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Messages - HmH

Pages: 1 ... 111 112 [113] 114 115 ... 124
1681
I use Dissipation to cut a human-sized hole in the monolith.
Ochita: Carve a Rune of Water's Flow on the monolith.

1682
Roll To Dodge / Re: A Nameless Adventure
« on: August 14, 2010, 03:11:15 pm »
Check if we're a four-year-old(by spellchecking sudoku puzzle), pick up the pen, look through the window, go through the door.

1683
Roll To Dodge / Re: A Nameless Adventure
« on: August 14, 2010, 02:27:54 pm »
Also search under plate for any clues about this marshmallow.

1684
Roll To Dodge / Re: A Nameless Adventure
« on: August 14, 2010, 01:36:23 pm »
If the restraints are too strong, maybe chair isn't?
Break the chair with our weight.

1685
Roll To Dodge / Re: Staggered Magi RTD [Turn 24: Treasure Hunter]
« on: August 14, 2010, 02:58:31 am »
I enter the Dagger Focus Stance and dissipate the farthest demon.
Ochita: Freeze the glue-mud around the demons.

1686
Roll To Dodge / Re: Staggered Magi RTD [Turn 23: You Suck At Running]
« on: August 12, 2010, 09:02:20 pm »
Pick up a huge rock and shrapnel the hell out of these demons.
Ochita: Condense and freeze water in the clouds somewhere above the demon nest, hopefully resulting in a hail.

1687
Roll To Dodge / Re: The Future is Yours Turn 3: Weaponry
« on: August 12, 2010, 08:54:07 pm »
I ride with Paranatural. On the way to stores I download and read a book, titled "Weapon Making For Novices, or Get Rid Of That Pesky -1 In Two Turns".

1688
I teach bugs how to make engines that work on goo and mount them onto towers.

1689
Roll To Dodge / Re: Staggered Magi RTD [Turn 22: Olympic Demons]
« on: August 12, 2010, 03:55:08 am »
I run along and cast Lightning Blast on the demons.
Ochita: Follow the group. If ambushed but not directly attacked, carve Rune of Weeping Water on the ground.

1690
Roll To Dodge / Re: The Future is Yours Turn 2: Armory
« on: August 12, 2010, 03:07:35 am »
I grab a stun gun and tinker with it to make it actually kill targets.

UPD: And a shield.

1691
Roll To Dodge / Re: Staggered Magi RTD [Turn 21: Ow, ow, ow]
« on: August 10, 2010, 01:59:21 am »
I reconfigure the dissipation enchantment and focus it on the tip of the blade.

1692
Roll To Dodge / Re: The Future is Yours Turn 1: On a Team
« on: August 09, 2010, 02:06:02 am »
Spoiler (click to show/hide)

1693
Roll To Dodge / Re: RTD - Space Marines! Currently Full!
« on: August 08, 2010, 12:20:18 pm »
Jetsquirrel comms the alpha squad and asks if they have any maps that show path from loading bay to weapon mainframe.
UPD: And from mainframe to hangar.

1694
Roll To Dodge / Re: Roll to Forge the World! [Turn 20: Cowboy Elections]
« on: August 08, 2010, 11:19:40 am »
I create veins of sentient bright blue metal in the ground of Shadow Planet.

Fixed to make no more entities.

1695
Roll To Dodge / Re: The Future is Yours Turn 1: On a Team
« on: August 08, 2010, 12:19:27 am »
Rolls? Diablous and Evergod don't even want to do an action this turn, it seems.

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