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Messages - Grendus

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256
What do I use to fit clothes?
Use a sewing kit with rags, leather, or fur, or use a soldiering iron with plastic, metal, or kevlar.  Attempting to repair an item will reinforce and fit it if possible.

I found out about reinforcing, what do you mean by 'if possible'?

Some items can't be fitted or reinforced. For example, you can't fit a motorcycle helmet, you can't reinforce or repair an item that's already at max durability, etc.

Edit: Cleared out another black widow nest. Only complaint is, their venom is kind of pathetic. I think real life tiny black widows are more deadly than these mutant ones. It should probably be beefed up - it'd be awesome if I had more reasons than just my RL arachnophobia to consider slinging a molotov through the window and never looking back.

257
Ongoing activities should be stored in the player save file save/<base64 encoded gibberish>.txt It is right after profession, so likely "unemployed" unless you chose a specific one.

Thanks. Replaced the activity and backlog entries with the ones from an earlier savescum (don't judge me), which stopped the activity and prevented the segfault. Phew, I would have hated to have to restart that character, she was just starting to get to the interesting part of the game.


You can use a sewing kit or bone needle to fit normal clothing, and a soldering iron to fit plastic, metal, and kevlar clothing (like raincoats and bulletproof vests). You can also use these to repair and reinforce clothing, which increases their durability and protection.

258
To refill a water tank, 'e'xamine the vehicle, move your selector over the square with the water tank, and 'f'ill the water tank. It will fill randomly with one of the containers of clean water in your inventory (I think it may work from top to bottom, dunno for sure). If you have an RV cook unit, you can use it to refill any bottles or canteens you normally carry water in.

As for loading bikes, quad bikes, or shopping carts into vehicles, you probably want a folding bike. It's craftable, should be under misc (I think it's keyed off of mechanics, so if you're building a vehicle you should be able to carft one), or you occasionally find them in sporting goods stores. You can always carry two frames and a castor wheels set in one of your trunks and just weld a new cart together when you get to a new section of town.

259
Esc does not work, 5 does not work, and now every time I try to start the character up I get a segfault. /sigh.

Does anyone know which save file repeated actions are stored in? I can't find it.

260
Erm... awkward question. I decided to try the "craft until unable" option to clean some water. Now I can't make myself stop! Is there any way to stop crafting short of closing the game?

261
Adding to the mythos of the bathroom moose, I'd like to add a new mythic creature - the Bank Bear. I didn't know you could keep a bear in a safe deposit box.

The hoboni is complete. 11 carts welded together, powered by an electric motor with a welding rig and cooking unit attached to the back. Now I'm exploring the apocalypse in style!
Pics or didn't happen.  On both.

I already ate the bear, and I can't figure out how to take screenshots in Crouton (Ubuntu on a Chromebook). I'll post once I figure it out (and replace the welding rig... friggin' zombies).

262
Adding to the mythos of the bathroom moose, I'd like to add a new mythic creature - the Bank Bear. I didn't know you could keep a bear in a safe deposit box.

The hoboni is complete. 11 carts welded together, powered by an electric motor with a welding rig and cooking unit attached to the back. Now I'm exploring the apocalypse in style!

263
I think they do take damage from acid rain if they're lying on the ground, but not if they've been installed. You can prevent acid rain damage by putting them in a cart/wheelbarrow.

Construction on the hoboni continues. Currently it's solar powered, though I may go with a small engine for thematics. It's a tripod, with 11 carts welded together and a welding rig/kitchen RV, and some blades on the front (or at least, there will be blades if I can figure out where I put the freaking lawnmowers - I swear stuff keeps disappearing offscreen).

Edit: make that 9 carts - forgot about the mounted fusion gun and bed.
Edit2: make that 10. I can sleep in the seat.
Edit3: Back up to 11. I can put a box in the same space as the turret.

