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Messages - HmH

Pages: 1 ... 108 109 [110] 111 112 ... 124
1636
Booze-drinking dwarves. Landed on my planet with popcorn and fire-powered engines. HELL YEAH.
Capture dwarf brewers and achieve the booze-making technology. Give it to bugs.

Also, I approve of the qualities idea.

1637
DF General Discussion / Re: dwarf fortress, in a word is:
« on: September 12, 2010, 06:50:07 am »
Hugs&kisses.

1638
DF General Discussion / Re: dwarf fortress, in a word is:
« on: September 11, 2010, 01:06:25 pm »
Children.

1639
Roll To Dodge / Re: Staggered Magi RTD [Turn 34: Gilligan's Rule]
« on: September 11, 2010, 12:09:13 am »
Help Paranatural with my knowledge of enchantments.

1640
DF General Discussion / Re: dwarf fortress, in a word is:
« on: September 10, 2010, 10:53:19 am »
Military.

1641
DF General Discussion / Re: dwarf fortress, in a word is:
« on: September 10, 2010, 06:22:30 am »
  rock

1642
Vimes. He is Kamina and Simon of Discworld. Missingno. is but a tiny glitch compared to his manliness.

1643
Roll To Dodge / Re: Staggered Magi RTD [Turn 33: Earth Maw]
« on: September 08, 2010, 05:28:37 am »
Regarding the defense system, what does it say about enemy magic?
Also, what about Luck roll modifiers? This roll plays heavy role in the game and still can't be influenced by player's skills and inventory.

I run to Sargoth and help him get out.

1644
DF Dwarf Mode Discussion / Re: Massive *SPOILER* (and awesomeness)
« on: September 06, 2010, 01:36:03 pm »
Then just seal some tunnel with an obsidian maker when demons are inside. Dwarven Bucket Brigade can bring enough water for a few tiles of obsidian.

1645
DF Dwarf Mode Discussion / Re: Massive *SPOILER* (and awesomeness)
« on: September 06, 2010, 07:51:13 am »
toxins? like, where? and hell surely isn't that big, just the standard 4x4 starting area?
The toxins are blood from demons with toxic blood. It killed about 20 dwarves before I could isolate it.
Set restricted zones via d-o instead of walls. It's faster and your masons won't get hurt.

1646
Roll To Dodge / Re: Roll to Forge the World! [Turn 25: Abuse Of Power]
« on: September 05, 2010, 12:08:56 am »
I throw a small colony of shadow bugs onto the Ukulele moon.

1647
DF Dwarf Mode Discussion / Re: Massive *SPOILER* (and awesomeness)
« on: September 03, 2010, 01:51:15 pm »
if we could cage a few packs of demons, they would stop coming.
Why? Is there some limit on maximum amount of creatures of given type on map at the same time?
Yes, there is. Demons, who have insane amounts of their brethren in biomes, provide an excellent example: until they all either die or leave, no other demons come in. But as soon as you kill the entire pack, you receive a reinforcement. It's not guaranteed that there won't be a few hundreds of frames(seconds at 100 FPS) before you notice them, though. They still have to come out of "fog of war" and all that.

1648
DF Dwarf Mode Discussion / Re: Massive *SPOILER* (and awesomeness)
« on: September 03, 2010, 01:33:25 pm »
Can demons be caught in cage traps?
Only if webbed. That's an interesting possibility, by the way: if we could cage a few packs of demons, they would stop coming.

1649
DF Dwarf Mode Discussion / Re: Massive *SPOILER* (and awesomeness)
« on: September 03, 2010, 09:43:57 am »
Shortened, baited and sigged.

1650
Roll To Dodge / Re: The Future is Yours Turn 5: I ain't got no iPhone
« on: September 02, 2010, 04:34:45 am »
Buy five packages of gun scrap and make a reprogramming tool that works from afar.

UPD: You're a fine GM, but you really need to do rolls more often or this game dies of boredom before we hit Turn 20.

Pages: 1 ... 108 109 [110] 111 112 ... 124