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Messages - HmH

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226
It's worth noting for those checking the locked threads that are left there now, that there were quite a bit of pretty nasty comments in all (from what I can remember anyhow) the locked ones still shown which they seem to mostly have removed by now (talk about "killing trannies", torture, that they'll probably all kill themselves anyway ad varoious personal attacks back and forth etc). Probably doesn't help the forum image to lock threads and then clean them up, giving the impression that it wasn't all that bad for people checking it out afterwards. And I sincerely doubt that those outright removed were the bastions of civil discourse some people make them out to be (not to say some over-eager mod can't have grabbed a bit too much cleaning out the shitstorm, but understandable if so imo).
Ah, that explains it. I was wondering why locked threads had literally nothing that violated any of the rules.

Still, it seems like locking the whole thread is a little... strange as measures go. What's the point of locking a thread after you've cleaned it up, instead of either letting all see why it was locked or just deleting it all? Is the idea to leave it for everyone to see so they raise a stink about unjust moderation? Some kind of a publicity stunt on Kitfox's behalf? Or is it standard procedure for Steam?

227
Having said that, those threads would get the same treatment here, so having Toady personally moderate them wouldn't change anything.
Would they? The only time I remember him going berserk was that incident with the "Most evil/horrific thing you've done" thread. In most other cases, he doesn't do much more than delete a few posts or ban a single offender.

Meanwhile, many blocked threads on Steam seemed to be discussing gender issues in a pretty civilized way, with no clear violation of the rules. Even when there was any trolling, it wasn't so bad that the entire thread would get locked here on Bay 12.

228
FINISH HIM!

229
Stab him. He's Zeus, mere mortal weaponry cannot harm him.

230
The Steam forum is getting a bit out there at the moment, actually. It just got moderated relatively harshly which... Will probably make things worse.
Moderators(or one of the moderators, anyway) are still overdoing it. Blocking entire threads and banning users, just because they are raising inconvenient topics? Are they striving for a censorship scandal?

I hope Toady takes care of that problem soon. People might start boycotting the game if this continues.

231
Roll To Dodge / Re: Roll a Wish!
« on: March 26, 2019, 01:18:43 pm »
You got a 1!
But scene you didn't wish for anything the genie throws a brick at your head.

I wish for a zebra.
[1] A zebrafish flies in through the window and hits your face with a wet slap.

I wish for DarkerDark to get out of his depression and revive the Elves of Amanereli.

232
Go check out the Unreal World forum. Lack of toxicity is stifling.
True enough. If I interpret what I saw there correctly, being so nice and supportive that it prevents one from saying things straight is the problem you refer to. But I'm pretty sure it's not an issue in our case.

Still, I'm not sure I'd say it was lack of toxicity alone. Toxicity is about being confrontational in a hostile, unconstructive way, wouldn't you agree?
We can have conflict of opinions without toxicity, if members of the community trust each other not to dismiss the other person's opinion out of hand, and thus have no need for backing their words with emotional appeal and hostility.

Just compare a political thread in Bay 12's General Discussions, and an argument somewhere on 4chan's /pol/.
Observe the prevalence of "I think" and questions on Bay 12, the way most things stated directly are things that the post's author is sure he can back up if questioned. Note the way attempts to be confrontational are met calmly and often disarmed.
Observe the abundance of declarative statements, unnecessary expletives, and emotionally charged sentences on 4chan. In particular, note how many people respond to others with an openly dismissive attitude - not even trying to think how to disprove the other person's opinion, but simply stating that it is laughable, usually with an image macro instead of words.
Threads in both communities have their share of canned thoughts - I have yet to see a political discussion without such things - but the language of those discussions is rather telling.

I'm not surprised that a lot of people didn't like the dashing of any hopes for any more Fallout RPG's when the license was taken by the Oblivion with Guns FPS (and no, I've never been to that forum).
It's a Russian forum, so I'm pretty sure no one here happened to visit it, let alone in its heyday. I wish I could use English forums as an example, but NMA was pretty low-quality by comparison, so it didn't change much when Bethesda's games came out.

And I'm pretty sure simple disillusionment with the third game wasn't the reason they left. It was a lively forum, pretty big by Russian standards. Subforums related to the first two Fallouts, other Avellone-made games, and general discussions were quite active at the time, and stayed active after F3 came out; it's just that their overall atmosphere changed.

Before, it was a few dozen people calmly discussing their stuff in a constructive manner, many, though not all, posts showing real brainwork behind them.
Then new members started jumping in on topics, derailing threads with clueless comments, and other new members answered them with equal cluelessness.
Open trolling was absent, as outright hostility was heavily discouraged by the moderators, but not veiled insults or superficiality: banning people for being passive-aggressive or for stupidity alone would be too elitist even for them.

At first, it seemed like things were going on pretty well, but over time, superficial posts got more and more frequent, and newcomers stopped even noticing they could have put more work into stating their opinions.
The old atmosphere used to make people notice their inadequacy, make them want to grow above what they were, to match the best that community could offer - and that atmosphere of perfectionism was gone. Why think your words through if people answering you will not even notice you putting in the effort?

It wasn't all bad, of course, and there were a lot of impressive people among the newcomers, but topics were still flooded with superficial or asinine posts. It clashed with the calm, civilized way things used to be.
Add the obligatory nostalgia, to which few are immune, and within a year you get many people feeling disgusted and losing interest in the forums.

All things taken together, I believe that disappointment was not with that abomination by Bethesda - they'd have left immediately had that been the case - but with what has become of the community.

Now that I look at the case I brought up more closely, I have to admit I'm probably being overly pessimistic in trying to apply it to this forum.

