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Messages - HAMMERMILL

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286
Oh god this thread is still here I don't even know why.

287
DF General Discussion / Re: Fan art competition!
« on: November 18, 2009, 09:03:07 pm »
Demurig sounds closer to Demiurge, which is a powerful demon or something.

I think demiurg is the greek word for Craftsman actually
I got the word form warhammer 40k, its the name of a dwarf-like race allied with the tau

Yeah.

Dwarf: Standard Mountain Dorf.
Dwarrow: Wild-eyed "hill" Dwarf.
Duergar: Spooky, psionic, evil dorfs with grey skin. (Probably abducts the "hill" dwarves")
Demiurg: Re-packaged Squats from the WH40K world.

I think, at least.

288
DF General Discussion / Re: Fan art competition!
« on: November 18, 2009, 08:03:18 pm »
I instantly recogonized the alternative spellings of "Dwarf"..."Dwarrow", "Duergar and" "Demuirg"....

I suddenly realize I'm more of a D&D nerd then I thought I was....

289
DF Suggestions / Re: Goggles
« on: November 18, 2009, 06:49:02 pm »
I figure any dwarf working at a forge with metal bits flying in his face would just squint harder like most welders would do if they didn't have regulations to follow. Dwarves have beady little eyes buried behind a huge nose and a thick skull, so I don't think goggles would be all that approprate.

Having heavy crap on your face like tinted goggles sucks, especially if its literally made from thick Heinekien-bottle-tinted glass.

Spectacles, like reading glasses and maybe sunglasses for tundras/deserts would make sense, but how to do that without the player imagining every dorf in his desert fortress as a soldier from the 1st Gulf War?

290
General Discussion / Re: Is Communism Dead?
« on: November 18, 2009, 06:29:15 pm »
Most work in any distribution center or big warehouse is going to be rough, Wal-Mart or not. I had a friend that worked in a Fed-Ex center and passed out from exhaustion working there. People mail absurd things like 150 pound sections of engine blocks through the mail and the workers have to pull them off conveyor belts by hand for 8 hours a day.
And that makes it okay . . . how?

Not everyone can quit, because not everyone is better off unemployed, and such people that aren't were probably lucky to find any job in the first place, Wal-Mart offering the job or not.

I never said it was ideal, I said it was expected. High-traffic warehouses are crappy places to work and if you are not able or willing to work there you should seek other employment. Its like getting a job in a coal mine and complaining about how the rocks are heavy, the air is stale, its 110 degrees underground and everything is dusty. Well, there isn't much that can be done about it. Its a coal mine.

That said, Wal-Mart can PROBABLY afford to make concessions for their workers, especially in rough places like distrubution centers. Coal miners have unions and alot of regulation because its often the only job available in some places. Wal-Mart is a rather union-unfriendly organization. There is almost always a quick enough turn-over rate which implies better jobs DO exist if people are quitting. If there isn't then you can afford unions with lawyers and put political figures in your pocket to get that A/C installed and some nice ergonomic mats by the conveyor belts.

291
DF Suggestions / Re: Goggles
« on: November 18, 2009, 01:53:06 pm »
Goggles make sense to me though, they had corrective lenses before 1400 and something like sunglasses a couple of centuries before that. According to wikipedia, at least.

Green-lens spectacles might keep the cave adaptation at bay if they had to venture out in the goddawful sunlight. Or clear glass lenses for I dunno. The short-sighted clerk or something.

The idea of dwarves all running around with green goggles doesn't really sit with me because it reminds me of WoW retardedness.

As it stands now, I'd be leery of implimenting anything else a noble will execute folks for not being able to produce on a whim.

292
DF General Discussion / Re: Fan art competition!
« on: November 18, 2009, 12:31:59 pm »
Thats about right for a goblin, I'd think. Cept they have 5 toes per foot in the raws.

Kobolds only have 3 toes per foot, but still have 5 fingers. So kinda like lizard feet, I guess?

293
DF Gameplay Questions / Re: Blind champion - Any use?
« on: November 18, 2009, 08:39:48 am »
I'm pretty sure the dwarf will still head to any place you station him from the x menu like normal, so if you put your blind champion and his squad buddies on an interception course with a mob of invaders the blind champion should bump into one and work his magic without any issue.

I'd keep him armed with a melee weapon though. Just treat him like any other soldier.


294
General Discussion / Re: Is Communism Dead?
« on: November 18, 2009, 04:59:57 am »
Most work in any distribution center or big warehouse is going to be rough, Wal-Mart or not. I had a friend that worked in a Fed-Ex center and passed out from exhaustion working there. People mail absurd things like 150 pound sections of engine blocks through the mail and the workers have to pull them off conveyor belts by hand for 8 hours a day.

For the original question, I'd say communism is at least a passe ideology, or on its way out. Look at revolutionary communist groups like the FARC, which have basically just degenerated into capitalist drug cartels. Not to mention states like China and Veitnam are not even trying to pretend to be traditional communist states anymore.

Only true communist state anymore might be North Korea, which is more of a psychotic dictatorship then anything Karl Marx or Lenin would have envisioned.


295
DF General Discussion / Re: Fan art competition!
« on: November 18, 2009, 04:33:31 am »
I dunno. Just because the elves are insane warmongering cannibals with bizzare ethic systems doesn't mean they should look like aliens or furries or whatever the hell. The elf diplomat in game is too much of a passive-aggressive pantywaist to really make me think of them as being very primitive anyways.

When people think of elves, the typical Tolkien-style generally comes to mind. That or little 4 inch tall guys that run a baked-goods factory out of an old tree. Probably not the Blue Man Group with pointy ears.

296
DF Gameplay Questions / Re: Siege engine noise?
« on: November 18, 2009, 04:06:46 am »
Seige engines are loud producing noise at 16 tiles like combat and placing furniture, construction, ect.

So don't put your 8 peice, 24 hour artillery range above the bedrooms if at all possible.

297
DF Gameplay Questions / Re: Using whips in Fortress mode [Resolved]
« on: November 18, 2009, 04:02:03 am »
I dunno. I'd think something like an elf-sized longbow taller then a dwarf would be pretty clumsy for them to use. Stubby arms...


298
DF General Discussion / Re: Dwarfcon 2010: Underground?
« on: November 18, 2009, 03:07:47 am »
I'd think a mining town up in the Colorado Rockies would be more "dwarfy" and more centralized in the country in the country then a place in Cali.

Like Gypsum, Colorado or something. Or Dillion, which is by a lake up in the mountains. Its in a central location, but its probably still far away from where anybody lives though.

Also its Aluminum because thats what the guy who discovered it decided to name it.

299
Increase the caves a bit and stop the worldgen short. Year 5 to 20 so the vast majority of the megabeasts are still alive and terrorizing the place and wars are just starting up between the civs.

300
DF Dwarf Mode Discussion / Re: Miasmic Emergency
« on: November 18, 2009, 02:51:54 am »
Do you have "All Dwarves can go outside" and not just "Soldiers can go outside" listed in your o menu?

Happened to me once. I was quite confused as to why nobody wanted to retrieve a dead sparring casualty in the barracks aboveground....

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