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Messages - haphazad

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Curses / Re: 3.19.2 - Let's Play Liberal Crime Squad
« on: May 10, 2009, 12:42:01 am »
Persuasion is probably good where it is. Security has risks associated with raising it, while persuasion is pretty much risk free. Its also a massive source of income, and if you get one high charisma person to max it out, you can teach everyone else. Security requires charisma and I think agility to get high and then teach.

It's very time-consuming. For me that's a bigger cost than the difficulty. I don't mind spending 1 minute picking locks in the apartments, but spending half an hour farming persuasion tests isn't fun even if it's not technically risky. To that end, running credit cards is much, much easier and more profitable - a single programmer can get a heap of cash in very little real time. If the profitability of persuasion is the issue, then I'd rather profits of it drastically reduced and the growth faster, so that to get better you can target those you want to join, rather than have to ask 1000s so that you can get to the point where persuasion is useful for more than just hippies.

On that note, and considering that it seems the zeitgeist likes the current model, is it easy to change the growth settings (eg is there a text file/spread sheet/skills growth rate modifier flag or something somewhere)? Overall this version has some great features that make it better, but I liked the convenience and speed of the old LCS I played years ago.

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Curses / Re: 3.19.2 - Let's Play Liberal Crime Squad
« on: May 09, 2009, 10:28:34 pm »
I think it should be easier to build up persuasion. At the moment each time you convince someone to meet with you it adds .01 to your Persuasion skill.

Compare that to, say, security, which goes up at about .09 per lockpick attempt. Both are useful skills, and it's not like making persuasion hard to increase and vastly more laborious makes the talking minigame more fun. If we take it to real life, you'd be a significantly better speaker after talking the issues through with 20 people, let alone 100!

Unless of course you plan to increase the number of possible conversations into the thousands, there's no good reason to make persuasion a chore just to 'make it harder'. The game is hard enough already.

Also, are there any legal ways to increase juice? I know the name of the game is Liberal Crime Squad, but there should be at least a little bit of room for stone-cold and juiced up Gandhis in liberalism. To that end, maybe give a small (0.5/1) increase to juice on a successful recruitment-based extortion attempt? Messianic cult leaders should be rewarded a little better than just in dollars. Actually convincing someone to join should get a higher juice bonus, but nothing big.

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