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Messages - gtmattz

Pages: 1 ... 14 15 [16] 17 18 ... 144
226
Both of you are wrong, just create a bunch of no quality stone goods and use them as trashware to dump off on the caravans for useful stuff.
See: mountains of tourist trash.

This...


Mountains of trash vs Smaller pile of encrusted things vs ONE masterful roast that can buy out a caravan 3 times over...

227
Finished goods encrusting is for when you don't feel like shoveling mountains of tourist trash to the depot to buy out the caravan.

No, that is what masterful dwarven syrup roasts are for.

228
DF Gameplay Questions / Re: No trees?
« on: April 17, 2011, 07:49:57 pm »
There's a brook nearby so I know there's an underground river.

That is kind of an odd statement, because to the best of my knowledge, there has never been a connection between the 2?

229
DF Gameplay Questions / Re: !!Science!! Magma and ponds
« on: April 17, 2011, 07:27:54 pm »
Can I dig down 7 levels and fill up an indoor pond? Or will it all evaporate eventually?

The only water that evaporates is water that is 1/7 and water that is in ponds in hot biomes.  If you fill a hole underground with a bucket brigade it wont evaporate.

230
DF Dwarf Mode Discussion / Re: Aw <bleep>
« on: April 17, 2011, 07:20:36 pm »
I don't know why I couldn't zoom to the copper nuggets.  The stock screen wouldn't allow it.

If you have no bookkeeper, or have one that is only dabbling, you wont be able to zoom.

231
DF Dwarf Mode Discussion / Re: Mining a full Z-Level?
« on: April 17, 2011, 03:52:38 pm »
I have been wondering about this, especially when it comes to magma forges. How do I mine a FULL Z-Level so that there is no cavern floor of the material that was mined?

This is an odd question, are you simply asking how to remove a floor?  If so, what the guy above said, channel it out.

232
DF Dwarf Mode Discussion / Re: Why get water?
« on: April 17, 2011, 03:45:24 pm »
Power, irrigation, drowning stuff, and healthcare.

233
DF Gameplay Questions / Re: Windmill Randomly Loses Power!?
« on: April 17, 2011, 12:10:51 pm »
If you embarked on multiple biomes it is possible that one of the windmills is in one biome and the other in another, and the one not being powered is in a low/no wind biome.

234
DF Gameplay Questions / Re: Need help with water fast !
« on: April 17, 2011, 12:09:44 pm »
A little tip for future forts: buy 10 bags of sand and immediately upon embark make a dump zone and set the sand to be dumped.  You now have 10 bags that only cost 1 dwarfbuck each and should never have a seedsplosion problem.

Another tip, separate your food into multiple stockpiles and only allow barrels to be used on the booze stockpiles.  I use 3 stockpiles usually, one with barrels enabled that only accepts drink and extracts, one with barrels disabled that only accepts prepared meals, then a third really big one with barrels disabled that holds everything else.

235
DF Gameplay Questions / Re: Disabling the tileset
« on: April 16, 2011, 04:13:29 pm »
Shouldnt this be in the genesis mod thread, or at the very least the modding section?

Yes you can get your ascii back, if you are willing to go through your raws with a fine tooth comb and find every place where the mod changed things from the default tiles, while making sure to leave the mechanical changes in place... Have fun with that...  8)

236
DF Gameplay Questions / Re: Any way to detect sedimentary layers now?
« on: April 15, 2011, 07:32:11 pm »
Gen a world, dont embark, go into the save folder and copy the world.  in the copy go and remove the aquifer tag from everything, and add it to limestone, chalk, and dolomite(or just one of the 3 if you want to be picky).  Go into the game and start a fortress game on the copied world with the modified raws, search for aquifers and shallow metals.  Find a good site and remember where it is (take a screenshot if neccessary), abort the game, start a new game on the unmodifed world at the spot you chose.

237
DF Gameplay Questions / Re: IT MUST FLUSH
« on: April 14, 2011, 09:03:39 pm »
If you want to drown anything in the pit, you need to make sure the top is covered as well, as if it is not, most enemies will just swim around on the surface and survive just fine.  You can use a retracting bridge on the z level above the bottom to seal it up so that you can obtain proper drownage.

238
DF Gameplay Questions / Re: Are you alittle young for that...?
« on: April 14, 2011, 09:01:48 pm »
KProject is right, 12 is the age of consent in dwarven society.

Oh dear.

It wasn't until just the last couple hundred years that the age of consent was raised to 16 and above, it was extremely common in Europe for people to marry at 12-14 years old.  DF is supposed to be set in an early medieval setting, so 'coming of age' at 12 is not really that odd at all.

239
DF Gameplay Questions / Re: Finding Flux
« on: April 14, 2011, 06:37:33 pm »
The new embark screen will fail to display flux if there is an abundance of other minerals on the site.  However, the finder does find flux, so if it says that it found a site with flux stone, there should be some there, even if its not showing on the display.

240
DF Gameplay Questions / Re: An ambush! Curse them!
« on: April 13, 2011, 10:25:09 pm »
If the elves survive the ambush, they will still meet their watery death in my trade depot, so this question is rather moot in my case.

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