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Messages - Journier

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526
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: March 30, 2010, 01:17:49 pm »
High tech level missiles are as fast as lasers ^_^ but can track over long distances.

time to change your path to glory....

527
Other Games / Re: Distant Worlds (4x RTS)
« on: March 30, 2010, 05:23:16 am »
Just to note, I just lost a game with no automation because i couldnt find a single fuel supply point in my empire for my fleet....

oh my god...
Had you not set up any points at all?

I had space ports that work as fueling points???? Until I took a fleet to them and then suddenly they didnt work...

Do they have limited amounts of fuel at space ports? I even went back to my home world with a large space port and it didnt refuel my fleet. (it refueled like 3 ships like 1/10th of their max and then stopped refuelling ships anymore)

Using the refuel fleet at nearest space port order.

How does all this refueling business work at space ports????

Then, I built a space resupply ship, and deployed it at a gas giant with caslon, hydrogen etc.... and told my fleet to refuel there, they went up to it, stopped and never went back to it to get fuel....

WHAT THE HELL?
Okay, well my next question is do your ships use fusion or fission reactors? And do you have a good supply of the gas these reactors use as fuel? Fusion uses hydrogen I believe and Fission uses some gas which starts with a c I think.

yea well my space resupply base did I cant speak for the rest of my empire though.... i dont understand how to tell if private industries are dropping resources off at my bases.,

 i just would like to know how the refueling at a space port works and at a resupply ship works, because it definately did not work in my last game.

If space ports let you buy fuel (Fuel that I assume they fill up from hydrogen/caslon they get from traders???)

why isnt there a fuel meter on the space port to show if its capable of fueling a ship or 20 ships? Also if a space port isnt capable of fueling ships why does my fleet keep trying to go there when i select neared fuel dock or whichever the order is :/

I can keep my economy balanced, I can handle AI attacks, I cant handle random fuel shortages  :'(

New player syndrome is what this is, This is really a confusing bit of the game for me

528
Other Games / Re: Distant Worlds (4x RTS)
« on: March 30, 2010, 04:53:00 am »
Guys, how the hell can I be 'out of memory' when I have 6GB RAM?!

Sigh...

This may sound silly, but do you have the second patch?

there is a related post to his on tech support forum, a guy has 12 gb of ram? or 16 gb and he gets an out of memory error.

there is no solution currently. i dont think. look on tech support forum

529
Other Games / Re: Distant Worlds (4x RTS)
« on: March 30, 2010, 04:34:24 am »
Just to note, I just lost a game with no automation because i couldnt find a single fuel supply point in my empire for my fleet....

oh my god...
Had you not set up any points at all?

I had space ports that work as fueling points???? Until I took a fleet to them and then suddenly they didnt work...

Do they have limited amounts of fuel at space ports? I even went back to my home world with a large space port and it didnt refuel my fleet. (it refueled like 3 ships like 1/10th of their max and then stopped refuelling ships anymore)

Using the refuel fleet at nearest space port order.

How does all this refueling business work at space ports????

Then, I built a space resupply ship, and deployed it at a gas giant with caslon, hydrogen etc.... and told my fleet to refuel there, they went up to it, stopped and never went back to it to get fuel....

WHAT THE HELL?

530
Other Games / Re: Distant Worlds (4x RTS)
« on: March 30, 2010, 03:52:39 am »
Just to note, I just lost a game with no automation because i couldnt find a single fuel supply point in my empire for my fleet....

oh my god...

531
Other Games / Re: Distant Worlds (4x RTS)
« on: March 30, 2010, 12:32:03 am »
Well you can deploy a resupply ship to a gas giant as I said, and they can refuel quite a lot of ships at once.

The AI doesn't handle it well though. Really you have to attack and retreat, hitting vital targets and getting out fast.

I understand that, In Aurora you have fuel supply points as well, but you build ships to carry that fuel with the fleet.

532
Other Games / Re: Distant Worlds (4x RTS)
« on: March 30, 2010, 12:10:42 am »
The fuel is a pain mostly because your fleet can drink some locations dry pretty easily. If you predeploy some resupply ships to gas giants near where you want your ships to be fighting you can refuel at the ship. Remember to deploy on a gas giant with the correct fuel type tho, fusion generators use hydrogen and fission use the other common gas which starts with a C

I agree with this, Why there are no fuel tankers in this game, is fucking the worst design decision ever.

Aurora has fuel ships that you can use, and its incredibly helpful, In this game? Nope, you have to strategically withdraw to your fuel depot however far that may be with your entire fleet, and if that fuel depot gets destroyed? now you get to go back all the way home to your home system.... sorta terrible.

Now if there was just a fuel supply ship that carried lots and lots of fuel and distributed it to ships that needed it as they stayed nearby.... that would save all that irritating hassle...

533
Gliese 370 battle is in my last post on page 2 on the bottom in spoiler, its all pictures and lots of information though so be prepared nothing is spoilered inside.

534
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: March 29, 2010, 06:17:51 pm »
Hm, I thought Steve had made it so that orders like this auto-created a colony.

There's no specific asteroid mining order.

