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Messages - yuhhaur

Pages: 1 ... 4 5 [6] 7
76
DF Gameplay Questions / Re: No flux at Dwarf Heaven.
« on: June 12, 2009, 01:36:57 am »
genned with both 40d and 40d11. No flux found.

older version?

77
Dimension of Cylones

Try with this map.


78
DF Gameplay Questions / Re: Looking for a good map
« on: June 09, 2009, 12:26:41 am »

79
DF Gameplay Questions / Re: Why cant I embark here?
« on: June 08, 2009, 10:14:55 pm »
FYI even you used embark anywhere you are going to suffer from no wood and no TRADER!

80
DF Gameplay Questions / Re: Missing aquifer
« on: June 04, 2009, 09:32:05 pm »
Probably what happened is that you initially dug into a different biome that didn't have an aquifer. You can have lots of biomes in one embark site (I've seen as many as four and I'm sure more are possible if you're lucky), and each biome has its own layers and possibility of aquifers.

I tried with 5.

As for aquifer, I had the same experience once like Thread Starter, but the aquifer section is just 10 tiles away from the dig. If you really wants the aquifer for your desert, try digging in 12 tiles interval.

81
Please, share it out in HERE

82
DF Dwarf Mode Discussion / Re: Traders stuck in my depot
« on: June 03, 2009, 08:35:25 am »
I had once.

I found out that one of the 3 tiles wide entrance is blocked, by a tree. I ended up chopping it down and then the traders move out.

83
DF Gameplay Questions / Re: How far behind is my version of DF?
« on: June 02, 2009, 10:57:23 pm »
Be sure to test it up with this:

News: March 23, 2009: OpenGL/SDL DF 40d11 is up for testing.

84
DF Dwarf Mode Discussion / Re: World Gen Extremes\/Leaderboard
« on: June 01, 2009, 04:20:48 am »
Most River:

Spoiler (click to show/hide)
3X3 = 9 of 9 tiles (painted in yellow)
4x4 = 14 of 16 tiles (painted in orange)
5x5 = 19 of 25 tiles (painted in red)
6x6 = 24 of 36 tiles (in black)

Spoiler (click to show/hide)

85
DF Dwarf Mode Discussion / Re: World Gen Extremes\/Leaderboard
« on: May 31, 2009, 10:44:20 pm »
Is it unfair that my world painting can reliably produce maps with all 10 of the search-able embark features in a 6x6 area?
This time, I downloaded an unmodded copy of d11, copied over my init file, my world gen file, and the tileset.
Included stuffs:
HFS, Underground River x3, Aquifier, Underground Pool, River x7, Chasm x2, Bottomless Pit, Flux?, Sand, Magma pipe, Magma pool -=- No exploration of location yet though -- all races, year 2, no reject in gen. And plenty of alternative sites available throughout.
Spoiler (click to show/hide)

Gonna try running the world gen with seeds set 0's cross the board. :P

Nice try. Can share us the seed

86
DF Dwarf Mode Discussion / Re: World Gen Extremes\/Leaderboard
« on: May 29, 2009, 11:40:31 pm »
I would like to compete the most features in a 6x6. Here I submit mine

You need to create a thread for this map. It's pretty awesome and definitely rivals Dwarf Heaven.

http://www.bay12games.com/forum/index.php?topic=36396.0
Decanter made it. Credit to him  :P

87
Pre-recent optimizations, on an E8400 clocked to about 3.7Ghz, I can manage 30+ FPS with 200 dwarves and 200 animals, a lava moat, a working aqueduct system that is capable of being pretty well controlled, on a 9x9 mountain map with about 90 z-levels and a real river, a cave river, chasms, a volcano, and potentially HFS that I haven't found yet. I haven't done any sort of metagaming to improve my FPS, either, and I have all options enabled. I imagine you'll get similar or better. :)

Seed please. :P

You could try with mine, some say it is better than Dwarf Heaven  ;D
http://www.bay12games.com/forum/index.php?topic=36396.0

88
DF Dwarf Mode Discussion / Re: World Gen Extremes\/Leaderboard
« on: May 29, 2009, 11:10:13 pm »
I've found another 3x3 with most feature:
Spoiler (click to show/hide)
Contains: underground pool, underground river, bottomless pit, magma pipe, £ ;D

Spoiler (click to show/hide)


89
DF Gameplay Questions / Re: Tower-Caps
« on: May 29, 2009, 09:47:59 pm »
I dig through a "supposedly" underground pool but I found that the water is nowhere to be found, except cave spider with lots of so what should I do to get the tower caps to grow? flood the pool?



90
DF Dwarf Mode Discussion / Re: World Gen Extremes\/Leaderboard
« on: May 29, 2009, 09:21:00 pm »
I would suggest more contest area:

- most river on local screen without lake (as lake can take most of the map)
- most types of sand soil in a local (black, red, tan, white, yellow, uncolored normal)
- most types of surrounding in a local (Serene, Mirthful, Joyous Wilds, Calm, Wilderness, Untamed Wilds, Sinister, Haunted, Terrifying) refer http://www.dwarffortresswiki.net/index.php/Surroundings

I've seen someone generate a smallest ocean straits that is a few local tiles in     
Greatbridge of Oceans (community fort, why not) http://www.bay12games.com/forum/index.php?topic=33299.0

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