i'm sorry but your extremely negative, first of all if those people want to bitch about toady not updating for a long time then go right ahead. and for the most part it should be up to the player's to stop the trolls, idiots and bastards who want to lower the quality of game play, i mean technically it falls under protecting their own fortress, if that means raiding some punk with a cheap fort then dammit let's go burn that monkey to the ground.
and also the code, customer support, and maintenance doesn't have to be taken up directly by toady. that's what armok created slaves and underlings for (employees)
and really you wouldn't have to worry about invasions from npcs because the user generated gameplay would more than make up for what would be lacking when about 40 goblins come knocking at your door.
basically the point is this project is awesome and in theory it would make a kickass mmo, i don't think it ever will, but it seems like a waste if there's no player to player interaction outside of a forum and videos.
I'm extremely negative because it's a poorly thought out idea. MMO's are not easy to make, not easy to maintain, and certainly not easy to control.
The point about content is that currently
we control the content. That frees up a massive amount of Toady's time and gives us a ton of versatility. You want to trade all of that for online play. It's not a good trade, either the content would stagnate or the development would. This isn't just about player's bitching, players would be complaining because they'd be unhappy with the current content. Right now they can do something about it, in an MMO they wouldn't.
Sure it's up to the players, but we don't have much power beyond ignoring them. There's a reason you have GM's in game to deal with this crap, they get inundated with complaints. This could be alleviated by recruiting players to become pro-bono GM's, but they're harder to control. It would be another massive drain on Toady's time to deal with this, even if the players took the brunt of the workload. There's
that much work involved.
Also, Toady won't let the players patch his code. We've asked, he said no.
Profit pretty much covered the issue with players dealing with the assholes, so I don't need to go into detail here. Basically, a well designed fort would be impenetrable, and if the guy decides to pick on all the other fortresses, there's nothing the people could do about it. If you were forced to deal with an alliance to protect yourself, you'd spend your days kowtowing to whoever could protect you. It just doesn't sound fun.
If DF was going to be an MMO, it would have to have been built as one from the ground up and probably would have needed more funding and more programmers. I think you vastly underestimate how difficult these things are to run.