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Messages - Cruxador

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421
Other Games / Re: Vampire: The Masquerade - Bloodlines 2
« on: June 11, 2019, 08:00:43 pm »
That guy is going to be the first to die as soon as it's reasonable and I can get away with it.
You mean the initial narrator? His voice is annoying but I thought his acting was actually significantly less terrible compared to the two giving out the slug killing mission. I wasn't actually thinking of a specific character. As a whole, this VA quality occupies the space in between the quality of an anime dub and that of a melodramatic comedy that you might watch accidentally while sick or intoxicated.

422
Other Games / Re: Vampire: The Masquerade - Bloodlines 2
« on: June 11, 2019, 07:13:59 pm »
My bigger fear is that they fall in to the same thing that fucked up Bloodlines 1. Too ambitious.
With Paradox captaining the ship, it won't have the same thing that fucked up Bloodlines 1, because that was ambition that exceeded their development schedule. Paradox is happy to extend development and just sell more DLC.

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Like we've seen a couple roof top sequences. The implication being that there's a lot of play to be had on the rooftops. When the reality might actually be that it's basically relevant for one or two missions then stops being a thing, other than making a dramatic exit from various NPC-based rooftops.
It's not hard to include roofs though. They're just the tops of buildings. Then slap some collectibles on top and set a couple scenes there and... What more do you want from a rooftop? Let the vampires that can fly use them to do dive attacks and that kind of Batman/Prototype/etc air stuff that's popular. Doing rooftops right is not a high bar.

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But yeah, throughout the video I kept noticing the player avatar and seeing that it was about the blandest thing you could make, and the same one was used in every take. That pretty much shouts "alpha" to me. So I'm not taking much super seriously.

In the end though, this feels like one of those trailers I could have waited for when things were more polished and interesting.
Sure, that bit specifically is definitely something there'll be improvements to. On the other hand, the overall quality of textures strikes me as something that maybe not so much. And the voice acting? Not a snowball's chance.

423
Other Games / Re: Vampire: The Masquerade - Bloodlines 2
« on: June 11, 2019, 04:56:11 pm »
it just looked unfinished and it does say 'pre-alpha' at the bottom
Yeah but on the other hand it also says release date Q1 2020. There's only so much room for improvement.

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I'm also not worried about the writing/dialogue
Yeah, I expect corny from a White Wolf property. It's the quality of the acting that bothers me more.

424
Well, I could put RIP or a cross on them, to show that they have something to do with burials, but dwarves don't speak Latin, nor are they christians.
Yeah, as I said there isn't a single obvious solution.

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Btw, in case anyone is wondering why Mike hasn't posted here in ages... That's the reason 😉 (I'm ok with harsh feedback, delivered more and/or less friendly, I'm used to it from modding, but please consider that we are also human)
If this is meant to be a point about civility, I should perhaps point out that all the other posters are also human. Most are adults, in fact, but even otherwise, are for the most part reasonably intelligent individuals – there's no call to go talking down to people all the time.

And if you're talking about me specifically, I'd like to point out that after you insulted my intelligence, I responded quite neutrally. After six hours, enough time to put a bit more thought into an interaction even if you were feeling snippy due to having a bad day or whatever, you chose to double down. I don't think my use of emphatic language when clarifying my point entitles you to assume this level of sanctimony.

You know, since you brought it up.

425
Yeah, wow. That's a surprisingly scummy move from a company that definitely doesn't have the bulk to ignore PR like such giants as EA and Epic.

426
It is.  Stone sarcophagi don't have the shape of a wooden coffin. They are mostly rectangles or have curved corners. But not the wide shoulders of a coffin.
They can be, and wooden coffins can be rectangular or have curved corners. These days, they usually do. Regardless of any of that, the sprite ought to be identifiable as what it's intended to represent. As it is now, the material (stone) is unambiguous, but the function and nature of the item is otherwise not apparent. It looks more like a table or altar than a sarcophagus. Hell, if we're talking about sarcophagi that people actual know about, the most famous ones are the Egyptian ones which have the form of an individual molded as the primary aesthetic aspect of their form. European ones are less well known, and also don't look much like what you've depicted. They have form. I'm not saying this is an easy problem with a single obvious solution, but suggesting that there's neither need nor room for improvement simply because what you made is rectangular and sarcophagi are often rectangular? That's the behavior of the fabled ostrich with its head in the sand.

427
Other Games / Re: Vampire: The Masquerade - Bloodlines 2
« on: June 11, 2019, 12:41:07 am »
The voice acting is just good enough to get it out of the "so bad it's good" category and up into normal bad. Graphically, it reminds me of Half Life 2 (which was considered graphically amazing... Fifteen years ago) with the shaders/lighting of Deus Ex. Based on production values alone, I can't see this being a game that does well with anyone except the people who were doing to buy it anyway. Which is a shame, it has the name recognition that it could have been a smash hit. I hope we can kill the VA and just use subs, since at least for me that would improve the game substantially over what's in the trailer, and I can't imagine they picked their worst acting for the showcase.

