Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Solara

Pages: 1 ... 14 15 [16] 17 18 ... 46
226
u dair LAWLS @ me gud sir?

im laidy solraa Of the fort doomgrammeer, ill HIT U N TEH FACE WIT MY ACKS!!!!

PS: ur a gay homo lol


227
least stupid, it's fun   :)

e: dammit Haven you ruined my haiku!   :mad:

[ May 12, 2008: Message edited by: Solara ]


228
probably while drunk, or at

229
let's all multipost

230
DF Gameplay Questions / Re: Downward roads?
« on: November 05, 2007, 10:27:00 pm »
quote:
Originally posted by Kajotex:
<STRONG>Hmm... ok thats a help.

so no other way and no possibility to build streets on ramps, rite?

ok... now another question. recently a trader got mad and runs around my fortress babbling. i guess it could be related to the fact that its pitch black in my cave.

is there any possibility to... well light up the place? I guess people would feel more comfortable.

oh and another question:
i ordered one of my grower to.... well... grow.... plump helments to be exactly.
the problem is... i do not know were they grow... oh or... how long they take to grow.... or were the final plants get stored. or even how to make my minions eat them.

more questions comming up!</STRONG>


Whoo boy, where to start...

Okay, the thing with the liason going nuts is a bug, caused by him either not getting a chance to meet with your broker before the caravan leaves, or being unable to go up stairs when the meetings over, or both. (not because it's too dark or the stairs or blocked, it's just because he's an idiot) It happens pretty commonly, but not all the time, and one possible way to avoid it is to turn off all jobs on your broker while the caravan is there, and make sure the meeting doesn't get held too deep underground. If your broker's running around ignoring the liason, lock them both in a room together if you have to (don't forget to let them out though!), or maybe build his office above ground.

As for your farming question, plump helmets are mushrooms that grow underground. You plant them just like anything else, (b)uild a plot and then q over it to tell your farmers what to plant there. (you need plump helmet spawn obviously...and sorry if I'm stating the obvious here but I have no idea how new you are to the game)

Once they grow they'll get moved to your food stockpile, and your dwarves will eat them whenever they're hungry, just like any food. (that's actually one of the benefits of plump helmets, that they don't have to be cooked before they're eaten like most of the other plants)

[ November 05, 2007: Message edited by: Solara ]


231
DF Gameplay Questions / Re: The logics of trading, please help
« on: May 06, 2008, 02:30:00 am »
It probably takes forever because your dwarves are hauling a billion individual items, ideally you want to keep bins of crafts (or whatever you're trading) right next to the depot.

232
DF Gameplay Questions / Re: Any good strategies for avoiding rock clutter?
« on: November 04, 2007, 08:45:00 pm »
Using a dump site seems to work fine for me, I've had my otherwise useless Trader stack like a billion stones on a single tile between the mason and mechanic shop - I just make sure to clear only one room at a time so he's not running all over the place.

 

quote:
In the 2D version I once got a craftsdwarf to constantly make stone crafts. It wasn't effective enough, and I did it so early to the exclusion of all else, so we had to eat our livestock that winter. Come spring our only food left was our cats and dogs, so I gave up at that point. Sure, stone everywhere is unsightly, but it's useless to stress over it.  

(Craftsdwarves aren't really all that great for clearing stone because they can make like three items from one rock, setting a mason to build blocks or furniture on repeat would have been more efficient. Also, for future reference, turn off hauling on your important dwarves that do things like farming.)  

Anyway, to be fair, in this version all the stone's not just 'unsightly', it's causing real problems now because it literally makes it impossible to put a stockpile down.

Though of course assuming you've got sand or clay or whatever it's fairly easy to get around this, your miners can dig enormous room in the softer materials with lightning speed and don't leave any stones at all. Just put your storerooms there when you're first starting out, and later when you've cleared the rooms below you can transfer the stuff to the lower levels a little at a time.

