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Messages - yuhhaur

Pages: 1 2 3 [4] 5 6 7
46
DF Gameplay Questions / Re: Obsidian Farm: Minimum Magma Depth?
« on: July 17, 2009, 01:24:20 am »
let me check and do some calculation.
Code: [Select]
|___X...|    z+1 (water pool) 
    |...X___|z (lava pool)
    |___|    z-1 (obsidian)

X = floodgate
. = open space
_ = pool/reservoir
| = wall

I have a lava pool size of 7x7 (x6 or x7 depth, depends on the flow of the magma) = 294 to 343 magma. Upon release the floodgate it is then flow (at least) 7x7x6 = 294 magma to a 13x13 = 169 obsidian farm. So the depth would be 1/7 or 2/7.
My water reservoir is sized at 7x9x7 = 441 and it is situated 1 z-level above the lava pool. upon open the floodgate at least 7x9x6 = 378 are flowing out to the obsidian farm. So I have 378/169 = 2.2 water per lava for the production of obsidian. Excess water is evaporate fast enough upon my miner's channeling activity.
I am taking into consideration of not 100% of lava/water from the pool/reservoir would flow into the farm.
So what is wrong with 3/7 of water? This would guarantee 100% forming of obsidian.
I can harvest at least 60 obsidian per cycle.

47
DF Gameplay Questions / Re: Newbie question about farming/irrigation
« on: July 17, 2009, 12:56:55 am »
I met the same thing before.

The message "You have discovered an underground pool" would not appear if I breach the area horizontally. Going from top down to the area did solve the problem and I can plant afterward.

48
DF Gameplay Questions / Re: How many farmers?
« on: July 17, 2009, 12:51:18 am »
8 or 9 are too many of them.

I am now at the golden 80s dorf with only 2 fields, 5x5 = 25 each. I have 3 farmer+brewer. They are harvesting out more than enough plump helmet that I would need to cook/brew for the support of my civilians. I have 2 distiller workshop anyway.


49
DF Gameplay Questions / Re: Obsidian Farm: Minimum Magma Depth?
« on: July 16, 2009, 01:26:27 am »
http://www.dwarffortresswiki.net/index.php/Magma
Read through "Producing Obsidian" Section. recommended depth should be 2/7 for magma. IMHO it also depends on whether you pour the magma to water or water to magma. I would suggest that you pour 3/7 of water to 2/7 of magma. This can ensure that there will at least be enough water to fuse the magma into obsidian.

50
DF Gameplay Questions / Re: Obsidian making
« on: July 14, 2009, 11:08:48 am »
I used a 7x9 (x7) = water drop to magma. the magma reservoir is also 7x7. the magma farm is 13x13 so I can have 2/7 magma, pour >2/7 water onto it. the 7x7 water reservoir has 2 floodgate output to 2 obsidian farms. It combines the water and magma effectively leaving 1 tile of excess water to evaporate. I purposely did this to avoid inadequate water to cover all the magma.

51
DF Gameplay Questions / Re: Building an Aqueduct...
« on: July 10, 2009, 08:46:52 pm »
Find a way to channel the water back to the brook, to form a complete water cycle.

Code: [Select]
WWWWWW
W    .
W    .
W    .
W    .
BCCCCC
B - brook
C - Channel
W - Aquaduct
. - waterfall hole

52
DF Gameplay Questions / Re: I don't care that you struck Mica!
« on: July 08, 2009, 09:02:33 pm »
Meh, isn't that you should play the game? find something else within the game to do. Explore the mountains, check for new digging plans, lots of things can be done.

for me, I just keep on pressing 'a'-'space' once I got the message.

53
D = Door
^ = Stairs
X = Attack Radius
O = Floor
Q = walls
. = blind spot
Code: [Select]
[
LEVEL 1
XXXXXXXXXXX
X.........X
X.........X
X...QQQ...X
X...Q^Q...X
X...QDQ...X
X.........X
X.........X
XXXXXXXXXXX

LEVEL 2
XXXXXXXXXXX
XXXXXXXXXXX
XX.......XX
XX.......XX
XX..QQQ..XX
XX..Q^Q..XX
XX..QQQ..XX
XX.......XX
XX.......XX
XXXXXXXXXXX
XXXXXXXXXXX

LEVEL 3

XXXXXXXXXXX
XXXoooooXXX
XXXoooooXXX
XXXoooooXXX
XXXoooooXXX
XXXoooooXXX
XXXXXXXXXXX


