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Messages - HAMMERMILL

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271
General Discussion / Re: Is Communism Dead?
« on: November 19, 2009, 10:07:19 pm »
Do you wear it?

Yes, but I only wear it when I go to bars with my friends to "IRL troll" when I don't care if it draws negative attention, or I wear it under coats.

272
DF Suggestions / Re: Knives As Personal Defense
« on: November 19, 2009, 09:39:59 pm »
Hatchets are useful, and maybe long daggers and clubs less so, but there should'nt be any restrictions with the consideration of the "usefulness" of carried secondary weapons if that dwarf has a preference for that type of weapon.

Something like a blackjack, a small leather bag filled with lead shot or rocks would be a cool thing for a Tax Collector to carry around.

273
DF General Discussion / Re: Fan art competition!
« on: November 19, 2009, 09:30:44 pm »
But... eh... toads have green skin and red blood....

Unless I'm totally missing the point here. D:

That actually just blew my mind and I have somehow never considered that before.

Still, humanoids with green skin looks weird. Also, most toads and stuff have grey skin.

Yeah in a realistic setting I'd use grey goblins. Or white ones. They look all corpsey that way.

Brown ones are too close to human skin, and could be seen as rascist. Same with black orcs.

Green skin works if they're a reptilian race (which I hate seeing goblins depicted as) or if it's a more fantastical magical setting.

Hmm... I think brownish skin could work on a Goblin without looking like real-world ethnic groups that shares no other physical features. Realistic-skin tones should'nt be racist if you are working with a non-real race. Play around with the colors and see what works? If not, grey works fine then. I'd make it a little darker in tone though, not so pale so it doesn't look "undead". Like the grey skin on a "Grey" alien or Kinda leathery looking, like a shaved cow.

274
General Discussion / Re: Is Communism Dead?
« on: November 19, 2009, 09:24:53 pm »
Okay... I think that we've milked the Wal-Mart cow for all it's worth.

In an attempt to re-rail the discussion: Today, I saw a T-shirt that said: "Capitali$m i$ $lavery! Workers of the world Unite!"

I honestly did not know that Marx had his own brand of merchandise.

Well, that revolutionary could have made it himself. I have a white T-shirt that says "SMASH CAPITALISM" that my girlfriend had made at one of those custom T-shirt places and gave to me as a gag gift.

275
DF General Discussion / Re: Fan art competition!
« on: November 19, 2009, 09:21:11 pm »
Green skin doesn't make sense, biologically wise, unless they have green blood, (copper-based blood like Spock had back in Startrek) which goblins do not have.

I like the grey goblin better, if he has red eyes, maybe they should glow a bit, to imply they are seeing through "darkvision/ infrared" rather then plain optical sight.

Alternatively, give them brown or tan skin. I think they will still look very Goblinish while still looking realistic, but grey skin is both cool looking and realistic. Alot of animals with fur have grey skin, after all.

Nothing has green skin.

276
DF Dwarf Mode Discussion / Re: Killing da pets
« on: November 19, 2009, 07:36:41 pm »
Thats an interesting idea. It might backfire if dwarves decide to take the spear-laden-pet-killing hallways into the meeting area, though.

277
DF Suggestions / Re: Knives As Personal Defense
« on: November 19, 2009, 07:33:53 pm »
Maybe a better term for "civilian weapon" or "civilian-grade" would be "secondary weapon" or "small weapon". Military dwarves would look for effective martial-type weapons and place secondary weapons as a back-up peice or desperation weapon at best. Civilians on the otherhand, don't want to carry around a cumbersome spear or big axe or hammer around, but would look for handy, lightweight weapons and tools they can hang off their belt or hide under their robes.

Also, middle-age folks used what they had, I don't really imagine most peasants having something as specialized as a butcher's cleaver if they could make-do with a hatchet.
Like it was mentioned, alot of poor rural people in modern-days use a machete for almost every task they can use it with. From skinning animals, cutting vegetables up for dinner, hacking down trees and harvesting maize to commiting genocide.

A personal preference for secondary weapons would make sense. If a guy likes axes, he should carry around a hatchet. If he likes maces, he should carry a club or baton.

Just another thought, it would probably make things simple if all of these secondary-type weapons use the same skill. Daggers, hatchets, big sticks. They don't take alot of training to master and chopping up vegtables with a knife doesn't translate into military skill,. so loop then all together and call the skill "small weapons" or something?