As for the gameplay itself, it looks good and fun; it's hard to say much about it based on what we saw, but everything we did see looked good. Unfortunately even if it's perfect, the presentation is going to form a bit of a hurdle limiting the experience. Financially, I suppose they hope to benefit from Cyberpunk 2077 boosting interest in gritty city gameplay.

428
Cruxador: good thing they are not wooden coffins, but stone sarcophagi
That purely nominative distinction isn't pertinent to my point at all.

429
I think the minor variants are worthwhile for very common items. Of those examples, I like the cabinets and I think the beds are fine, but the coffins don't seem adequately recognizable as coffins. The plain one kind of works, but it lacks clear features that make its purpose obvious (like the classic coffin shape) so when you add other clear features (like the dwarf face) they obfuscate the purpose further.

Also it's somewhat weird, though not unbearably so, that dwarves will tuck their sheets in but not straighten their pillows.

430
Other Games / Re: Crusader Kings 2 is released.
« on: June 08, 2019, 12:52:44 am »
The House of Savoy controlled Sardina since the early 1700s, well before Garibaldi was ever involved. Over 200 years of ownership by the House that'd eventually form the Kingdom of Italy has to count for something, right?
Not really. There have been a lot of different situations that lasted 200 years but turned out to be transient.

431
Other Games / Re: Crusader Kings 2 is released.
« on: June 07, 2019, 10:57:17 pm »
Am I the only one who gets upset when seeing maps and game boards and politics portraying Sardinia as naturally France as opposed to its proper Italian Jurisdiction?
Italy doesn't naturally have jurisdiction. Garibaldi's adventures are terribly recent in the grand scheme of European history.

432
Other Games / Re: Imperator: Rome - Paradox in Togas?!
« on: June 04, 2019, 03:46:05 pm »
Well, I see the game ends in BC 27.  I've seen a mod for Crusader Kings 2 set in the time of the fall of the Roman Empire, so I guess its possible to cross the divide with mods, although the earliest start date currently is 769.  I guess no tech before that date?
CK2 tech is very abstract anyway.

433
Strawberries are larger than life, I needed the pixels to give them their recognizeable shape. Same problem as described above.
I feel like strawberry plants look pretty distinctive regardless. It's just that your strawberry plants don't really have that distinctive look since you've made them so small and separate from each other. In fairness I've just image searched "strawberry plant" and the results were all pretty and manicured houseplants, and similarly regulated farm rows. Bougie shit, in other words.

Also: hahaha, I love this (please dont murder me). It's always fun seeing feedback on mods and sprites: two people commented on the strawberries: #1 says they are too large and should be smaller. #2 says they are too small and should be made bigger.
He's right that if you could show the seeds, they would look less like tomatoes, but that applies in particular to the fruit on their own. I was speaking about the strawberries on the plant; in real life a strawberry plant is many times bigger than its berries. The size of the strawberries on their own isn't really relevant to this.

the strawberry have to much green on their top the real ones has green that only makes 5-10% of the whole mass of the berry
Mass doesn't relate to appearance in that way. It doesn't matter to the appearance how much the leaves weigh. The real issue with them is just that they stick up, not that they are large. Setting aside the big flavorless supermarket cultivars, the sepals are generally similar in width to the berry, or in wild ones even extend further, wild strawberries (or cold weather strawberries) are not very large at all.

Shouldn't dimple cups (♥) be cup mushrooms?
In addition to making more sense, in context of both the name and the ASCII representation, it would be good to represent more than one fungal morphology.

434
Other Games / Re: Imperator: Rome - Paradox in Togas?!
« on: June 01, 2019, 11:25:07 pm »
Any idea if you can convert from Imperator: Rome to Crusader Kings 2?  Or are there still a couple centuries between them?
there's about 800 years between them
Yeah the migration period is a pretty big missing link between the end of Imperator Rome and the start date of Vikings in my Byzantium simulator
Well, by the end of any Paradox game's time period it's all pretty much fantasy anyway.

435
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: June 01, 2019, 11:01:40 pm »
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* Implemented improved AI building selection weights (thanks to Glavius for awesome insight here)
tfw modders fix your game
This is good though. Since the work has been done, they should include it.
tfw you get paid to take other's work for free
He made it for their game for free. You can argue that they shouldn't have needed him to, but ultimately they're really just a bunch of Swedes in an office somewhere. You can't reasonably expect them to always do everything better than everyone else.

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