[ November 04, 2007: Message edited by: Solara ]


233
DF Gameplay Questions / Re: Trading Phrases.
« on: February 03, 2008, 08:22:00 pm »
quote:
Originally posted by firecrystal:
<STRONG>Also, another annoying message I get from many traders is "With your goods such as they are, I can't fathom you ending up with all those items!" The traders are making a good profit, and they're complaining? Explain these, please.</STRONG>

Sounds like you and the traders (and your probably inexperienced broker) just have different ideas of what a 'good profit' is.

quote:
Plus, they trade you logs. And they're complaining? WTF?

Elves have a special way to harvest wood that doesn't hurt the tree, they don't just hack it down with an axe like some kind of hairy savage.

[ February 03, 2008: Message edited by: Solara ]


234
DF Gameplay Questions / Re: Problem getting dwarves to cooperate?
« on: February 02, 2008, 01:46:00 pm »
You need a dwarf with the trapping skill turned on.

235
DF Gameplay Questions / Re: Giving dwarves their own house.
« on: February 02, 2008, 01:44:00 pm »
I've built several aboveground fortresses before (I think I secretly want to play Human Village), but my non-noble dwarves always wind up with, at best, a couple of apartment complex filled with 2x2 rooms, with a barracks in the basement for the overflow. Same goes for tombs - I always start off with plans for bigger things but in the end it's just not practical. (or at least requires way more patience than I possess.)

I'd like to seriously try my hand at a real town someday, but I'm waiting for the ability to designate more than one tile at a time...


236
DF Gameplay Questions / Re: Check out my ugly fort + a couple questions
« on: September 21, 2006, 04:49:00 pm »
quote:
I wish you could mark a stone pile as "only light/dark stone" so I wouldn't have to make a totally monstrous stone pile just to get the few useful stones in one place.

That would make me very happy. Once I get deep into the mountain, having dwarves wasting their time hauling pieces of rock all the way across the fortresses is an incredibly frustrating time waster, but the OCD side of me can't bear just leaving them strewn through the hallways, and digging new rooms to store it just creates more stone and looks messy.

I'm sure someone has probably suggested this before, but I feel so strongly about it I just might have to pop over to the other forum and suggest it again.

[ September 21, 2006: Message edited by: Solara ]


237
DF Gameplay Questions / Re: Balancing military
« on: February 06, 2008, 06:58:00 pm »
One thing I've always been unsure of, will wrestlers only spar with other wrestlers, axedwarves with other axedwarves, etc?

238
DF Gameplay Questions / Re: Goddamn Bookkeeper
« on: September 21, 2006, 04:31:00 pm »
As entertaining as this thread has been, it seems like it's a pretty overwhelmingly one-sided argument of Everyone vs. RPB.

So, not to be harsh, but instead of Toady changing a bunch of his plans to cater to the personal playstyle of the minority, it seems like the most practical solution for everyone would be for RPB to simply not download any more updates and keep playing with the broken nobles, if he really prefers to only have disadvantages.

[ September 21, 2006: Message edited by: Solara ]


239
DF Gameplay Questions / Re: Glass Blocks
« on: May 24, 2007, 09:07:00 am »
No no you guys are doing it all wrong! You need a gold bridge and green glass everything else. Then you get to unleash demons on Oz and finally stop all that @%#@%#$ singing!

240
DF Gameplay Questions / Re: Newbie Advice for the first winter(s)?
« on: June 02, 2007, 01:15:00 pm »
quote:
Originally posted by Noxin:
<STRONG>Depending on the wildlife I adopt a different tactic that seems to work far better than farming.</STRONG>

Heh, I recently started a ranching/hunting fortress of my own, and it turns out I don't even have to wait for the horses to have foals or send my dwarves out hunting when I've got an open five-tile entrance hall and mobs of rhesus macaques ready to obligingly hurl themselves into my cage traps.

[ June 02, 2007: Message edited by: Solara ]


Pages: 1 ... 14 15 [16] 17 18 ... 46