Just my thoughts.

278
DF General Discussion / Re: Fan art competition!
« on: November 19, 2009, 07:05:28 pm »
Tuatha could be the elves that have long ago aligned with the humans or dwarves from old conquests. Like the elves in conqured retreats that live in wooden buildings and use metal weapons and armor. They are still immortal and generally quite intelligent, but they lack the physical prowess for hard labor in the mines or forges, they seek employment as guards, soldiers and clerical work. They should be the equalivent of the "high elves" or generic stereotype fantasy elf. Thuatha could be an insult akin to "traitor" or "tree-killer" or something in the Elven toungue that these wood-chopping, city building, civilized elves adapted to themselves out of spite for their nature-worshipping hippy ancestors. They should'nt form their own nations, peferring to live in the midst of other races.

Sylvan: I dunno. Name sounds "elfy" though

Trowe: These should be the Dwarf Fortress elves we all know and love. I imagine these guys are like the 'Liberal Crime Squad' transplanted into a fantasy realm. They are very much in touch with nature, to the point of extremism. They can speak to and form alliances with the animalmen, and even lesser animals and as such do not draw distinctions between sentient, civilized, or simple creatures, nor do they see any reason why they should, all creatures being equal in the eyes of nature. A human soldier they shoot down with an arrow in war is just as likely to be cooked over a spit as a wild deer bagged on a hunting trip. They are protective of nature, they consider the death a tree, with its long life span to be a signifcant loss, while animals with shorter lifespans to be porportionally less valuable. Since they are immortal, they look down just about everyone else and consider their culture the only one that makes sense or aligns with nature. They trade with other races and are generally friendly, if not overly condensending, like hippies, but can become aggressive and single-minded about transgressions against their ideals, like hippies. To them, if humans stick to their barren wasteland grasslands and dwarves to their mud and rocks, they are perfectly content.

Svart: Name makes me think of those Gaul, Celt or Germanic tribes from back in the day. Stark-naked and painted blue from head to toe screaming like mad-men weilding a two-handed sword. At a bit of a loss thinking up of multiple types of elves that are distinct enough to not just be lumped into one of the above.

Then again these are just rough ideas.

279
DF Gameplay Questions / Re: Encrusting goods / furniture
« on: November 19, 2009, 06:41:18 pm »
Well, it is very lucrative for a dwarf to encrust the same item with multiple decorations, since the values of these items compounds with each deocration added.

280
DF Suggestions / Re: Knives As Personal Defense
« on: November 19, 2009, 06:30:38 pm »
Well, people in the middle ages frequently carried daggers, or rather dirks/ rondels for self defense. These are not like little daggers so much as shortswords. If you google pictures of medeval stonemasons, they all had these 18 inch long blades tucked in their belt as they labored. It was a status symbol of the equalvent of the middle-class back then. Since Peasants and farmworkers often carried worktools like sickles or handaxes for protection.

Hatchets make sense for dwarves, so long as military dwarves don't consider them axes and pick up a dinky hatchet instead of a battleaxe. Human merchants and the such should carry long daggers. Maybe have more weapons for more jobs. A metalsmith, mason, engraver, stonecrafter or the DM should carry a hammer as part of their job to break rock that happens to double as something that can break bones.

Nobles should certainly carry weapons, even if they are simply ceremonial or carried as status symbols. Nobles in IRL carried swords and trained with them. Maces are renown status symbol of authority that have carried on today in the form of the nightsticks police carry.

Nobles should carry a slightly fruity, more specialized weapon like a sword or mace, to distingush themselves from the dirty commoners with their axes and hammers.


281
DF Dwarf Mode Discussion / Re: Killing da pets
« on: November 19, 2009, 06:09:01 pm »
The method I've seen is to make a long, 1tile wide hallway with spike-traps linked to a lever at the end and doors set to block pets.

Assign the pet-owner to the lever, have him pull the lever on repeat and his pets should follow him, but be stopped by the door and prompty stabbed to death by the spike-traps.

If you give the pet a tomb, the pet-owner should'nt be too upset that the pet died.

Kinda like this
-------------------
I  I  I  D  I  D I  D L |
-------------------
I = spike trap
D= door set to block pets
L= lever

282
DF Adventure Mode Discussion / Re: Uncharacteristic speech/statements.
« on: November 19, 2009, 05:00:53 pm »
I'd figure the demon is mocking you by making a little show of whispering in your ear about how evil the Gnomes are.

