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Forum Games and Roleplaying / Re: The Firestar
« on: January 27, 2012, 10:03:59 am »(I'm saying there not being an interstellar internet when such a thing is at all possible is unrealistic)Breaking the speed of light in a graveity well makes you poof to another position in the universe, your engine ignores thromodynamics, in the course of this game you have gone from to the edge of the system right up to the star in a couple of days with no time dilation or negative effects from the star itself and transmissins can cross the entire system instantly.
While I try to abide by realism because it makes it easier to get straight in my head how everything interacts, that doesn't mean I won't abandon it when it suits and have already done so at several points.
Now if you want a reason why there isn't an interstellar internet then there are several; data couriers are expensive (a busy system would see one every few days) and the noble houses that are the lords of territory in the feudal system of the Collective of Imperial Worlds resist efforts to improve comnications as they feel it'll erode their power.
Spoiler: Here (click to show/hide)
Many houses resent each other and frequently make it troublesome for data couriers to reach their rivials.
Data couriers belonging to the CoIW can't go through the USL territories at the centre and have to go round dodging interhouse politics as they go.
You'll also probably notice what the international tensions are really about by looking at that.
How about lets get paid? I don't see an increase to our credits in our list. Also are we anywhere we can buy more ammunition? If no just jump back. On our way back have the Firestar crew work on possibly strapping a single box missile launcher to the remote fighter (1 missile hanging, think current jet fighters).You haven't jumped yet since once you jump you can't contact the cargo ship, I was waiting for an agreed upon action for it before having the ship jump.
Question to the others - Shall we rip up the knell fighter and make it remote (faster, agile, no loss of life)?
For the cargo ship have it hang around the station, have the crew continue taking a manifest, what exactly is the heavy machinery? Factory machines or loaders and crawlers? See if the crew can sell some of the luxury goods, and or set up an awesome hangout area using them.
Deciding to have the cargo ship wait safetly around the station you inquire about the merchant's jump calculations.
They seem to have a problem with them the computer keeps recalculating the jump each time it's nearly finished.
Yours aren't working ethier.
While your working on the problem Juilius Cershin's destroyer arrives on sensors.
In what looks like a malfunction it preforms a sudden and unexpected emergency brake.
For one reason or another it's exterior cargo bay doors were open and crates of all sizes and descriptions fly out when it suddenly declerated.
They fly fast and true towards the star, melting in it's heat as they approch.
"Well crap...any of you guys catch any of those?"
It mostly factory machinary but there are two packed loaders in there as well.
The luxury goods fetch a nice price of 3,452 credits even with keeping one crate to decorate a rec room.
Spoiler: Nav computer (click to show/hide)
Spoiler: Firestar status (click to show/hide)
Spoiler: Cargo Vessel (click to show/hide)

