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Messages - Gabeux

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616
Other Games / Re: Fallout 4: Basically WH40K
« on: November 27, 2015, 12:05:41 pm »
I've finished it at level 50.

I'm not sure how people can have a problem with the writing here and look back at FO3 as a positive example. Unless they miss the goofyness, I guess.

Now, if I put together everything correctly (since I couldn't really just ask anyone directly about these things), the true villain of the story is
Spoiler (click to show/hide)

Think I'll replay it with a melee build, see how viable that is since I spent most of the game creeping around and shooting headshots.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Sorry to bring this back up, but wanted to point out that The Raider Leader
Spoiler (click to show/hide)

Spoiler (click to show/hide)

617
Other Games / Re: Fallout 4: Basically WH40K
« on: November 27, 2015, 01:11:39 am »
but then the last one - wearing the power armor - IN THE BLOODY GLOWING SEA WHAT ELSE WILL I WEAR FOR FUCKS SAKE - fails the quest, thats to over the top shit, i dont even.
anyway, if you havnt been there, you now have been warned. quest doesnt like you to wear fancy stuff. cause, reasons.

It's all bugs, so it's not really by design.
Wearing Power Armor can break a few other quests, including very important ones.
So if anyone experience any quest-related bizarre stuff, try leaving your power armor and trying again.

It's weird that they didn't patch it already, though.
How can I put this... It can break the final mission, and it won't be exactly clear that it's broken until you push a button and nothing happens. It also weirdly break a terminal or two.
I've seen videos of people without that bug, though, so it doesn't seem to be a certain thing either..but happened to me twice.

618
Other Games / Re: Fallout 4: Basically WH40K
« on: November 26, 2015, 07:43:00 pm »
I played for around ~2h with the Beta patch, and I think the game is more stable.
I got much less lag and stutter, and disabling Godrays on launcher now disables it for good.

Didn't play on my lvl 71 post-ending save though. Playing on that around highly populated urban areas is usually bug/glitch hell, like the disappearing gun bug.
Also, flying on vertibirds almost makes my graphics card catch on fire. I'll probably test that once the stable patch is released.

619
Other Games / Re: Fallout 4: Basically WH40K
« on: November 26, 2015, 05:32:55 pm »
Really? Survival is pretty easy for me, actually.
Well, that may be because I have too many weapons, a sniper plasma rifle, an explosive combat rifle, an incendiary combat shotgun and a fully upgraded assault rifle.

Ah, I meant early game. It's the most fun when you have to make do with what you have.
Even then, you have to keep exploring more advanced areas, otherwise you start killing people with 1-3 hits, then it becomes Normal with lower regen.  ::)
It feels good tho.

620
Other Games / Re: Fallout 4: Basically WH40K
« on: November 26, 2015, 03:50:17 pm »
Yep, me too. Which is why I played half of it on Hard and then Very Hard.  :P
But tbh, on survival you really just got to use everything you have available. Mines, grenades. Throw you dog if necessary. Spend all your ammo. Punch people.
So it's a great difficulty after you already finished the game once. Otherwise it just takes too much time and becomes too tense.

621
Other Games / Re: Fallout 4: Basically WH40K
« on: November 26, 2015, 03:03:02 pm »
I only found one "explodifying" 10mm gun through my whole ~120h first playthrough.  :'(

I think I found around 5 good legendaries. Like plasma infused sniper rifle, quick reload/quick shot assault rifle (doesn't make a lot of sense, but it was still good), two-shot plasma gun, no-reload auto shotgun (ohhh the recoil) and a few others.
Even though a lot of people disliked the legendary stuff, I like it. It's a way to get rich quickly, specially if you have the highest level of Scrounger as you can to guarantee you won't run out of ammo, because in the beggining on Survival and Very Hard difficulties, legendaries just eat your whole ammo stock.

I really want some good patches. But I'm having good fun playing enough to clear 1 area per day on survival (I'm slowly dropping videogames because my compulsion was pretty scary this time).

E: There's a Beta patch up. I'll try it out.

622
Other Games / Re: Fallout 4: Basically WH40K
« on: November 26, 2015, 12:07:17 am »
Okay wow, I'm getting tired of dying to mininukes. Kinda killing my immersion sense I don't know how to avoid them, until they've killed me once (and even then...)

What am I doing wrong?

The only real way to deal with that is sneaking and going Vassili Zaitsev when enemy gets cautious. That is: kill, move repeat.

