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« on: November 21, 2013, 11:15:01 am »
I usually focus more on stats than skills. Strength gives you a bonus to damage, which is always nice, and massively boosts your carrying capacity and health which is important. My current starting loadout is 12 str, 8 dex, 10 int, 11 per. I usually prefer to grab a pipe for a weapon for that nice +3 hit bonus. I take a full compliment of negative traits for the extra 12 points. The only trait I always take is Fast Healer, since it basically gives you a full health bar overnight which is extremely useful. I often take Robust Genetics and Fast Reader as well. This leaves about 4 points for skills and a profession.
With the current build, Tailor is my new favorite profession. Spend another point to start with 2 additional tailoring skill and you can craft a full set of a backpack, cargo pants, trenchcoat, and reinforce it all. Smash the windows for two sheets (which you can cut up with the scissors for 40 rags total) and disassemble the strings (into 6 inch strings, which you can further disassemble into 50 thread apiece) for the materials to craft a full set of reinforced clothing. Now you're ready.
When you get to town, lure zombies into bushes, light the bush on fire with your matches, and clobber the zombies with your pipe. It's all downhill from here.