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DF Gameplay Questions / Re: Simple Healing Utility
« on: December 05, 2009, 06:05:41 pm »The way i see it ( would be great if toady could confirm or infirm it ) is that body part in the entity file is an array store with the *character information* for each *entity* present. So if you remove an entry in the array it reset the whole array to default value ( Wich is undamaged/no-wound whatever ).
Game load read the *character information* apply the information your set. But what if the game while loading get information about nose from savefile, but the raw file doesnt have nose the game dont know what to do with null-reference but instead of crashing a safe-guard exist and apply the new raw-file bodypart array (just like when it create a new *character* with default) instead of the corrupted information wich ould lead to crash.
WAY off topic, but did anyone else get an Orz vibe from this reply?