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Messages - Keita

Pages: 1 ... 379 380 [381] 382 383 ... 394
5701
just a question: how many seats are there for the council?

5702
DF Modding / Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« on: June 17, 2009, 02:01:00 pm »
Been watching this mod since some time and wished for some nice graphics for it, and shazam! Graphics were added but i find (IMHO) the military a bit not my taste (although the authors method of drawing is very nice), soo i thought... damn i could post my own idea. So here it is.



My concept was
from top left: sniper, knife-fighter(?), engieneer with a wrench, blowtorch, welder (both go as some sort of a replacement for smiths), worker, MG, trooper, recruit, red berret (?), miner, officer (replaces mayors?)

Yea, soo... what do you think?

wow those look pretty awesome

5703
DF Community Games & Stories / Re: It's A (Wonderful?) Dwarven Life
« on: June 17, 2009, 01:56:51 pm »
c) babble

5704
DF Community Games & Stories / Re: A rousing game of TACTICUS!
« on: June 17, 2009, 01:48:54 pm »
It seems I'm being smashed around here, I'll soon fix that

I use the "Oh buger, we're getting hammered" universal rule from "Universal rules of TACTICUS: for ues in the milky way only" page 374.9, para 5. This means that my remaning units can leg it off the battle field and I can call upon a single unit that's the level of all of the units that have gone off the table.

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I shall now play a level 4 undead dwarf. And as per the "Undead hoard" rule in "Summoning the dead and there uses" page 32, para 40, sub-section j all undead/skelentons on the board instantly become allies.

I shal there for put him next to the carp

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5705
DF Community Games & Stories / Re: Orbswards - Lost Truths
« on: June 17, 2009, 10:41:07 am »
Awesome beginning, will be watching this

5706
DF Community Games & Stories / Re: It's A (Wonderful?) Dwarven Life
« on: June 17, 2009, 10:29:49 am »
I'll look around some more

5707
DF Community Games & Stories / Re: It's A (Wonderful?) Dwarven Life
« on: June 17, 2009, 08:15:00 am »
so count me in on this one

Ingiz "Gold" Tooth

5708
DF Community Games & Stories / Re: Dwarven Strategy
« on: June 17, 2009, 06:41:02 am »
Did you read the revised first post? I made several major changes. Also, I am going to bed for the night.

lol it's 12:40 over here. Yer I did, I'll skim over it again in case you changed anything again

5709
DF Community Games & Stories / Re: Dwarven Strategy
« on: June 17, 2009, 04:45:40 am »
I shall edit posts then

5710
I'm afrid guys that RL is getting rather hectic as I'm about to go into A levels proper. I'm haveing to do two A levels (failed one), an AS AND redo english language GCSE.

So what I'm saying is I'm putting this on hold. I might sometimes type something small up but it will be at irregular times. I might take this up again when life is less hectic.

Last thing. Thanks. Thanks for reading and more importantly encouraging me to right. It means a lot to me that people actualy find my writing enjoyeable but I think I bit off more than I can chew on this one. I might start again with a fortress. Who knows

5711
DF Community Games & Stories / Re: A rousing game of TACTICUS!
« on: June 17, 2009, 02:51:20 am »
I now get a re-roll to see if my giant moles have decided to come out and play as stated under monster mannual 5th edition, page 406, paragraph 6 sub-section 4a

*rolls*

result:play two extra giant moles, one randomly materialises in an enemy.
Roll on table below.


*rolls*

result:you're giant mole is in the gut of an enemy of you're choice

The G.mole is now in the mace lords gut. As per the rules of "The Effects Of Eating In TACTICUS" page 5, paragraph 6, the macelord counts as haveing a big dinner for the enemy was not big enough to explode his gut. he gets tired and falls asleep for a turn

I shall place my extra G.mole anywere I want as it's entering from a tunnel, curtisy of "Out Smarting The Enemy 101"

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5712
DF Community Games & Stories / Re: Dwarven Strategy
« on: June 17, 2009, 02:42:02 am »
Turn 2 when others have catched up

dwarf 1 will mine out temperary food store.

dwarf 2, 4, 5 ,6 and 7 will haul goods from wagon to mountain side while dwarf 3 cuts down the scarse amount of trees, while being eye by naked mole dogs.

5713
DF Community Games & Stories / Re: Dwarven Strategy
« on: June 16, 2009, 02:53:38 pm »
cool, I;m guessing that most people here are American (sorry for generlising, or however you spell it) and I'm a brit so be prepared for a long wait some times.

How about if someone goes a whole day without doing anything, they are sciped but no one can do anything against them.

5714
DF Community Games & Stories / Re: Dwarven Strategy
« on: June 16, 2009, 02:40:13 pm »
do we have to take it in a strict order? This could be a problem with different time zones

5715
DF Community Games & Stories / Re: Dwarven Strategy
« on: June 16, 2009, 01:24:09 pm »
I call red!

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