54
Yeah, they will, but the enemies will have to be at least 2 squares away from the base of the tower for yours (unless you build murderholes) only balistas, and catapaults can't fire multiple Z's

Yes and no to a certain extends.
More precisely you need a tower with fortification constructed.
Example:
Spoiler (click to show/hide)
= fortification

http://www.shoden.org/images/roadtrip/GrandCanyonWatchTower_800.jpg

You shoot through the hole (fortification) at the watchtower. And, you do not have line of sight in someone that lean on the tower wall.

in DF, if your fortification is 3 z-level above, you can only cover 3 tiles away
Spoiler (click to show/hide)

55
DF Gameplay Questions / Re: Passive Defenses.
« on: July 07, 2009, 02:01:30 am »
Not nearly passive enough. If you've gotta pull a lever why not just have it be for bridges going down the hallway that will drop them into a holding chamber or pit-o-death?

I was suggesting for a WATER drowning chamber. If you want holding chamber or pit-o-death then use other suggestions in the thread. we are discuss about various techniques and mine is only ONE of them.


http://www.dwarffortresswiki.net/index.php/Pressure_plate
mentioned that there is no guarantee for perfectness when working with water. My implementations is just for the safety if anything fail. You can always add more pressure plates to formed a completely automated system but you still need some "manual overriden" controls if it screw up somewhere.


56
DF Gameplay Questions / Re: Cave adaptation real?
« on: July 05, 2009, 10:34:04 pm »
designate a meeting area outside but secure.
Or, (my way) make the lobby of your bedroom apartments "outside" & "light" by channeled out the z-levels above. dorfs that wants to get out from their bedroom will surely passed the place.

57
DF Gameplay Questions / Re: Passive Defenses.
« on: July 05, 2009, 10:30:17 pm »
I would use water.
Spoiler (click to show/hide)


set up a long entrance.
k - Put (chained) a kitten at the end of the hall.
p - pressure plate
X - build floodgate just before the (real) entrance
X - floodgate to outside world
X - floodgate for water in
X - floodgate for water out
g - invader

1. pressure plate link to X, X, to be stepped by invaders
2. X floodgate link to a lever for draining water out, the same lever also linked to the pump
3. X floodgate link to another lever.

usage:
a. invaders will stepped into the pressure plate upon enter
b. XXX, XXX will close
c. get someone pull the lever of XXX, floodgate open, water comes in, drown the invaders
d. close the XXX
e. open XXX, drain the water out.
f. collect the remains and stuff
g. open XXX, XXX, XXX

58
Just look for volcano. Iron is not hard to get after you embark.

Build up your defense against sieges and you can get more than enough iron than you needed.

To me it is harder to melt them into pig iron -> steel, if I do not want to piss off the elves.

59
DF Gameplay Questions / Re: Fortifications
« on: July 03, 2009, 10:48:33 pm »
Code: [Select]
+++++
+FFF+
+F_F+
+FFF+
+++++

where _= open space.

Even with this build you can not shoot someone beneath the open space. same z level = yes, z-1 = no.

60
DF Dwarf Mode Discussion / Re: Revealing Waterfall/magmafall
« on: July 03, 2009, 02:32:01 am »
-Will dwarves be willing to path across the bridge if magma is raining down on it (since they won't be smart enough to know that the flow will stop)?
"Urist McDorf cancelled crossing bridge: dangerous terrain."
NO. Dorf are too afraid of magma.

-Will the magma clear off the bridge fast enough to allow them to pass?
define fast enough. A 1/7 magma would take around 10,000-15,000 frames (base on my observation) to clear off. A typical 50fps would takes about 5 minutes.

-What would be the best way to ensure that the water/magma doesn't start flowing again too soon. I could use a floodgate but I'd be worried about multiple dwarves stepping on it and screwing up how it works. Otherwise I can just play around with how the screw pump works and the size of the bridge or something.
That is the beauty part of DF. Play with it and let us know how it works out.

Well the map I ended up on has two magma vents right next to eachother of different heights. My entrance runs between the two. So my plan is to simply dispose of the magma by pouring it from the higher to the lower pool. My only problem at the moment is my mason seems to refuse to make a bauxite Grate If I forbid all stone but bauxite and queue up "Make Grate" he refuses to work at the workship even with no other tasks.

Edit: Turns out I don't think I even need a Bauxite grate as I have some nickel silver!
Did you enable the bauxite usage in the z-stone menu?
I always set up a stockpile of bauxite aside of the workshop in a lockable room, filled it and once I need to do bauxite stuff, get the mason in and lock up the room. Then only I enable the bauxite in the z-stone menu.

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