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Messages - Jerick

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391
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Anointer (2): m1895, Jerick
Medicine in the Battlefield ():
Walkerman Radio (0):

392
I knew I was forgetting something. I've kept the Rime shell for now but I've added in a citric acid sprayer.

393
Quote from: The vanguard Medium hover tank
The vanguard is a caelium powered hover tank that is slightly larger than the Gendarme. It has a turret mounting a 100mm cannon and a coaxial scythe. This cannon borrows the recoil system from the Gorgon and adds k-wool padding to further reduce recoil. It has a variety of shells that can be fired including Rime, HE, Wickerman and AT. The turret has a built-in coincidence range finder and 2x optic for the gunner. The turret is turned by an electric motor allowing fast rotation. It is propelled by a number of aligned caelium thrusters, with a few on the sides allowing the tank to have more freedom of movement. Mounted on the front is a T shaped piece of metal. This piece of metal can be unfastened by a bolt and replaced easily in the field. Its purpose is to trigger enemy anti-tank mines early. At the back of the tank, there are force projectors similar to those that are used in deflection shields but are significantly weaker. These uniformly push down on the ground as the tank passes over it, triggering anti-personnel mines as it passes. The tank mounts a courier man radio to stay in contact with friendly forces. (Edit)The tank also has a sprayer system that can spray a mist of anti-rime agent. Since anti-rime agent is neither flammable or toxic it is safe to mount the tanks for it externally, saving on the already limited internal space of the vehicle.

In terms of armour, it has sloped armour with the following composition; an outer layer of 30mm cold steel, and then 6 layers each comprised of 1mm k-wool and 19mm of c-steel, all of this has a thin inner anti-spalling layer of k-wool. There is additional slat armour on top of that aimed at reducing the effectiveness of their ammunition. It's about 7mm. The rear of the tank is weaker in and has 10mm less cold steel.

Quote
Hammer (1) Doomblade
Termagant Heavy Hover Tank ()
Pernach medium assault gun (3) Kashyyk, m1895, Frostgiant
The vanguard Medium hover tank(1)Jerick

394
You mentioned on discord about having a faster more battle orientated version of the Pernach, could you post that one as well? Because to be honest I really do not like the current posted version. In its design, it is mentioned as a breakthrough vehicle and is clearly meant to clear paths through enemy mines for the rest of our forces but has a casemated main gun with a 60-degree arc. This thing should not ever be taking point for our forces. If it had a turret I'd fine with putting it out front where it would have to deal with the enemy field guns and armoured sleds, but when it only has a 60-degree firing arc before it needs to turn the whole vehicle that makes it extremely vulnerable. Anything to its sides is going to be able to hit it several times before it can bring its main weapon around to face them. Don't get me wrong casemate is great for mounting big weapons cheaply, but that only works if the vehicle has secure flanks.

edit: for some reason I thought this thing had dozer on the front to deal with mines which means the entire point I was making is mostly invalid as this is a tracked assault gun rather than a breakthrough vehicle as specified in the design. My apologies. But this lends itself to a new argument against it. Mostly in the vein of I think we should do something about these mines. A good heavy-medium tank (preferably one that hovers as we're very experienced with that tech and can make more manoeuvrable vehicles than actually existed) that can damage their fortifications and deal with their mines is something that would easily get my vote but I do not feel this is it.

395
Forum Games and Roleplaying / Re: Dark Matters: A Cultist Game
« on: April 14, 2019, 06:31:37 pm »
Spoiler: Quiren Laceweaver (click to show/hide)

396
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Hammer (1) Doombladr
Termagant Heavy Hover Tank (1) Jerick
The mines are currently a very big problem for us so I'm voting for a design that should clear the way somewhat.

