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Other Games / Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« on: November 18, 2013, 02:20:25 pm »If anyone's interested, I did an overhaul of professions:
https://raw.github.com/GlyphGryph/Cataclysm-DDA/professions_changes/data/json/professions.json
Would appreciate people trying it out and telling me what they think.
Hmm. The only one that jumps out at me as needing a rethink is Tailor. Tailoring is probably the most powerful skill in the game - it lets you maintain and reinforce your existing armor, fit and repair armor you found from zombies, and craft up to the second best armor in the game (the first being power armor, which is... mechanics and electronics I think). When you consider that the starting shelter has 8 windows, each of which is basically 40 rags and 300 thread after you cut up the sheets and disassemble the string, you're looking at 320 rags and 2400 thread worth of armor before you even have to approach the city. Tailoring 4 also is high enough to repair shredded armor reliably, so anything you didn't have the materials to craft (like leather armor pieces) can be safely gathered, fitted, and repaired in town without risk.
Maybe drop the sewing kit and increase the cost to 2 points. Or leave the sewing kit and raise it to 3/4.