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Topics - Kdansky

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DF Suggestions / Low Priority Labour
« on: September 30, 2009, 05:13:53 am »
I want to add another suggestion that should be comparatively easy to implement and have a big impact on gameplay: Instead of Labour being a YES/NO toggle, it should be YES/MAY/NO. What I mean with this: In case there is not work to be done for the major profession, the dwarf will get himself a single job of his secondary job and then check again if anything important is to be done. This way, Bored dwarves can be put on Hauling or Smoothing, Miners have something to do when there is nothing to be mined while nobody ever neglects their primary task in favour for hauling stones. But still, stones get hauled by those dwarves that have nothing better to do.

Also: Sort the menus by alphabet. That should be a one-liner (+sorting algorithm) and improve the gameplay A LOT.

2
DF Gameplay Questions / They take glee in suicide
« on: May 20, 2009, 02:52:51 pm »
After a few games I start to get the hang of it. I have yet to see a tantrum spiral or a siege, but I have gotten up to 80 dwarves a few times. Now, I'm playing "Dwarf Heaven", so I can see the HFS and play around with Magma (had to restart once due to pumps killing my FPS dead). This area is evil, therefore quite a few enemies running around. Goblins, Troglodytes, Giant Bats and Cave Spiders, and so on. Which in itself is fine, my army and traps can take care of that easily. But all my dwarves really want to die. I have lost a few dozen already due to them running out of my fortress over half the map, because they want to pick up some random trash, such as bones or silk, and they get massacred on the way. It never occurs to them that there is enough work to do inside my damn fortress without them running around like hillybillies.

So, is there any sensible way to stop this madness? I've tried forbidding stuff, but I always miss something which promptly leads to three dwarves charging after it, dropping dead and spilling all their items everywhere, repeating the problem.

3
DF Suggestions / Alphabetical Menus
« on: May 20, 2009, 12:29:10 pm »
I know, I will get flamed. Horribly.

Would it be possible to have the menues (especially Build) sorted in an alphabetical fashion? That would reduce the amount spent searching for the hotkeys a lot. Hardcoded menues are easy enough to change, dynamic menues can just be run through a sorting algorithm, for example Quicksort on a reference parameter, which runs in place and can be copy-pasted from wikipedia.

That should take all of 10 minutes to implement and would save everyone learning the "interface" a lot of time. To roughly quote a Blizzard Dev: If you can spend x time in programming, you should invest it where it makes the biggest difference.

Now you may pile the dirt on me for suggesting something that would improve the game a lot while taking very little coding work. Before you say: "But you can use the current UI too!", think about this: You *can* also cut your hair with a butcher's knife or you could write with your blood on paper instead of a pen. It would work. Would you do it? If DF wasn't as awesome as it is, you would never bother with it.

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