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Messages - Gabeux

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631
Other Games / Re: Fallout 4: Basically WH40K
« on: November 23, 2015, 08:54:41 pm »
Yep. Bethesda gonna get bashed by Legendary Rolling Pins the next few months, so I just feel they gonna fix it all.  :P
Oh and, that girl Glory from Choo Choo, I believe her clothes have ~70 ballistic ~120 energy and some radiation resistance. Don't remember the exact numbers, but it was pretty high for clothes.

And I was wondering if stuff in DLCs they make will depend on the ending you choose. That'd be pretty sad.

632
Other Games / Re: Fallout 4: Basically WH40K
« on: November 23, 2015, 04:10:50 pm »
Wait, what?
Pretty sure I have had several hats (including some type of fedora) that could not be upgraded.
So it works for some pieces of clothing but not for others that are almost completely identical?

What.

Certain clothes can be upgraded if you follow the questline (I believe its through it's sidequests) from one of the factions.
Tip: Choo choo

What's funny is that I only realized I could do that AFTER I finished and stopped playing (taking a break). I believe one of those stealth-tips-that-if-you-don't-read-you-don't-know-what-you-can-do are at fault for me not realizing it.

633
Other Games / Re: Fallout 4: Basically WH40K
« on: November 23, 2015, 12:27:21 pm »
So, uh. If you need something dead yesterday, full-auto plasma does the trick. Burned through a Deathclaw Matriarch in about three or four seconds.
I use the alien blaster for the same purposes.

Anyway, I came here because I just saw a loading tip that informed me "When the Institute released its first batch of synths, they tried to work with people in the commonwealth, but mutual mistrust ended that relationship quickly"

THIS IS THE ONLY TIME THIS IS EVER HINTED AT. A RANDOM LOADING TIP.

I noticed this. There's really no mention of this at all from anyone, it makes no sense.

Anyway, the BOS's reasoning for making you kill Virgil is...actually pretty decent. I mean considering everyone else it and the other factions want you to kill is given the reasoning of "BUT I WANT TO SEE THEM DIIIIIIE!", "because he has the knowledge to create a supermutant army" is fairly well reasoned out.

Spoiler: Virgil (click to show/hide)

634
Other Games / Re: Fallout 4: Basically WH40K
« on: November 23, 2015, 04:41:54 am »
I still think the most annoying, weird or out-of-place things is everything related to minutemen missions - especially those from Warwick Homestead. In my case, it was pretty annoying.

"We have a Ghoul problem" - points you to some building on the other side of the map.
"Super Mutants are stealing our crops" - another camp in the middle of the map.
"My wife has been kidnapped" - other corner of the map.

I just ditched those missions. They are the equivalent to Spore's ecological disasters before they patched it to make it less stupid.
Or The Sims 4 bug which if you had a male scientist character they'd get raped by the aliens as soon as they had the previous alien children.

I still don't understand why they thought constant meaningless busywork missions was a good idea. They have time constraints, too.
You build an army of protectors of the land but nobody can take a god damn rifle and kill the Bloatflies that are scaring the shit out of the Albernathies so much.

So many small annoyances yet I loved playing it all, go figure.  :P

635
Other Games / Re: Fallout 4: Basically WH40K
« on: November 23, 2015, 12:52:12 am »
There's a sacrificial dagger that's pretty Skyrim-ly. Maybe with upgrades it can be one of the best melee weapons in the game, as it also inflicts bleeding. If the bleeding stacks, then it's very op.
And where I found it was a weird surprise..it made me feel sad, actually.


636
Other Games / Re: Fallout 4: Basically WH40K
« on: November 22, 2015, 07:44:09 pm »
As long as there isn't mini-adults wearing anime dresses sex mods, it's all cool.

But who am I kidding..

638
Other Games / Re: Fallout 4: Basically WH40K
« on: November 22, 2015, 02:54:26 pm »
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

639
Other Games / Re: Fallout 4: Basically WH40K
« on: November 22, 2015, 02:16:34 pm »
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)

640
Other Games / Re: Fallout 4: Basically WH40K
« on: November 21, 2015, 09:05:14 pm »
Spoiler (click to show/hide)


I still have to process everything, though, as it was quite a lot.

E:
Spoiler (click to show/hide)

641
Other Games / Re: Fallout 4: Basically WH40K
« on: November 21, 2015, 07:53:58 pm »
By the way, if anyone is trying to get the Benevolent Leader achievement, or wants to experiment or play around with settlements, here's a tip:
- Open the console and target (click) your settlement's Workshop.
- Enter "getav WorkshopRatingHappinessTarget".
- This is the value your happiness will reach after the 'ticks' happen. I'm not sure how long it takes to refresh, and it didn't seem like sleeping or waiting affected it, but happiness seem to grow little by little, like 5 every 'tick'. You want this target to be 100.

This command helps because you can know exactly how much happiness your settlement has potential to achieve. Then you can make changes, and wait for the ticks.
This also helps if you want to experiment how much you lose/gain happiness based on how many stores you have, how much resource production affects happiness, if placing decoration affects happiness at all, how much killing settlers affect potential happiness, and all that sort of stuff.

I decided to find a way to discover how much actual happiness my settlement had and what affected it after I spent too much time with 98 happiness. That frustrated me too much.  :P
Turns out a crap-load of stores really do the job. It still took a lot of caps and resources to make it, though.

642
Other Games / Re: Fallout 4: Basically WH40K
« on: November 21, 2015, 07:29:49 pm »
I've finished it at level 50.

I'm not sure how people can have a problem with the writing here and look back at FO3 as a positive example. Unless they miss the goofyness, I guess.

Now, if I put together everything correctly (since I couldn't really just ask anyone directly about these things), the true villain of the story is
Spoiler (click to show/hide)

Think I'll replay it with a melee build, see how viable that is since I spent most of the game creeping around and shooting headshots.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

643
Other Games / Re: Fallout 4: Basically WH40K
« on: November 21, 2015, 03:37:02 pm »
Wow. I'm watching some videos from Sarcastic playthroughs. It's a whole new game/experience.

The best line is probably:
- Why are you here?
- [Sarcastic] Uh..I'm here to pick up an order. Two large pepperoni and a calzone. Name is "Fuck You".

644
Other Games / Re: Fallout 4: Basically WH40K
« on: November 21, 2015, 02:31:01 pm »
Knowing that Elder Maxson is not an essential NPC... it fills you with determination.

Really!? Damn. Then killing him stealthly or with Sandman perk should really allow us to remove him without going to war with the Brotherhood. That'd be nice.

645
Other Games / Re: Fallout 4: Basically WH40K
« on: November 21, 2015, 01:49:38 pm »
Yep. Nothing tells you must be a weakling like a full modded X-01 with heavy guns.  :P

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