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Messages - HmH

Pages: 1 ... 117 118 [119] 120 121 ... 124
1771
DF General Discussion / Re: Fan art competition!
« on: May 19, 2010, 02:39:52 pm »
I like the microcline stones...

What.. did I just say. NOOOOOOO!

Siquo has been ecstatic lately. he has been struck by microcline lately.
well, what are you going to do with the stuff but fling it?
Torture God?

1772
DF Gameplay Questions / Re: Another damn non-starter mood
« on: May 18, 2010, 03:13:13 pm »
It's easier to kill the kid if his mood is useless anyway. As fas as I noticed, mood trigger is calculated based on total artifacts, not moods, so you'll get another mood later without having to increase your fortress wealth\revealed tiles. By the time of that "later" eliminate the most common troubles with dealing with moods: catch some turtles if you don't have enough shells, make sure dwarves are happy since unhappy thoughts tend to cause more possessed moods, build cave-in machines over it-is-useless-anyway types of workshops to stop unwanted moods fast, get yourself a legendary dining room to prevent tantrums.
By the way, some parts of what I said above are the reflection of my personal opinion, which I tested for just four years in only one fortress, so it's not a reliable information.

1773
General Discussion / Re: There's a Hole in the Bottom of the Sea
« on: May 17, 2010, 01:15:24 am »
Text of the interview.

Spoiler: Unfit joke (click to show/hide)

1774
General Discussion / Re: There's a Hole in the Bottom of the Sea
« on: May 16, 2010, 12:54:04 am »
Quote from: Article
However, some can be over 0.6 miles tall, contain winds over 100 mph

WHAT.
That.

1775
DF Dwarf Mode Discussion / Re: Cave explorer oops
« on: May 15, 2010, 03:35:38 pm »
You could use a water-filled drop pod for deploying cats. It should have no roof.

1776
DF Adventure Mode Discussion / Re: But I'm Already talking to you!
« on: May 15, 2010, 11:17:51 am »
Obviously, there is his good twin somewhere in the city. This one has a goatee.

1777
[pun] So, hippies finally went underground? [/pun]

1778
DF Dwarf Mode Discussion / Re: Unkillable, untrappable hill titan
« on: May 13, 2010, 08:41:15 am »
Remove the eyes from dwarves in world's raws, build a cave-in machine, give the eyes back.

1779
DF General Discussion / Re: What does this look like to you?
« on: May 03, 2010, 08:34:17 am »
Look at the black spaces between the yellow rocks.I can see a kobold with a wrench.
More like an antman with a wrench and an axe in right hands, and a very long yellow whip in his left hand. The rest of yellow rocks look like a trace of light from opened door or something like that. The green thing looks like a snake.
...Wait a minute.
Your DF has made an engraving for you! Praise the Toady!

1780
DF Gameplay Questions / Re: Dropping Equipment
« on: May 03, 2010, 06:15:50 am »
Mod out her hands, wait until she drops the axe, forbid it, mod them back in.

1781
Replace [NAMED_ARTIFACT:A_D:D_D:BOX:P:R] in announcements.txt with [NAMED_ARTIFACT:A_D].

1782
DF Dwarf Mode Discussion / Re: Urist McTzu's Art of War
« on: May 01, 2010, 06:36:46 am »
Now, is there a way to reload this with obsidian without having to mine every layer?  That's the most stylish interpretation I could think of offhand.

hmm. too bad there's no way to make an "x marks the spot that'd last.
Obsidian: no, there isn't. You have to build supports when reloading, anyway.
To make the "x marks the spot that would last" sort of thing build a wall hanging on another wall(or support-floor construction, doesn't matter in this case) above that "x" spot. Walls and supported-from-below floors don't give in to cave-ins. They still won't save anybody from dust, but it must raise them in air first.

1783
DF Dwarf Mode Discussion / Re: Urist McTzu's Art of War
« on: April 29, 2010, 02:43:40 pm »
Semiautomatic cave-in machine:
Build multiple cave-in charges one on top of another, connect the topmost charge to an immobile construction via support and remove the bottommost support, leaving the charges in a "hanging" state. Link the charges to separate levers. Illustration(side view):

__
_I_
_I_
_I_
_I_
___

_ is floor, I is support.


Advantages: Solves the problem with reusability of cave-in traps, is simpler than automatic cave-in machines.
Disadvantages: Charges must be activated in strict sequence.

1784
When you open anything in DF, you are supposed to have your FPS above zero. Hell shouldn't be an exception.

1785
DF Dwarf Mode Discussion / Re: Dealing with the unkillables.
« on: April 28, 2010, 03:44:08 pm »
Coulda swore stunned creatures set off traps.
They don't, just checked it on .31.

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