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DF Modding / Re: Multi-race forts?
« on: August 18, 2014, 10:06:54 pm »
Okay thanks for the replies guys but you're just confusing me now.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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I should probably leave the dining room standing for extra creepy factor.
^^^ Calm down. Obviously it's unwise to throw around undirected accusations, but I think s/he was referring to the first reply, not you. Like you've told people in the past, don't be so quick to take things personally.
Too Detailed for Dwarf Fortress?
If the game requires you to have more fertilizer, then it should require you to have more than potash. There's a lot more to soil than just nitrogen; saying that you can grow mushrooms in potash is like saying that a person can live off of Vitamin C tablets. It just doesn't make any sense.
Allowing dwarves to fertilize fields by composting arbitrary organic matter is great, but the purpose of doing this is very, very distinct from the purpose of potash. They're not remotely the same thing. The only reason it seems that way right now is because potash is the only way to improve your farming output.
Wait. Why should leather produce potash? I don't really understand that, and potash isn't the most important thing in the world anyway.
As to why they would do that, well the same reason anyone would does anything. They get rewarded by the community for features, and many users in the community probably like that the game is so arcane.
All the users that would thank them for a better UI have long ago abandoned the game.
Give them a bedroom with a cabinet and a chest, they'll pick up all the socks.
Remember that you're getting problems when you have Legendary Growers.
At risk of buzzwording, I want to play Dwarf Fortress, not Dwarf Farmtress. (It was recently 'alled something like, thanks to Stonesense only having farmdwarves at the time)
This makes me wonder. Did anyone EVER run out of free stone?
Most players bother with how to get rid of it, not to 'save' it, utilizing atom-smashers, catapults, magma, etc.
Perhaps this is a negative, or perhaps it is just that those dwarves are free-thinkers.