Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Solara

Pages: 1 ... 42 43 [44] 45 46
646
DF General Discussion / Re: Why we seem to love the name URIST.
« on: May 06, 2008, 08:47:00 pm »
I blame One Dwarf Against the World too, ever since I read it the name Urist has been burned into my mind.

647
DF General Discussion / Re: Awesome!
« on: August 13, 2006, 11:49:00 am »
I play URW a lot, and as it's not evne trying to be anything like Dwarf Fortress, a fairer comparison would be Adventurer mode.

Though there I'm afraid I still find URW to be preferable, at least while DF's still in the alpha stage.

The Adventure mode has the potential to be something truly great, and quite possibly the last game I'll ever need to play, but at the moment it seems to be mostly about killing monsters. I'm eagerly awaiting the addition of some kind of craft system, magic system, and just more ways to intereact and influence your environment in general. (or at the very least a manual that points out how to access these things, if they already exist and I'm just too dense to find them...)


648
DF General Discussion / Re: Google Search Trends
« on: April 16, 2008, 01:39:00 pm »
quote:
Originally posted by Kennel:
<STRONG>(King of Dragon Pass sold very well</STRONG>

Oh so is that why I had such a hard time finding a copy? You greedy Fins were hoarding them all, I see.  :( )


649
DF General Discussion / Re: DF gone mainstream: Good or Bad?
« on: April 14, 2008, 07:21:00 pm »
quote:
Originally posted by ShunterAlhena:
<STRONG>I am virtually certain that no "rewrite" and "clone" of DF will be attempted - the very essence of DF is its naturalistic detail, the goblin blood on the second toe, left leg. A major studio might churn out "Goblin Tower" but then it will turn out be just Sims in Fantasyland - "been there, done that" as you said, no new market, no reason to invest. So we can rest assured that there will be no DF other than Toady's; weak clones at best that do not threaten Armok's throne.
</STRONG>

This pretty much sums up my views. Even if you slap pretty graphics and a new interface on DF it'll never be a mainstream game unless you basically strip out everything that makes it DF. The insane amount of detail, learning curve, etc. are what makes it great but they also mean it'll probably always be relegated to a niche audience. And I don't really see a big company going through the effort and spending the money to convince Toady to part with the rights when the fantasy version of the Sims or updated Dungeon Keeper or whatever mass-marketable game they really want to make will be different enough that there wouldn't be enough similarities to make copyrights an issue in the first place.

I think DF will always remain indie, though that doesn't have to mean obscure and unknown. I don't really understand why so-called fans of the game seem to be so against other people finding out how amazing it is, like we were never new ourselves... Personally I hope to see it become as popular as possible and net Toady a steady income of donations in the process.  

As for the fears about the forum, calm down, nothing to be afraid my good fellows! I know the 'Halo kids' out on the 'interwebs' are scary and all, but the unwashed masses you all seem so terrified of are not the sort to enjoy games with lots of micromanagement, and they won't stick around long even if they do somehow manage to find our elite community and disrupt our intellectual discussions with their prehistoric grunting. I assure you, these troglodytes will quickly become bored and confused, and once they wander off we may don our dapper hats and monocles and resume our delightful tea parties forthwith!  :roll:

[ April 14, 2008: Message edited by: Solara ]


650
DF General Discussion / Re: Grudges!
« on: February 15, 2008, 04:43:00 pm »
If the hammerer "accidentally" gets locked in his room and starves to death the miner should get a happy thought.  :)

651
DF General Discussion / Re: Version Numbers.
« on: February 14, 2008, 07:36:00 pm »
quote:
Originally posted by Muffles:
<STRONG>I'm pretty sure a starfish leg will not grow into a new starfish</STRONG>

Wikipedia says they can, but you know, it's Wikipedia, so take it with a grain of salt...


652
DF General Discussion / Re: Performance increase
« on: February 13, 2008, 11:26:00 am »
quote:
Originally posted by DarkAvenger:
<STRONG>how do I cap my pop? Kill them?</STRONG>

Go into data > init > init.txt, there should be a line in there that says [POPULATION_CAP:200], just change the number to whatever you want. (keep in mind though that if you set it to '80' and at some point wind up with 79 dwarves, you can still get another full immigration wave at that point, they only stop coming when you're at the cap or above.)


653
DF General Discussion / Re: Performance increase
« on: February 12, 2008, 09:37:00 pm »
Seconding the smaller map thing, also try turning off temperature and weather, that helps quite a bit.

Capping your pop at like 80 or so might be a good idea too.


654
DF General Discussion / Re: Boatmurdered
« on: February 13, 2008, 08:39:00 pm »
There's only two on the last page (including the one I posted). I remember there being a few more, but you need an archives account at SA to view them, and anyone those two were probably the most memorable.

655
DF General Discussion / Re: Boatmurdered
« on: February 13, 2008, 11:38:00 am »
I think this was the most iconic:


[ February 13, 2008: Message edited by: Solara ]


656
DF General Discussion / Re: Boatmurdered
« on: February 12, 2008, 07:08:00 pm »
Words cannot express how much I loved that thread. The name Sankis has become synonymous with DF and firey destruction for me, I always do a doubletake when I see him posting somewhere unrelated...

657
DF General Discussion / Re: dwarven prison camp
« on: February 11, 2008, 03:07:00 pm »
quote:
Originally posted by Keizo:
<STRONG>You know, the only thing really unfortunate about this idea is that as more dwarves die, immigration waves will slow down dramatically. </STRONG>

Well, I'm not going to be doing any deliberate mass killing and will make an effort to separate violent prisoners from the general population, so the death toll shouldn't get too high too fast. I'm also hoping the enormous amount of goods I'll be offering to the caravan will help even things out...


658
DF General Discussion / Re: dwarven prison camp
« on: February 10, 2008, 08:19:00 pm »
Well I've started my prison. It's a bit of a disorganized mess right now but I've just gotten my first group of prisoners in, guarded by a pair of rangers who were also kind enough to serve as an escort to the jeweler and metalsmith we'd hired once we found out the mountain was filled with iron ores and platinum and gems. I'll post some pictures as soon as I finish setting everything up. Not planning anything fancy really so it shouldn't take too long, especially since almost half the dwarves in this batch are serving a sentence of hard labor rather than imprisonment and can handle the grunt work from now on...

[ February 10, 2008: Message edited by: Solara ]


659
DF General Discussion / Re: dwarven prison camp
« on: February 09, 2008, 11:35:00 pm »
Generating a new world so I can try this out, I just hope constantly locking and unlocking doors won't be too much of an annoyance, dwarves are hard to herd and currently it's hard to properly oppress the masses in any form. (Honestly I'm looking forward to Burrows a lot more than the current Army arc...)

660
DF General Discussion / Re: dwarven prison camp
« on: February 09, 2008, 01:09:00 pm »
This idea will really become workable once Toady gets around to burrows..

Pages: 1 ... 42 43 [44] 45 46