I've been thinking about our corvettes and how we lost a whole bunch of them now we've several options we can do to fix things.
1)
We could abandon corvette class ships altogether and field more cruisers. This allows us to bring a lot of firepower to the battlefield but I worry that this approach would need improved PD capabilities or our cruisers will just be done in by waves upon waves of nuclear torps.
2)
We could attempt to armour up our corvettes and make them more survivable that way. I actually don't think this is such a good idea because the cube-square law means that it'll always be better to have big armoured ships with lots of guns than several smaller ships. Except there is one aspect that smaller ships will always have over larger ships, which brings me to the last option;
3)
We could attempt to make our corvettes faster and more manoeuvrable. We should be aiming for doginess not tankiness. Now I proposed something a long time ago that'd give things precognition, I'm going to bring that back and propose a slightly updated version. As for speed we've already got decent tech for that, our Sublight Drive Organs have low acceleration but they do the unusual property that having more of them increases the effectiveness of the other SDOs. In other words the more SDOs we have on a ship the more thrust each one gives. If we strip out the boredrive we can shove another three SDOs on. Add precognition to the mix and you've got something that turns the Val'den's aversion to pain into a strength.
Regular ProposalsWraith Generator;
The Wraith generator is an enormous array of psychic organs that occupies a large mount. Psychic energy is potent stuff. Accidental interactions of our songs have on rare occasion produced a kind of phantom. These phantom's existence is fleeting. They are temporary confluences of psychic energy. They have been observed to move and act randomly. We have taken what we learned from these incidents and figured out ways to generate this phenoma and structure them. A correctly structured phantom can make limited decisions and it can exert telekinetic force (however doing so reduces it's lifespan, if such things could be said to be alive). The Wraith Generator uses the different psychic organs to form precisely structured psionic confluences at vast distances (near field range, if coupled with a pulse detection sensor). These wraiths that are generated by these confluences are structured to seek out nearby living organisms that aren't part of the Liir song and destroy them with telekinesis. They detect and seek the thoughts of living things and use them to track their targets down. Since they are formless clumps of psychic energy they can pass through physical barriers unimpeded and are invisible to the psychically blind. A functioning Wraith generator can spawn thousands of instances at a time, flooding the enemy ships with relentless floating death. These Wraith generators can also be targeted at a planet enabling a unique kind of planetary bombardment. Thankfully like the more benign naturally occurring phantoms, wraiths fade away. They last considerably longer though lasting about a week or two on their own. If they are using telekinesis that time is remarkably shorter.
We lack a long-range weapon or a large weapon for that matter so I knocked this crazy thing together. I can hopefully make use of our excellent detection ranges and engage the enemy silently before we're even close enough for them to detect us.
The Precognition organ is a small addition attached directly into an organism's mind. Using a mix of biology and psionics the organ sends synthetic particles back in time. This stream of particles is encoded with the memories of the organism in the present. This organ also receives a stream of synthetic particles from the future which is translated back into memories. This gives the organism a constant stream of memories from several minutes in the future. Acting on this knowledge has been shown to be useful in altering the future and avoiding negative situations.
The distributed anti munition field is a new development of psionic biology. It is a swarm of small spores, each with the tiniest of psionic potential, at least when alone. When psionically linked and networked together, however, they are able to exert considerable force if there is a large enough cloud of them. If a spore encounters something metallic, such as the hulls of enemy fighter craft, it will pull or push it into a collection point where it will be crushed together with any other debris and it will signal the rest of the spores to lend telekinetic aid to this effort. Once balled up the debris are digested by the spores as they make new spores by metabolising the metal. These spores use their telekinesis to push one another into an even dispersion and are capable of maintaining an even cloud even as it expands. Explosions are ineffective at destroying the spores and only serve to spread them further. These spore clouds can be rendered inactive with the proper Liir song. They can be deployed from boarding appendages and deployed at range by using a modified spine launcher round. The modified spine launcher has a much reduced telekinetic organ used only for propulsion and guidance and instead mounts a sack containing a vast quantity of anti munition spores that can be released where chosen.
A little interception design that should help deal with those fighters and missiles.
Black Market Event ProposalsThe Crystalline Ever-Computer is the most alien thing we have yet to encounter. The lost ones and the discordant have their quirks but their machines are things our scientists understand. The Crystalline Ever-Computer is a little harder to decipher. It is comprised of a large central crystal held in a secure transparent chamber. This chamber is surrounded by rotating rings comprised of synthetic materials these rings appear to have a function analogous to a particle accelerator and frequently shine beams through the central crystal out the other side and back into the ring. Our attempts at understanding this object have not been unsuccessful however as we have been able to access and manipulate this device's user functions and thus it's purpose becomes clear to us. It is a computer of unimaginable processing power, it's processing power appears to literally be infinite. We do not know for certain how this is achieved but we have some theories; we believe the central crystal is a processing unit that far exceeds anything we have theorised to be possible in terms of raw computational power but it is still finite. The beams however we theorise are originating from alternate versions of this same device in alternate timelines. There is almost an infinite number of other realities differing from ours by only the smallest margin, an atom in a slightly different place, etc. This machine uses those realities, creates an infinite distributed network and uses all 'local' timelines similar enough to ours as to make no difference and use that to produce a single perfect simulation of our reality. Effectively an infinite number of computers are sharing single simulation. Still, objects that fully simulate the universe should create some recursion problems but upon investigation, we found the simulation's only shortcut; it uses the data from the active simulation to spoof any device that tries to simulate the universe such as itself. In other words, the results the simulated entities see are from their own simulated reality rather than a reality they are simulating. Furthermore viewing the future appears restricted for some reason and we have been unable to get around those blocks. This poses some unanswerable questions that our scientists don't want to think too hard on. But they do recommend against any action that damages the machine as doing so will either end the universe or just simply break it, we have no idea which.
This odd-looking sphere contains bizarre and intricate circuitry made from synthetics. It is small enough to be carried. While it operates on an understanding of physics that is foreign to us we may be able to successfully recreate this device and its effects. When entropy increases in the vicinity of the sphere, the sphere releases energy in an amount relative to the increase of entropy. Due to the cooling of the universe and other factors, the anti-entropy generator is always at least warm and can emit large bursts of energy when in the presence of explosions or energy discharges. When coupled with another kind of generator it can make a perpetual energy machine. However, its max output is limited by its melting point as there is a point past which the device will not survive.