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Topics - gtmattz

Pages: [1] 2
1
DF Modding / Cheating in the new version?
« on: July 21, 2014, 12:34:46 pm »
So in previous versions, when I wanted to do !!science!! in dwarf mode I would mod the save so that dwarves did not need to eat, drink, or sleep, and made them super speedy.  In the new release, how would I go about doing the same?  To be honest I only got as far as realizing that [speed:0] no longer works before giving up in despair.  I am not very well versed in modding DF raws, so hopefully one of you raw magicians can help me out!  Thanks.

2
DF Dwarf Mode Discussion / MOVED: Things I have never done in DF...
« on: July 11, 2014, 04:24:25 pm »
This topic has been moved to DF General Discussion.
I did not realize I posted in dwarf mode discussion when the topic pertains to the game as a whole.
http://www.bay12forums.com/smf/index.php?topic=140378.0

3
DF General Discussion / Things I have never done in DF...
« on: July 11, 2014, 03:04:45 pm »
Hey all, I am back after a bit of a break from the game.  Some may recognise me, as I used to be quite active on these forums, but real life and videogame add ended up with me kind of ignoring DF for a while.  Anyhow, with a new version out I have played more DF in the last few days than I have in the last year it seems.  In my time playing recently, I have realised that there are a few things that I have never done in DF, and figured this would make a good topic starter for my return.  The list is small, but some of the items would probably be considered major by some peoples standards.  At any rate, here goes...


Things I have never done in Dwarf Fortress:
  • Played without some form of non ASCII tileset or graphics pack...
  • Played or even entered adventure mode...
  • Looked at legends for a world...
  • Built a wheelbarrow, minecart, or rail system...
  • Used burrows...
  • Extracted anything to make poisons or salves or even made a vial...
  • Engaged in anything related to beekeeping...
  • Built or used a siege engine (thanks for reminding me, Cyroth)

I think that about sums it up.  Just about everything else possible in dwarf mode I have done, but for whatever reason, I have never gotten around to doing anything on the list.  Some of the items I feel a little ashamed about (tilesets:cough:), but for the most part it has just been a matter simply not getting around to it.  So does anyone else have anything they have neglected to experience in DF that you want to share?

4
DF Modding / Shearable Dogs??
« on: May 10, 2011, 07:18:17 pm »
I really would like to be able to shear dogs and make dog hair cloth.  I managed to get the dogs to be shearable, but I am having trouble finding where I make the hair spinnable into yarn, anyone happen to know what I need to do to make this happen, or is it even possible?

And before someone goes 'omfg dog yarn wft?!'... google dog yarn  8)

5
DF Dwarf Mode Discussion / Bad thoughts and you. (POLL)
« on: December 11, 2010, 12:25:18 pm »
This is just something I have noticed seems to vary from player to player.  I was watching The Matrix last night, and Agent Smith's little speech with Morpheus where he explains how the first version of the matrix failed due to lack of bad thoughts got me thinking about it. This attitude seems to vary from one extreme to another, so I figured I would toss this poll up here and see what kind of opinion people have. 

6
DF General Discussion / Apples or Oranges?
« on: November 28, 2010, 08:06:52 pm »
 8)

7
DF Dwarf Mode Discussion / Strange cooking behavior
« on: November 05, 2010, 01:06:15 pm »
I am trying to cook up some dwarven syrup and quarry bush leaf roasts, but for some reason my cook is ignoring all the dwarven syrup surrounding the kitchen.  If I disable cooking of the leaves the chef will grab one chunk of tallow or flour or whatnot from the solids stockpile, and the 3 barrels of syrup as expected.  Has anyone else seen this behavior occur?  I did a quick search on mantis but found no other reference, but then again, my search-fu seems to be lacking today :\

8
Went over to the inlaws yesterday afternoon.  It appears as if she is suffering a catsplosion...  In the midst of dodging kittens one runty little flame point siamese appears to have adpoted me.  The decision to bring him home came when he crawled up the front of my shirt and proceeded to cuddle up in my beard and start purring.

At least its a male, no catsplosions in MY forts!  8)

9
DF Modding / Stone anvils?
« on: August 27, 2010, 06:49:03 pm »
I apologize for the newb questions but..

What are the steps I would need to do take to give my dwarves the ability to use a chunk of hard stone (like diorite or granite) as an anvil?



And while we are at it, the same article where I found those stone anvil pictures talks about harvesting iron nodules from peat bogs, it would be quite interesting to be able to harvest iron ore from peat layers like sand from sand layers...
Quote
When a layer of peat in the bog is cut and pulled back using turf knives (right), pea sized nodules of bog iron can be found and harvested. Although the iron nodules are reasonably pure, there aren't many of them. They are, however, a renewable resource. About once each generation, the same bog can be re-harvested.

10
DF Wiki Discussion / Wiki page on quality
« on: August 19, 2010, 10:15:17 am »
There is nothing in the column for the modifiers for weapons and armor utility... Is this simply an oversight or have they changed so we don't have the correct info to put in? or have they been removed altogether?  I am pretty sure that my dwarves outfitted in masterwork gear still perform better than dwarves in no-quality stuff? 

11
DF Gameplay Questions / Is applying casts bugged in .10?
« on: July 12, 2010, 04:30:19 pm »
I am finally learning the new healthcare system ( as opposed to simply letting my injured dwarves die) and have a farmer with a broken leg.  So far he has had some minor injuries sutured and dressed, but now that my doc is to the point of applying the cast things are going wonky.  The doc will go stand by the patient for a few and then goes and grabs a bucket and heads to a water source, then stands there till he gets tired, drops the bucket and goes to bed, then when he wakes up he starts the process over.  Is this a bug, or is my doc just really slow?

12
DF Modding / Casting anvils at the smelter.
« on: May 10, 2010, 05:26:22 pm »
Since, realistically, one can cast an anvil from molten metal, I am trying to make a smelter reaction so that I can smelt anvils from iron bars.

I have added the following to reaction_smelter:

Code: [Select]
[REACTION:CAST_IRON_ANVIL]
[NAME:cast anvil from iron]
[BUILDING:SMELTER:NONE]
[REAGENT:A:150:BAR:NO_SUBTYPE:METAL:IRON]
[PRODUCT:100:1:ANVIL:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[FUEL]
[SKILL:SMELT]

And this to entity_default under the dwarves section:
Code: [Select]
[PERMITTED_REACTION:CAST_IRON_ANVIL]
I tried adding this to the raws of an already generated worlds raw folder and when that did not work added it to the main raws and still cannot seem to smelt an anvil from iron.

Correction, after fixing a typo in the main raws and generating a new world I was able to make an anvil, however, according to the sticky in this section of the forums I should be able to add these to the raws of my active fortress and have it work...  Is the sticky incorrect? 

13
DF Dwarf Mode Discussion / Hrm, maybe someone else can confirm...
« on: April 10, 2010, 04:47:20 am »
But..

I have some donkeys and some horses, and now I have a mule foal...

14
DF Gameplay Questions / Disregard...
« on: April 05, 2010, 07:17:42 pm »
Anyone know how to get wood blocks into a stockpile?  So far I have been unable to find any way, as it seems wood blocks are completely alien to the new stockpiles...

Found the bug tracker and see that it has already been reported.  Locking.

15
DF General Discussion / Last night I poured myself a glass of beer...
« on: March 29, 2010, 11:38:49 am »
And then proceeded to dip my beard in it...

True story  :-[

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