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Messages - twwolfe

Pages: 1 ... 16 17 [18] 19 20 ... 35
256
DF Dwarf Mode Discussion / Re: Dwarven king is an...
« on: April 04, 2010, 11:39:14 am »
we need a reason to keep Cacame alive?

257
DF Community Games & Stories / Re: Dwarven Drinking Songs.
« on: April 03, 2010, 08:25:52 pm »
^ yours would be 10, not 11 :)

11. It spoke to skulls and stomped on bones

258
DF Community Games & Stories / Re: Dwarven Drinking Songs.
« on: April 03, 2010, 07:44:42 pm »
8. with pain-laced wails that never ceased

259
DF Community Games & Stories / Re: Dwarven Drinking Songs.
« on: April 03, 2010, 07:33:42 pm »
6. Desiring a dwarf-flesh feast

260
If you embarked on a map split by a river, and had one on each side of the river, you would only have to split the initial supplies, since you could get rid of the bridge once you finished moving stuff

261
DF Dwarf Mode Discussion / Re: Dwarves not using seeds..... lolwut?
« on: April 03, 2010, 10:40:28 am »
What about the distillery claiming there are no distillable items? Plump helmet spawn is distillable isn't it?

no, you're thinking plump helments, not the seeds

262
DF Dwarf Mode Discussion / what does your liason do for a living?
« on: April 02, 2010, 11:42:25 pm »
Mines an Axedwarf :D

Instead of the "a Liason from X" has arrived, I get "the Axedwarf Ast Cogtat" has arrived

263
well i cruised in there in year 200, which i guess was too late for any other playable creatures to still be alive in the world.  it let me make a goblin adventurer though, since Tequil was technically still ruling that dark tower and goblin civ.

there were no living goblins left, no tamed underworld animals, no visible enterance to the underworld, nothing but Tequil hanging out.  He didnt want to join me, but he did let me work for him.  sent me out to kill that hydra which was destined to eat him in about 199 years.

when i returned from the quest, he was nowhere to be found.  I checked the Q map and told it to direct me to the location of my quest -- and it behaved strangely.  switched from the recognizeable parchment worldmap to something else, filled with mountain icons and a 3x3 block of blue O's at the bottom left designating the target.  the @ sign was on there near the upper middle.  not sure what was going on with that, maybe Tequil had headed back to the underworld again.

hard to say.  maybe if I could get to the underworld, those things he tamed would have been freindly to me.  cant really guess.

By killing that hydra, you altered the great plan, creating a Time Paradox thagt made things go all screwy-like

264
DF Dwarf Mode Discussion / Re: Getting Soildiers to Eat
« on: April 02, 2010, 08:41:01 pm »
IMO, the military system needs to get priority on getting a guide on the wiki. I can't get anyone to do anything i want them to do

265
DF Dwarf Mode Discussion / Re: body parts
« on: April 02, 2010, 07:27:19 pm »
but i did, and he didn't want any of them :-[

ah well, he's just gone insane

266
DF Dwarf Mode Discussion / body parts
« on: April 02, 2010, 07:23:27 pm »
I have a mood needing bodyparts. what exactly do i need?

267
DF Dwarf Mode Discussion / Re: are warthogs....
« on: April 02, 2010, 07:21:11 pm »
lucky, all mine brought me were a dozen warthogs and a few donkeys

268
DF Dwarf Mode Discussion / are warthogs....
« on: April 02, 2010, 06:03:51 pm »
supposed to ba able to carry several dozen pages worth of goods? or is this just something ther elves can do?

269
DF Dwarf Mode Discussion / Re: Embark Profiles
« on: April 02, 2010, 03:03:08 pm »
well, i tend to bring two dwarves wioth novice miner and middle mason and stone detailing, one with competent in all metal working, one bone/stonecrafter, one farmer/cook/brewer, one carpenter/woodcutter, and one with misc skilkls who will be my broker.

as to items, i keep the default setup, but add a few more plump helmet spawn. also, I add 4 female dogs and 1 male dog, so i have a nice source of food in a few seasons

270
thank you for making an already bad day go down hill even faster

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