You just have to use the Move To order to put the miner in orbit of the body in question, after having created the colony.

huh? in default second tab theres exactly that specific order? Move to Mineral source.

Sadly it doesnt auto create a colony, I always set up all the colonies at the beginning of the game so thats why i didnt think about it.

535
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: March 29, 2010, 04:30:21 pm »
Hm, when I set it (just tried it now) the asteroid mining TG just sits on earth and does nothing. Do you have to remove all non-miners from the TG?

That may be possible, I have built together asteroid mining ships that have 1 cargo bay. I dont bring different ships with.

536
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: March 29, 2010, 04:28:13 pm »
Quote
How do you make ships USE the asteroid miner component?

They automatically begin mining when around a asteroid/comet. So i dont follow your complaint.

I think that order is broken currently, I've never gotten it to work. I just use automated mines.

.... It definately isnt broken, I use it and my mining ships run from asteroid to asteroid all on their lonesome.

537
Other Games / Re: Distant Worlds (4x RTS)
« on: March 29, 2010, 04:18:36 pm »
some other things,

Zooming in and out with mouse wheel, it feels laggy but i dont think it is. I think its badly designed preset zoom levels that are annoying. if it was smoothed out i dont think it would feel nearly as "lagged"


some screens feel like they take terribly long to open sometimes, such as ship construction screen.
no idea why, but it feels like HOI 3 and its menu's taking seconds to open and close for no reason.

Good things I am seeing still-

Love the gameplay, I like the private economy requiring escorts from the Government IE you., handing it all on their own via AI, but you can always take these ships and make your own "state" fleets with them at times of war.

So you really have a living universe, im very happy with this, It feels more real than other games ive played. You have to protect yourself from pirates at all times, if you weaken your ship escorts pirates have a field day on your merchants.


Finding magical new things on planets / in space:


FuckAwesome.

So I was roaming the galaxy and i found a pirate hideout, when i accidentally destroyed every last one of them with my single cruiser the "Pirate raper" and destroyed their base, I found some information, leading me to another set of coordinates.

These Coordinates led me to a Battlesite of the Ancients, who had fought here long ago, and it was covered in Space Lobsters. So my cruiser, when in and killed the space lobsters, then my construction ship came in and began repairing these huge vessels. Right after I got the first ship repaired, one of the AI's Claimed the system I was sitting in, then told me to leave, I said hell no not without these ships, and he declared war on me.

He jumped his entire fleet in on this single point and the Cruiser "Pirate Raper" and an ancient Capital Ship began the fight of their life. Luckily the Ancient ship had AOE weaponry to just down right rape anything that closed with it.

Sadly the Pirate Raper didnt make it out due to a slow jumpdrive and died in the fires of eternal vigilance. The Ancient Battleship held its ground and continued holding the line until I repaired the rest of the Ancient Ships and got the hell out of town.

Those 6 ships i repaired and took home became my 1st Fleet, under my control and most of the ships stayed alive until much later in the game.


That is the story parts that just make me love this god damn game.
 :D

538
Other Games / Re: Distant Worlds (4x RTS)
« on: March 29, 2010, 03:32:15 am »
I like the game, has definate need for improvements though.

Before I bought it i thought i read it was highly moddable, sadly it seems not so much of it is moddable, It looks like only ships images, races details/images and a couple other minor area's are moddable.

Doesnt seem like the history info is moddable?

This is one of my biggest gripes, I have found so much of the galaxy history already that its repeating a bit now. The first play through I was like HOLY YES!! , 2nd time I hit alot of the same stuff again and sorta was suprised they didnt have more.

Or even the cool objects placed on the map that give the game its life while your exploring.

Techs = not moddable?

Monsters= not moddable? Theres only 6 types or so :(

combat = not moddable.

minor modding capability is irritating for a game like this, I know modders could turn this damn game into gold.


539
Other Games / Re: Distant Worlds (4x RTS)
« on: March 29, 2010, 01:26:08 am »
I bought it about 5 hours ago.

Dont regret it at all.

Fuckawesome.

Here is some teasers for you ladies.

You will find an ancient place where 2 fleets once fought and their wreckage is still there 1000's of years later... guarded by MONSTERS.

If you repair these ships, KEEP THEM, the capital ship alone can take out fleets by itself early on ^_^.
 :D :D :D
Spoiler (click to show/hide)


I found this little heart breaker in the back corner of the galaxy.

She is quite the powerhouse. Take a guess what she does. I had to finish the construction of it, it was only half done.

Spoiler (click to show/hide)

540
Other Games / Re: Distant Worlds (4x RTS)
« on: March 28, 2010, 08:09:23 pm »
I just bought it, I am liking it.

So I ran into a bunch of monsters, and oh shit they were guarding Ancient Space Wreckage from a long lost battle.

So i killed the space scorpions and brought in my construction ship... and holy shit i like doubled my fleet size  :D

wooooo

And I am slowly unraveling my galaxy's history as well.

To Forsaken regarding patch notes-

it fixed major economy failing bug, made everyone go into negatives due to homeworld not getting resources it needed?

and it fixed 8 crashes? or 6 crashes, I havent crashed yet but i get some error once in a while.

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