1996
DF Gameplay Questions / Re: Why is it free?
« on: September 16, 2009, 09:50:56 pm »
If I had money I'd donate. Starving college student ftl 
However, the game in it's current state, even with the incredible flexibility and 'fun' factor, probably isn't marketable. The gaming community has been watered down so much that people will whine and bitch bout the ascii or the keyboard based controls(they do every few weeks in the suggestions forum). While the Bay12 community is constantly growing, it's very slow compared to more mainstream games. Before the game goes to market, if it goes to market - what Toady decides to do with it ultimately is his own choice - it will need at bare minimum a graphical update, a control overhaul, and an official get-started guide. The learning curve currently is one of the harshest of any game I've ever seen, there's no way your average gamer would put up with the game's complexity currently

However, the game in it's current state, even with the incredible flexibility and 'fun' factor, probably isn't marketable. The gaming community has been watered down so much that people will whine and bitch bout the ascii or the keyboard based controls(they do every few weeks in the suggestions forum). While the Bay12 community is constantly growing, it's very slow compared to more mainstream games. Before the game goes to market, if it goes to market - what Toady decides to do with it ultimately is his own choice - it will need at bare minimum a graphical update, a control overhaul, and an official get-started guide. The learning curve currently is one of the harshest of any game I've ever seen, there's no way your average gamer would put up with the game's complexity currently