. You can feel a heartbeat inside it and the flesh is warm. When you play the strings it sings, and teeth and tongue are visible moving inside.

Go rest until my legs are better.

Then see if there's any mention of mole settlements in the Crystal Texts that are not on our current map. If we find an abandoned mole settlement we might be able to find some of their secrets there.




Spoiler: "Kara" the Corven (click to show/hide)
Hmm. There is one that seems promising but its...deep. Deeper than the current map shows. Below the Molten Heart. Seems to have fallen for unknown reasons during the time of the crystal and isn't spoken of much.

Quote
Call yes, secure...maybe. You can secure your side but without diving to insulate the call it would depend on his side. Maybe you could talk to him in code of some kind to secure it? Maybe He'd already have a secure line for you. Unknown.

In that case, try to set up a regular call to him, then once we're talking hopefully we can arrange for a more secure call.

Quote
The church tends to do their dives in reinforced catacombs beneath their main building. You, being a member of the church, could probably ask them to use the space. Though they might ask compensation in the form of doing dives for them on top of your personal work.

What kind of dives are we talking here? Would they be very difficult or dangerous? And would it be possible to simply pay them some money for renting this location, or are dives the only form of payment accepted?

Secondly, what kind of protections and countermeasures do they have in these catacombs? Is it simply just a bunker, or are there some precautions in case of eg. possession? 



Spoiler: Adam Blavatsky Darvaza (click to show/hide)


Done. You go through the church here and set up a call for tomorrow.

Unknown, but the church makes extensive use of diving to maintain itself, so likely you would be creating objects for sale or reapplying old dives that have degraded.  Challenge would likely be reasonable; there's no way they'd had truly dangerous work to you.  And yes, you likely could just pay them for the time.

According to what you know, they have a room similar to the communion room where the diver is effectively restrained in a highly reinforced area. There are generally methods for knocking the diver out or killing them if needed included in the room.  The exact countermeasures and reinforcements will vary, but they also generally have other divers and specially trained counter diver teams to deal with possession. With how commonly they use diving, they have turned the process into a science...a dangerous science but  science.




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