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Messages - Blargityblarg

Pages: 1 ... 209 210 [211] 212 213 ... 234
3151
Or a turtle bone battle axe- I think the restriction is what the workshop can make, plus the dwarf's interests. Not sure, though.

3152
DF General Discussion / Re: Mormon Dwarves
« on: December 20, 2009, 06:36:33 pm »
Yes, I was fairly sure that violence was the primary source of miscarriage.

Has anyone ever seen a miscarriage on an unhurt dwarf?

3153
DF Dwarf Mode Discussion / Re: Death camps <architechs needed>
« on: December 19, 2009, 11:58:22 pm »
We can gas things.

Using booze or zinc, boiling vapour can murder things for us. Zinc is included because it will apparently boil in magma. As such, 3X3 room with open space over magma in the middle and a dumping zone on the level above. Toss a zinc mug into the magma, watch the boiling metal galvanise migrants.

3154
DF General Discussion / Re: Mormon Dwarves
« on: December 19, 2009, 11:41:40 pm »
SolarShado: MIscarriages are announced in the Thoughts screen, so with some planning it should be possible to ascertain when one was had.

3155
DF Adventure Mode Discussion / Re: Cool things you just noticed in DF
« on: December 19, 2009, 08:18:41 am »
Engraved ice is 'sculpted', not 'detailed'.

3156
DF Dwarf Mode Discussion / Re: Tentacle demons have no respect !
« on: December 19, 2009, 07:03:12 am »
Unless it's restraining the elf while i-

OH GOD THE MIND BEES ARE BACK!

GET OUT OF MY HEEEEEEEAAAAADDD!

3157
DF Dwarf Mode Discussion / Re: Challenge: Pyramid of Power
« on: December 19, 2009, 06:55:35 am »
My recycle bin shat itself, sorry.

I can't recover it.

It was made of rough-non-blocked marble, and it was only half-done.

3158
No, a dead dwarf is no longer dead. A dead dwarf is some carbon and calcium floating around in the magma pool.

Or at least, it should be.

3159
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 19, 2009, 06:44:38 am »
Crowbar: Gabbro has no hematite. It's igneous intrusive. Igneous extrusive and sedimentary layers are the ones which have hematite.

3160
DF Modding / Re: Object Relationship Database
« on: December 19, 2009, 03:23:39 am »
I think I get what he's getting at.

He wants to make a database of all the creatures, items and features in DF, with a list of what they can do/ are useful for.

Basically, it's the Wiki.

Sorry mate, it's been done. It could do with some less misinformation, but it's already there.


3161
DF Modding / Re: turning civs hostile
« on: December 19, 2009, 03:03:26 am »
With invaders on, orcs (being my example of a mute civ) will come one squad in the first winter. This hasn't changed for me, but others say it's variable. So yeah, it does scale up; I think it's related to fortress value and/or population.

3162
DF General Discussion / Re: Mormon Dwarves
« on: December 18, 2009, 09:20:27 pm »
Sonerohi: Are you sure it's a 9-month gestation period? Dwarves are, after all, a seperate species.

3163
DF Dwarf Mode Discussion / Re: Challenge: Pyramid of Power
« on: December 18, 2009, 09:16:55 pm »
I half-made something resembling one of these, then I got frustrated and ragequit. I can still fish the save outta my recycle bin, though. SOmeone else'll need to visualise it, though. VF don't work for me.

3164
DF Dwarf Mode Discussion / Re: Stupid different colored rocks...
« on: December 18, 2009, 08:12:24 pm »
My personal mod's main premise is the removal of all large clusters- magnetite is a vein, the rest are all small clusters. It gives much larger proportions of ore (except for iron in sedimentary layers) to stone, and means you can get uniformly-coloured forts much more easily. I might upload it sometime.

3165
DF General Discussion / Re: Mormon Dwarves
« on: December 18, 2009, 06:36:40 pm »
Further clarification: by 'someone' I mean one of the parents. If it's the father, presumably one more baby will be born, but I don't know. Also, I might have implied with my last post that a miscarriage will put an end to all of that dwarf's potential children. AFAIK, this is not the case.

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