If you're not going in sneaking / cannot sneak at all, then make sure you have looots of cover (trees help a lot) between you and the target.
If you're really pissed off, sneak and order your companion to face your enemy (because attack orders tend to make your companion go stupid). Wait for the first nuke, then alpha strike the nuker.
Bring grenades (specially plasma) and dump them all on the nuker, or keep a fat man / rocket launcher with you or your companion for this kind of situation.

623
Other Games / Re: Fallout 4: Basically WH40K
« on: November 25, 2015, 08:57:12 pm »
Oh it was that one. Derp.

There's a group of Power Armor modders on the Commonwealth. They sell a specific paint job. Take your pick:

Spoiler: Tip (click to show/hide)
Spoiler: Location (click to show/hide)

Beware it's T-60 specific. It doesn't work on X-01's...which is sad.

624
Other Games / Re: Fallout 4: Basically WH40K
« on: November 25, 2015, 08:39:52 pm »
That might be why there's an expensive paint job that provides 2 bonuses. I think it reduces AP consumption. Can't remember exactly.

And damn, I wanted one of those. I just managed to find one that gave +15% limb damage, so it was pretty much an insta-disabler.

625
Other Games / Re: Fallout 4: Basically WH40K
« on: November 25, 2015, 08:05:40 pm »
Yeah I actually died a few times for that bug.
Switching to third person would sometimes fix it. Or switching to third person, switching weapons, and going first person.

Especially great when suicider super mutants are involved, which I guess it's what you meant.  ::)

626
Other Games / Re: Fallout 4: Basically WH40K
« on: November 25, 2015, 04:18:33 pm »
A question, did anyone try shooting a certain "telekinesis" gun on vertibirds?
Pretty sure some sports - Vertiball? - could be made out of it.

Someone made a short video. Beware spoilers.

627
Other Games / Re: Fallout 4: Basically WH40K
« on: November 25, 2015, 11:32:44 am »
Anyone else following the adventures of fort ginger?
Spoilers in the videos I guess but idk I've read through this thread.

I am. I watch all Robbaz videos as soon as I can, and I watch his old playlists too. I'll soon run out of stuff to watch.  :'(


The obvious tip about mats, is that..never forget to mark the resources you need. You'd be surprised how, when exploring, you bump into good stuff like aluminum, circuitry, copper.
I played half the game not knowing that dinner trays converts to like 3 aluminum or something, and that coffee mugs converts to ceramic (DERP). And I remember there's a factory that probably used to produce trays, because the conveyor belts are full of them.

Later in the game, if you have got the "caps finder" (Luck 1) perks and discount (char 1) perks, buying shipments is usually worth it (even though adhesive is expensive, so if you're not lazy it's better to plant crops).
I was making a lot of money just from "caps finder" perk, so I'd use "surplus" caps on shipments of steel, wood, copper, adhesive, etc. Really worth it if you don't have the patience to stop doing quests and dedicate time to scavanging exclusively. I couldn't find/remember where to buy shipments of aluminum, though, so power armor upgrades would eat through aluminum really quickly.

E: I'm playing very casually on a new character on survival mode. It's really good. But damn it can be stressful when something sponges through all your ammo and you're left thinking if you can survive the next adventure or not.  :P I'm making melee this time, but I don't plan on playing more than a couple hours per week.

628
Other Games / Re: Fallout 4: Basically WH40K
« on: November 25, 2015, 01:48:30 am »
This thread got slow on the fanboy/what-if side of things, so I'll give a slight piece of my starting experience:
Not really saying any spoilers, but saying what IS NOT a spoiler regarding the old psychic lady, which might be a "spoiler by exclusion" or something.
If you managed to avoid spoilers to the point of not knowing what happens in Vault 111, might wanna avoid it too.

Spoiler: Mama Murphy (click to show/hide)

629
Other Games / Re: Fallout 4: Basically WH40K
« on: November 24, 2015, 06:36:33 pm »
That's what you deserve for not using spoiler tags.

Composition: Sand, gravel and COMMUNISM

630
Other Games / Re: Fallout 4: Basically WH40K
« on: November 24, 2015, 01:03:31 pm »
Has anyone had problems where crops are not letting you touch them anymore? I tried to move the farm to another location and after planting a few they were unable to be manipulated any more. No option came up when mousing over them and sometimes they would when I wasn't even looking anywhere near them...

Yeah, I think I fixed that by either shooting and repairing the crops (repair cost = 1 plan crop type, same as planting'em), or using console to disable/enable it.
Because I was too lazy to test if fast travelling out and back works.

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