264
Don't even need flashlights, just carry a light strip and then chuck it around like a glow-stick.
It's not bright enough to read by though.

I can vouch for the lightstrip being bright enough to read by. It's actually what I use for most of my reading and sewing after it gets too dark to scavenge.

265
You don't need a jack to remove parts IIRC, just to replace tires. You could hack the tires off and put new ones on without a jack. No biggie.

266
Learn about the vehicle system and build yourself a solar RV before you head out. You can set up a mobile base with lots of storage, a mobile cook set and water storage with gallons of clean water, a welder that draws from the car batteries instead of needing constant reloading, a bed, and solar panels to power the whole thing. Makes life on the road much, much easier.

267
I found a cathedral, and located a small relic in the basement. Is that an NPC quest item, or is it something more nefarious/interesting?

268
@grendus: throwing rocks at bunnies is a great way to get throwing up. rocks are easy to find and there are unlimited numbers. throwing rocks is very useful in the early game to soften up opponents. plus you can do a fighting retreat. throw a few rocks, back up, grab some more.

it is critical to kill bunnies early because you need a survival of 1 (typically 20 butchers) in order to make a stone pot which is necessary for making clean water.
Or you could go to town, murder your way through hoards of zombies with a 2x4 (or even your bare hands; tai-kwon-do roughly translates to "zombie slaughter jutsu", trufax), and gorge yourself on leftover food and booze as one of the sole survivors of humanity in New England. I usually forget the whole "survivorman living off the wilds" trope, grab a weapon, and remind those zombies that life is for the living.

Keep in mind you can't push an infinite amount of weight. In fact, those 8 empty carts might be coming close to the limit. Wouldn't be able to store much, weight-wise.

Put in a 1 cylinder engine, gas tank, controls and a chair. Now you have a hobo Zamboni... a hoboni if you will.

269
Too bad, oh well, finding water and meat does not put a problem in the current state of my game (those damned spiders spawning in my cleared town everyday) with all those pools and water around, heat is just a matter of setting fire to a bush, but glass jars are excessively rare in my game (found only 1 in the full town looting) .

I hope refrigerators will be made working in future version.

Food is fairly easy to find in my experience. During the early game, don't bother hunting for meat, just collect existing food from houses and eat it in the order of spoilage (frozen food first, then breads, then fruits and veggies). You shouldn't need to hunt until summer, at least. From that point, meat is a good staple and you can find plenty just by hunting aggressive critters like spiders, wolves, and coyotes (I recommend against hunting moose or bears, they're killable but very tough). Collect wild fruits and veggies for variety, you can make those into broth, wood stew, fruit jam, etc. Refrigeration would be nice, but it's not strictly necessary.


You don't need to beat 'em, just turn off the flashlight. No light = no turret aiming.

Turn off the flashlight, then throw a grenade/pipe bomb where you know they are. No more turret.

270
Welp, just died as I was burning down a building.  I managed to dehydrate from Slaked to Dead in less than an hour, as apparently I became so hot I died.  I KIND OF WISH THE WAIT COMMAND WOULD HAVE WARNED ME ABOUT THIS!

Seriously, there need to be A LOT MORE FUCKING CLUES when you're getting hit, inhaling smoke, or DYING when any sort of long activity is in progress.

Agreed. I've noticed that sometimes my character will continue to build whatever he/she was working on, even as a nearby enemy has begun to beat the ever loving crap out of him/her. It's usually not an issue (tai-kwon-do grants some SERIOUS damage reduction, at the cost of reduced damage output), but it would be nice if the game reliably warned you the first time you got hurt while working. Of course, it would also be nice if it told you what hurt you - if I'm coughing my lungs out because I forgot to put my mask on to kill a smoker, I really don't give a crap if I just got hurt. If a spitter just horked enough sulfuric acid to dissolve a cow in my direction, I want to be moving NOW!

Is it just me, or is the wiki down? I think the php files got screwed up somehow.

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