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Messages - assimilateur

Pages: 1 ... 40 41 [42] 43 44 ... 128
616
DF Adventure Mode Discussion / Re: Funniest Names
« on: July 14, 2010, 12:00:30 pm »
Urist isn't their real names.

What else was I gonna call them...

Bob?

Here's a suggestion:

Quote
Two humans with the following surnames: Smashedballs and Squashednuts.

617
DF Dwarf Mode Discussion / Re: What's your fortress music?
« on: July 14, 2010, 06:16:09 am »
When it comes to music, I listen to way too many artists to name, this being a rather long-winded game. I mean, I'd get pretty bored listening to one artist, not to mention one album, for like 8 or 12 hours straight, which is how long I can spend on DF at a time if I really get going.

One particular thing I can recommend when playing slow games like city builders, 4X or grand strategy, is audiobooks. These are games where you rarely have to think on your feet, or otherwise concentrate much, which should usually leave you with enough attention to spare for something like an audiobook, or as Bill said, TV.

618
God, I get embarrassment cringes from that little exchange back there... anyways.

Seriously. I cringe when I see someone use two periods instead of an ellipsis or your instead of you're, so I'm actually afraid to read someone's whole post if they out themselves as an illiterate in the first sentence.

619
DF Dwarf Mode Discussion / Re: Best job cancellation method EVER
« on: July 13, 2010, 08:32:20 am »
Their usefulness only applies when I butcher them, especially since I was raising them as livestock. I mean, I generally keep animals for food and other products, not for decoration (useless) or defense (inferior to the alternatives).

And knowing DF,  the guy probably took the elephant with him to the butcher's shop.

How else was he gonna butcher it? Bring the butcher shop to the elephant?

620
DF Dwarf Mode Discussion / Re: Best job cancellation method EVER
« on: July 13, 2010, 06:13:33 am »

621
DF Dwarf Mode Discussion / Re: Hacked in shells.
« on: July 12, 2010, 06:47:14 am »
importing

Looks like someone hasn't played .31 yet. In the current version, shells get removed from a creature as it gets cleaned at the fishery, and imported turtles/lobsters/fish/etc. are already cleaned. There's no way of importing shells or bones themselves either.

622
1. Clear glass requires pearlash, which you can only get by burning wood to ashes and processing it at an ashery and kiln; coal is only good as fuel.
2. Green glass has value 2 (equal to flux), not 3 (obsidian). Clear glass has value 5, better than any type of stone (excluding ores).

Close enough for me. I never paid much attention to the value of my building materials anyway, which is probably why I thought green glass was worth more.

623
That's a good point, mate.

624
DF Gameplay Questions / Re: "Duplicating" a map / embark site
« on: July 08, 2010, 01:38:59 pm »
I think Geoduck is right. The only problem I know with recreating a map this way would be if you modded your game after first generating the desired world, and now didn't know what changes to revert.

625
Glass has many advantages:
1. Green glass can be produced in endless amounts, and clear glass production is only limited by your access to coal.
2. It's moderately valuable (green glass is the equivalent of obsidian) and very versatile (combining most or all uses of stone and gems with some uses of wood).
3. It can be used to train your gem cutter and setter to legendary +5 without wasting any precious stones in the process.

Accordingly, if gem working is your thing, then I really recommend setting up a glass industry. The main synergy here is the above mentioned usability of glass for jeweler training.

626
DF Dwarf Mode Discussion / Re: Favorite ways to kill nobles?
« on: July 08, 2010, 09:47:20 am »
Mine is to put a bonecrafter w/ workshop in the noble's room, lock them in, and wait for a fell mood.  ;D

How's that working out for you? Because it should be a 1 in n (where n is the number of dwarves eligible for moods) chance to get it right in like half a year.

627
I mostly agree with Pistolero on his condemnation of people being excessively rude on the Internet at the drop of a hat, but I think that some indignation towards people who won't look for their shit on their own is warranted.

Accordingly, I'm all for linking people to lmgtfy.com when they waste our - and their own - time with questions they could have more quickly answered themselves, but reactions like Lodester's tirade two or three pages earlier are uncalled for (and in this particular case, embarrassing to read).

628
I thought it would be obvious that artifacts produced by morbidly obsessed dwarves were unique. That said, I guess the confusion here is understandable, since the distinction between words like build, construct and place is rather fuzzy, and only one of us here (if I remember correctly) explained in context (namely, how this works in the user interface).

629
You've been given some pretty damn clear responses, so I don't see what the problem is. You can build artifact furniture the same way you'd build regular stuff. Artifact crafts are even more useless than regular crafts, since you can't even sell them; accordingly, you can mod in a display case and place them there, or you could do like most of us, and put up with them being useless. What else do you need to know?

630
DF Gameplay Questions / Re: Cat Cage question
« on: July 05, 2010, 03:39:11 pm »
That joke would work better if you could actually cook adopted pets, but their remains are off limits to your butchers, cooks, tanners, bonecarvers, etc. At least that's how it worked in 40d, and I don't expect this to have changed.

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