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Messages - Cecilff2

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781
Other Games / Re: The Half Life Series
« on: March 18, 2010, 09:41:39 am »
Did you know that german people don't die?  They shake their heads repeatedly until they fade away like mist.  Also they are filled with machinery and metal auger bits.

http://www.youtube.com/watch?v=alIBAUO_CUM

782
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: March 16, 2010, 06:29:23 pm »
The lag is severely hindering any gameplay right now.  But on a previous round I was reminded of something.

Revolution needs to be updated to include HoM and HoS in the Head list

783
Other Games / Re: The Half Life Series
« on: March 16, 2010, 05:06:05 pm »
Ah I misread that as him saying that humans would likely rebel if they heard the combine were killing kids and such.

784
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: March 16, 2010, 05:05:11 pm »
Is there a better way to stop the AI that does not involve turning off, destroy, removing the power cell, from the APC? Thats in the AI upload room.

While typically I wouldn't endorse this, a bomb would be particularly handy in this situation.  Provided you have good reason to stop the AI.

Course if you're a zombie, you'll have to resort to destroying the APC, or breaking through the rwall to the AI unit and beating the crap out of it instead.


Which brings me to a question.  Why can zombies claw through steel walls and still be unable to deal with windows?

785
Other Games / Re: The Half Life Series
« on: March 16, 2010, 05:02:33 pm »
I think it was more that they knew they weren't going to get away with killing kids, considering how often citizens and rebels are killed.

More like they wanted the humans to die out without them putting up an annoying resistance.  Fine, we'll let you surrender and just occupy the planet for a while.  Until we can determine what to do with you, you are not allowed to breed.  That determination may take an unspecified amount of time at which point you will be unable to breed anyways.  Lose less ground forces that way.(And can more easily integrate the society into your own forces)

786
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: March 16, 2010, 01:35:17 pm »
Doesn't the server say wizards are rumors and probably don't exist?  The AI likely has knowledge that they're rumoured to exist, but given that there's no definite statement of what they are(e.g. Nanotrasen has confirmed that wizards wear blue robes and hats, and carry a staff, cast spells and all that...), the wizard may be a human intruder with unknown advanced technology.  Unless it's laws are updated, it should treat him/her as a human.

I'd say they aren't human though in actuality.

Oh and I'll try to stop by tonight and admin some.  Been working on homework and such.

787
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: March 11, 2010, 02:38:29 pm »
Yep the inlet pipes have a max capacity and the first vat will pretty much use all of it.  Hence why I like to set up everything.  Get all extra connectors set up, load engine, break vat seals, release connector gasses.  Heck if you've had the CO2 flowing the entire set up time, you'll reach over 1 million watts in less than a minute.

788
Other Games / Re: GDC 2010
« on: March 11, 2010, 02:35:15 pm »
Screw Lionhead, I'm a sucker for Bullfrog games.  If he goes back to his roots, he'll be a god.
I'd drop $50 for Theme Hospital 2 in a heartbeat

Or Dungeon Keeper 3.

789
Yeah definitely try Morrowind(Main quest is much less in your face.  You can tell Caius to bugger off and never speak to him again without consequences like giant oblivion gates dooming the world)

Or perhaps...Daggerfall.  The entire main quest of that game IS politics.

790
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: March 09, 2010, 09:32:26 pm »
Watching the two guys in atmos(I was AI).

791
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: March 09, 2010, 09:29:53 pm »
Clearly it is the universe telling you not to set the game mode to extended.

792
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: March 08, 2010, 09:31:03 pm »
2. Don't appeal your ban, or talk about your ban in the topic, at all. PM one of the admins. If you don't follow this rule, Johbson and Toady will both become very sad and I will kill myself.

793
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: March 08, 2010, 04:01:44 pm »
Starting an engine.

1.  Hook CO2 up to both sides of the generator.  Set them both to release at max.
2.  Start the generator.  You can leave it at 10% for each side.
3.  Load the engine if you want.  Better results if you do, but not necessary considering how little power is actually needed.
4.  Release plasma into engine.  Allow it to be ignited.
5.  Alter the hot cold loop however you want.  I tend to leave it around 10% and 15%.

If you aren't generating power, you're doing something terribly wrong(Did you turn BOTH hot and cold on?)

794
Other Games / Re: Portal 2!
« on: March 05, 2010, 05:36:16 pm »
drattmannh0nee

You know that valve called the person who did all the drawings on the walls outside the test chambers the "Rat Man"

d rattmann h0nee

Given that Cave Johnson's login is cjohnson, it makes sense that it isn't Dr. Attman, but instead D. Rattmann, the guy stuck in the test chambers before you.

795
Other Games / Re: Games that don't wait around for you
« on: March 04, 2010, 04:44:13 pm »
Nosferatu: The Wrath of Malachi

has timed events.  Your character is at the castle to save his family from vampires.  Take too long and they start dying off one by one.  If you save them though, they open their lockbox and reward you with something helpful.  The last boss gets stronger/weaker depending on how many you kept alive.  The game is remarkably difficult though.

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