397
Quote
"Violence. That ancient horrid thing isstirring among the stars again. The Discordant Choir and the Lost are at war and we the Singers listened. The Discordant refused and continues to refuse to recognise the Lost as sentient and deserving of life. They kill them without remorse or pity. For their part, the Lost proclaim a genocidal crusade against the Discordant. They blame them for the loss of their homeworld, for the tragedy that cast them into the cold void and made them the Lost. Neither side will listen to reason, both demand the genocide of the other. We have seen enough genocide, we have caused enough genocide. The harmony of our choir is clear; we will not cause another one through inaction. We will intervene and stop this war from wiping out one or both factions. The Singers shall turn our ships into the black, we shall swim the void and our waters shall extinguish these flames!" -an elder's song prior to Liir intervention.
A quick lore piece inspired by some of the stuff that was talked about on discord about the gaians being close to extinction.

398
Edit: Wrong thread. I am in way too many arms races.

399
Quote from: Votes
Production plan:
Praise the Sun eater; (1) Jerick

Deployment plan:
Plan OUT FROM THE SHADOWS!; ()
Plan OUT FROM THE SHADOWS FULL BORE!!!; (1) Jerick
Plan Sneaky skulky; ()
We've made them wait long enough. It's time we made our entrance preferably in a manner that deals as much damage as possible before they start adapting to our tech. Full Bore is the best option I think.

400
Quote from: Termagant Heavy Hover Tank
The Termagant is a floating block of steel. Its armour is 175mm at the front and 100mm at the sides, back top and underside. The armour itself is a layered k-wool and c-steel composite similar to the armour on the Sky Tyrant in addition to this it has a metal mesh a few inches from the external armour to act as slat armour. It has a turret that mounts a 160mm gravitic cannon with a co-axel Scythe machine gun. The turret has a built-in coincidence range finder to track distance to targets better and improve accuracy. It has an inbuilt courierman radio and a five-man crew. It is held aloft by multiple caelium cores and is propelled by aligned caelium micro thrusters distributed across the surface of the tank. This means that despite its size and bulk it is quite manoeuvrable. On the front of the tank is mounted a steel loop. The enemy mines explode and cause a concentrated jet of material to melt through the underside of the tank. This loop is designed so the magnetic mines are triggered and the resulting jet passes harmlessly through the inside gap of the steel loop as the vehicle moves forward. This steel loop has a small amount of aligned caelium on the front which pushes down on the ground beneath it and triggers any non magnetic mines intended for infantry. This loop can easily be detached and reattached in the field and each Termagant is to be given a spare. In addition to this there are sprayers mounted on the front and sides of the tank that spray a mist of d-prom neutralising agent.

The Termagant is the tip of the spear, it is meant to open holes in the enemy defences that our other forces can follow through and exploit.

401
Forum Games and Roleplaying / Re: Reverse Arms Race: Russoland
« on: April 09, 2019, 02:09:47 pm »
Well we're actually waiting on BBBence1111 right now. We'll get our first battle report when he's ready and then we'll design things. We don't need to vote on anything currently. Right now I'm just spit-balling ideas rather than posting full blown design writeups.

402
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revision
Telepathic data banks(2): Frostgiant, Jerick

Dice spent:
1 (2): Frostgiant, Jerick
Looks fine to me.

403
Forum Games and Roleplaying / Re: Reverse Arms Race: Russoland
« on: April 05, 2019, 06:15:44 am »
My ideas for upgrades to the Kadesh;
  • Switch it to electric. Oil is a valuable resource and it must be conserved where ever possible. Ignore the naysayers who say that electric engines of this time aren't very powerful and that batteries are heavy and don't contain much power they are mistaken and underselling our mighty technology.
  • Put a small wind turbine on the front to reclaim energy as it drives forward. With this we can build an electric tank that refills its power stores as it drives forward. Why yes the laws of physics and conversation of energy totally work that way.
  • Move the tank's main gun so it's facing backwards. We don't want our tank gunners to be firing through the wind turbine or the tank will run out of power so we've altered the configuration to eliminate this possibility. The tank can only now fire behind it.

404
Quote
Design
Ygg'Dra'Saal Devourer module (2): Frostgiant, Jerick

Dice spent
3 dice(2):Frostgiant, Jerick

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