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Messages - Solara

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241
DF Gameplay Questions / Re: Newbie Advice for the first winter(s)?
« on: May 31, 2007, 10:10:00 pm »
'Other' has always annoyed me. I really wish there was a seperate listing for prepared food, at least.

242
DF Gameplay Questions / Re: Newbie Advice for the first winter(s)?
« on: May 23, 2007, 08:24:00 pm »
Heliopios I agree, DF is Serious Business and it angers me when people play it wrong too. We should be best friends.

243
DF Gameplay Questions / Re: possible to get by without water?
« on: November 01, 2007, 10:17:00 pm »
As long as you keep the booze flowing, the only time you'll need water is if you've got injured dwarves who requires care. They'll eventually go berserk from thirst if this happens, and in the meantime you'll get spammed with cancellation messages from well-meaning but retarded good samaritans who want to bring them something to drink, so best to plan out some sort of quick execution method early on.

244
DF Gameplay Questions / Re: Insane possession
« on: November 01, 2007, 10:18:00 pm »
Did you have a bowyer's shop? That's usually the one I forget about until it's too late.

[ November 01, 2007: Message edited by: Solara ]


245
DF Gameplay Questions / Re: Storing water?
« on: November 01, 2007, 10:10:00 pm »
quote:
Originally posted by Razzums:
<STRONG>Well got beer going... But now I am under attack by
Rhesus Macaques! I don't even know what they are! We killed 2 of them and then we just like ran away. Now they keep interrupting every one and no one can do any thing. How can I get rid of them!</STRONG>

Rhesus macaques are monkeys. They're usually not difficuly to kill but they're annoying thieves, so if your map has them the first thing you need to do is move all your food and finished goods safely inside. Dwarves are apparently ADD and will get distracted by the sight of any animal at all, so try to get most of them inside too, so the only ones who have to work outdoors are woodcutters and such.

As for killing them, dogs seem to do the trick nicely. I usually bring about six, assign a couple to my woodcutter, then designate a meeting area near the wagon or staircase or whatever it is I want to protect so the rest will hang out there.  

In the old version I turned the little bastards into a profitable meat and leather industry by digging an open area into my mountain right before my entrance and filling it with cage traps, but I'm not sure if they still follow the same predictable raiding pattern, and of course you now have to worry about them coming from all sides.

[ November 01, 2007: Message edited by: Solara ]


246
DF Gameplay Questions / Re: Erm... How can I remove rewalls?
« on: November 01, 2007, 07:59:00 pm »
Hit (d)esignate, then remove co(n)struction.

247
DF Gameplay Questions / Re: How can I survive the winter?
« on: November 01, 2007, 08:02:00 pm »
You'll still need water if you have bed-ridden dwarves that need care, though I suppose if you're going purely for ease and efficiency it makes more sense to just kill them and let everyone else drink some booze in their memory...

248
quote:
Originally posted by MindSnap:
<STRONG>!!SPOILER!!

I dug a shaft to the very bottom - all there is is a unselectable level of rock.</STRONG>


In that location, sure...as for myself I just had to frantically wall off the staircase that led to the lower levels. I'd explain why but we...we don't like to talk about it here at Deeptorch, and we certainly don't want to even think about the miner that was accidentally trapped down there. Or all the screaming. We don't like to talk about that either.

[ November 01, 2007: Message edited by: Solara ]


249
All three on one map will probably be incredibly rare, chances are you'll have one or even none - nothing is guaranteed, that was kind of one of the main points of this update, varied and more realistic terrain.

Locations with plenty of water are easy enough to find when picking a location, chasms seem random as far as I can tell, and obviously magma is going to be on or near a volcano.

Oh, and besides those three features also there are some maps with adamantium and HIDDEN FUN STUFF that I've enviously heard stories of a few people finding...


250
DF Gameplay Questions / Re: Killer fish, drinking water, ores
« on: October 30, 2007, 05:04:00 pm »
quote:
<STRONG>Originally posted by Baro:
I don't want immigrants,  7-10 population will do!  Is there an effective way to control population without death-chambers?
</STRONG>

You'll be wishing you had those immigrants eventually, when work slows to a crawl for lack of haulers or you get attacked and don't have any cannon fodder to send out...

The way the pop cap works is if you have it set to 20 dwarves, but don't have that many yet you'll still get a normal immigration. It's only when you have over the amount that the migrants stop coming. So if you have 21 dwarves you won't get any new ones, but if you have 19 you could still get another big wave.

[ October 30, 2007: Message edited by: Solara ]


251
DF Gameplay Questions / Re: Moving animals?
« on: October 30, 2007, 04:03:00 pm »
I'd say assigning them to a rope would be less wasteful than using a cage, but I'm actually having trouble making them with this version. I miss my cave spiders.   :(

But since I wind up with more points than I'll ever need after selling the anvil in the beginning I've just been buying two or three copper cages to cram any excess animals in.

Oh yes, and somewhat off topic, but if I put a horse and a donkey in a cage together will they make mules?

[ October 30, 2007: Message edited by: Solara ]


252
DF Gameplay Questions / Re: tree farms
« on: October 30, 2007, 03:31:00 pm »
I haven't successfully built a tree farm yet, but you can trade for wood now, or even start with it.

253
DF Gameplay Questions / Re: Weird In-Game Manual Problem
« on: May 17, 2008, 12:06:00 am »
The ingame manual...leaves a little something to be desired. I'd suggest just keeping the wiki open in the background when you play.

254
DF Gameplay Questions / Re: "Raw Cave Fish" inedible?
« on: August 21, 2006, 10:44:00 pm »
It bugs me the way they won't stop hunting for vermin long enough to do a job that could get them real food...once it gets to the point where most of your dwarves are starving it's almost impossible to get them to do anything to pull themselves out of it.

Sometimes they don't even stop when edible food gets added to the stockpile.


255
DF Gameplay Questions / Re: Cave Plants
« on: August 21, 2006, 10:41:00 pm »
I've always assumed plump helmets are mushrooms, pig tail is some twisty fibrous plant, cave wheat is...well, wheat that grows in a cave, and sweet pods are equally self explanatory.

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