Like a sarcastic joke. After all, the only thing stronger then a demon's fire ball attack, is his sense of irony.

283
DF General Discussion / Re: Fan art competition!
« on: November 18, 2009, 10:58:02 pm »
Dwarrow sounds to me like a derogative term for a surface-dwelling dwarf. They are no different, except that they build their houses out of wood like the humans.

Deurgar are the fully troglodytical dwarves of the deep underground.

Demiurg are some sort of eldritch dwarves from faraway planes. They are adept magic users and carve elaborate mountain halls using powers emanating from their body.

Yeah, "Dwarrow" sounds like it could be an originally derogatory term, but the folks adapted it for themselves. It maybe means "Hill Dweller" to seperate the stupid lyemakers and milkers the real fort cast out, So they settled out in the hills at first, then the plains, swamps, forests, tundra, wherever there was room for a dorf to dig out a place in the bedrock for a settlement for his comrades. ( This could represent any player that embarks on a non-mountain biome)

284
DF General Discussion / Re: Fan art competition!
« on: November 18, 2009, 09:56:16 pm »
I'm not so sure about the last two...

Dwarf: standard mountain dwarf

Dwarrow: wilder hill dwarves (closer to the earth? gypsy magic?)

Deurgar: there should be some kinda evil dwarf race (white skin and black beard?)

Demiurg: some kinda forigner Indian-looking race (the sikhs have nice beards)


The Dwarrow should be the Dwarves that just don't live in a proper mountain biomes. They build their settlements out in the hills, plains, forests, swamps and deserts, Humie cities, whatever. Crusty, shitkicking, rebellious, rural farmer types. They are at home wherever a pickaxe can turn the earth and are satisfied with the fruits of the labor their calloused hands produce from the soil or bedrock... Their labor and their work assures their prosperity no matter where they strike the earth. (So wondering gypsy/ viking nomad types, yeah, just that they carve out proper bedrooms and stockpiles wherever they decicde to settle for the next few decades.)

Deurgar: they could be something like the "Deep Dwarves" or "Dark Dwarves" that are popular round here and have completely adapted to a very hostile enviroment deep underground. They worship demons and gods of wealth and military cunning. Pasty skinned, cave-adapted, dark beards and soul-less cataracts on their eyes that have typically seen nothing but "darkvision/ infrared" all of their lives. Perhaps they are the forgotten ancestors of teams sent into the seemingly bottomless pits sent to bring gold and wealth to their mountainhomes but were never to be heard from again. With this mission in mind, the dwarves dug into the riches of the underworld and produced, but with no contact with the world besides the hellish residents of their current abode they adopted a militarist and smash-first-eat-later culture not unknown in traditional dorfen circles, In the lightless, evil enviroment these dwarves have trained their senses and minds to deal with horrors and sensory deprivation completely alien to other dwarves.

Demiurg: These are a subtype of enlightened and exceptional dwarves, mysteriously drawn from those dwarves in fey moods, or some say possessed by forces unknown. that live in the most isolated and hostile of lands. Perched high on the most isolated of mountain peaks or far within the interior of the barren glacier wastelands of the poles. They are a small faction of scattered dwarves, said to be sorcerers and possibly immortal dwarves. They speak in obscure or ancient toungues and weild magic without a second thought, they might wear the uniforms of the soldiers from ancient armies and the expeditions perished in their harsh environes or wear the artifacts of long-forgotten kings.... (These Dwarves might somehow draw mass migration into their hostile hellholes to create a settlement... for reasons unknown to all but them)



Or something. The Demiurg you outlined makes me think of the Afghan sorcerer or guide in the movie "The Objective" in that they live in the middle of nowhere in some cave, in terrifying/evil/ inhospitable biomes... not even a Dwarrow would consider settling in. Intentionally isolated and holding some contempt for the world they have traveled so far to escape so many decades ago.



285
Play With Your Buddies / Re: Let's Play Uncharted Waters
« on: November 18, 2009, 09:37:06 pm »
I'll be a shanghai'd crewmate.

The Portuguese make good sailors, aye.

Name should be the "Bucha Canhao" which is a mangled and incorrect translation of the equalivent of the phrase "Cannon Fodder" in Portuguese.

We should just sail the coast and take what we need from the idiots too stupid to protect their assets.

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