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DF Dwarf Mode Discussion / Re: "Airlock" style drawbridge controls
« on: October 05, 2010, 06:16:47 pm »
Use one bridge, that the wagons pass over when it's down, and the dwarves walk across the top when it's up.
Even if a buildingdestroyer knocks out the bridge, he can't get in this way. Bonus: put a meeting room somewhere in the depot area, and migrants should go there if no other meeting area is accessible. Wait until they arrive, throw the switch, and let 'em in. Or throw the other switch, and cleanse them with fire. (It's already a depot, so you should have magma ready to go...)
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*******B=raised bridge b=top of raised bridge >=up stairs <=down stairsEven if a buildingdestroyer knocks out the bridge, he can't get in this way. Bonus: put a meeting room somewhere in the depot area, and migrants should go there if no other meeting area is accessible. Wait until they arrive, throw the switch, and let 'em in. Or throw the other switch, and cleanse them with fire. (It's already a depot, so you should have magma ready to go...)