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DF Dwarf Mode Discussion / Re: Looking for suggestions to eliminate migrants...
« on: May 21, 2010, 01:39:08 am »
You could channel around your fortress to keep migrants out and pets in. Combine with an airlock for the trade depot, if needed. Keep the drawbridge up, and define a temporary meeting area under the atom smasher when migrants show up. Remove the meeting area after the migrants have "left" and you won't have to worry about pets getting in trouble when you lower the bridge to get wood or sell those bins full of -gabbro mugs- for *steel bolts [25]*.
Except by the time you mine down to it, build the pumps to bring it up, and the proper reception area for new arrivals you'll already have a baron or better. void wants something quick, probably w/o devoting all 7 dorfs labor for 2-3 years. Hence, channels instead of walls, a couple of drawbridges, and a temporary meeting area.
JMZ
hmm... magma is ALWAYS good
Except by the time you mine down to it, build the pumps to bring it up, and the proper reception area for new arrivals you'll already have a baron or better. void wants something quick, probably w/o devoting all 7 dorfs labor for 2-3 years. Hence, channels instead of walls, a couple of drawbridges, and a temporary meeting area.
JMZ

