Bay 12 Games Forum
- April 06, 2024, 02:36:35 am
- Welcome, Guest
News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Show Posts
DF General Discussion / Re: Awesome!
« on: August 13, 2006, 11:49:00 am »Though there I'm afraid I still find URW to be preferable, at least while DF's still in the alpha stage.
The Adventure mode has the potential to be something truly great, and quite possibly the last game I'll ever need to play, but at the moment it seems to be mostly about killing monsters. I'm eagerly awaiting the addition of some kind of craft system, magic system, and just more ways to intereact and influence your environment in general. (or at the very least a manual that points out how to access these things, if they already exist and I'm just too dense to find them...)
DF General Discussion / Re: Google Search Trends
« on: April 16, 2008, 01:39:00 pm »quote:
Originally posted by Kennel:
<STRONG>(King of Dragon Pass sold very well</STRONG>
Oh so is that why I had such a hard time finding a copy? You greedy Fins were hoarding them all, I see.
)
DF General Discussion / Re: DF gone mainstream: Good or Bad?
« on: April 14, 2008, 07:21:00 pm »quote:
Originally posted by ShunterAlhena:
<STRONG>I am virtually certain that no "rewrite" and "clone" of DF will be attempted - the very essence of DF is its naturalistic detail, the goblin blood on the second toe, left leg. A major studio might churn out "Goblin Tower" but then it will turn out be just Sims in Fantasyland - "been there, done that" as you said, no new market, no reason to invest. So we can rest assured that there will be no DF other than Toady's; weak clones at best that do not threaten Armok's throne.
</STRONG>
This pretty much sums up my views. Even if you slap pretty graphics and a new interface on DF it'll never be a mainstream game unless you basically strip out everything that makes it DF. The insane amount of detail, learning curve, etc. are what makes it great but they also mean it'll probably always be relegated to a niche audience. And I don't really see a big company going through the effort and spending the money to convince Toady to part with the rights when the fantasy version of the Sims or updated Dungeon Keeper or whatever mass-marketable game they really want to make will be different enough that there wouldn't be enough similarities to make copyrights an issue in the first place.
I think DF will always remain indie, though that doesn't have to mean obscure and unknown. I don't really understand why so-called fans of the game seem to be so against other people finding out how amazing it is, like we were never new ourselves... Personally I hope to see it become as popular as possible and net Toady a steady income of donations in the process.
As for the fears about the forum, calm down, nothing to be afraid my good fellows! I know the 'Halo kids' out on the 'interwebs' are scary and all, but the unwashed masses you all seem so terrified of are not the sort to enjoy games with lots of micromanagement, and they won't stick around long even if they do somehow manage to find our elite community and disrupt our intellectual discussions with their prehistoric grunting. I assure you, these troglodytes will quickly become bored and confused, and once they wander off we may don our dapper hats and monocles and resume our delightful tea parties forthwith! :roll:
[ April 14, 2008: Message edited by: Solara ]
DF General Discussion / Re: Grudges!
« on: February 15, 2008, 04:43:00 pm »
DF General Discussion / Re: Version Numbers.
« on: February 14, 2008, 07:36:00 pm »quote:
Originally posted by Muffles:
<STRONG>I'm pretty sure a starfish leg will not grow into a new starfish</STRONG>
Wikipedia says they can, but you know, it's Wikipedia, so take it with a grain of salt...
DF General Discussion / Re: Performance increase
« on: February 13, 2008, 11:26:00 am »quote:
Originally posted by DarkAvenger:
<STRONG>how do I cap my pop? Kill them?</STRONG>
Go into data > init > init.txt, there should be a line in there that says [POPULATION_CAP:200], just change the number to whatever you want. (keep in mind though that if you set it to '80' and at some point wind up with 79 dwarves, you can still get another full immigration wave at that point, they only stop coming when you're at the cap or above.)
DF General Discussion / Re: Performance increase
« on: February 12, 2008, 09:37:00 pm »Capping your pop at like 80 or so might be a good idea too.
DF General Discussion / Re: Boatmurdered
« on: February 13, 2008, 08:39:00 pm »DF General Discussion / Re: Boatmurdered
« on: February 13, 2008, 11:38:00 am »

[ February 13, 2008: Message edited by: Solara ]
DF General Discussion / Re: Boatmurdered
« on: February 12, 2008, 07:08:00 pm »DF General Discussion / Re: dwarven prison camp
« on: February 11, 2008, 03:07:00 pm »quote:
Originally posted by Keizo:
<STRONG>You know, the only thing really unfortunate about this idea is that as more dwarves die, immigration waves will slow down dramatically. </STRONG>
Well, I'm not going to be doing any deliberate mass killing and will make an effort to separate violent prisoners from the general population, so the death toll shouldn't get too high too fast. I'm also hoping the enormous amount of goods I'll be offering to the caravan will help even things out...
DF General Discussion / Re: dwarven prison camp
« on: February 10, 2008, 08:19:00 pm »[ February 10, 2008: Message edited by: Solara ]