The Fallout forum I mentioned was a bit of an extreme example: what you get when a small insular community dedicated to very old, somewhat intellectual games gets drowned in fans of an AAA shooter. There will most likely be no such whiplash when Dwarf Fortress gets uploaded on Steam: it's still the same game, with the same genre and learning curve.

So... yeah. Disregard the grim prophecies above, I wasn't looking at the whole picture.

233
In line with the opening post, I want to note that Bay 12 is, paradoxically, the kindest and healthiest Internet community I've ever seen. Even trolls seem to mellow out around here.
I think it's mostly because the community is based on seeing each other and ourselves the way we are - especially our inner monsters, which are present in everyone but accepted almost nowhere.
That level of openness can only foster respect between people: just look at BDSM relationships, science shows them to be healthier than ordinary ones, and getting acknowledged by the scientific community is no small feat for a psychological phenomenon.

And that's why I think this Steam release announcement is very alarming.

I've seen a wonderful forum dedicated to Fallout games turn into a wretched hive of trolls and scumbaggery when Fallout 3 came out.
Before that moment, the peer pressure from older members of the community forced new, often immature, members to better themselves quickly. I was amongst those immature new members; I still remember how quickly that atmosphere turned the insufferable little shit I was into someone halfway decent.
However, that system fell apart when the community was flooded with too many new members, who established a new, more toxic standard of behavior. Things settled down after a while... but many of the forum's best left out of disgust at what was happening, and even today it is not what it used to be.

I've heard of small respectful subcultures similarly falling into toxicity and infighting when these subcultures attracted too many new members in too little time. Minecraft, imageboards, punks and goths... hell, Internet itself appears to have deteriorated with each rapid spike in popularity. (I'm looking at you, Facebook.)

That trend isn't limited to rank-and-file members of the community, either. Pretty much everyone knows about music bands starting to fall apart after they got too popular(cough cough Beatles and Pink Floyd cough); I wonder if that might happen to the Adams brothers, and sincerely hope not.

The one thing I can put my hopes on is that the game's learning curve and the sheer monstrousness of what we do here will help seed off those who are not patient or accepting enough to maintain peace on the forums.
All in all, the Steam release might cause a calamity - but a calamity that would happen anyway, sometime in the future, as the game got easier to learn. It's better to have it happen on our own terms.

234
Roll To Dodge / Re: Roll a Genre!
« on: March 25, 2019, 08:39:06 am »
Exposition Request: notice that our crush is referred to in plural. Twins? Or someone of an ambiguous gender?

235
Roll To Dodge / Re: Roll to Cute
« on: March 24, 2019, 02:58:58 pm »
Slow Loris: reluctantly eat the grapes while shooting her shy glances.

236
Roll To Dodge / Re: Roll to Cute
« on: March 23, 2019, 12:23:34 am »
Slow Loris of Suicide: look through the crash site for something to eat.

237
Roll To Dodge / Re: Roll to Cute
« on: March 22, 2019, 01:10:21 am »
Slow Loris of Suicide and Strawberries: stow myself away in someone's car so I can move to the nearest population center. Make adorable sad eyes if seen.

238
Roll To Dodge / Re: Roll to Cute
« on: March 21, 2019, 07:52:22 am »
Be a slow loris.
Eat a strawberry, slowly, all the while making huge mournful eyes at everything in the vicinity.

239
DF Dwarf Mode Discussion / Re: Constant deaths digging moat.
« on: March 19, 2019, 12:28:37 pm »
Maybe they're channeling down and falling together with boulders on that tile? Check combat reports for boulders hitting your dwarves.

240
Rationale:
DF already has code which dwarves in fortress mode use to drag other creatures behind them.
It also has code for creatures to skid along the ground if they traverse ground tiles against their will.
So why not incorporate those features, already written and bug-checked throughout dozens of versions, into wrestling?

Projected benefits:

1. It would make wrestling more immersive: usually, when someone strong puts you in a headlock and walks away, you either walk with them or end up getting dragged along the ground.

2. It would fix the issue that currently makes wrestling ineffective: when either of the parties involved leaves the wrestling range, all active wrestling holds are broken, which causes wrestlers to spend an inordinately large amount of time grabbing their enemies only to lose grip on them.

3. If wrestlers could force their victims to skid across the ground, it will allow wrestlers to deal damage with every possible grip, not just with joint-locks and strangulations, thus increasing AI wrestlers' damage potential.

4. It would make wrestling not just useful, but uniquely useful in the Adventure mode: with it, you could get your enemies exactly where you wanted them.

5. It would be fun, simply by increasing the amount of things you could do to win a losing battle, and the amount of things that can backfire on you.
Imagine grabbing an enemy and dragging them into a body of water, when you can swim and they can't.
On a flip side, imagine trying to train with the popular method of wrestling a horse - and then finding out that the horse can bolt away in this new version, dragging you across the ground...


Notes:

1. This suggestion was, according to a search on DF Suggestions subforum with "wrestling drag", given three times before. However, only one was in a dedicated thread, and it did not sell the idea as much as it could be sold.
Because of that, I felt that a more detailed presentation could be made in favor of this idea, simply to increase the chances of it being noticed and maybe implemented.

2. I hope it's not too presumptions of me to assume that most of the required code was already implemented without digging in the source files for confirmation.
To put it frankly... even if I was qualified to make such judgments, the source code is large enough that I have no idea where to look for these specific features.

3. I also hope it's not too presumptions of me to present the suggestion in such a way.
Just the way I was taught to write about ideas: list the reasons why it could be done, list the benefits from doing it, list the steps involved in doing it.

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